예제 #1
0
void NetCivilization::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	sint32 pos = 0;
	uint16 packid;
	uint16 tmp ;
	PULLID(packid);
	Assert(packid == k_PACKET_CIVILIZATION_ID);
	Civilisation cid;

	PULLLONGTYPE(cid, Civilisation);
	
	g_network.CheckReceivedObject((uint32)cid);

	if(!g_theCivilisationPool)
		return;

	if(!g_theCivilisationPool->IsValid(cid)) {
		m_data = new CivilisationData(cid);
	} else {
		m_data = g_theCivilisationPool->AccessData(cid);
	}
	
	m_data->m_id = (uint32)cid;
	PULLBYTETYPE(m_data->m_owner, PLAYER_INDEX);
	PULLBYTETYPE(m_data->m_gender, GENDER);
	PULLSHORT(tmp) ;
	m_data->m_civ = static_cast<sint32>(tmp);
	PULLSTRING(m_data->m_leader_name);
	PULLSTRING(m_data->m_civilisation_name);
	PULLSTRING(m_data->m_country_name);
	PULLSTRING(m_data->m_singular_name);
	PULLSTRING(m_data->m_personality_description);

	uint16 numCityNames;	
	PULLSHORT(numCityNames);
	sint32 i;
	for(i = 0; i < numCityNames; i++) {
		PULLBYTE(m_data->m_cityname_count[i]);
	}

	if(!g_theCivilisationPool->IsValid(cid)) {
		g_theCivilisationPool->HackSetKey(((uint32)cid + k_ID_KEY_MASK) + 1);
		g_theCivilisationPool->Insert(m_data);
		*g_player[m_data->m_owner]->m_civilisation = cid;
	}
}
예제 #2
0
void NetCity2::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	sint32 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_CITY2_ID);
	if(packid != k_PACKET_CITY2_ID)
		return;

	
	Unit home_city;
	PULLLONGTYPE(home_city, Unit);
	
	if(!g_theUnitPool->IsValid(home_city))
		return;
	m_data = home_city.AccessData()->GetCityData();

	if(!m_data) {
		if(g_network.IsClient()) {
			g_network.RequestResync(RESYNC_INVALID_UNIT);
			return;
		} else {
			g_network.Resync(g_network.IdToIndex(id));
			return;
		}
	}

	double oldgross = m_data->m_gross_food, 
		oldproduced = m_data->m_net_food, 
		oldconsumed = m_data->m_food_consumed_this_turn;
	double oldLostToCrime = m_data->m_food_lost_to_crime;
	sint32 oldaccum = m_data->m_accumulated_food;

	PULLLONG(m_data->m_gold_lost_to_crime);
	PULLLONG(m_data->m_gross_gold);
	PULLLONG(m_data->m_goldFromTradeRoutes);
	PULLLONG(m_data->m_gross_production);
	PULLLONG(m_data->m_net_production);
	PULLLONG(m_data->m_production_lost_to_crime);
	PULLLONG64(m_data->m_builtWonders);
	PULLDOUBLE(m_data->m_food_delta);
	PULLDOUBLE(m_data->m_gross_food);
	PULLDOUBLE(m_data->m_net_food);
	PULLDOUBLE(m_data->m_food_lost_to_crime);
	PULLDOUBLE(m_data->m_food_consumed_this_turn);
	PULLLONG(m_data->m_total_pollution);

	uint8 flags;
	PULLBYTE(flags);
	m_data->m_contribute_materials = flags & 0x01;
	m_data->m_contribute_military = (flags & 0x02) >> 1;
	m_data->m_buildCapitalization = (flags & 0x10) >> 4;
	m_data->m_walls_nullified = (flags & 0x20) >> 5;
	m_data->m_isInjoined = (flags & 0x40) >> 6;
	m_data->m_buildInfrastructure = (flags & 0x80) >> 7;

	PULLBYTETYPE(m_data->m_spied_upon, sint32);

	PULLBYTETYPE(m_data->m_franchise_owner, sint8);
	PULLBYTETYPE(m_data->m_franchiseTurnsRemaining, sint8);
	PULLBYTETYPE(m_data->m_watchfulTurns, sint8);
	PULLBYTETYPE(m_data->m_bioInfectionTurns, sint8);
	PULLBYTETYPE(m_data->m_nanoInfectionTurns, sint8);
	PULLBYTETYPE(m_data->m_convertedTo, sint8);
	PULLBYTETYPE(m_data->m_convertedBy, CONVERTED_BY);
	PULLLONG(m_data->m_convertedGold);

	PULLLONG(m_data->m_accumulated_food);


