int main() { FILE *f = fopen("file.txt", "w"); const char *text = "foo bar baz"; fprintf(f,"%s", text); fclose(f); const char *filename = "file.txt"; ReadWrapper(filename); return 0; }
bool GmExe::Load(const std::string& filename, Gmk* gmk, unsigned int ver) { if (!gmk) return false; // Set handles version = ver; gmkHandle = gmk; exeFilename = filename; // Try to load the EXE if (!exeHandle->Load(filename)) return false; // Now we need to check the ver so we know how to treat the EXE switch(version) { case 800: // GM8.0 EXE { std::cout << "Detected GM8.0 game!" << std::endl; Gm80* gm80 = new Gm80(); if (!gm80->FindGameData(exeHandle)) return false; delete gm80; break; } case 810: // GM8.1 EXE { std::cout << "Detected GM8.1 game!" << std::endl; Gm81* gm81 = new Gm81(); if (!gm81->FindGameData(exeHandle)) return false; gm81->Decrypt(exeHandle); delete gm81; break; } default: // Auto-detect version Gm81* gm81 = new Gm81(); Gm80* gm80 = new Gm80(); // Attempt to detect GM8.0 first if (gm80->FindGameData(exeHandle)) { version = 800; std::cout << "Detected GM8.0 game!" << std::endl; break; } // Attempt to detect GM8.1 next if (gm81->FindGameData(exeHandle)) { version = 810; std::cout << "Detected GM8.1 game!" << std::endl; if (!gm81->Decrypt(exeHandle)) { std::cout << "[Error ] Failed to decrypt game data!" << std::endl; return false; } break; } std::cout << "Unknown game version!" << std::endl; delete gm80; delete gm81; return false; } // Read header std::cout << "Reading header..." << std::endl; if (version == 800) exeHandle->SkipDwords(2); // Version, Debug flag else if (version == 810) exeHandle->SkipDwords(3); // Null Magic, Null Version, Debug flag else return false; // Read settings std::cout << "Reading settings..." << std::endl; if (!ReadSettings()) return false; // Read wrapper std::cout << "Reading d3d wrapper..." << std::endl; if (!ReadWrapper()) return false; // Decrypt main game data paragraph std::cout << "Decrypting game data..." << std::endl; if (!DecryptGameData()) return false; // Skip yet another garbage field -- and the pro flag, silly pro flag exeHandle->SkipDwords(exeHandle->ReadDword() + 1); gmkHandle->gameId = exeHandle->ReadDword(); for(int i = 0; i < 4; i++) exeHandle->ReadDword(); // Read extensions std::cout << "Reading extensions..." << std::endl; if (!ReadExtensions()) return false; // Read triggers std::cout << "Reading triggers..." << std::endl; if (!ReadTriggers()) return false; // Read constants std::cout << "Reading constants..." << std::endl; if (!ReadConstants()) return false; // Read sounds std::cout << "Reading sounds..." << std::endl; if (!ReadSounds()) return false; // Read sprites std::cout << "Reading sprites..." << std::endl; if (!ReadSprites()) return false; // Read backgrounds std::cout << "Reading backgrounds..." << std::endl; if (!ReadBackgrounds()) return false; // Read paths std::cout << "Reading paths..." << std::endl; if (!ReadPaths()) return false; // Read scripts std::cout << "Reading scripts..." << std::endl; if (!ReadScripts()) return false; // Read fonts std::cout << "Reading fonts..." << std::endl; if (!ReadFonts()) return false; // Read timelines std::cout << "Reading timelines..." << std::endl; if (!ReadTimelines()) return false; // Read objects std::cout << "Reading objects..." << std::endl; if (!ReadObjects()) return false; // Read rooms std::cout << "Reading rooms..." << std::endl; if (!ReadRooms()) return false; // Read last ID of object/tile placed gmkHandle->lastInstance = exeHandle->ReadDword(); gmkHandle->lastTile = exeHandle->ReadDword(); // Read includes std::cout << "Reading include files..." << std::endl; if (!ReadIncludes()) return false; // Read game information std::cout << "Reading game information..." << std::endl; if (!ReadGameInformation()) return false; // Ignore library initialization code std::cout << "Reading library initialization code..." << std::endl; exeHandle->SkipDwords(1); unsigned int i = exeHandle->ReadDword(); for(; i; i--) exeHandle->iPosition += exeHandle->ReadDword(); // Read room order std::cout << "Reading room order..." << std::endl; exeHandle->SkipDwords(1); i = exeHandle->ReadDword(); for(; i; i--) gmkHandle->roomExecutionOrder.push_back(exeHandle->ReadDword()); // Correct room order ResourceTree* tmpTree = new ResourceTree(); tmpTree->group = RCT_GROUP_ROOMS; tmpTree->name = "Rooms"; tmpTree->index = 0; tmpTree->status = 1; for(size_t a = 0; a < gmkHandle->roomExecutionOrder.size(); a++) { ResourceTree* rcItem = new ResourceTree(); rcItem->name = gmkHandle->rooms[gmkHandle->roomExecutionOrder[a]]->name; rcItem->group = RCT_GROUP_ROOMS; rcItem->index = gmkHandle->roomExecutionOrder[a]; rcItem->status = 3; tmpTree->contents.push_back(rcItem); } delete gmkHandle->resourceTree[RCT_ID_ROOMS]; gmkHandle->resourceTree[RCT_ID_ROOMS] = tmpTree; return true; }