static Token* stack_prevprev(QUEUE *stack) { QUEUE *p = QUEUE_PREV(stack); p = QUEUE_PREV(p); queue_item *item = queue_node_data(p); return &item->item; }
static int rects_add(int px_min, int py_min, int px_max, int py_max) { struct fractal_rect *rect = &rectq.rects[rectq.tail]; if (rectq.head == QUEUE_PREV(rectq.tail)) /* queue is full */ return 1; rect->px_min = px_min; rect->py_min = py_min; rect->px_max = px_max; rect->py_max = py_max; rect->valid = 1; rectq.tail = QUEUE_PREV(rectq.tail); return 0; }
void rects_calc_all(int (*calc)(struct fractal_rect *, int (*)(void *), void *), int (*button_yield_cb)(void *), void *ctx) { while (rectq.head != rectq.tail) /* queue is not empty */ { struct fractal_rect *rect = &rectq.rects[rectq.head]; rectq_print(); if (rect->valid) { if (calc(rect, button_yield_cb, ctx)) return; /* interrupted by key-press */ } rectq.head = QUEUE_PREV(rectq.head); /* dequeue */ } rects_queue_reset(); }
static void rectq_print(void) { unsigned i = rectq.head; printf("Rects queue:\n"); for (i = rectq.head; i != rectq.tail; i = QUEUE_PREV(i)) { printf("\tItem %d/%d; idx %d; (%d,%d),(%d,%d),%svalid%s%s\n", (i - rectq.head + 1) % RECT_QUEUE_LEN, (rectq.head - rectq.tail) % RECT_QUEUE_LEN, i, rectq.rects[(i)].px_min, rectq.rects[(i)].py_min, rectq.rects[(i)].px_max, rectq.rects[(i)].py_max, (rectq.rects[(i)].valid ? "" : "in"), ((i == rectq.head) ? ",head" : ""), ((i == rectq.tail) ? ",tail" : "")); } }
int rects_move_right(void) { unsigned i; /* move current regions right */ for (i = rectq.head; i != rectq.tail; i = QUEUE_PREV((i))) { struct fractal_rect *rect = QUEUE_ITEM(i); rect->px_min += LCD_SHIFT_X; rect->px_max += LCD_SHIFT_X; if (rect->px_max > LCD_WIDTH) rect->px_max = LCD_WIDTH; if (LCD_WIDTH <= rect->px_min) rect->valid = 0; } /* add left region */ return rects_add(0, 0, LCD_SHIFT_X, LCD_HEIGHT); }
int rects_move_left(void) { unsigned i; /* move current regions left */ for (i = rectq.head; i != rectq.tail; i = QUEUE_PREV((i))) { struct fractal_rect *rect = QUEUE_ITEM(i); rect->px_min -= LCD_SHIFT_X; rect->px_max -= LCD_SHIFT_X; if (rect->px_min < 0) rect->px_min = 0; if (rect->px_max < 0) rect->valid = 0; } /* add right region */ return rects_add(LCD_WIDTH - LCD_SHIFT_X, 0, LCD_WIDTH, LCD_HEIGHT); }
int rects_move_down(void) { unsigned i; /* move current regions down */ for (i = rectq.head; i != rectq.tail; i = QUEUE_PREV((i))) { struct fractal_rect *rect = QUEUE_ITEM(i); rect->py_min += LCD_SHIFT_Y; rect->py_max += LCD_SHIFT_Y; if (rect->py_max > LCD_HEIGHT) rect->py_max = LCD_HEIGHT; if (LCD_HEIGHT <= rect->py_min) rect->valid = 0; } /* add top region */ return rects_add(0, 0, LCD_WIDTH, LCD_SHIFT_Y); }
int rects_move_up(void) { unsigned i; /* move current regions up */ for (i = rectq.head; i != rectq.tail; i = QUEUE_PREV((i))) { struct fractal_rect *rect = QUEUE_ITEM(i); rect->py_min -= LCD_SHIFT_Y; rect->py_max -= LCD_SHIFT_Y; if (rect->py_min < 0) rect->py_min = 0; if (rect->py_max < 0) rect->valid = 0; } /* add bottom region */ return rects_add(0, LCD_HEIGHT - LCD_SHIFT_Y, LCD_WIDTH, LCD_HEIGHT); }