예제 #1
0
char* arg_prefix(unsigned t)
{
    /* Begin generated code: type prefixes check */
if (REG_TYPE(t))
	return reg_prefix;
if (REG_FLOAT_TYPE(t))
	return reg_float_prefix;
if (REG_VECTOR_TYPE(t))
	return reg_vector_prefix;
if (REG_HALF_TYPE(t))
	return reg_half_prefix;
if (IMM_TYPE(t))
	return imm_prefix;
if (UIMM_TYPE(t))
	return uimm_prefix;
if (SIMM_TYPE(t))
	return simm_prefix;
if (INV_TYPE(t))
	return inv_prefix;
    /* End generated code: type prefixes check */

    return "";
}
static void
copy(int fd, uint32_t dst, uint32_t src)
{
	uint32_t batch[1024], *b = batch;
	struct drm_i915_gem_relocation_entry reloc[2], *r = reloc;
	struct drm_i915_gem_exec_object2 obj[3];
	struct drm_i915_gem_execbuffer2 exec;
	uint32_t handle;
	int ret;

	/* invariant state */
	*b++ = (_3DSTATE_AA_CMD |
		AA_LINE_ECAAR_WIDTH_ENABLE |
		AA_LINE_ECAAR_WIDTH_1_0 |
		AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
	*b++ = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
		IAB_MODIFY_ENABLE |
		IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
		IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
					 IAB_SRC_FACTOR_SHIFT) |
		IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
					 IAB_DST_FACTOR_SHIFT));
	*b++ = (_3DSTATE_DFLT_DIFFUSE_CMD);
	*b++ = (0);
	*b++ = (_3DSTATE_DFLT_SPEC_CMD);
	*b++ = (0);
	*b++ = (_3DSTATE_DFLT_Z_CMD);
	*b++ = (0);
	*b++ = (_3DSTATE_COORD_SET_BINDINGS |
		CSB_TCB(0, 0) |
		CSB_TCB(1, 1) |
		CSB_TCB(2, 2) |
		CSB_TCB(3, 3) |
		CSB_TCB(4, 4) |
		CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
	*b++ = (_3DSTATE_RASTER_RULES_CMD |
		ENABLE_POINT_RASTER_RULE |
		OGL_POINT_RASTER_RULE |
		ENABLE_LINE_STRIP_PROVOKE_VRTX |
		ENABLE_TRI_FAN_PROVOKE_VRTX |
		LINE_STRIP_PROVOKE_VRTX(1) |
		TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
	*b++ = (_3DSTATE_MODES_4_CMD |
		ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
		ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
		ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
	*b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
	*b++ = (0x00000000);	/* Disable texture coordinate wrap-shortest */
	*b++ = ((1 << S4_POINT_WIDTH_SHIFT) |
		S4_LINE_WIDTH_ONE |
		S4_CULLMODE_NONE |
		S4_VFMT_XY);
	*b++ = (0x00000000);	/* Stencil. */
	*b++ = (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
	*b++ = (_3DSTATE_SCISSOR_RECT_0_CMD);
	*b++ = (0);
	*b++ = (0);
	*b++ = (_3DSTATE_DEPTH_SUBRECT_DISABLE);
	*b++ = (_3DSTATE_LOAD_INDIRECT | 0);	/* disable indirect state */
	*b++ = (0);
	*b++ = (_3DSTATE_STIPPLE);
	*b++ = (0x00000000);
	*b++ = (_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);

	/* samler state */
#define TEX_COUNT 1
	*b++ = (_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
	*b++ = ((1 << TEX_COUNT) - 1);
	*b = fill_reloc(r++, b-batch, src, I915_GEM_DOMAIN_SAMPLER, 0); b++;
	*b++ = (MAPSURF_32BIT | MT_32BIT_ARGB8888 |
		MS3_TILED_SURFACE |
		(HEIGHT - 1) << MS3_HEIGHT_SHIFT |
		(WIDTH - 1) << MS3_WIDTH_SHIFT);
	*b++ = ((WIDTH-1) << MS4_PITCH_SHIFT);

	*b++ = (_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
	*b++ = ((1 << TEX_COUNT) - 1);
	*b++ = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
		FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
		FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
	*b++ = (TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
		TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
		0 << SS3_TEXTUREMAP_INDEX_SHIFT);
	*b++ = (0x00000000);

	/* render target state */
	*b++ = (_3DSTATE_BUF_INFO_CMD);
	*b++ = (BUF_3D_ID_COLOR_BACK | BUF_3D_TILED_SURFACE |  WIDTH*4);
	*b = fill_reloc(r++, b-batch, dst,
			I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
	b++;

	*b++ = (_3DSTATE_DST_BUF_VARS_CMD);
	*b++ = (COLR_BUF_ARGB8888 |
		DSTORG_HORT_BIAS(0x8) |
		DSTORG_VERT_BIAS(0x8));

	/* draw rect is unconditional */
	*b++ = (_3DSTATE_DRAW_RECT_CMD);
	*b++ = (0x00000000);
	*b++ = (0x00000000);	/* ymin, xmin */
	*b++ = (DRAW_YMAX(HEIGHT - 1) |
		DRAW_XMAX(WIDTH - 1));
	/* yorig, xorig (relate to color buffer?) */
	*b++ = (0x00000000);

