void RegisterAllClasses()
{
	//Total: 70 classes
	//0. Renderer
	void RegisterClass_Renderer();
	RegisterClass_Renderer();

	//1. Component
	void RegisterClass_Component();
	RegisterClass_Component();

	//2. EditorExtension
	void RegisterClass_EditorExtension();
	RegisterClass_EditorExtension();

	//3. GUILayer
	void RegisterClass_GUILayer();
	RegisterClass_GUILayer();

	//4. Behaviour
	void RegisterClass_Behaviour();
	RegisterClass_Behaviour();

	//5. Texture
	void RegisterClass_Texture();
	RegisterClass_Texture();

	//6. NamedObject
	void RegisterClass_NamedObject();
	RegisterClass_NamedObject();

	//7. Texture2D
	void RegisterClass_Texture2D();
	RegisterClass_Texture2D();

	//8. RenderTexture
	void RegisterClass_RenderTexture();
	RegisterClass_RenderTexture();

	//9. Mesh
	void RegisterClass_Mesh();
	RegisterClass_Mesh();

	//10. RectTransform
	void RegisterClass_RectTransform();
	RegisterClass_RectTransform();

	//11. Transform
	void RegisterClass_Transform();
	RegisterClass_Transform();

	//12. Shader
	void RegisterClass_Shader();
	RegisterClass_Shader();

	//13. TextAsset
	void RegisterClass_TextAsset();
	RegisterClass_TextAsset();

	//14. Material
	void RegisterClass_Material();
	RegisterClass_Material();

	//15. Sprite
	void RegisterClass_Sprite();
	RegisterClass_Sprite();

	//16. SpriteRenderer
	void RegisterClass_SpriteRenderer();
	RegisterClass_SpriteRenderer();

	//17. Camera
	void RegisterClass_Camera();
	RegisterClass_Camera();

	//18. MonoBehaviour
	void RegisterClass_MonoBehaviour();
	RegisterClass_MonoBehaviour();

	//19. GameObject
	void RegisterClass_GameObject();
	RegisterClass_GameObject();

	//20. Rigidbody
	void RegisterClass_Rigidbody();
	RegisterClass_Rigidbody();

	//21. Collider
	void RegisterClass_Collider();
	RegisterClass_Collider();

	//22. Rigidbody2D
	void RegisterClass_Rigidbody2D();
	RegisterClass_Rigidbody2D();

	//23. Collider2D
	void RegisterClass_Collider2D();
	RegisterClass_Collider2D();

	//24. AudioClip
	void RegisterClass_AudioClip();
	RegisterClass_AudioClip();

	//25. SampleClip
	void RegisterClass_SampleClip();
	RegisterClass_SampleClip();

	//26. AudioSource
	void RegisterClass_AudioSource();
	RegisterClass_AudioSource();

	//27. AudioBehaviour
	void RegisterClass_AudioBehaviour();
	RegisterClass_AudioBehaviour();

	//28. Animator
	void RegisterClass_Animator();
	RegisterClass_Animator();

	//29. DirectorPlayer
	void RegisterClass_DirectorPlayer();
	RegisterClass_DirectorPlayer();

	//30. Font
	void RegisterClass_Font();
	RegisterClass_Font();

	//31. Canvas
	void RegisterClass_Canvas();
	RegisterClass_Canvas();

	//32. CanvasGroup
	void RegisterClass_CanvasGroup();
	RegisterClass_CanvasGroup();

	//33. CanvasRenderer
	void RegisterClass_CanvasRenderer();
	RegisterClass_CanvasRenderer();

	//34. PreloadData
	void RegisterClass_PreloadData();
	RegisterClass_PreloadData();

	//35. Cubemap
	void RegisterClass_Cubemap();
	RegisterClass_Cubemap();

	//36. Texture3D
	void RegisterClass_Texture3D();
	RegisterClass_Texture3D();

	//37. Texture2DArray
	void RegisterClass_Texture2DArray();
	RegisterClass_Texture2DArray();

	//38. LevelGameManager
	void RegisterClass_LevelGameManager();
	RegisterClass_LevelGameManager();

	//39. GameManager
	void RegisterClass_GameManager();
	RegisterClass_GameManager();

	//40. TimeManager
	void RegisterClass_TimeManager();
	RegisterClass_TimeManager();

	//41. GlobalGameManager
	void RegisterClass_GlobalGameManager();
	RegisterClass_GlobalGameManager();

	//42. AudioManager
	void RegisterClass_AudioManager();
	RegisterClass_AudioManager();

	//43. InputManager
	void RegisterClass_InputManager();
	RegisterClass_InputManager();

	//44. Physics2DSettings
	void RegisterClass_Physics2DSettings();
	RegisterClass_Physics2DSettings();

