/* ==================== CL_ShutdonwCGame ==================== */ void CL_ShutdownCGame( void ) { cls.cgameStarted = qfalse; if ( !cgvm.entryPoint) { return; } VM_Call( CG_SHUTDOWN ); RM_ShutdownTerrain(); // VM_Free( cgvm ); // cgvm = NULL; }
/* ==================== CL_ShutdonwCGame ==================== */ void CL_ShutdownCGame( void ) { cls.cgameStarted = qfalse; if ( !cgvm.entryPoint) { return; } VM_Call( CG_SHUTDOWN ); #ifndef _XBOX // Not using it RM_ShutdownTerrain(); #endif // VM_Free( cgvm ); // cgvm = NULL; }