	/* texfmt */
	*b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2);
	*b++ = ((4 << S1_VERTEX_WIDTH_SHIFT) | (4 << S1_VERTEX_PITCH_SHIFT));
	*b++ = (~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) |
		S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D));
	*b++ = (S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
		BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
		BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
		BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);

	/* pixel shader */
	*b++ = (_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
	/* decl FS_T0 */
	*b++ = (D0_DCL |
		REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
		REG_NR(FS_T0) << D0_NR_SHIFT |
		((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
	*b++ = (0);
	*b++ = (0);
	/* decl FS_S0 */
	*b++ = (D0_DCL |
		(REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
		(REG_NR(FS_S0) << D0_NR_SHIFT) |
		((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
	*b++ = (0);
	*b++ = (0);
	/* texld(FS_OC, FS_S0, FS_T0 */
	*b++ = (T0_TEXLD |
		(REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
		(REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
		(REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
	*b++ = ((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
		(REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
	*b++ = (0);

	*b++ = (PRIM3D_RECTLIST | (3*4 - 1));
	*b++ = pack_float(WIDTH);
	*b++ = pack_float(HEIGHT);
	*b++ = pack_float(WIDTH);
	*b++ = pack_float(HEIGHT);

	*b++ = pack_float(0);
	*b++ = pack_float(HEIGHT);
	*b++ = pack_float(0);
	*b++ = pack_float(HEIGHT);

	*b++ = pack_float(0);
	*b++ = pack_float(0);
	*b++ = pack_float(0);
	*b++ = pack_float(0);

	*b++ = MI_BATCH_BUFFER_END;
	if ((b - batch) & 1)
		*b++ = 0;

	igt_assert(b - batch <= 1024);
	handle = gem_create(fd, 4096);
	gem_write(fd, handle, 0, batch, (b-batch)*sizeof(batch[0]));

	igt_assert(r-reloc == 2);

	obj[0].handle = dst;
	obj[0].relocation_count = 0;
	obj[0].relocs_ptr = 0;
	obj[0].alignment = 0;
	obj[0].offset = 0;
	obj[0].flags = 0;
	obj[0].rsvd1 = 0;
	obj[0].rsvd2 = 0;

	obj[1].handle = src;
	obj[1].relocation_count = 0;
	obj[1].relocs_ptr = 0;
	obj[1].alignment = 0;
	obj[1].offset = 0;
	obj[1].flags = 0;
	obj[1].rsvd1 = 0;
	obj[1].rsvd2 = 0;

	obj[2].handle = handle;
	obj[2].relocation_count = 2;
	obj[2].relocs_ptr = (uintptr_t)reloc;
	obj[2].alignment = 0;
	obj[2].offset = 0;
	obj[2].flags = 0;
	obj[2].rsvd1 = obj[2].rsvd2 = 0;

	exec.buffers_ptr = (uintptr_t)obj;
	exec.buffer_count = 3;
	exec.batch_start_offset = 0;
	exec.batch_len = (b-batch)*sizeof(batch[0]);
	exec.DR1 = exec.DR4 = 0;
	exec.num_cliprects = 0;
	exec.cliprects_ptr = 0;
	exec.flags = 0;
	i915_execbuffer2_set_context_id(exec, 0);
	exec.rsvd2 = 0;

	ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_EXECBUFFER2, &exec);
	while (ret && errno == EBUSY) {
		drmCommandNone(fd, DRM_I915_GEM_THROTTLE);
		ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_EXECBUFFER2, &exec);
	}
	igt_assert_eq(ret, 0);

	gem_close(fd, handle);
}
예제 #3
0
}

mad_status MADIMPENTRY( RegSetDisplayGetPiece )( const mad_reg_set_data *rsd,
                                const mad_registers *mr,
                                unsigned piece,
                                const char **descript_p,
                                size_t *max_descript_p,
                                const mad_reg_info **reg,
                                mad_type_handle *disp_type,
                                size_t *max_value )
{
    mr = mr;
    return( rsd->get_piece( piece, descript_p, max_descript_p, reg, disp_type, max_value ) );
}

static const mad_modify_list    IntReg = { NULL, REG_TYPE( REG_BITS_INT ), MAD_MSTR_NIL };
static const mad_modify_list    FltReg = { NULL, AXPT_DOUBLE, MAD_MSTR_NIL };

mad_status MADIMPENTRY( RegSetDisplayModify )( const mad_reg_set_data *rsd, const mad_reg_info *ri, const mad_modify_list **possible_p, int *num_possible_p )
{
    rsd = rsd;
    switch( ri->bit_start ) {
    case BIT_OFF( u31 ):
    case BIT_OFF( f31 ):
        *possible_p = NULL;
        *num_possible_p = 0;
        return( MS_FAIL );
    }
    *num_possible_p = 1;
    if( ri->type == AXPT_DOUBLE ) {
        *possible_p = &FltReg;