	//45. GraphicsSettings
	void RegisterClass_GraphicsSettings();
	RegisterClass_GraphicsSettings();

	//46. QualitySettings
	void RegisterClass_QualitySettings();
	RegisterClass_QualitySettings();

	//47. PhysicsManager
	void RegisterClass_PhysicsManager();
	RegisterClass_PhysicsManager();

	//48. CircleCollider2D
	void RegisterClass_CircleCollider2D();
	RegisterClass_CircleCollider2D();

	//49. PolygonCollider2D
	void RegisterClass_PolygonCollider2D();
	RegisterClass_PolygonCollider2D();

	//50. BoxCollider2D
	void RegisterClass_BoxCollider2D();
	RegisterClass_BoxCollider2D();

	//51. PhysicsMaterial2D
	void RegisterClass_PhysicsMaterial2D();
	RegisterClass_PhysicsMaterial2D();

	//52. TagManager
	void RegisterClass_TagManager();
	RegisterClass_TagManager();

	//53. AudioListener
	void RegisterClass_AudioListener();
	RegisterClass_AudioListener();

	//54. ScriptMapper
	void RegisterClass_ScriptMapper();
	RegisterClass_ScriptMapper();

	//55. DelayedCallManager
	void RegisterClass_DelayedCallManager();
	RegisterClass_DelayedCallManager();

	//56. RenderSettings
	void RegisterClass_RenderSettings();
	RegisterClass_RenderSettings();

	//57. MonoScript
	void RegisterClass_MonoScript();
	RegisterClass_MonoScript();

	//58. MonoManager
	void RegisterClass_MonoManager();
	RegisterClass_MonoManager();

	//59. FlareLayer
	void RegisterClass_FlareLayer();
	RegisterClass_FlareLayer();

	//60. PlayerSettings
	void RegisterClass_PlayerSettings();
	RegisterClass_PlayerSettings();

	//61. BuildSettings
	void RegisterClass_BuildSettings();
	RegisterClass_BuildSettings();

	//62. ResourceManager
	void RegisterClass_ResourceManager();
	RegisterClass_ResourceManager();

	//63. LightmapSettings
	void RegisterClass_LightmapSettings();
	RegisterClass_LightmapSettings();

	//64. ParticleSystem
	void RegisterClass_ParticleSystem();
	RegisterClass_ParticleSystem();

	//65. ParticleSystemRenderer
	void RegisterClass_ParticleSystemRenderer();
	RegisterClass_ParticleSystemRenderer();

	//66. LightProbes
	void RegisterClass_LightProbes();
	RegisterClass_LightProbes();

	//67. RuntimeInitializeOnLoadManager
	void RegisterClass_RuntimeInitializeOnLoadManager();
	RegisterClass_RuntimeInitializeOnLoadManager();

	//68. CloudWebServicesManager
	void RegisterClass_CloudWebServicesManager();
	RegisterClass_CloudWebServicesManager();

	//69. UnityConnectSettings
	void RegisterClass_UnityConnectSettings();
	RegisterClass_UnityConnectSettings();

}
void RegisterAllClasses()
{
	//Total: 64 classes
	//0. AssetBundle
	void RegisterClass_AssetBundle();
	RegisterClass_AssetBundle();

	//1. NamedObject
	void RegisterClass_NamedObject();
	RegisterClass_NamedObject();

	//2. EditorExtension
	void RegisterClass_EditorExtension();
	RegisterClass_EditorExtension();

	//3. QualitySettings
	void RegisterClass_QualitySettings();
	RegisterClass_QualitySettings();

	//4. GlobalGameManager
	void RegisterClass_GlobalGameManager();
	RegisterClass_GlobalGameManager();

	//5. GameManager
	void RegisterClass_GameManager();
	RegisterClass_GameManager();

	//6. Mesh
	void RegisterClass_Mesh();
	RegisterClass_Mesh();

	//7. Renderer
	void RegisterClass_Renderer();
	RegisterClass_Renderer();

	//8. Component
	void RegisterClass_Component();
	RegisterClass_Component();

	//9. GUILayer
	void RegisterClass_GUILayer();
	RegisterClass_GUILayer();

	//10. Behaviour
	void RegisterClass_Behaviour();
	RegisterClass_Behaviour();

	//11. Texture
	void RegisterClass_Texture();
	RegisterClass_Texture();

	//12. Texture2D
	void RegisterClass_Texture2D();
	RegisterClass_Texture2D();

	//13. RenderTexture
	void RegisterClass_RenderTexture();
	RegisterClass_RenderTexture();

	//14. RectTransform
	void RegisterClass_RectTransform();
	RegisterClass_RectTransform();

