예제 #1
0
파일: scrap.c 프로젝트: ab3/pygame-mirror
/*
 * Gets the currently available types from the active clipboard.
 */
static PyObject*
_scrap_get_types (PyObject *self, PyObject *args)
{
    int i = 0;
    char **types;
    PyObject *list;
    PyObject *tmp;
    
    PYGAME_SCRAP_INIT_CHECK ();
    if (!pygame_scrap_lost ())
    {
        switch (_currentmode)
        {
        case SCRAP_SELECTION:
            return PyDict_Keys (_selectiondata);
        case SCRAP_CLIPBOARD:
        default:
            return PyDict_Keys (_clipdata);
        }
    }

    list = PyList_New (0);
    types = pygame_scrap_get_types ();
    if (!types)
        return list;
    while (types[i] != NULL)
    {
        tmp = PyString_FromString (types[i]);
        PyList_Append (list, tmp);
        Py_DECREF (tmp);
        i++;
    }
    return list;
}
configParserStruct::pythonParser::containerForVariables configParserStruct::pythonParser::listOfVariables( void *Object )
{
  containerForVariables Result;
  
  if ( Object == NULL )
    return Result;

  PyObject *Dict = castToPyObject(Object);

  if ( ! PyDict_Check( Dict ) )
    return Result;

  PyObject *KeysList = PyDict_Keys( Dict );
  Py_ssize_t KeysListSize = PyList_Size( KeysList );

  for ( ptrdiff_t Index = 0; Index < static_cast<ptrdiff_t>(KeysListSize); Index++ )
  {
    PyObject *Key = PyList_GetItem( KeysList, Index );
    PyObject *KeyRepr = PyObject_Repr( Key );
    std::string KeyString = dequoteString( PyString_AsString( KeyRepr ), "'" );
    PyObject *Item = PyDict_GetItem( Dict, Key );
    if ( PyDict_Check(Item) )
    {
      containerForVariables ListOfItemsinSubDict = listOfVariables( Item );
      for ( containerForVariables::const_iterator i = ListOfItemsinSubDict.begin(); i != ListOfItemsinSubDict.end(); ++i )
        Result.insert( KeyString + structSeparator() + *i );
    } else {
      Result.insert( KeyString );
    } 
  }

  return Result;
}
예제 #3
0
//----------------------------------------------------------------------------
// Return set(dict.keys()).issubset(set([vkeys, ...])
// keys of dict must be string or unicode in Py2 and string in Py3!
// Parameters:
// dict - the Python dictionary object to be checked
// vkeys - a null-terminated list of keys (char *)
//----------------------------------------------------------------------------
int checkDictKeys(PyObject *dict, const char *vkeys, ...)
{
    int i, j, rc;
    PyObject *dkeys = PyDict_Keys(dict);              // = dict.keys()
    if (!dkeys) return 0;                             // no valid dictionary
    j = PySequence_Size(dkeys);                       // len(dict.keys())
    PyObject *validkeys = PyList_New(0);              // make list of valid keys
    va_list ap;                                       // def var arg list
    va_start(ap, vkeys);                              // start of args
    while (vkeys != 0)                                // reached end yet?
        { // build list of valid keys to check against
#if PY_MAJOR_VERSION < 3
        PyList_Append(validkeys, PyBytes_FromString(vkeys));    // Python 2
#else
        PyList_Append(validkeys, PyUnicode_FromString(vkeys));  // python 3
#endif
        vkeys = va_arg(ap, const char *);             // get next char string
        }
    va_end(ap);                                       // end the var args loop
    rc = 1;                                           // prepare for success
    for (i = 0; i < j; i++)
    {   // loop through dictionary keys
        if (!PySequence_Contains(validkeys, PySequence_GetItem(dkeys, i)))
            {
            rc = 0;
            break;
            }
    }
    Py_DECREF(validkeys);
    Py_DECREF(dkeys);
    return rc;
}
예제 #4
0
/**
 * parse the return PyObject and store the result into task_ret_pool
 */
static void
dump_ret_msg(PyObject *pRet)
{
    if ( pRet == NULL) {
        throw std::runtime_error("pycall failed");
    }
    char *ret_err_msg;
    int rsize = PyDict_Size(pRet);
    int taskid;
    download_ret_t dr_ret;                  // down return mesg structure 
    PyObject *pret_keys_list = PyDict_Keys(pRet);
    pthread_mutex_lock(&retmtx);
    for (int i = 0; i < rsize; i++) {
        PyObject *pkey_item = PyList_GetItem(pret_keys_list, i);
        PyObject *pvalue_tuple = PyDict_GetItem(pRet, pkey_item);
        PyObject *pret_flag = PyTuple_GetItem(pvalue_tuple, 0);
        PyObject *perr_msg = PyTuple_GetItem(pvalue_tuple, 1);
        taskid = PyInt_AsLong(pkey_item);
        dr_ret.ret_flag = PyInt_AsLong(pret_flag);
        ret_err_msg = PyString_AsString(perr_msg);
        strncpy(dr_ret.err_msg, ret_err_msg, NAME_LEN);
        task_ret_pool[taskid] = dr_ret;
    }
    pthread_mutex_unlock(&retmtx);
}
예제 #5
0
std::map<std::string, std::string> PythonTools::dtom( PyObject* d )
{
    std::map<std::string, std::string> results;
    if ( d != NULL && PyDict_Check( d ) )
    {
        PyObject* keyList = PyDict_Keys( d );
        PyObject* curKey;
        PyObject* curVal;
        for ( int i = 0; i < PyList_Size( keyList ); i++ )
        {
            curKey = PyList_GetItem( keyList, i );
            curVal = PyDict_GetItem( d, curKey );
            char* valstr = PyString_AsString( curVal );
            if ( valstr == NULL )
                gravUtil::logWarning( "PythonTools::dtom(): "
                        "value not a string\n" );
            char* keystr = PyString_AsString( curKey );
            if ( keystr == NULL )
                gravUtil::logWarning( "PythonTools::dtom(): "
                        "key not a string\n" );
            if ( keystr != NULL && valstr != NULL )
                results[ keystr ] = valstr;
        }
    }
    return results;
}
예제 #6
0
/**
 * Extends __dir__ with the extra attributes accessible through
 * resulttuple_getattro()
 */
static PyObject *
resulttuple_dir(PyObject *self)
{
    PyObject *mapping_attr;
    PyObject *items = NULL;
    PyObject *mapping = NULL;
    PyObject *mapping_values = NULL;
    PyObject *result = NULL;

    mapping_attr = PYGLIB_PyUnicode_FromString (tuple_indices_key);
    mapping = PyTuple_Type.tp_getattro (self, mapping_attr);
    Py_DECREF (mapping_attr);
    if (mapping == NULL)
        goto error;
    items = PyObject_Dir ((PyObject*)self->ob_type);
    if (items == NULL)
        goto error;
    mapping_values = PyDict_Keys (mapping);
    if (mapping_values == NULL)
        goto error;
    result = PySequence_InPlaceConcat (items, mapping_values);

