bool EntityReplica::QueryRemoteConstruction(Connection_RM3 *sourceConnection) { #ifdef SERVER return QueryRemoteConstruction_ServerConstruction(sourceConnection, true); #else return QueryRemoteConstruction_ServerConstruction(sourceConnection, false); #endif }
bool GameObjectReplica::QueryRemoteConstruction(RakNet::Connection_RM3 *sourceConnection) { if(getReplicationRule()->isValid()) { return SLBaseClass::QueryRemoteConstruction(sourceConnection); } return QueryRemoteConstruction_ServerConstruction(sourceConnection, getTopology() == SERVER); }
bool ServerCreatedServerReplica::QueryRemoteConstruction(RakNet::Connection_RM3* sourceConnection) { return QueryRemoteConstruction_ServerConstruction(sourceConnection, !G_IsClient); }
bool NetworkObjectBase::QueryRemoteConstruction( RakNet::Connection_RM3* sourceConnection ) { return QueryRemoteConstruction_ServerConstruction(sourceConnection, NETWORK->IsHost()); }