void RenderLayersProg::initExecution() { Scene *scene = this->getScene(); Render *re = (scene) ? RE_GetSceneRender(scene) : NULL; RenderResult *rr = NULL; if (re) { rr = RE_AcquireResultRead(re); } if (rr) { ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, getLayerId()); if (view_layer) { RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); if (rl) { this->m_inputBuffer = RE_RenderLayerGetPass( rl, this->m_passName.c_str(), this->m_viewName); } } } if (re) { RE_ReleaseResult(re); re = NULL; } }
void RenderLayersProg::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2]) { Scene *sce = this->getScene(); Render *re = (sce) ? RE_GetSceneRender(sce) : NULL; RenderResult *rr = NULL; resolution[0] = 0; resolution[1] = 0; if (re) { rr = RE_AcquireResultRead(re); } if (rr) { ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, getLayerId()); if (view_layer) { RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); if (rl) { resolution[0] = rl->rectx; resolution[1] = rl->recty; } } } if (re) { RE_ReleaseResult(re); } }
void RenderLayersNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { Scene *scene = (Scene *)this->getbNode()->id; Render *re = (scene) ? RE_GetSceneRender(scene) : NULL; if (re != NULL) { testRenderLink(converter, context, re); RE_ReleaseResult(re); } else { missingRenderLink(converter); } }