error:
    Py_XDECREF (items);
    Py_XDECREF (mapping);
    Py_XDECREF (mapping_values);

    return result;
}
예제 #7
0
int
dictkeys(const int handle)
{
    PyObject *v;
    PyObject *obj = getObjectFromHandle(handle);
    v = PyDict_Keys(obj);
    return newHandle(v);
}
예제 #8
0
static char *build_headers_string(PyObject *dict)
{
    Py_ssize_t i, dict_len, buf_pos, buf_size, req_space, free_space;
    PyObject *keys, *key_ob;
    char *key, *value, *header_s;
    const char *header_format = "%s: %s\r\n";
    buf_size = 512;
    buf_pos = 0;
    if ((header_s = (char *) malloc(buf_size * sizeof(char))) == NULL) {
        PyErr_NoMemory();
        return NULL;
    }
    if (dict == NULL || dict == Py_None) {
        sprintf(header_s, "%s", "");
        return header_s;
    }
    if (!PyDict_Check(dict)) {
        PyErr_SetString(PyExc_TypeError, "Headers must be a dict");
        return NULL;
    }

    memset(header_s, '\0', (size_t) buf_size);
    if ((keys = PyDict_Keys(dict)) == NULL) {
        PyErr_SetString(PyExc_TypeError, "Key must not be null.");
        free(header_s);
        return NULL;
    }
    dict_len = PyList_Size(keys);
    for (i = 0; i < dict_len; ++i) {
        key_ob = PyList_GetItem(keys, i);
        if ((key = PyString_AsString(key_ob)) == NULL) {
            free(header_s);
            return NULL;
        }
        if ((value = PyString_AsString(PyDict_GetItem(dict, key_ob))) == NULL) {
            free(header_s);
            return NULL;
        }

        //Make sure header_s has enough space
        req_space = strlen(key) + strlen(value) + strlen(header_format);
        free_space = buf_size - buf_pos;
        while ((req_space + 1) > free_space) {  // +1 to be sure final '\0' fits
            if ((header_s = (char *) realloc(header_s, buf_size * 2)) == NULL) {
                PyErr_NoMemory();
                free(header_s);
                return NULL;
            }
            buf_size *= 2;
            free_space = buf_size - buf_pos;
        }
        sprintf(header_s + buf_pos, header_format, key, value);
        buf_pos += req_space;
    }
    header_s[buf_pos + 1] = '\0';
    return header_s;
}
예제 #9
0
static void print_dict(PyObject *dict) {
	PyObject *keys = PyDict_Keys(dict);
	for (Py_ssize_t i = 0; i < PyList_Size(keys); ++i) {
		PyObject *key = PyList_GetItem(keys, i);
		debug("\t%s", PyUnicode_AsUTF8(key));
		Py_DECREF(key);
	}
	Py_DECREF(keys);
}
예제 #10
0
 static std::map<K,V> py2c(PyObject * ob) {
   pyref keys = PyDict_Keys(ob);
   pyref values = PyDict_Values(ob);
   std::map<K,V> res;
   int len = PyDict_Size(ob);
   for (int i = 0; i < len; i++)
     res.emplace(py_converter<K>::py2c(PyList_GET_ITEM((PyObject*)keys, i)),  //borrowed ref
                 py_converter<V>::py2c(PyList_GET_ITEM((PyObject*)values, i))); //borrowed ref
   return res;
 }
예제 #11
0
파일: cpp.cpp 프로젝트: hpzhong/tyd
void printDict(PyObject* obj) {  
	if (!PyDict_Check(obj))  
		return;  
	PyObject *k, *keys;  
	keys = PyDict_Keys(obj);  
	for (int i = 0; i < PyList_GET_SIZE(keys); i++) {  
		k = PyList_GET_ITEM(keys, i);  
		char* c_name = PyString_AsString(k);  
		printf("%s\n", c_name);  
	}  
}  
예제 #12
0
void printDict(PyObject* obj) {
	if (!PyDict_Check(obj))
		return;
	PyObject *k, *keys;
	keys = PyDict_Keys(obj);// get keys of the dictionary,list output
	for (int i = 0; i < PyList_GET_SIZE(keys); i++) {
		k = PyList_GET_ITEM(keys, i);
		char* c_name = PyString_AsString(k);
		printf("%s/n", c_name);
	}
}
예제 #13
0
파일: dict.cpp 프로젝트: NeoAnomaly/xray
list dict_base::keys() const
{
    if (check_exact(this))
    {
        return list(detail::new_reference(
                        PyDict_Keys(this->ptr())));
    }
    else
    {
        return assume_list(this->attr("keys")());
    }
}
예제 #14
0
static PyObject* py_set_colormap(PyObject *self, PyObject *args,
                                 PyObject *kwargs) {

  const char *kwnames[] = {"name", "pairs", NULL};
  PyObject *newdict, *keys, *vals;
  PyObject *result = NULL;
  VMDApp *app;
  char *name;

  if (!PyArg_ParseTupleAndKeywords(args, kwargs, "sO!:color.set_colormap",
                                   (char**) kwnames, &name, &PyDict_Type,
                                   &newdict))
    return NULL;

  if (!(app = get_vmdapp()))
    return NULL;

  keys = PyDict_Keys(newdict);
  vals = PyDict_Values(newdict);

  for (int i=0; i<PyList_Size(keys); i++) {
    char *keyname = as_charptr(PyList_GetItem(keys, i));
    char *valname = as_charptr(PyList_GetItem(vals, i));

    if (!keyname || !valname || PyErr_Occurred()) {
      PyErr_SetString(PyExc_ValueError, "set_colormap dictionary invalid");
      goto cleanup;
    }

    if (!app->color_change_name(name, keyname, valname)) {
      PyErr_SetString(PyExc_ValueError,
                      "Invalid color category or item specified");
      goto cleanup;
    }
  }
  result = Py_None;

  // Getting the keys and values from the dictionary makes a new reference.
  // We tell Python we're done with it so as to not leak memory.
  // This needs to happen even if there was a problem setting color, which is
  // why we don't return NULL from the error checking statements above.
cleanup:
  Py_DECREF(keys);
  Py_DECREF(vals);