	//15. Transform
	void RegisterClass_Transform();
	RegisterClass_Transform();

	//16. Shader
	void RegisterClass_Shader();
	RegisterClass_Shader();

	//17. TextAsset
	void RegisterClass_TextAsset();
	RegisterClass_TextAsset();

	//18. Material
	void RegisterClass_Material();
	RegisterClass_Material();

	//19. Sprite
	void RegisterClass_Sprite();
	RegisterClass_Sprite();

	//20. Camera
	void RegisterClass_Camera();
	RegisterClass_Camera();

	//21. MonoBehaviour
	void RegisterClass_MonoBehaviour();
	RegisterClass_MonoBehaviour();

	//22. GameObject
	void RegisterClass_GameObject();
	RegisterClass_GameObject();

	//23. Collider
	void RegisterClass_Collider();
	RegisterClass_Collider();

	//24. Collider2D
	void RegisterClass_Collider2D();
	RegisterClass_Collider2D();

	//25. AudioClip
	void RegisterClass_AudioClip();
	RegisterClass_AudioClip();

	//26. SampleClip
	void RegisterClass_SampleClip();
	RegisterClass_SampleClip();

	//27. Animator
	void RegisterClass_Animator();
	RegisterClass_Animator();

	//28. DirectorPlayer
	void RegisterClass_DirectorPlayer();
	RegisterClass_DirectorPlayer();

	//29. Font
	void RegisterClass_Font();
	RegisterClass_Font();

	//30. Canvas
	void RegisterClass_Canvas();
	RegisterClass_Canvas();

	//31. CanvasGroup
	void RegisterClass_CanvasGroup();
	RegisterClass_CanvasGroup();

	//32. CanvasRenderer
	void RegisterClass_CanvasRenderer();
	RegisterClass_CanvasRenderer();

	//33. MeshRenderer
	void RegisterClass_MeshRenderer();
	RegisterClass_MeshRenderer();

	//34. SpriteRenderer
	void RegisterClass_SpriteRenderer();
	RegisterClass_SpriteRenderer();

	//35. RuntimeAnimatorController
	void RegisterClass_RuntimeAnimatorController();
	RegisterClass_RuntimeAnimatorController();

	//36. PreloadData
	void RegisterClass_PreloadData();
	RegisterClass_PreloadData();

	//37. Cubemap
	void RegisterClass_Cubemap();
	RegisterClass_Cubemap();

	//38. Texture3D
	void RegisterClass_Texture3D();
	RegisterClass_Texture3D();

	//39. LevelGameManager
	void RegisterClass_LevelGameManager();
	RegisterClass_LevelGameManager();

	//40. MeshFilter
	void RegisterClass_MeshFilter();
	RegisterClass_MeshFilter();

	//41. AudioListener
	void RegisterClass_AudioListener();
	RegisterClass_AudioListener();

	//42. AudioBehaviour
	void RegisterClass_AudioBehaviour();
	RegisterClass_AudioBehaviour();

	//43. RenderSettings
	void RegisterClass_RenderSettings();
	RegisterClass_RenderSettings();

	//44. MonoScript
	void RegisterClass_MonoScript();
	RegisterClass_MonoScript();

	//45. FlareLayer
	void RegisterClass_FlareLayer();
	RegisterClass_FlareLayer();

	//46. SphereCollider
	void RegisterClass_SphereCollider();
	RegisterClass_SphereCollider();

	//47. LightmapSettings
	void RegisterClass_LightmapSettings();
	RegisterClass_LightmapSettings();

	//48. TimeManager
	void RegisterClass_TimeManager();
	RegisterClass_TimeManager();

	//49. AudioManager
	void RegisterClass_AudioManager();
	RegisterClass_AudioManager();

	//50. InputManager
	void RegisterClass_InputManager();
	RegisterClass_InputManager();

	//51. Physics2DSettings
	void RegisterClass_Physics2DSettings();
	RegisterClass_Physics2DSettings();

	//52. GraphicsSettings
	void RegisterClass_GraphicsSettings();
	RegisterClass_GraphicsSettings();

	//53. PhysicsManager
	void RegisterClass_PhysicsManager();
	RegisterClass_PhysicsManager();

	//54. TagManager
	void RegisterClass_TagManager();
	RegisterClass_TagManager();

	//55. ScriptMapper
	void RegisterClass_ScriptMapper();
	RegisterClass_ScriptMapper();

	//56. DelayedCallManager
	void RegisterClass_DelayedCallManager();
	RegisterClass_DelayedCallManager();

	//57. MonoManager
	void RegisterClass_MonoManager();
	RegisterClass_MonoManager();

