void ProcessLineDefs() { int sidecount = 0; for(unsigned i = 0, skipped = 0; i < ParsedLines.Size();) { // Relocate the vertices intptr_t v1i = intptr_t(ParsedLines[i].v1); intptr_t v2i = intptr_t(ParsedLines[i].v2); if (v1i >= numvertexes || v2i >= numvertexes || v1i < 0 || v2i < 0) { I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %d vertices.", i+skipped, v1i, v2i, numvertexes); } else if (v1i == v2i || (vertexes[v1i].x == vertexes[v2i].x && vertexes[v1i].y == vertexes[v2i].y)) { Printf ("Removing 0-length line %d\n", i+skipped); ParsedLines.Delete(i); ForceNodeBuild = true; skipped++; } else { ParsedLines[i].v1 = &vertexes[v1i]; ParsedLines[i].v2 = &vertexes[v2i]; if (ParsedLines[i].sidedef[0] != NULL) sidecount++; if (ParsedLines[i].sidedef[1] != NULL) sidecount++; linemap.Push(i+skipped); i++; } } numlines = ParsedLines.Size(); numsides = sidecount; lines = new line_t[numlines]; sides = new side_t[numsides]; int line, side; for(line = 0, side = 0; line < numlines; line++) { short tempalpha[2] = { SHRT_MIN, SHRT_MIN }; lines[line] = ParsedLines[line]; for(int sd = 0; sd < 2; sd++) { if (lines[line].sidedef[sd] != NULL) { int mapside = int(intptr_t(lines[line].sidedef[sd]))-1; if (mapside < sidecount) { sides[side] = ParsedSides[mapside]; sides[side].linedef = &lines[line]; sides[side].sector = §ors[intptr_t(sides[side].sector)]; lines[line].sidedef[sd] = &sides[side]; P_ProcessSideTextures(!isExtended, &sides[side], sides[side].sector, &ParsedSideTextures[mapside], lines[line].special, lines[line].args[0], &tempalpha[sd], missingTex); side++; } else { lines[line].sidedef[sd] = NULL; } } } P_AdjustLine(&lines[line]); P_FinishLoadingLineDef(&lines[line], tempalpha[0]); } assert(side <= numsides); if (side < numsides) { Printf("Map had %d invalid side references\n", numsides - side); numsides = side; } }
static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec) { int i, j; // Setting numvertexes to the same as numwalls is overly conservative, // but the extra vertices will be removed during the BSP building pass. numsides = numvertexes = numwalls; numlines = 0; sides = new side_t[numsides]; memset (sides, 0, numsides*sizeof(side_t)); vertexes = new vertex_t[numvertexes]; numvertexes = 0; // First mark each sidedef with the sector it belongs to for (i = 0; i < numsectors; ++i) { if (bsec[i].wallptr >= 0) { for (j = 0; j < bsec[i].wallnum; ++j) { sides[j + bsec[i].wallptr].sector = sectors + i; } } } // Now copy wall properties to their matching sidedefs for (i = 0; i < numwalls; ++i) { char tnam[9]; FTextureID overpic, pic; mysnprintf (tnam, countof(tnam), "BTIL%04d", LittleShort(walls[i].picnum)); pic = TexMan.GetTexture (tnam, FTexture::TEX_Build); mysnprintf (tnam, countof(tnam), "BTIL%04d", LittleShort(walls[i].overpicnum)); overpic = TexMan.GetTexture (tnam, FTexture::TEX_Build); walls[i].x = LittleLong(walls[i].x); walls[i].y = LittleLong(walls[i].y); walls[i].point2 = LittleShort(walls[i].point2); walls[i].cstat = LittleShort(walls[i].cstat); walls[i].nextwall = LittleShort(walls[i].nextwall); walls[i].nextsector = LittleShort(walls[i].nextsector); sides[i].SetTextureXOffset(walls[i].xpanning << FRACBITS); sides[i].SetTextureYOffset(walls[i].ypanning << FRACBITS); sides[i].SetTexture(side_t::top, pic); sides[i].SetTexture(side_t::bottom, pic); if (walls[i].nextsector < 0 || (walls[i].cstat & 32)) { sides[i].SetTexture(side_t::mid, pic); } else