  Py_XINCREF(result);
  return result;
}
예제 #15
0
//=============================================================================
// METHOD: SPELLconfigDict::reset()
//=============================================================================
void SPELLconfigDict::reset( PyObject* dict )
{
	m_values.clear();
	if (dict)
	{
		SPELLsafePythonOperations ops ("SPELLconfigDict::reset()");
		SPELLpyHandle keys = PyDict_Keys(dict);
		unsigned int numKeys = PyList_Size(keys.get());
		for( unsigned int idx = 0; idx < numKeys; idx++ )
		{
			PyObject* key = PyList_GetItem( keys.get(), idx );
			PyObject* value = PyDict_GetItem( dict, key );
			m_values.insert( std::make_pair( PYSSTR(key), SPELLpyValue(value) ));
		}
	}
}
예제 #16
0
 /*static PyObject * c2py(std::map<K,V> &m) {
  PyObject * d = PyDict_New();
  for (auto & x : m) {
   pyref k = py_converter<K>::c2py(x.first);
   pyref v = py_converter<V>::c2py(x.second);   
   if (PyDict_SetItem(d,k,v) == -1) { Py_DECREF(d); return NULL;} // error
  }
  return d;
 }*/
 static bool is_convertible(PyObject *ob, bool raise_exception) {
  if (!PyDict_Check(ob)) goto _false;
  {
   pyref keys = PyDict_Keys(ob);
   pyref values = PyDict_Values(ob);
   int len = PyDict_Size(ob);
   for (int i = 0; i < len; i++) {
     if (!py_converter<K>::is_convertible(PyList_GET_ITEM((PyObject*)keys, i),raise_exception)) goto _false; //borrowed ref
     if (!py_converter<V>::is_convertible(PyList_GET_ITEM((PyObject*)values, i),raise_exception)) goto _false; //borrowed ref
   }
   return true;
  }
  _false:
  if (raise_exception) { PyErr_SetString(PyExc_TypeError, "Cannot convert to std::map");}
  return false;
 }
예제 #17
0
// ----------------------------------------------------------------
static PyObject *
FormatsRepr(PyFormatsObject *cFormats)
{
	char sBuf[ 1000 ];
	int i;
	PyObject* cTmp= PyDict_Keys( FormatsType.tp_dict );
	sBuf[ 0 ]= '\0';
	for( i= 0; i< PyObject_Length( cTmp ); i++ )
	{
		char *s= PyString_AsString( PyList_GetItem( cTmp, i ));
		if( strlen( s )> 2 && ( s[ 0 ]== s[ 1 ] ) && ( s[ 1 ]== '_' ) )
			continue;
		if( i )
			strcat( sBuf, ",");
		strcat( sBuf, s);
	}
	return PyString_FromString( sBuf );
}
예제 #18
0
/* Convert the set of state numbers into a sorted tuple for use as a
 * dictionary key.
 */
static PyObject *make_key(PyObject *state_set)
{
  PyObject *states, *key;

  states = PyDict_Keys(state_set);
  if (states == NULL) {
    return NULL;
  }
  if (PyList_Sort(states) < 0) {
    Py_DECREF(states);
    return NULL;
  }
  key = PySequence_Tuple(states);
  Py_DECREF(states);
  if (key == NULL) {
    return NULL;
  }
  return key;
}
예제 #19
0
static PyObject *set_colors(PyObject *self, PyObject *args) {
  PyObject *newdict;
  if (!PyArg_ParseTuple(args, (char *)"O!", &PyDict_Type, &newdict))
    return NULL;

  VMDApp *app = get_vmdapp();
  PyObject *keys = PyDict_Keys(newdict);
  PyObject *vals = PyDict_Values(newdict);
  int error = 0;
  for (int i=0; i<PyList_Size(keys); i++) {
    char *keyname = PyString_AsString(PyList_GET_ITEM(keys, i));
    if (PyErr_Occurred()) {
      error = 1;
      break;
    }
    if (app->color_index(keyname) < 0) {
      PyErr_SetString(PyExc_ValueError, (char *)"Unknown color");
      error = 1;
      break;
    }
    PyObject *newtuple = PyList_GET_ITEM(vals, i);
    if (!PyTuple_Check(newtuple) || PyTuple_Size(newtuple) != 3) {
      PyErr_SetString(PyExc_ValueError, (char *)"color definition must be 3-tuple of floats");
      error = 1;
      break;
    }
    float rgb[3];
    for (int j=0; j<3; j++) 
      rgb[j] = (float)PyFloat_AsDouble(PyTuple_GET_ITEM(newtuple, j));
    if (PyErr_Occurred()) {
      error = 1;
      break;
    }
    app->color_changevalue(keyname, rgb[0], rgb[1], rgb[2]);
  }
  Py_DECREF(keys);
  Py_DECREF(vals);
  if (error)
    return NULL;

  Py_INCREF(Py_None);
  return Py_None;
}
예제 #20
0
void print_dict(PyObject *d)
{
    PyObject *k;
    Py_ssize_t size, i =0;


    k = PyDict_Keys(d);

    size = PyList_Size(k);

    printf("Size : %d\n", size);
    for (i = 0; i < size; i++) {
        PyObject *item = PyList_GET_ITEM(k, i);
#ifndef IS_PY3K
        printf("-- %s -- \n", PyString_AsString(item));
#else
		printf("-- %s -- \n", PyUnicode_AsUTF8String(item));
#endif
	}


}
예제 #21
0
static PyObject *
module_dir(PyObject *self, PyObject *args)
{
    _Py_IDENTIFIER(__dict__);
    PyObject *result = NULL;
    PyObject *dict = _PyObject_GetAttrId(self, &PyId___dict__);

    if (dict != NULL) {
        if (PyDict_Check(dict))
            result = PyDict_Keys(dict);
        else {
            const char *name = PyModule_GetName(self);
            if (name)
                PyErr_Format(PyExc_TypeError,
                             "%.200s.__dict__ is not a dictionary",
                             name);
        }
    }

    Py_XDECREF(dict);
    return result;
}
예제 #22
0
//-----------------------------------------------------------------------------
// ExtGetDependentFiles()
//   Return a list of files that this file depends on.
//-----------------------------------------------------------------------------
static PyObject *ExtGetDependentFiles(
    PyObject *self,                     // passthrough argument
    PyObject *args)                     // arguments
{
    PyObject *results;
    char *imageName;

    if (!PyArg_ParseTuple(args, "s", &imageName))
        return NULL;
    g_ImageNames = PyDict_New();
    if (!g_ImageNames)
        return NULL;
    if (!BindImageEx(BIND_NO_BOUND_IMPORTS | BIND_NO_UPDATE | BIND_ALL_IMAGES,
                imageName, NULL, NULL, BindStatusRoutine)) {
        Py_DECREF(g_ImageNames);
        PyErr_SetExcFromWindowsErrWithFilename(g_BindErrorException,
                GetLastError(), imageName);
        return NULL;
    }
    results = PyDict_Keys(g_ImageNames);
    Py_DECREF(g_ImageNames);
    return results;
}
예제 #23
0
/*	Searches amongs lower-cased keystrings to find a match with the key.
  	Sets the `found` parameter's value to 1 if key found in the list, 0 otherwise. */
PyObject *
searchLowerCaseKeyMatch(LDAPEntry *self, PyObject *key, int* found) {
	PyObject *keys = PyDict_Keys((PyObject *)self);
	PyObject *iter = PyObject_GetIter(keys);
	PyObject *item;

	if (iter == NULL) {
		Py_DECREF(keys);
		return NULL;
	}
	/* Searching for same lowercase key amongs the other keys. */
	for (item = PyIter_Next(iter); item != NULL; item = PyIter_Next(iter)) {
		if (lowerCaseMatch(item, key) == 1) {
			key = item;
			*found = 1;
			break;
		}
		*found = 0;
		Py_DECREF(item);
	}
	Py_DECREF(iter);
	Py_DECREF(keys);
	return key;
}
예제 #24
0
static PyObject *set_colormap(PyObject *self, PyObject *args) {
  char *name;
  PyObject *newdict;

  if (!PyArg_ParseTuple(args, (char *)"sO!", &name, &PyDict_Type, &newdict))
    return NULL;