	//58. PlayerSettings
	void RegisterClass_PlayerSettings();
	RegisterClass_PlayerSettings();

	//59. BuildSettings
	void RegisterClass_BuildSettings();
	RegisterClass_BuildSettings();

	//60. ResourceManager
	void RegisterClass_ResourceManager();
	RegisterClass_ResourceManager();

	//61. NetworkManager
	void RegisterClass_NetworkManager();
	RegisterClass_NetworkManager();

	//62. MasterServerInterface
	void RegisterClass_MasterServerInterface();
	RegisterClass_MasterServerInterface();

	//63. RuntimeInitializeOnLoadManager
	void RegisterClass_RuntimeInitializeOnLoadManager();
	RegisterClass_RuntimeInitializeOnLoadManager();

}
void RegisterAllClasses()
{
	//Total: 76 classes
	//0. QualitySettings
	void RegisterClass_QualitySettings();
	RegisterClass_QualitySettings();

	//1. GlobalGameManager
	void RegisterClass_GlobalGameManager();
	RegisterClass_GlobalGameManager();

	//2. GameManager
	void RegisterClass_GameManager();
	RegisterClass_GameManager();

	//3. MeshFilter
	void RegisterClass_MeshFilter();
	RegisterClass_MeshFilter();

	//4. Component
	void RegisterClass_Component();
	RegisterClass_Component();

	//5. EditorExtension
	void RegisterClass_EditorExtension();
	RegisterClass_EditorExtension();

	//6. Mesh
	void RegisterClass_Mesh();
	RegisterClass_Mesh();

	//7. NamedObject
	void RegisterClass_NamedObject();
	RegisterClass_NamedObject();

	//8. SkinnedMeshRenderer
	void RegisterClass_SkinnedMeshRenderer();
	RegisterClass_SkinnedMeshRenderer();

	//9. Renderer
	void RegisterClass_Renderer();
	RegisterClass_Renderer();

	//10. GUILayer
	void RegisterClass_GUILayer();
	RegisterClass_GUILayer();

	//11. Behaviour
	void RegisterClass_Behaviour();
	RegisterClass_Behaviour();

	//12. Texture
	void RegisterClass_Texture();
	RegisterClass_Texture();

	//13. Texture2D
	void RegisterClass_Texture2D();
	RegisterClass_Texture2D();

	//14. RenderTexture
	void RegisterClass_RenderTexture();
	RegisterClass_RenderTexture();

	//15. NetworkView
	void RegisterClass_NetworkView();
	RegisterClass_NetworkView();

	//16. RectTransform
	void RegisterClass_RectTransform();
	RegisterClass_RectTransform();

	//17. Transform
	void RegisterClass_Transform();
	RegisterClass_Transform();

	//18. TextAsset
	void RegisterClass_TextAsset();
	RegisterClass_TextAsset();

	//19. Shader
	void RegisterClass_Shader();
	RegisterClass_Shader();

	//20. Material
	void RegisterClass_Material();
	RegisterClass_Material();

	//21. Sprite
	void RegisterClass_Sprite();
	RegisterClass_Sprite();

	//22. SpriteRenderer
	void RegisterClass_SpriteRenderer();
	RegisterClass_SpriteRenderer();

	//23. Camera
	void RegisterClass_Camera();
	RegisterClass_Camera();

	//24. MonoBehaviour
	void RegisterClass_MonoBehaviour();
	RegisterClass_MonoBehaviour();

	//25. Light
	void RegisterClass_Light();
	RegisterClass_Light();

	//26. GameObject
	void RegisterClass_GameObject();
	RegisterClass_GameObject();

	//27. Rigidbody
	void RegisterClass_Rigidbody();
	RegisterClass_Rigidbody();

	//28. Collider
	void RegisterClass_Collider();
	RegisterClass_Collider();

	//29. BoxCollider
	void RegisterClass_BoxCollider();
	RegisterClass_BoxCollider();

	//30. CharacterController
	void RegisterClass_CharacterController();
	RegisterClass_CharacterController();

	//31. Collider2D
	void RegisterClass_Collider2D();
	RegisterClass_Collider2D();

	//32. BoxCollider2D
	void RegisterClass_BoxCollider2D();
	RegisterClass_BoxCollider2D();

	//33. AudioClip
	void RegisterClass_AudioClip();
	RegisterClass_AudioClip();

	//34. SampleClip
	void RegisterClass_SampleClip();
	RegisterClass_SampleClip();

	//35. AudioSource
	void RegisterClass_AudioSource();
	RegisterClass_AudioSource();

	//36. AudioBehaviour
	void RegisterClass_AudioBehaviour();
	RegisterClass_AudioBehaviour();

	//37. AnimationClip
	void RegisterClass_AnimationClip();
	RegisterClass_AnimationClip();