if (walls[i].cstat & 16) { sides[i].SetTexture(side_t::mid, overpic); } else { sides[i].SetTexture(side_t::mid, FNullTextureID()); } sides[i].TexelLength = walls[i].xrepeat * 8; sides[i].SetTextureYScale(walls[i].yrepeat << (FRACBITS - 3)); sides[i].SetTextureXScale(FRACUNIT); sides[i].SetLight(SHADE2LIGHT(walls[i].shade)); sides[i].Flags = WALLF_ABSLIGHTING; sides[i].RightSide = walls[i].point2; sides[walls[i].point2].LeftSide = i; if (walls[i].nextwall >= 0 && walls[i].nextwall <= i) { sides[i].linedef = sides[walls[i].nextwall].linedef; } else { sides[i].linedef = (line_t*)(intptr_t)(numlines++); } } // Set line properties that Doom doesn't store per-sidedef lines = new line_t[numlines]; memset (lines, 0, numlines*sizeof(line_t)); for (i = 0, j = -1; i < numwalls; ++i) { if (walls[i].nextwall >= 0 && walls[i].nextwall <= i) { continue; } j = int(intptr_t(sides[i].linedef)); lines[j].sidedef[0] = (side_t*)(intptr_t)i; lines[j].sidedef[1] = (side_t*)(intptr_t)walls[i].nextwall; lines[j].v1 = FindVertex (walls[i].x, walls[i].y); lines[j].v2 = FindVertex (walls[walls[i].point2].x, walls[walls[i].point2].y); lines[j].frontsector = sides[i].sector; lines[j].flags |= ML_WRAP_MIDTEX; if (walls[i].nextsector >= 0) { lines[j].backsector = sectors + walls[i].nextsector; lines[j].flags |= ML_TWOSIDED; } else { lines[j].backsector = NULL; } P_AdjustLine (&lines[j]); if (walls[i].cstat & 128) { if (walls[i].cstat & 512) { lines[j].Alpha = FRACUNIT/3; } else { lines[j].Alpha = FRACUNIT*2/3; } } if (walls[i].cstat & 1) { lines[j].flags |= ML_BLOCKING; } if (walls[i].nextwall < 0) { if (walls[i].cstat & 4) { lines[j].flags |= ML_DONTPEGBOTTOM; } } else { if (walls[i].cstat & 4) { lines[j].flags |= ML_DONTPEGTOP; } else { lines[j].flags |= ML_DONTPEGBOTTOM; } } if (walls[i].cstat & 64) { lines[j].flags |= ML_BLOCKEVERYTHING; } } // Finish setting sector properties that depend on walls for (i = 0; i < numsectors; ++i, ++bsec) { SlopeWork slope; slope.wal = &walls[bsec->wallptr]; slope.wal2 = &walls[slope.wal->point2]; slope.dx = slope.wal2->x - slope.wal->x; slope.dy = slope.wal2->y - slope.wal->y; slope.i = long (sqrt ((double)(slope.dx*slope.dx+slope.dy*slope.dy))) << 5; if (slope.i == 0) { continue; } if ((bsec->floorstat & 2) && (bsec->floorheinum != 0)) { // floor is sloped slope.heinum = -LittleShort(bsec->floorheinum); slope.z[0] = slope.z[1] = slope.z[2] = -bsec->floorz; CalcPlane (slope, sectors[i].floorplane); } if ((bsec->ceilingstat & 2) && (bsec->ceilingheinum != 0)) { // ceiling is sloped slope.heinum = -LittleShort(bsec->ceilingheinum); slope.z[0] = slope.z[1] = slope.z[2] = -bsec->ceilingz; CalcPlane (slope, sectors[i].ceilingplane); } int linenum = int(intptr_t(sides[bsec->wallptr].linedef)); int sidenum = int(intptr_t(lines[linenum].sidedef[1])); if (bsec->floorstat & 64) { // floor is aligned to first wall P_AlignFlat (linenum, sidenum == bsec->wallptr, 0); } if (bsec->ceilingstat & 64) { // ceiling is aligned to first wall P_AlignFlat (linenum, sidenum == bsec->wallptr, 0); } } for (i = 0; i < numlines; i++) { intptr_t front = intptr_t(lines[i].sidedef[0]); intptr_t back = intptr_t(lines[i].sidedef[1]); lines[i].sidedef[0] = front >= 0 ? &sides[front] : NULL; lines[i].sidedef[1] = back >= 0 ? &sides[back] : NULL; } for (i = 0; i < numsides; i++) { assert(sides[i].sector != NULL); sides[i].linedef = &lines[intptr_t(sides[i].linedef)]; } }