  VMDApp *app = get_vmdapp();
  PyObject *keys = PyDict_Keys(newdict);
  PyObject *vals = PyDict_Values(newdict);
  int error = 0;
  for (int i=0; i<PyList_Size(keys); i++) {
    char *keyname = PyString_AsString(PyList_GET_ITEM(keys, i));
    if (PyErr_Occurred()) {
      error = 1;
      break;
    }
    char *valname = PyString_AsString(PyList_GET_ITEM(vals, i));
    if (PyErr_Occurred()) {
      error = 1;
      break;
    }
    if (!app->color_changename(name, keyname, valname)) {
      PyErr_SetString(PyExc_ValueError, 
        (char *)"Invalid color category or item specified");
      return NULL;
    }
  }
  Py_DECREF(keys);
  Py_DECREF(vals);
  if (error)
    return NULL;
  
  Py_INCREF(Py_None);
  return Py_None;
}
예제 #25
0
static PyObject *
namespace_repr(PyObject *ns)
{
    int i, loop_error = 0;
    PyObject *pairs = NULL, *d = NULL, *keys = NULL, *keys_iter = NULL;
    PyObject *key;
    PyObject *separator, *pairsrepr, *repr = NULL;
    const char * name;

    name = (Py_TYPE(ns) == &_PyNamespace_Type) ? "namespace"
                                               : ns->ob_type->tp_name;

    i = Py_ReprEnter(ns);
    if (i != 0) {
        return i > 0 ? PyUnicode_FromFormat("%s(...)", name) : NULL;
    }

    pairs = PyList_New(0);
    if (pairs == NULL)
        goto error;

    d = ((_PyNamespaceObject *)ns)->ns_dict;
    assert(d != NULL);
    Py_INCREF(d);

    keys = PyDict_Keys(d);
    if (keys == NULL)
        goto error;
    if (PyList_Sort(keys) != 0)
        goto error;

    keys_iter = PyObject_GetIter(keys);
    if (keys_iter == NULL)
        goto error;

    while ((key = PyIter_Next(keys_iter)) != NULL) {
        if (PyUnicode_Check(key) && PyUnicode_GET_LENGTH(key) > 0) {
            PyObject *value, *item;

            value = PyDict_GetItem(d, key);
            assert(value != NULL);

            item = PyUnicode_FromFormat("%S=%R", key, value);
            if (item == NULL) {
                loop_error = 1;
            }
            else {
                loop_error = PyList_Append(pairs, item);
                Py_DECREF(item);
            }
        }

        Py_DECREF(key);
        if (loop_error)
            goto error;
    }

    separator = PyUnicode_FromString(", ");
    if (separator == NULL)
        goto error;

    pairsrepr = PyUnicode_Join(separator, pairs);
    Py_DECREF(separator);
    if (pairsrepr == NULL)
        goto error;

    repr = PyUnicode_FromFormat("%s(%S)", name, pairsrepr);
    Py_DECREF(pairsrepr);

error:
    Py_XDECREF(pairs);
    Py_XDECREF(d);
    Py_XDECREF(keys);
    Py_XDECREF(keys_iter);
    Py_ReprLeave(ns);

    return repr;
}
예제 #26
0
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
{
	/* context values */
	struct wmWindow *win= CTX_wm_window(C);
	struct Scene *startscene= CTX_data_scene(C);
	struct Main* maggie1= CTX_data_main(C);


	RAS_Rect area_rect;
	area_rect.SetLeft(cam_frame->xmin);
	area_rect.SetBottom(cam_frame->ymin);
	area_rect.SetRight(cam_frame->xmax);
	area_rect.SetTop(cam_frame->ymax);

	int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
	Main* blenderdata = maggie1;

	char* startscenename = startscene->id.name+2;
	char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
	STR_String exitstring = "";
	BlendFileData *bfd= NULL;

	BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
	BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
#ifdef WITH_PYTHON
	resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
	setGamePythonPath(G.main->name);

	// Acquire Python's GIL (global interpreter lock)
	// so we can safely run Python code and API calls
	PyGILState_STATE gilstate = PyGILState_Ensure();
	
	PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
#endif
	
	bgl::InitExtensions(true);

	// VBO code for derived mesh is not compatible with BGE (couldn't find why), so disable
	int disableVBO = (U.gameflags & USER_DISABLE_VBO);
	U.gameflags |= USER_DISABLE_VBO;

	// Globals to be carried on over blender files
	GlobalSettings gs;
	gs.matmode= startscene->gm.matmode;
	gs.glslflag= startscene->gm.flag;

	do
	{
		View3D *v3d= CTX_wm_view3d(C);
		RegionView3D *rv3d= CTX_wm_region_view3d(C);

		// get some preferences
		SYS_SystemHandle syshandle = SYS_GetSystem();
		bool properties	= (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
		bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
		bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
		bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
		bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
		bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
#ifdef WITH_PYTHON
		bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
#endif
		bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
		bool mouse_state = startscene->gm.flag & GAME_SHOW_MOUSE;
		bool restrictAnimFPS = startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES;

		if(animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */

		// create the canvas, rasterizer and rendertools
		RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect, ar);
		
		// default mouse state set on render panel
		if (mouse_state)
			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
		else
			canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
		RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
		RAS_IRasterizer* rasterizer = NULL;
		
		if(displaylists) {
			if (GLEW_VERSION_1_1 && !novertexarrays)
				rasterizer = new RAS_ListRasterizer(canvas, true, true);
			else
				rasterizer = new RAS_ListRasterizer(canvas);
		}
		else if (GLEW_VERSION_1_1 && !novertexarrays)
			rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
		else
			rasterizer = new RAS_OpenGLRasterizer(canvas);
		
		// create the inputdevices
		KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
		KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
		
		// create a networkdevice
		NG_NetworkDeviceInterface* networkdevice = new
			NG_LoopBackNetworkDeviceInterface();