	PULLLONG(m_data->m_foodVatPollution);

	sint8 govSetting;	
	PULLBYTE(govSetting);
	if(govSetting == -1) {
		m_data->m_useGovernor = FALSE;
		m_data->m_buildListSequenceIndex = 0;
	} else {
		m_data->m_useGovernor = TRUE;
		m_data->m_buildListSequenceIndex = govSetting;
	}

	uint8 isInitialPacket;
	PULLBYTE(isInitialPacket);

#if 0
	DPRINTF(k_DBG_NET, ("city: %d, %d, %d, %d, %d, %d, %d, %d, %d\n",
						m_data->m_spied_upon,
						m_data->m_franchise_owner,
						m_data->m_franchiseTurnsRemaining,
						m_data->m_ignore_happiness,
						m_data->m_watchfulTurns,
						m_data->m_bioInfectionTurns,
						m_data->m_nanoInfectionTurns,
						m_data->m_convertedTo,
						m_data->m_convertedBy));
#endif

	if(m_data->m_owner == g_network.GetPlayerIndex() &&
		!isInitialPacket) {
		Assert(oldgross == m_data->m_gross_food);
		Assert(oldLostToCrime == m_data->m_food_lost_to_crime);
		Assert(oldproduced == m_data->m_net_food);
		Assert(oldconsumed == m_data->m_food_consumed_this_turn);
		Assert(oldaccum == m_data->m_accumulated_food);

		if(oldgross != m_data->m_gross_food ||
		   oldLostToCrime != m_data->m_food_lost_to_crime ||
		   oldproduced != m_data->m_net_food ||
		   oldconsumed != m_data->m_food_consumed_this_turn ||
		   oldaccum != m_data->m_accumulated_food) {
			g_network.RequestResync(RESYNC_CITY_STATS);
		}
	}

	Assert(pos == size);
}
예제 #3
0
void NetTradeRoute::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	sint32 pos;
	uint32 transportCost;
	uint32 passesThrough;
	uint32 sourceCityID;
	uint32 destCityID;
	uint32 recip;
	uint16 numWp;
	sint32 i;

	Assert(MAKE_CIV3_ID(buf[0], buf[1]) == k_PACKET_TRADE_ROUTE_ID);

	TradeRoute route(getlong(&buf[2]));

	g_network.CheckReceivedObject((uint32)route);

	if(!g_theTradePool->IsValid(route)) {
		m_routeData = new TradeRouteData(route);
	} else {
		m_routeData = g_theTradePool->AccessTradeRoute(route);
	}
	pos = 6;
	uint8 newRoute;
	PULLBYTE(newRoute);
	m_newRoute = newRoute != 0;

	PULLBYTETYPE(m_routeData->m_owner, PLAYER_INDEX);
	PULLBYTETYPE(m_routeData->m_payingFor, PLAYER_INDEX);

	PULLLONG(transportCost);
	m_routeData->m_transportCost = transportCost / 10000.;
	PULLBYTETYPE(m_routeData->m_sourceRouteType, ROUTE_TYPE);
	PULLLONG(m_routeData->m_sourceResource);
	
	PULLLONG(passesThrough);
	for(i = 0; i < k_MAX_PLAYERS; i++) {
		m_routeData->m_passesThrough[i] = (passesThrough & (1 << i)) ? TRUE : FALSE;
	}
	PULLBYTE(m_routeData->m_crossesWater);
	PULLBYTE(m_routeData->m_isActive);
	PULLLONG(m_routeData->m_color);
	PULLLONG(m_routeData->m_outline);

	PULLLONG(m_routeData->m_gold_in_return);

	PULLLONG(sourceCityID);
	PULLLONG(destCityID);


	if(!g_theTradePool->IsValid(m_routeData->m_id)) {
		m_routeData->m_sourceCity = Unit(sourceCityID);
		m_routeData->m_destinationCity = Unit(destCityID);
	} else {
		if(m_routeData->m_sourceCity.m_id != sourceCityID) {
			m_routeData->m_sourceCity.DelTradeRoute(route);
			m_routeData->m_sourceCity = Unit(sourceCityID);
			m_routeData->m_sourceCity.AddTradeRoute(route);
		}

		if(m_routeData->m_destinationCity.m_id != destCityID) {
			m_routeData->m_destinationCity.DelTradeRoute(route);
			m_routeData->m_destinationCity = Unit(destCityID);
			m_routeData->m_destinationCity.AddTradeRoute(route);
		}
	}

	PULLLONG(recip);
	m_routeData->m_recip = TradeRoute(recip);

