예제 #1
0
/*
	PM_AirMove
*/
void
PM_AirMove (void)
{
	int         i;
	vec3_t      wishvel;
	float       fmove, smove;
	vec3_t      wishdir;
	float       wishspeed;
	vec3_t      original;

	fmove = pmove.cmd.forwardmove;
	smove = pmove.cmd.sidemove;

	forward[2] = 0;
	right[2] = 0;
	VectorNormalize (forward);
	VectorNormalize (right);

	for (i = 0; i < 2; i++)
		wishvel[i] = forward[i] * fmove + right[i] * smove;
	wishvel[2] = 0;

	VectorCopy (wishvel, wishdir);
	wishspeed = VectorNormalize (wishdir);

//
// clamp to server defined max speed
//
	if (wishspeed > movevars.maxspeed) {
		VectorScale (wishvel, movevars.maxspeed / wishspeed, wishvel);
		wishspeed = movevars.maxspeed;
	}

	if (onground != -1) {
		pmove.velocity[2] = 0;
		PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
		pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
		PM_GroundMove ();
	} else if (pmove.flying) {
		PM_AirAccelerate (wishdir, wishspeed, movevars.accelerate);
		PM_FlyMove ();
	} else {
		// not on ground, so little effect on velocity
		PM_AirAccelerate (wishdir, wishspeed, movevars.accelerate);

		// add gravity
		pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;

		if (!PM_FlyMove ()) {
			// the move didn't get blocked
			PM_CategorizePosition ();
			if (onground != -1)			// but we're on ground now
			{
				// This is a hack to fix the jumping bug
				VectorCopy (pmove.origin, original);
				// Calculate correct velocity
				if (!PM_FlyMove ()) {
					// This shouldn't probably happen (?)
					if (pmove.velocity[2] < 0)
						pmove.velocity[2] = 0;
				}
				VectorCopy (original, pmove.origin);
			}
		}
	}
}
예제 #2
0
/*
===================
PM_AirMove

===================
*/
void PM_AirMove (void)
{
	int			i;
	vec3_t		wishvel;
	float		fmove, smove;
	vec3_t		wishdir;
	float		wishspeed;

	fmove = pmove.cmd.forwardmove;
	smove = pmove.cmd.sidemove;
	
	forward[2] = 0;
	right[2] = 0;
	VectorNormalize (forward);
	VectorNormalize (right);

	for (i=0 ; i<2 ; i++)
		wishvel[i] = forward[i]*fmove + right[i]*smove;
	wishvel[2] = 0;

	VectorCopy (wishvel, wishdir);
	wishspeed = VectorNormalize(wishdir);

//
// clamp to server defined max speed
//
	if (wishspeed > movevars.maxspeed)
	{
		VectorScale (wishvel, movevars.maxspeed/wishspeed, wishvel);
		wishspeed = movevars.maxspeed;
	}
	
//	if (pmove.waterjumptime)
//		Con_Printf ("am->%f, %f, %f\n", pmove.velocity[0], pmove.velocity[1], pmove.velocity[2]);

	if ( onground != -1)
	{
		pmove.velocity[2] = 0;
		PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
		pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
		PM_GroundMove ();
	}
	else
	{	// not on ground, so little effect on velocity
		PM_AirAccelerate (wishdir, wishspeed, movevars.accelerate);

		// add gravity
		pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;

		PM_FlyMove ();

	}

//Con_Printf("airmove:vec: %4.2f %4.2f %4.2f\n",
//			pmove.velocity[0],
//			pmove.velocity[1],
//			pmove.velocity[2]);
//

//	if (pmove.waterjumptime)
//		Con_Printf ("<-am%f, %f, %f\n", pmove.velocity[0], pmove.velocity[1], pmove.velocity[2]);
}