		//
		// create a ketsji/blendersystem (only needed for timing and stuff)
		KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
		
		// create the ketsjiengine
		KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
		
		// set the devices
		ketsjiengine->SetKeyboardDevice(keyboarddevice);
		ketsjiengine->SetMouseDevice(mousedevice);
		ketsjiengine->SetNetworkDevice(networkdevice);
		ketsjiengine->SetCanvas(canvas);
		ketsjiengine->SetRenderTools(rendertools);
		ketsjiengine->SetRasterizer(rasterizer);
		ketsjiengine->SetUseFixedTime(usefixed);
		ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
		ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
		KX_KetsjiEngine::SetExitKey(ConvertKeyCode(startscene->gm.exitkey));

		//set the global settings (carried over if restart/load new files)
		ketsjiengine->SetGlobalSettings(&gs);

#ifdef WITH_PYTHON
		CValue::SetDeprecationWarnings(nodepwarnings);
#endif

		//lock frame and camera enabled - storing global values
		int tmp_lay= startscene->lay;
		Object *tmp_camera = startscene->camera;

		if (v3d->scenelock==0){
			startscene->lay= v3d->lay;
			startscene->camera= v3d->camera;
		}

		// some blender stuff
		float camzoom;
		int draw_letterbox = 0;
		
		if(rv3d->persp==RV3D_CAMOB) {
			if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
				camzoom = 1.0f;
				draw_letterbox = 1;
			}
			else {
				camzoom = 1.0 / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
			}
		}
		else {
			camzoom = 2.0;
		}


		ketsjiengine->SetDrawType(v3d->drawtype);
		ketsjiengine->SetCameraZoom(camzoom);
		
		// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
		if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
		{
			exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
			if (bfd) BLO_blendfiledata_free(bfd);
			
			char basedpath[FILE_MAX];
			// base the actuator filename with respect
			// to the original file working directory

			if (exitstring != "")
				strcpy(basedpath, exitstring.Ptr());

			// load relative to the last loaded file, this used to be relative
			// to the first file but that makes no sense, relative paths in
			// blend files should be relative to that file, not some other file
			// that happened to be loaded first
			BLI_path_abs(basedpath, pathname);
			bfd = load_game_data(basedpath);
			
			// if it wasn't loaded, try it forced relative
			if (!bfd)
			{
				// just add "//" in front of it
				char temppath[242];
				strcpy(temppath, "//");
				strcat(temppath, basedpath);
				
				BLI_path_abs(temppath, pathname);
				bfd = load_game_data(temppath);
			}
			
			// if we got a loaded blendfile, proceed
			if (bfd)
			{
				blenderdata = bfd->main;
				startscenename = bfd->curscene->id.name + 2;

				if(blenderdata) {
					BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
					BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
#ifdef WITH_PYTHON
					setGamePythonPath(G.main->name);
#endif
				}
			}
			// else forget it, we can't find it
			else
			{
				exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
			}
		}

		Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);

		if (scene)
		{
			int startFrame = scene->r.cfra;
			ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
			
			// Quad buffered needs a special window.
			if(scene->gm.stereoflag == STEREO_ENABLED){
				if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
					rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);

				rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
			}

			rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
		}
		
		if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
		{
			if (rv3d->persp != RV3D_CAMOB)
			{
				ketsjiengine->EnableCameraOverride(startscenename);
				ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
				ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
				ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
				if(rv3d->persp == RV3D_ORTHO)
				{
					ketsjiengine->SetCameraOverrideClipping(-v3d->far, v3d->far);
				}
				else
				{
					ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
				}
				ketsjiengine->SetCameraOverrideLens(v3d->lens);
			}
			
			// create a scene converter, create and convert the startingscene
			KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
			ketsjiengine->SetSceneConverter(sceneconverter);
			sceneconverter->addInitFromFrame=false;
			if (always_use_expand_framing)
				sceneconverter->SetAlwaysUseExpandFraming(true);

			bool usemat = false, useglslmat = false;

			if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
				usemat = true;

			if(GPU_glsl_support())
				useglslmat = true;
			else if(gs.matmode == GAME_MAT_GLSL)
				usemat = false;

			if(usemat && (gs.matmode != GAME_MAT_TEXFACE))
				sceneconverter->SetMaterials(true);
			if(useglslmat && (gs.matmode == GAME_MAT_GLSL))
				sceneconverter->SetGLSLMaterials(true);
					
			KX_Scene* startscene = new KX_Scene(keyboarddevice,
				mousedevice,
				networkdevice,
				startscenename,
				scene,
				canvas);

#ifdef WITH_PYTHON
			// some python things
			PyObject *gameLogic, *gameLogic_keys;
			setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
#endif // WITH_PYTHON

			//initialize Dome Settings
			if(scene->gm.stereoflag == STEREO_DOME)
				ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);

			// initialize 3D Audio Settings
			AUD_I3DDevice* dev = AUD_get3DDevice();
			if(dev)
			{
				dev->setSpeedOfSound(scene->audio.speed_of_sound);
				dev->setDopplerFactor(scene->audio.doppler_factor);
				dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
			}

			// from see blender.c:
			// FIXME: this version patching should really be part of the file-reading code,
			// but we still get too many unrelated data-corruption crashes otherwise...
			if (blenderdata->versionfile < 250)
				do_versions_ipos_to_animato(blenderdata);

			if (sceneconverter)
			{
				// convert and add scene
				sceneconverter->ConvertScene(
					startscene,
					rendertools,
					canvas);
				ketsjiengine->AddScene(startscene);
				
				// init the rasterizer
				rasterizer->Init();
				
				// start the engine
				ketsjiengine->StartEngine(true);
				

				// Set the animation playback rate for ipo's and actions
				// the framerate below should patch with FPS macro defined in blendef.h
				// Could be in StartEngine set the framerate, we need the scene to do this
				ketsjiengine->SetAnimFrameRate(FPS);
				
				// the mainloop
				printf("\nBlender Game Engine Started\n");
				while (!exitrequested)
				{
					// first check if we want to exit
					exitrequested = ketsjiengine->GetExitCode();
					
					// kick the engine
					bool render = ketsjiengine->NextFrame();
					
					if (render)
					{
						if(draw_letterbox) {
							// Clear screen to border color
							// We do this here since we set the canvas to be within the frames. This means the engine
							// itself is unaware of the extra space, so we clear the whole region for it.
							glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
							glViewport(ar->winrct.xmin, ar->winrct.ymin,
								ar->winrct.xmax - ar->winrct.xmin, ar->winrct.ymax - ar->winrct.ymin);
							glClear(GL_COLOR_BUFFER_BIT);
						}

						// render the frame
						ketsjiengine->Render();
					}
					
					wm_window_process_events_nosleep();
					
