/** Registers asset tool actions. */ void RegisterAssetTools() { IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get(); RegisterAssetTypeAction(AssetTools, MakeShareable(new FMediaPlayerActions(Style.ToSharedRef()))); RegisterAssetTypeAction(AssetTools, MakeShareable(new FMediaSoundWaveActions)); RegisterAssetTypeAction(AssetTools, MakeShareable(new FMediaTextureActions)); }
/** Called right after the module DLL has been loaded and the module object has been created */ virtual void StartupModule() override { FModuleManager::LoadModuleChecked<IUMGModule>("UMG"); if (GIsEditor) { FDesignerCommands::Register(); } MenuExtensibilityManager = MakeShareable(new FExtensibilityManager()); ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager()); // Register widget blueprint compiler we do this no matter what. IKismetCompilerInterface& KismetCompilerModule = FModuleManager::LoadModuleChecked<IKismetCompilerInterface>("KismetCompiler"); KismetCompilerModule.GetCompilers().Add(this); // Register asset types IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get(); RegisterAssetTypeAction(AssetTools, MakeShareable(new FAssetTypeActions_WidgetBlueprint())); // Register with the sequencer module that we provide auto-key handlers. ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>("Sequencer"); MarginTrackEditorCreateTrackEditorHandle = SequencerModule.RegisterTrackEditor_Handle(FOnCreateTrackEditor::CreateStatic(&FMarginTrackEditor::CreateTrackEditor)); TransformTrackEditorCreateTrackEditorHandle = SequencerModule.RegisterTrackEditor_Handle(FOnCreateTrackEditor::CreateStatic(&F2DTransformTrackEditor::CreateTrackEditor)); }
void FTimeOfDayEditor::StartupModule() { IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get(); RegisterAssetTypeAction(AssetTools, MakeShareable(new FTODAssetTypeAction)); // FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor"); //PropertyModule.RegisterCustomPropertyTypeLayout("FRichCurve", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCurveStructCustomization::MakeInstance)); //PropertyModule.RegisterCustomPropertyTypeLayout("RuntimeCurveLinearColor", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCurveColorCustomization::MakeInstance)); // This code will execute after your module is loaded into memory (but after global variables are initialized, of course.) }
virtual void StartupModule() override { // Register asset types IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get(); EAssetTypeCategories::Type AssetCategoryBit = AssetTools.FindAdvancedAssetCategory(FName(TEXT("Blendables"))); // this category should have been registered already check(AssetCategoryBit != EAssetTypeCategories::Misc); RegisterAssetTypeAction(AssetTools, MakeShareable(new FAssetTypeActions_LightPropagationVolumeBlendable(AssetCategoryBit))); }
/** Registers asset tool actions. */ void RegisterAssetTools() { IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get(); RegisterAssetTypeAction(AssetTools, MakeShareable(new FLevelSequenceActions(FLevelSequenceEditorStyle::Get()))); }
virtual void StartupModule() override { SpriteEditor_MenuExtensibilityManager = MakeShareable(new FExtensibilityManager); SpriteEditor_ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager); FlipbookEditor_MenuExtensibilityManager = MakeShareable(new FExtensibilityManager); FlipbookEditor_ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager); // Register slate style overrides FPaperStyle::Initialize(); // Register commands FPaperEditorCommands::Register(); // Register asset types IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get(); Paper2DAssetCategoryBit = AssetTools.RegisterAdvancedAssetCategory(FName(TEXT("Paper2D")), LOCTEXT("Paper2DAssetCategory", "Paper2D")); RegisterAssetTypeAction(AssetTools, MakeShareable(new FSpriteAssetTypeActions(Paper2DAssetCategoryBit))); RegisterAssetTypeAction(AssetTools, MakeShareable(new FFlipbookAssetTypeActions(Paper2DAssetCategoryBit))); RegisterAssetTypeAction(AssetTools, MakeShareable(new FTileSetAssetTypeActions(Paper2DAssetCategoryBit))); RegisterAssetTypeAction(AssetTools, MakeShareable(new FTileMapAssetTypeActions(Paper2DAssetCategoryBit))); RegisterAssetTypeAction(AssetTools, MakeShareable(new FAtlasAssetTypeActions(Paper2DAssetCategoryBit))); PaperSpriteBroker = MakeShareable(new FPaperSpriteAssetBroker); FComponentAssetBrokerage::RegisterBroker(PaperSpriteBroker, UPaperSpriteComponent::StaticClass(), true, true); PaperFlipbookBroker = MakeShareable(new FPaperFlipbookAssetBroker); FComponentAssetBrokerage::RegisterBroker(PaperFlipbookBroker, UPaperFlipbookComponent::StaticClass(), true, true); PaperTileMapBroker = MakeShareable(new FPaperTileMapAssetBroker); FComponentAssetBrokerage::RegisterBroker(PaperTileMapBroker, UPaperTileMapComponent::StaticClass(), true, true); // Register the details customizations { FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor"); PropertyModule.RegisterCustomClassLayout(UPaperTileMapComponent::StaticClass()->GetFName(), FOnGetDetailCustomizationInstance::CreateStatic(&FPaperTileMapDetailsCustomization::MakeInstance)); PropertyModule.RegisterCustomClassLayout(UPaperTileMap::StaticClass()->GetFName(), FOnGetDetailCustomizationInstance::CreateStatic(&FPaperTileMapDetailsCustomization::MakeInstance)); PropertyModule.RegisterCustomClassLayout(UPaperTileSet::StaticClass()->GetFName(), FOnGetDetailCustomizationInstance::CreateStatic(&FTileSetDetailsCustomization::MakeInstance)); PropertyModule.RegisterCustomClassLayout(UPaperSprite::StaticClass()->GetFName(), FOnGetDetailCustomizationInstance::CreateStatic(&FSpriteDetailsCustomization::MakeInstance)); PropertyModule.RegisterCustomClassLayout(UPaperSpriteComponent::StaticClass()->GetFName(), FOnGetDetailCustomizationInstance::CreateStatic(&FSpriteComponentDetailsCustomization::MakeInstance)); PropertyModule.RegisterCustomClassLayout(UPaperFlipbookComponent::StaticClass()->GetFName(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlipbookComponentDetailsCustomization::MakeInstance)); PropertyModule.RegisterCustomClassLayout(UPaperGroupedSpriteComponent::StaticClass()->GetFName(), FOnGetDetailCustomizationInstance::CreateStatic(&FGroupedSpriteComponentDetailsCustomization::MakeInstance)); //@TODO: Struct registration should happen using ::StaticStruct, not by string!!! //PropertyModule.RegisterCustomPropertyTypeLayout( "SpritePolygonCollection", FOnGetPropertyTypeCustomizationInstance::CreateStatic( &FSpritePolygonCollectionCustomization::MakeInstance ) ); PropertyModule.NotifyCustomizationModuleChanged(); } // Register to be notified when properties are edited OnPropertyChangedDelegateHandle = FCoreUObjectDelegates::OnObjectPropertyChanged.AddRaw(this, &FPaper2DEditor::OnPropertyChanged); // Register to be notified when an asset is reimported OnAssetReimportDelegateHandle = FEditorDelegates::OnAssetReimport.AddRaw(this, &FPaper2DEditor::OnObjectReimported); // Register the thumbnail renderers UThumbnailManager::Get().RegisterCustomRenderer(UPaperSprite::StaticClass(), UPaperSpriteThumbnailRenderer::StaticClass()); UThumbnailManager::Get().RegisterCustomRenderer(UPaperTileSet::StaticClass(), UPaperTileSetThumbnailRenderer::StaticClass()); UThumbnailManager::Get().RegisterCustomRenderer(UPaperFlipbook::StaticClass(), UPaperFlipbookThumbnailRenderer::StaticClass()); //@TODO: PAPER2D: UThumbnailManager::Get().RegisterCustomRenderer(UPaperTileMap::StaticClass(), UPaperTileMapThumbnailRenderer::StaticClass()); // Register the editor modes FEditorModeRegistry::Get().RegisterMode<FEdModeTileMap>( FEdModeTileMap::EM_TileMap, LOCTEXT("TileMapEditMode", "Tile Map Editor"), FSlateIcon(), false); FEditorModeRegistry::Get().RegisterMode<FSpriteGeometryEditMode>( FSpriteGeometryEditMode::EM_SpriteGeometry, LOCTEXT("SpriteGeometryEditMode", "Sprite Geometry Editor"), FSlateIcon(), false); // Integrate Paper2D actions into existing editor context menus if (!IsRunningCommandlet()) { FPaperContentBrowserExtensions::InstallHooks(); FPaperLevelEditorMenuExtensions::InstallHooks(); } // Register with the mesh paint module if (IMeshPaintModule* MeshPaintModule = FModuleManager::LoadModulePtr<IMeshPaintModule>("MeshPaint")) { SpriteMeshPaintAdapterFactory = MakeShareable(new FMeshPaintSpriteAdapterFactory()); MeshPaintModule->RegisterGeometryAdapterFactory(SpriteMeshPaintAdapterFactory.ToSharedRef()); } // RegisterSettings(); }
/** Registers asset tool actions. */ void RegisterAssetTools() { IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get(); RegisterAssetTypeAction(AssetTools, MakeShareable(new FRawAudioSoundWaveActions())); }
/** Registers asset tool actions. */ void RegisterAssetTools() { IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get(); RegisterAssetTypeAction(AssetTools, MakeShareable(new FActorAnimationActions(Style.ToSharedRef()))); }