void Console_State::perform_logic() { m_virtual_screen = std::make_pair(Point2f(0.0f, 0.0f), Point2f(float(get_Window().get_width() * 600.0f / get_Window().get_height()), 600.0f)); m_projector = Projector2D(m_virtual_screen); if(m_bg.c.position.x != m_virtual_screen.second.x) { m_bg.c.position.x = m_virtual_screen.second.x; m_bg.d.position.x = m_virtual_screen.second.x; const float right = m_virtual_screen.second.x - 18.0f; m_log.set_lower_right(Point2f(right, m_log.get_lower_right().y)); m_prompt.set_lower_right(Point2f(right, m_prompt.get_lower_right().y)); } m_child->perform_logic(); }
void Widget_Gamestate::perform_logic() { m_projector = Projector2D(m_virtual_window, get_Video().get_viewport()); }
void Widget_Gamestate::perform_logic() { m_viewport = get_Video().calculate_viewport(m_virtual_window, std::make_pair(Point2i(), get_Window().get_size()), m_fix_aspect_ratio); m_projector = Projector2D(m_virtual_window, m_viewport); m_widgets.perform_logic(); }