					// test for the ESC key
					//XXX while (qtest())
					while(wmEvent *event= (wmEvent *)win->queue.first)
					{
						short val = 0;
						//unsigned short event = 0; //XXX extern_qread(&val);
						
						if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
							exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
						
							/* Coordinate conversion... where
							* should this really be?
						*/
						if (event->type==MOUSEMOVE) {
							/* Note, not nice! XXX 2.5 event hack */
							val = event->x - ar->winrct.xmin;
							mousedevice->ConvertBlenderEvent(MOUSEX, val);
							
							val = ar->winy - (event->y - ar->winrct.ymin) - 1;
							mousedevice->ConvertBlenderEvent(MOUSEY, val);
						}
						else {
							mousedevice->ConvertBlenderEvent(event->type,event->val);
						}
						
						BLI_remlink(&win->queue, event);
						wm_event_free(event);
					}
					
					if(win != CTX_wm_window(C)) {
						exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
					}
				}
				printf("Blender Game Engine Finished\n");
				exitstring = ketsjiengine->GetExitString();
				gs = *(ketsjiengine->GetGlobalSettings());


				// when exiting the mainloop
#ifdef WITH_PYTHON
				// Clears the dictionary by hand:
				// This prevents, extra references to global variables
				// inside the GameLogic dictionary when the python interpreter is finalized.
				// which allows the scene to safely delete them :)
				// see: (space.c)->start_game
				
				//PyDict_Clear(PyModule_GetDict(gameLogic));
				
				// Keep original items, means python plugins will autocomplete members
				PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
				const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
				Py_ssize_t listIndex;
				for (listIndex=0; listIndex < numitems; listIndex++)  {
					PyObject* item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
					if (!PySequence_Contains(gameLogic_keys, item)) {
						PyDict_DelItem(	PyModule_GetDict(gameLogic), item);
					}
				}
				Py_DECREF(gameLogic_keys_new);
				gameLogic_keys_new = NULL;
#endif
				ketsjiengine->StopEngine();
#ifdef WITH_PYTHON
				exitGamePythonScripting();
#endif
				networkdevice->Disconnect();
			}
			if (sceneconverter)
			{
				delete sceneconverter;
				sceneconverter = NULL;
			}

#ifdef WITH_PYTHON
			Py_DECREF(gameLogic_keys);
			gameLogic_keys = NULL;
#endif
		}
		//lock frame and camera enabled - restoring global values
		if (v3d->scenelock==0){
			startscene->lay= tmp_lay;
			startscene->camera= tmp_camera;
		}

		if(exitrequested != KX_EXIT_REQUEST_OUTSIDE)
		{
			// set the cursor back to normal
			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
		}
		
		// clean up some stuff
		if (ketsjiengine)
		{
			delete ketsjiengine;
			ketsjiengine = NULL;
		}
		if (kxsystem)
		{
			delete kxsystem;
			kxsystem = NULL;
		}
		if (networkdevice)
		{
			delete networkdevice;
			networkdevice = NULL;
		}
		if (keyboarddevice)
		{
			delete keyboarddevice;
			keyboarddevice = NULL;
		}
		if (mousedevice)
		{
			delete mousedevice;
			mousedevice = NULL;
		}
		if (rasterizer)
		{
			delete rasterizer;
			rasterizer = NULL;
		}
		if (rendertools)
		{
			delete rendertools;
			rendertools = NULL;
		}
		if (canvas)
		{
			delete canvas;
			canvas = NULL;
		}

		// stop all remaining playing sounds
		AUD_getDevice()->stopAll();
	
	} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
	
	if (!disableVBO)
		U.gameflags &= ~USER_DISABLE_VBO;

	if (bfd) BLO_blendfiledata_free(bfd);

	BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));

#ifdef WITH_PYTHON
	Py_DECREF(pyGlobalDict);

	// Release Python's GIL
	PyGILState_Release(gilstate);
#endif

}
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
{
	/* context values */
	struct wmWindowManager *wm= CTX_wm_manager(C);
	struct wmWindow *win= CTX_wm_window(C);
	struct Scene *startscene= CTX_data_scene(C);
	struct Main* maggie1= CTX_data_main(C);


	RAS_Rect area_rect;
	area_rect.SetLeft(cam_frame->xmin);
	area_rect.SetBottom(cam_frame->ymin);
	area_rect.SetRight(cam_frame->xmax);
	area_rect.SetTop(cam_frame->ymax);

	int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
	Main* blenderdata = maggie1;

	char* startscenename = startscene->id.name+2;
	char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
	STR_String exitstring = "";
	BlendFileData *bfd= NULL;

	BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
	BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
#ifdef WITH_PYTHON
	resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
	setGamePythonPath(G.main->name);

	// Acquire Python's GIL (global interpreter lock)
	// so we can safely run Python code and API calls
	PyGILState_STATE gilstate = PyGILState_Ensure();
	
	PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
#endif
	
	bgl::InitExtensions(true);

	// VBO code for derived mesh is not compatible with BGE (couldn't find why), so disable
	int disableVBO = (U.gameflags & USER_DISABLE_VBO);
	U.gameflags |= USER_DISABLE_VBO;

	// Globals to be carried on over blender files
	GlobalSettings gs;
	gs.matmode= startscene->gm.matmode;
	gs.glslflag= startscene->gm.flag;

	do
	{
		View3D *v3d= CTX_wm_view3d(C);
		RegionView3D *rv3d= CTX_wm_region_view3d(C);

		// get some preferences
		SYS_SystemHandle syshandle = SYS_GetSystem();
		bool properties	= (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
		bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
		bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
		bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
		bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
		bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0) && GPU_display_list_support();
#ifdef WITH_PYTHON
		bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
#endif
		// bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
		bool mouse_state = (startscene->gm.flag & GAME_SHOW_MOUSE) != 0;
		bool restrictAnimFPS = (startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES) != 0;

		short drawtype = v3d->drawtype;
		
		/* we do not support material mode in game engine, force change to texture mode */
		if (drawtype == OB_MATERIAL) drawtype = OB_TEXTURE;
		if (animation_record) usefixed= false; /* override since you don't want to run full-speed for sim recording */

		// create the canvas and rasterizer
		RAS_ICanvas* canvas = new KX_BlenderCanvas(wm, win, area_rect, ar);
		
		// default mouse state set on render panel
		if (mouse_state)
			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
		else
			canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);

		// Setup vsync
		int previous_vsync = 0;
		canvas->GetSwapInterval(previous_vsync);
		if (startscene->gm.vsync == VSYNC_ADAPTIVE)
			canvas->SetSwapInterval(-1);
		else
			canvas->SetSwapInterval((startscene->gm.vsync == VSYNC_ON) ? 1 : 0);