	//38. Motion
	void RegisterClass_Motion();
	RegisterClass_Motion();

	//39. Animation
	void RegisterClass_Animation();
	RegisterClass_Animation();

	//40. Animator
	void RegisterClass_Animator();
	RegisterClass_Animator();

	//41. DirectorPlayer
	void RegisterClass_DirectorPlayer();
	RegisterClass_DirectorPlayer();

	//42. Font
	void RegisterClass_Font();
	RegisterClass_Font();

	//43. AudioListener
	void RegisterClass_AudioListener();
	RegisterClass_AudioListener();

	//44. MeshRenderer
	void RegisterClass_MeshRenderer();
	RegisterClass_MeshRenderer();

	//45. PreloadData
	void RegisterClass_PreloadData();
	RegisterClass_PreloadData();

	//46. Cubemap
	void RegisterClass_Cubemap();
	RegisterClass_Cubemap();

	//47. Texture3D
	void RegisterClass_Texture3D();
	RegisterClass_Texture3D();

	//48. LevelGameManager
	void RegisterClass_LevelGameManager();
	RegisterClass_LevelGameManager();

	//49. TimeManager
	void RegisterClass_TimeManager();
	RegisterClass_TimeManager();

	//50. AudioManager
	void RegisterClass_AudioManager();
	RegisterClass_AudioManager();

	//51. ParticleAnimator
	void RegisterClass_ParticleAnimator();
	RegisterClass_ParticleAnimator();

	//52. InputManager
	void RegisterClass_InputManager();
	RegisterClass_InputManager();

	//53. EllipsoidParticleEmitter
	void RegisterClass_EllipsoidParticleEmitter();
	RegisterClass_EllipsoidParticleEmitter();

	//54. ParticleEmitter
	void RegisterClass_ParticleEmitter();
	RegisterClass_ParticleEmitter();

	//55. Physics2DSettings
	void RegisterClass_Physics2DSettings();
	RegisterClass_Physics2DSettings();

	//56. ParticleRenderer
	void RegisterClass_ParticleRenderer();
	RegisterClass_ParticleRenderer();

	//57. GraphicsSettings
	void RegisterClass_GraphicsSettings();
	RegisterClass_GraphicsSettings();

	//58. PhysicsManager
	void RegisterClass_PhysicsManager();
	RegisterClass_PhysicsManager();

	//59. TagManager
	void RegisterClass_TagManager();
	RegisterClass_TagManager();

	//60. Avatar
	void RegisterClass_Avatar();
	RegisterClass_Avatar();

	//61. AnimatorController
	void RegisterClass_AnimatorController();
	RegisterClass_AnimatorController();

	//62. RuntimeAnimatorController
	void RegisterClass_RuntimeAnimatorController();
	RegisterClass_RuntimeAnimatorController();

	//63. ScriptMapper
	void RegisterClass_ScriptMapper();
	RegisterClass_ScriptMapper();

	//64. DelayedCallManager
	void RegisterClass_DelayedCallManager();
	RegisterClass_DelayedCallManager();

	//65. RenderSettings
	void RegisterClass_RenderSettings();
	RegisterClass_RenderSettings();

	//66. MonoScript
	void RegisterClass_MonoScript();
	RegisterClass_MonoScript();

	//67. MonoManager
	void RegisterClass_MonoManager();
	RegisterClass_MonoManager();

	//68. FlareLayer
	void RegisterClass_FlareLayer();
	RegisterClass_FlareLayer();

	//69. PlayerSettings
	void RegisterClass_PlayerSettings();
	RegisterClass_PlayerSettings();

	//70. BuildSettings
	void RegisterClass_BuildSettings();
	RegisterClass_BuildSettings();

	//71. ResourceManager
	void RegisterClass_ResourceManager();
	RegisterClass_ResourceManager();

	//72. NetworkManager
	void RegisterClass_NetworkManager();
	RegisterClass_NetworkManager();

	//73. MasterServerInterface
	void RegisterClass_MasterServerInterface();
	RegisterClass_MasterServerInterface();

	//74. LightmapSettings
	void RegisterClass_LightmapSettings();
	RegisterClass_LightmapSettings();

	//75. RuntimeInitializeOnLoadManager
	void RegisterClass_RuntimeInitializeOnLoadManager();
	RegisterClass_RuntimeInitializeOnLoadManager();

}
void RegisterAllClasses()
{
	//Total: 48 classes
	//0. PreloadData
	void RegisterClass_PreloadData();
	RegisterClass_PreloadData();

	//1. NamedObject
	void RegisterClass_NamedObject();
	RegisterClass_NamedObject();

