static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive) { if (!skinframe) skinframe = R_SkinFrame_LoadMissing(); texture->offsetmapping = OFFSETMAPPING_OFF; texture->offsetscale = 1; texture->offsetbias = 0; texture->specularscalemod = 1; texture->specularpowermod = 1; texture->basematerialflags = MATERIALFLAG_WALL; texture->basealpha = 1.0f; if (fullbright) texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT; if (additive) texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; else if (skinframe->hasalpha) texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; texture->currentmaterialflags = texture->basematerialflags; texture->numskinframes = 1; texture->currentskinframe = texture->skinframes[0] = skinframe; texture->surfaceflags = 0; texture->supercontents = SUPERCONTENTS_SOLID; if (!(texture->basematerialflags & MATERIALFLAG_BLENDED)) texture->supercontents |= SUPERCONTENTS_OPAQUE; texture->transparentsort = TRANSPARENTSORT_DISTANCE; // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS // JUST GREP FOR "specularscalemod = 1". }
static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive) { if (!skinframe) skinframe = R_SkinFrame_LoadMissing(); texture->offsetmapping = OFFSETMAPPING_OFF; texture->offsetscale = 1; texture->specularscalemod = 1; texture->specularpowermod = 1; texture->basematerialflags = MATERIALFLAG_WALL; if (fullbright) texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT; if (additive) texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; else if (skinframe->hasalpha) texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; texture->currentmaterialflags = texture->basematerialflags; texture->numskinframes = 1; texture->currentskinframe = texture->skinframes[0] = skinframe; texture->surfaceflags = 0; texture->supercontents = SUPERCONTENTS_SOLID; if (!(texture->basematerialflags & MATERIALFLAG_BLENDED)) texture->supercontents |= SUPERCONTENTS_OPAQUE; }
static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive) { int i, j, groupframes, realframes, x, y, origin[2], width, height; qboolean fullbright; dspriteframetype_t *pinframetype; dspriteframe_t *pinframe; dspritegroup_t *pingroup; dspriteinterval_t *pinintervals; skinframe_t *skinframe; float modelradius, interval; char name[MAX_QPATH], fogname[MAX_QPATH]; const void *startframes; int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP; modelradius = 0; if (loadmodel->numframes < 1) Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d", loadmodel->numframes); // LordHavoc: hack to allow sprites to be non-fullbright fullbright = true; for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++) if (loadmodel->name[i] == '!') fullbright = false; // // load the frames // startframes = datapointer; realframes = 0; for (i = 0;i < loadmodel->numframes;i++) { pinframetype = (dspriteframetype_t *)datapointer; datapointer += sizeof(dspriteframetype_t); if (LittleLong (pinframetype->type) == SPR_SINGLE) groupframes = 1; else { pingroup = (dspritegroup_t *)datapointer; datapointer += sizeof(dspritegroup_t); groupframes = LittleLong(pingroup->numframes); datapointer += sizeof(dspriteinterval_t) * groupframes; } for (j = 0;j < groupframes;j++) { pinframe = (dspriteframe_t *)datapointer; if (version == SPRITE32_VERSION) datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height) * 4; else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION) datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height); } realframes += groupframes; } loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes); loadmodel->num_textures = realframes; loadmodel->num_texturesperskin = 1; loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures); datapointer = (unsigned char *)startframes; realframes = 0; for (i = 0;i < loadmodel->numframes;i++) { pinframetype = (dspriteframetype_t *)datapointer; datapointer += sizeof(dspriteframetype_t); if (LittleLong (pinframetype->type) == SPR_SINGLE) { groupframes = 1; interval = 0.1f; } else { pingroup = (dspritegroup_t *)datapointer; datapointer += sizeof(dspritegroup_t); groupframes = LittleLong(pingroup->numframes); pinintervals = (dspriteinterval_t *)datapointer; datapointer += sizeof(dspriteinterval_t) * groupframes; interval = LittleFloat(pinintervals[0].interval); if (interval < 0.01f) Host_Error("Mod_Sprite_SharedSetup: invalid interval"); } dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i); loadmodel->animscenes[i].firstframe = realframes; loadmodel->animscenes[i].framecount = groupframes; loadmodel->animscenes[i].framerate = 1.0f / interval; loadmodel->animscenes[i].loop = true; for (j = 0;j < groupframes;j++) { pinframe = (dspriteframe_t *)datapointer; datapointer += sizeof(dspriteframe_t); origin[0] = LittleLong (pinframe->origin[0]); origin[1] = LittleLong (pinframe->origin[1]); width = LittleLong (pinframe->width); height = LittleLong (pinframe->height); loadmodel->sprite.sprdata_frames[realframes].left = origin[0]; loadmodel->sprite.sprdata_frames[realframes].right = origin[0] + width; loadmodel->sprite.sprdata_frames[realframes].up = origin[1]; loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height; x = (int)max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right); y = (int)max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down); if (modelradius < x + y) modelradius = x + y; if (cls.state != ca_dedicated) { skinframe = NULL; // note: Nehahra's null.spr has width == 0 and height == 0 if (width > 0 && height > 0) { if (groupframes > 1) { dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j); dpsnprintf (fogname, sizeof(fogname), "%s_%i_%ifog", loadmodel->name, i, j); } else { dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i); dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i); } if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false))) { unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4); if (version == SPRITE32_VERSION) { for (x = 0;x < width*height;x++) { pixels[x*4+2] = datapointer[x*4+0]; pixels[x*4+1] = datapointer[x*4+1]; pixels[x*4+0] = datapointer[x*4+2]; pixels[x*4+3] = datapointer[x*4+3]; } } else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION) Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent); skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, false); // texflags |= TEXF_COMPRESS; Mem_Free(pixels); } } if (skinframe == NULL) skinframe = R_SkinFrame_LoadMissing(); Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive); } if (version == SPRITE32_VERSION) datapointer += width * height * 4; else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION) datapointer += width * height; realframes++; } } modelradius = sqrt(modelradius); for (i = 0;i < 3;i++) { loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius; loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius; } loadmodel->radius = modelradius; loadmodel->radius2 = modelradius * modelradius; }
void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) { int i, version; qboolean fullbright; const dsprite2_t *pinqsprite; skinframe_t *skinframe; float modelradius; int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP; loadmodel->modeldatatypestring = "SPR2"; loadmodel->type = mod_sprite; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Sprite_Draw; loadmodel->DrawDepth = NULL; loadmodel->CompileShadowVolume = NULL; loadmodel->DrawShadowVolume = NULL; loadmodel->DrawLight = NULL; loadmodel->DrawAddWaterPlanes = NULL; pinqsprite = (dsprite2_t *)buffer; version = LittleLong(pinqsprite->version); if (version != SPRITE2_VERSION) Host_Error("Mod_IDS2_Load: %s has wrong version number (%i should be 2 (quake 2)", loadmodel->name, version); loadmodel->numframes = LittleLong (pinqsprite->numframes); if (loadmodel->numframes < 1) Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d", loadmodel->numframes); loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL; loadmodel->synctype = ST_SYNC; // LordHavoc: hack to allow sprites to be non-fullbright fullbright = true; for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++) if (loadmodel->name[i] == '!') fullbright = false; loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes); loadmodel->num_textures = loadmodel->numframes; loadmodel->num_texturesperskin = 1; loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures); modelradius = 0; for (i = 0;i < loadmodel->numframes;i++) { int origin[2], x, y, width, height; const dsprite2frame_t *pinframe; mspriteframe_t *sprframe; dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].framerate = 10; loadmodel->animscenes[i].loop = true; pinframe = &pinqsprite->frames[i]; origin[0] = LittleLong (pinframe->origin_x); origin[1] = LittleLong (pinframe->origin_y); width = LittleLong (pinframe->width); height = LittleLong (pinframe->height); sprframe = &loadmodel->sprite.sprdata_frames[i]; // note that sp2 origin[0] is positive, where as it is negative in // spr/spr32/hlspr sprframe->left = -origin[0]; sprframe->right = -origin[0] + width; sprframe->up = origin[1]; sprframe->down = origin[1] - height; x = (int)max(sprframe->left * sprframe->left, sprframe->right * sprframe->right); y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down); if (modelradius < x + y) modelradius = x + y; } if (cls.state != ca_dedicated) { for (i = 0;i < loadmodel->numframes;i++) { const dsprite2frame_t *pinframe; pinframe = &pinqsprite->frames[i]; if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false))) { Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name); skinframe = R_SkinFrame_LoadMissing(); } Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false); } } modelradius = sqrt(modelradius); for (i = 0;i < 3;i++) { loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius; loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius; } loadmodel->radius = modelradius; loadmodel->radius2 = modelradius * modelradius; // TODO: Note that isanimated only means whether vertices change due to // the animation. This may happen due to sprframe parameters changing. // Mere texture chanegs OTOH shouldn't require isanimated to be 1. loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); }