		RAS_IRasterizer* rasterizer = NULL;
		//Don't use displaylists with VBOs
		//If auto starts using VBOs, make sure to check for that here
		if (displaylists && startscene->gm.raster_storage != RAS_STORE_VBO)
			rasterizer = new RAS_ListRasterizer(canvas, true, startscene->gm.raster_storage);
		else
			rasterizer = new RAS_OpenGLRasterizer(canvas, startscene->gm.raster_storage);

		RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();

		
		// create the inputdevices
		KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
		KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
		
		// create a networkdevice
		NG_NetworkDeviceInterface* networkdevice = new
			NG_LoopBackNetworkDeviceInterface();

		//
		// create a ketsji/blendersystem (only needed for timing and stuff)
		KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
		
		// create the ketsjiengine
		KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
		
		// set the devices
		ketsjiengine->SetKeyboardDevice(keyboarddevice);
		ketsjiengine->SetMouseDevice(mousedevice);
		ketsjiengine->SetNetworkDevice(networkdevice);
		ketsjiengine->SetCanvas(canvas);
		ketsjiengine->SetRasterizer(rasterizer);
		ketsjiengine->SetUseFixedTime(usefixed);
		ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
		ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
		KX_KetsjiEngine::SetExitKey(ConvertKeyCode(startscene->gm.exitkey));

		//set the global settings (carried over if restart/load new files)
		ketsjiengine->SetGlobalSettings(&gs);

#ifdef WITH_PYTHON
		CValue::SetDeprecationWarnings(nodepwarnings);
#endif

		//lock frame and camera enabled - storing global values
		int tmp_lay= startscene->lay;
		Object *tmp_camera = startscene->camera;

		if (v3d->scenelock==0) {
			startscene->lay= v3d->lay;
			startscene->camera= v3d->camera;
		}

		// some blender stuff
		float camzoom;
		int draw_letterbox = 0;
		
		if (rv3d->persp==RV3D_CAMOB) {
			if (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
				camzoom = 1.0f;
				draw_letterbox = 1;
			}
			else {
				camzoom = 1.0f / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
			}
		}
		else {
			camzoom = 2.0;
		}

		rasterizer->SetDrawingMode(drawtype);
		ketsjiengine->SetCameraZoom(camzoom);
		
		// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
		if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
		{
			exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
			if (bfd) BLO_blendfiledata_free(bfd);
			
			char basedpath[FILE_MAX];
			// base the actuator filename with respect
			// to the original file working directory

			if (exitstring != "")
				BLI_strncpy(basedpath, exitstring.ReadPtr(), sizeof(basedpath));

			// load relative to the last loaded file, this used to be relative
			// to the first file but that makes no sense, relative paths in
			// blend files should be relative to that file, not some other file
			// that happened to be loaded first
			BLI_path_abs(basedpath, pathname);
			bfd = load_game_data(basedpath);
			
			// if it wasn't loaded, try it forced relative
			if (!bfd)
			{
				// just add "//" in front of it
				char temppath[FILE_MAX] = "//";
				BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);
				
				BLI_path_abs(temppath, pathname);
				bfd = load_game_data(temppath);
			}
			
			// if we got a loaded blendfile, proceed
			if (bfd)
			{
				blenderdata = bfd->main;
				startscenename = bfd->curscene->id.name + 2;

				if (blenderdata) {
					BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
					BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
#ifdef WITH_PYTHON
					setGamePythonPath(G.main->name);
#endif
				}
			}
			// else forget it, we can't find it
			else
			{
				exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
			}
		}

		Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);

		if (scene)
		{
			int startFrame = scene->r.cfra;
			ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
			
			// Quad buffered needs a special window.
			if (scene->gm.stereoflag == STEREO_ENABLED) {
				if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
					rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);

				rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
			}

			rasterizer->SetBackColor(scene->gm.framing.col);
		}
		
		if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
		{
			if (rv3d->persp != RV3D_CAMOB)
			{
				ketsjiengine->EnableCameraOverride(startscenename);
				ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
				ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
				ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
				ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
				ketsjiengine->SetCameraOverrideLens(v3d->lens);
			}
			
			// create a scene converter, create and convert the startingscene
			KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
			ketsjiengine->SetSceneConverter(sceneconverter);
			if (always_use_expand_framing)
				sceneconverter->SetAlwaysUseExpandFraming(true);

			bool usemat = false, useglslmat = false;

			if (GLEW_ARB_multitexture && GLEW_VERSION_1_1)
				usemat = true;

			if (GPU_glsl_support())
				useglslmat = true;
			else if (gs.matmode == GAME_MAT_GLSL)
				usemat = false;

			if (usemat)
				sceneconverter->SetMaterials(true);
			if (useglslmat && (gs.matmode == GAME_MAT_GLSL))
				sceneconverter->SetGLSLMaterials(true);
			if (scene->gm.flag & GAME_NO_MATERIAL_CACHING)
				sceneconverter->SetCacheMaterials(false);
					
			KX_Scene* startscene = new KX_Scene(keyboarddevice,
				mousedevice,
				networkdevice,
				startscenename,
				scene,
				canvas);

#ifdef WITH_PYTHON
			// some python things
			PyObject *gameLogic, *gameLogic_keys;
			setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
#endif // WITH_PYTHON

			//initialize Dome Settings
			if (scene->gm.stereoflag == STEREO_DOME)
				ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);

			// initialize 3D Audio Settings
			AUD_I3DDevice* dev = AUD_get3DDevice();
			if (dev)
			{
				dev->setSpeedOfSound(scene->audio.speed_of_sound);
				dev->setDopplerFactor(scene->audio.doppler_factor);
				dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
			}

			// from see blender.c:
			// FIXME: this version patching should really be part of the file-reading code,
			// but we still get too many unrelated data-corruption crashes otherwise...
			if (blenderdata->versionfile < 250)
				do_versions_ipos_to_animato(blenderdata);

			if (sceneconverter)
			{
				// convert and add scene
				sceneconverter->ConvertScene(
					startscene,
				    rasterizer,
					canvas);
				ketsjiengine->AddScene(startscene);
				
				// init the rasterizer
				rasterizer->Init();
				
				// start the engine
				ketsjiengine->StartEngine(true);
				

				// Set the animation playback rate for ipo's and actions
				// the framerate below should patch with FPS macro defined in blendef.h
				// Could be in StartEngine set the framerate, we need the scene to do this
				ketsjiengine->SetAnimFrameRate(FPS);
				
#ifdef WITH_PYTHON
				char *python_main = NULL;
				pynextframestate.state = NULL;
				pynextframestate.func = NULL;
				python_main = KX_GetPythonMain(scene);