	//2. EditorExtension
	void RegisterClass_EditorExtension();
	RegisterClass_EditorExtension();

	//3. Material
	void RegisterClass_Material();
	RegisterClass_Material();

	//4. Cubemap
	void RegisterClass_Cubemap();
	RegisterClass_Cubemap();

	//5. Texture2D
	void RegisterClass_Texture2D();
	RegisterClass_Texture2D();

	//6. Texture
	void RegisterClass_Texture();
	RegisterClass_Texture();

	//7. Texture3D
	void RegisterClass_Texture3D();
	RegisterClass_Texture3D();

	//8. RenderTexture
	void RegisterClass_RenderTexture();
	RegisterClass_RenderTexture();

	//9. GameObject
	void RegisterClass_GameObject();
	RegisterClass_GameObject();

	//10. Component
	void RegisterClass_Component();
	RegisterClass_Component();

	//11. LevelGameManager
	void RegisterClass_LevelGameManager();
	RegisterClass_LevelGameManager();

	//12. GameManager
	void RegisterClass_GameManager();
	RegisterClass_GameManager();

	//13. Transform
	void RegisterClass_Transform();
	RegisterClass_Transform();

	//14. Behaviour
	void RegisterClass_Behaviour();
	RegisterClass_Behaviour();

	//15. Camera
	void RegisterClass_Camera();
	RegisterClass_Camera();

	//16. Shader
	void RegisterClass_Shader();
	RegisterClass_Shader();

	//17. TextAsset
	void RegisterClass_TextAsset();
	RegisterClass_TextAsset();

	//18. AudioListener
	void RegisterClass_AudioListener();
	RegisterClass_AudioListener();

	//19. AudioBehaviour
	void RegisterClass_AudioBehaviour();
	RegisterClass_AudioBehaviour();

	//20. GUILayer
	void RegisterClass_GUILayer();
	RegisterClass_GUILayer();

	//21. RenderSettings
	void RegisterClass_RenderSettings();
	RegisterClass_RenderSettings();

	//22. Light
	void RegisterClass_Light();
	RegisterClass_Light();

	//23. MonoBehaviour
	void RegisterClass_MonoBehaviour();
	RegisterClass_MonoBehaviour();

	//24. MonoScript
	void RegisterClass_MonoScript();
	RegisterClass_MonoScript();

	//25. FlareLayer
	void RegisterClass_FlareLayer();
	RegisterClass_FlareLayer();

	//26. Font
	void RegisterClass_Font();
	RegisterClass_Font();

	//27. LightmapSettings
	void RegisterClass_LightmapSettings();
	RegisterClass_LightmapSettings();

	//28. CanvasRenderer
	void RegisterClass_CanvasRenderer();
	RegisterClass_CanvasRenderer();

	//29. Canvas
	void RegisterClass_Canvas();
	RegisterClass_Canvas();

	//30. RectTransform
	void RegisterClass_RectTransform();
	RegisterClass_RectTransform();

	//31. LightProbes
	void RegisterClass_LightProbes();
	RegisterClass_LightProbes();

	//32. TimeManager
	void RegisterClass_TimeManager();
	RegisterClass_TimeManager();

	//33. GlobalGameManager
	void RegisterClass_GlobalGameManager();
	RegisterClass_GlobalGameManager();

	//34. AudioManager
	void RegisterClass_AudioManager();
	RegisterClass_AudioManager();

	//35. InputManager
	void RegisterClass_InputManager();
	RegisterClass_InputManager();

	//36. GraphicsSettings
	void RegisterClass_GraphicsSettings();
	RegisterClass_GraphicsSettings();

	//37. QualitySettings
	void RegisterClass_QualitySettings();
	RegisterClass_QualitySettings();

	//38. TagManager
	void RegisterClass_TagManager();
	RegisterClass_TagManager();

	//39. ScriptMapper
	void RegisterClass_ScriptMapper();
	RegisterClass_ScriptMapper();

	//40. DelayedCallManager
	void RegisterClass_DelayedCallManager();
	RegisterClass_DelayedCallManager();

	//41. MonoManager
	void RegisterClass_MonoManager();
	RegisterClass_MonoManager();

	//42. PlayerSettings
	void RegisterClass_PlayerSettings();
	RegisterClass_PlayerSettings();

	//43. BuildSettings
	void RegisterClass_BuildSettings();
	RegisterClass_BuildSettings();

	//44. ResourceManager
	void RegisterClass_ResourceManager();
	RegisterClass_ResourceManager();

	//45. NetworkManager
	void RegisterClass_NetworkManager();
	RegisterClass_NetworkManager();

	//46. MasterServerInterface
	void RegisterClass_MasterServerInterface();
	RegisterClass_MasterServerInterface();