	PULLSHORT(numWp);

	
	m_routeData->RemoveFromCells();

	m_routeData->m_path.Clear();
    PLAYER_INDEX owner;
	for(i = 0; i < numWp; i++) {
		MapPoint pnt;
		PULLSHORTTYPE(pnt.x, sint16);
		PULLSHORTTYPE(pnt.y, sint16);
		m_routeData->m_path.Insert(pnt);
        owner = m_routeData->m_sourceCity.GetOwner(); 
		
		g_theWorld->GetCell(pnt)->AddTradeRoute(route);
	}

	if(!g_theTradePool->IsValid(route)) {
		g_theTradePool->HackSetKey(((uint32)m_routeData->m_id & k_ID_KEY_MASK) + 1);
		g_theTradePool->Insert(m_routeData);
		m_routeData->m_sourceCity.AddTradeRoute(route, !m_newRoute);
		m_routeData->m_destinationCity.AddTradeRoute(route, !m_newRoute);
		g_theTradePool->m_all_routes->Insert(route);
		g_director->TradeActorCreate(route);
	}

	
	TradeManager::Notify();
}
예제 #4
0
//----------------------------------------------------------------------------
//
// Name       : NetUnseenCell::Unpacketize
//
// Description: Retrieve the data from a received application data packet.
//
// Parameters : id          : Sender identification?
//              buf         : Buffer with received message
//              size        : Length of received message (in bytes)
//
// Globals    : -
//
// Returns    : -
//
// Remark(s)  : -
//
//----------------------------------------------------------------------------
void NetUnseenCell::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	uint16 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_UNSEEN_CELL_ID);
	PULLBYTE(m_owner);

	m_ucell = new UnseenCell;

	PULLLONG(m_ucell->m_env);
	PULLBYTETYPE(m_ucell->m_terrain_type, TERRAIN_TYPES);

	PULLSHORT(m_ucell->m_point.x);
	PULLSHORT(m_ucell->m_point.y);
	PULLSHORT(m_ucell->m_move_cost);




	PULLSHORT(m_ucell->m_flags);













	uint8 citySize;
	PULLBYTE(citySize);

	if(citySize > 0) {
		PULLBYTE(m_ucell->m_bioInfectedOwner);
		PULLBYTE(m_ucell->m_nanoInfectedOwner);
		PULLBYTE(m_ucell->m_convertedOwner);
		PULLBYTE(m_ucell->m_franchiseOwner);
		PULLBYTE(m_ucell->m_injoinedOwner);
		PULLBYTE(m_ucell->m_happinessAttackOwner);









		PULLSHORT(m_ucell->m_cityOwner);
		PULLSHORT(m_ucell->m_citySpriteIndex);

		PULLNEWSTRING(m_ucell->m_cityName);







		SpriteState *ss = new SpriteState(0);
		Unit		unitID;

		uint16 dbIndex;
		PULLSHORT(dbIndex);

		double		visionRange = g_theUnitDB->Get(dbIndex, g_player[m_owner]->GetGovernmentType())->GetVisionRange();


		m_ucell->m_actor = new UnitActor(ss,
											unitID,
											(sint32)dbIndex,
											m_ucell->m_point,
											m_ucell->m_cityOwner,
											TRUE,
											visionRange,
											m_ucell->m_citySpriteIndex);
		m_ucell->m_actor->SetUnitVisibility(1 << m_owner);

		m_ucell->m_actor->SetSize(citySize);

		m_ucell->m_actor->ChangeImage(ss, dbIndex, unitID);
	}
	m_ucell->m_citySize = citySize;

#ifdef BATTLE_FLAGS
	PULLSHORT(m_ucell->m_battleFlags);
#endif
	uint8 c, i;
	PULLBYTE(c);
	for(i = 0; i < c; i++) {
		uint8 type;
		uint8 percent;
		PULLBYTE(type);
		PULLBYTE(percent);
		m_ucell->m_improvements->AddTail(
			new UnseenImprovementInfo((TERRAIN_IMPROVEMENT)type,
									  (sint32)percent));
	}

	PULLBYTE(c);
	for(i = 0; i < c; i++) {
		uint8 type;
		uint32 vis;
		PULLBYTE(type);
		PULLLONG(vis);
		m_ucell->m_installations->AddTail(new UnseenInstallationInfo((sint32)type, vis));
	}

	m_ucell->m_tileInfo = new TileInfo;

	PULLBYTE(m_ucell->m_tileInfo->m_riverPiece);
	PULLBYTE(m_ucell->m_tileInfo->m_megaInfo);
	uint16 terrain;
	PULLSHORT(terrain);
	m_ucell->m_tileInfo->m_terrainType = static_cast<uint8>(terrain);
	PULLSHORT(m_ucell->m_tileInfo->m_tileNum);
	for(c = 0; c < k_NUM_TRANSITIONS; c++) {
		PULLBYTE(m_ucell->m_tileInfo->m_transitions[c]);
	}

	g_player[m_owner]->m_vision->AddUnseen(m_ucell);
}