PoolAllocator^ DefaultCollisionConstructionInfo::CollisionAlgorithmPool::get() { if (_collisionAlgorithmPool == nullptr) { _collisionAlgorithmPool = gcnew PoolAllocator(_native->m_collisionAlgorithmPool); } return _collisionAlgorithmPool; }
MemoryPoolDynamicPrealloc::MemoryPoolDynamicPrealloc(void * p_mem,int p_size, int p_align, int p_max_entries) { pool_alloc = memnew( PoolAllocator(p_mem,p_size,p_align,true,p_max_entries)); }