	//47. RuntimeInitializeOnLoadManager
	void RegisterClass_RuntimeInitializeOnLoadManager();
	RegisterClass_RuntimeInitializeOnLoadManager();

}
void RegisterAllClasses()
{
	//Total: 57 classes
	//0. AssetBundle
	void RegisterClass_AssetBundle();
	RegisterClass_AssetBundle();

	//1. NamedObject
	void RegisterClass_NamedObject();
	RegisterClass_NamedObject();

	//2. EditorExtension
	void RegisterClass_EditorExtension();
	RegisterClass_EditorExtension();

	//3. MeshFilter
	void RegisterClass_MeshFilter();
	RegisterClass_MeshFilter();

	//4. Component
	void RegisterClass_Component();
	RegisterClass_Component();

	//5. Mesh
	void RegisterClass_Mesh();
	RegisterClass_Mesh();

	//6. Renderer
	void RegisterClass_Renderer();
	RegisterClass_Renderer();

	//7. GUILayer
	void RegisterClass_GUILayer();
	RegisterClass_GUILayer();

	//8. Behaviour
	void RegisterClass_Behaviour();
	RegisterClass_Behaviour();

	//9. Texture
	void RegisterClass_Texture();
	RegisterClass_Texture();

	//10. Texture2D
	void RegisterClass_Texture2D();
	RegisterClass_Texture2D();

	//11. RenderTexture
	void RegisterClass_RenderTexture();
	RegisterClass_RenderTexture();

	//12. RectTransform
	void RegisterClass_RectTransform();
	RegisterClass_RectTransform();

	//13. Transform
	void RegisterClass_Transform();
	RegisterClass_Transform();

	//14. Shader
	void RegisterClass_Shader();
	RegisterClass_Shader();

	//15. TextAsset
	void RegisterClass_TextAsset();
	RegisterClass_TextAsset();

	//16. Material
	void RegisterClass_Material();
	RegisterClass_Material();

	//17. Camera
	void RegisterClass_Camera();
	RegisterClass_Camera();

	//18. MonoBehaviour
	void RegisterClass_MonoBehaviour();
	RegisterClass_MonoBehaviour();

	//19. GameObject
	void RegisterClass_GameObject();
	RegisterClass_GameObject();

	//20. Collider
	void RegisterClass_Collider();
	RegisterClass_Collider();

	//21. MeshCollider
	void RegisterClass_MeshCollider();
	RegisterClass_MeshCollider();

	//22. AudioClip
	void RegisterClass_AudioClip();
	RegisterClass_AudioClip();

	//23. SampleClip
	void RegisterClass_SampleClip();
	RegisterClass_SampleClip();

	//24. WebCamTexture
	void RegisterClass_WebCamTexture();
	RegisterClass_WebCamTexture();

	//25. Font
	void RegisterClass_Font();
	RegisterClass_Font();

	//26. MeshRenderer
	void RegisterClass_MeshRenderer();
	RegisterClass_MeshRenderer();

	//27. BoxCollider
	void RegisterClass_BoxCollider();
	RegisterClass_BoxCollider();

	//28. PreloadData
	void RegisterClass_PreloadData();
	RegisterClass_PreloadData();

	//29. Cubemap
	void RegisterClass_Cubemap();
	RegisterClass_Cubemap();

	//30. Texture3D
	void RegisterClass_Texture3D();
	RegisterClass_Texture3D();

	//31. LevelGameManager
	void RegisterClass_LevelGameManager();
	RegisterClass_LevelGameManager();

	//32. GameManager
	void RegisterClass_GameManager();
	RegisterClass_GameManager();

	//33. AudioListener
	void RegisterClass_AudioListener();
	RegisterClass_AudioListener();

	//34. AudioBehaviour
	void RegisterClass_AudioBehaviour();
	RegisterClass_AudioBehaviour();

	//35. RenderSettings
	void RegisterClass_RenderSettings();
	RegisterClass_RenderSettings();

	//36. MonoScript
	void RegisterClass_MonoScript();
	RegisterClass_MonoScript();

	//37. FlareLayer
	void RegisterClass_FlareLayer();
	RegisterClass_FlareLayer();

	//38. LightmapSettings
	void RegisterClass_LightmapSettings();
	RegisterClass_LightmapSettings();

	//39. LightProbes
	void RegisterClass_LightProbes();
	RegisterClass_LightProbes();

	//40. TimeManager
	void RegisterClass_TimeManager();
	RegisterClass_TimeManager();

	//41. GlobalGameManager
	void RegisterClass_GlobalGameManager();
	RegisterClass_GlobalGameManager();

	//42. AudioManager
	void RegisterClass_AudioManager();
	RegisterClass_AudioManager();