				// the mainloop
				printf("\nBlender Game Engine Started\n");
				if (python_main) {
					char *python_code = KX_GetPythonCode(blenderdata, python_main);
					if (python_code) {
						ketsjinextframestate.ketsjiengine = ketsjiengine;
						ketsjinextframestate.C = C;
						ketsjinextframestate.win = win;
						ketsjinextframestate.scene = scene;
						ketsjinextframestate.ar = ar;
						ketsjinextframestate.keyboarddevice = keyboarddevice;
						ketsjinextframestate.mousedevice = mousedevice;
						ketsjinextframestate.draw_letterbox = draw_letterbox;
			
						pynextframestate.state = &ketsjinextframestate;
						pynextframestate.func = &BL_KetsjiPyNextFrame;
						printf("Yielding control to Python script '%s'...\n", python_main);
						PyRun_SimpleString(python_code);
						printf("Exit Python script '%s'\n", python_main);
						MEM_freeN(python_code);
					}
				}
				else
#endif  /* WITH_PYTHON */
				{
					while (!exitrequested)
					{
						exitrequested = BL_KetsjiNextFrame(ketsjiengine, C, win, scene, ar, keyboarddevice, mousedevice, draw_letterbox);
					}
				}
				printf("Blender Game Engine Finished\n");
				exitstring = ketsjiengine->GetExitString();
#ifdef WITH_PYTHON
				if (python_main) MEM_freeN(python_main);
#endif  /* WITH_PYTHON */

				gs = *(ketsjiengine->GetGlobalSettings());

				// when exiting the mainloop
#ifdef WITH_PYTHON
				// Clears the dictionary by hand:
				// This prevents, extra references to global variables
				// inside the GameLogic dictionary when the python interpreter is finalized.
				// which allows the scene to safely delete them :)
				// see: (space.c)->start_game
				
				//PyDict_Clear(PyModule_GetDict(gameLogic));
				
				// Keep original items, means python plugins will autocomplete members
				PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
				const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
				Py_ssize_t listIndex;
				for (listIndex=0; listIndex < numitems; listIndex++) {
					PyObject *item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
					if (!PySequence_Contains(gameLogic_keys, item)) {
						PyDict_DelItem(	PyModule_GetDict(gameLogic), item);
					}
				}
				Py_DECREF(gameLogic_keys_new);
				gameLogic_keys_new = NULL;
#endif
				ketsjiengine->StopEngine();
#ifdef WITH_PYTHON
				exitGamePythonScripting();
#endif
				networkdevice->Disconnect();
			}
			if (sceneconverter)
			{
				delete sceneconverter;
				sceneconverter = NULL;
			}

#ifdef WITH_PYTHON
			Py_DECREF(gameLogic_keys);
			gameLogic_keys = NULL;
#endif
		}
		//lock frame and camera enabled - restoring global values
		if (v3d->scenelock==0) {
			startscene->lay= tmp_lay;
			startscene->camera= tmp_camera;
		}

		if (exitrequested != KX_EXIT_REQUEST_OUTSIDE)
		{
			// set the cursor back to normal
			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);

			// set mipmap setting back to its original value
			rasterizer->SetMipmapping(mipmapval);
		}
		
		// clean up some stuff
		if (ketsjiengine)
		{
			delete ketsjiengine;
			ketsjiengine = NULL;
		}
		if (kxsystem)
		{
			delete kxsystem;
			kxsystem = NULL;
		}
		if (networkdevice)
		{
			delete networkdevice;
			networkdevice = NULL;
		}
		if (keyboarddevice)
		{
			delete keyboarddevice;
			keyboarddevice = NULL;
		}
		if (mousedevice)
		{
			delete mousedevice;
			mousedevice = NULL;
		}
		if (rasterizer)
		{
			delete rasterizer;
			rasterizer = NULL;
		}
		if (canvas)
		{
			canvas->SetSwapInterval(previous_vsync); // Set the swap interval back
			delete canvas;
			canvas = NULL;
		}

		// stop all remaining playing sounds
		AUD_getDevice()->stopAll();
	
	} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
	
	if (!disableVBO)
		U.gameflags &= ~USER_DISABLE_VBO;

	if (bfd) BLO_blendfiledata_free(bfd);

	BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));

#ifdef WITH_PYTHON
	Py_DECREF(pyGlobalDict);

	// Release Python's GIL
	PyGILState_Release(gilstate);
#endif

}
예제 #28
0
파일: Builtins.c 프로젝트: B-Rich/cython
static CYTHON_INLINE PyObject* __Pyx_PyDict_Keys(PyObject* d) {
    if (PY_MAJOR_VERSION >= 3)
        return __Pyx_PyObject_CallMethod1((PyObject*)&PyDict_Type, PYIDENT("keys"), d);
    else
        return PyDict_Keys(d);
}
예제 #29
0
/*
 * DIALECT REGISTRY
 */
static PyObject *
csv_list_dialects(PyObject *module, PyObject *args)
{
    return PyDict_Keys(dialects);
}
예제 #30
0
QList<PythonVariable> PythonEngine::variableList()
{
    QStringList filter_name;
    filter_name << "__builtins__" << "StdoutCatcher" << "python_engine_stdout" << "chdir"
                << "python_engine_get_completion_file" << "python_engine_get_completion_string"
                << "python_engine_get_completion_string_dot" << "PythonLabRopeProject"
                << "pythonlab_rope_project"
                << "python_engine_pyflakes_check";

    QStringList filter_type;
    filter_type << "builtin_function_or_method";

    QList<PythonVariable> list;

    PyObject *keys = PyDict_Keys(m_dict);
    for (int i = 0; i < PyList_Size(keys); ++i)
    {
        PyObject *key = PyList_GetItem(keys, i);
        PyObject *value = PyDict_GetItem(m_dict, key);

        // variable
        PythonVariable var;

        // variable name
        var.name = PyString_AsString(key);

        // variable type
        var.type = value->ob_type->tp_name;

        // variable value
        if (var.type == "bool")
        {
            var.value = PyInt_AsLong(value) ? "True" : "False";
        }
        else if (var.type == "int")
        {
            var.value = (int) PyInt_AsLong(value);
        }
        else if (var.type == "float")
        {
            var.value = PyFloat_AsDouble(value);
        }
        else if (var.type == "str")
        {
            var.value = PyString_AsString(value);
        }
        else if (var.type == "list")
        {
            var.value = QString("%1 items").arg(PyList_Size(value));
        }
        else if (var.type == "tuple")
        {
            var.value = QString("%1 items").arg(PyTuple_Size(value));
        }
        else if (var.type == "dict")
        {
            var.value = QString("%1 items").arg(PyDict_Size(value));
        }
        else if (var.type == "numpy.ndarray")
        {
            var.value = ""; //TODO count
        }
        else if (var.type == "module")
        {
            var.value = PyString_AsString(PyObject_GetAttrString(value, "__name__"));
        }
        else if (var.type == "function"
                 || var.type == "instance"
                 || var.type == "classobj")
        {
            // qDebug() << value->ob_type->tp_name;
        }

        // append
        if (!filter_name.contains(var.name) && !filter_type.contains(var.type))
        {
            list.append(var);
        }
    }
    Py_DECREF(keys);

    return list;
}