bool8 ScrCmd_fanfare(struct ScriptContext *ctx) { PlayFanfare(ScriptReadHalfword(ctx)); return FALSE; }
void WallyHandlecmd44(void) { PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); WallyBufferExecCompleted(); }