	//43. InputManager
	void RegisterClass_InputManager();
	RegisterClass_InputManager();

	//44. GraphicsSettings
	void RegisterClass_GraphicsSettings();
	RegisterClass_GraphicsSettings();

	//45. QualitySettings
	void RegisterClass_QualitySettings();
	RegisterClass_QualitySettings();

	//46. PhysicsManager
	void RegisterClass_PhysicsManager();
	RegisterClass_PhysicsManager();

	//47. TagManager
	void RegisterClass_TagManager();
	RegisterClass_TagManager();

	//48. ScriptMapper
	void RegisterClass_ScriptMapper();
	RegisterClass_ScriptMapper();

	//49. DelayedCallManager
	void RegisterClass_DelayedCallManager();
	RegisterClass_DelayedCallManager();

	//50. MonoManager
	void RegisterClass_MonoManager();
	RegisterClass_MonoManager();

	//51. PlayerSettings
	void RegisterClass_PlayerSettings();
	RegisterClass_PlayerSettings();

	//52. BuildSettings
	void RegisterClass_BuildSettings();
	RegisterClass_BuildSettings();

	//53. ResourceManager
	void RegisterClass_ResourceManager();
	RegisterClass_ResourceManager();

	//54. NetworkManager
	void RegisterClass_NetworkManager();
	RegisterClass_NetworkManager();

	//55. MasterServerInterface
	void RegisterClass_MasterServerInterface();
	RegisterClass_MasterServerInterface();

	//56. RuntimeInitializeOnLoadManager
	void RegisterClass_RuntimeInitializeOnLoadManager();
	RegisterClass_RuntimeInitializeOnLoadManager();

}
void RegisterAllClasses()
{
	//Total: 76 classes
	//0. QualitySettings
	void RegisterClass_QualitySettings();
	RegisterClass_QualitySettings();

	//1. GlobalGameManager
	void RegisterClass_GlobalGameManager();
	RegisterClass_GlobalGameManager();

	//2. GameManager
	void RegisterClass_GameManager();
	RegisterClass_GameManager();

	//3. MeshFilter
	void RegisterClass_MeshFilter();
	RegisterClass_MeshFilter();

	//4. Component
	void RegisterClass_Component();
	RegisterClass_Component();

	//5. EditorExtension
	void RegisterClass_EditorExtension();
	RegisterClass_EditorExtension();

	//6. Renderer
	void RegisterClass_Renderer();
	RegisterClass_Renderer();

	//7. Skybox
	void RegisterClass_Skybox();
	RegisterClass_Skybox();

	//8. Behaviour
	void RegisterClass_Behaviour();
	RegisterClass_Behaviour();

	//9. GUILayer
	void RegisterClass_GUILayer();
	RegisterClass_GUILayer();

	//10. Texture
	void RegisterClass_Texture();
	RegisterClass_Texture();

	//11. NamedObject
	void RegisterClass_NamedObject();
	RegisterClass_NamedObject();

	//12. Texture2D
	void RegisterClass_Texture2D();
	RegisterClass_Texture2D();

	//13. RenderTexture
	void RegisterClass_RenderTexture();
	RegisterClass_RenderTexture();

	//14. Mesh
	void RegisterClass_Mesh();
	RegisterClass_Mesh();

	//15. NetworkView
	void RegisterClass_NetworkView();
	RegisterClass_NetworkView();

	//16. RectTransform
	void RegisterClass_RectTransform();
	RegisterClass_RectTransform();

	//17. Transform
	void RegisterClass_Transform();
	RegisterClass_Transform();

	//18. Shader
	void RegisterClass_Shader();
	RegisterClass_Shader();

	//19. TextAsset
	void RegisterClass_TextAsset();
	RegisterClass_TextAsset();

	//20. Material
	void RegisterClass_Material();
	RegisterClass_Material();

	//21. Sprite
	void RegisterClass_Sprite();
	RegisterClass_Sprite();

	//22. Camera
	void RegisterClass_Camera();
	RegisterClass_Camera();

	//23. MonoBehaviour
	void RegisterClass_MonoBehaviour();
	RegisterClass_MonoBehaviour();

	//24. GameObject
	void RegisterClass_GameObject();
	RegisterClass_GameObject();

	//25. Collider
	void RegisterClass_Collider();
	RegisterClass_Collider();

	//26. Collider2D
	void RegisterClass_Collider2D();
	RegisterClass_Collider2D();

	//27. AudioClip
	void RegisterClass_AudioClip();
	RegisterClass_AudioClip();

	//28. SampleClip
	void RegisterClass_SampleClip();
	RegisterClass_SampleClip();

	//29. AudioSource
	void RegisterClass_AudioSource();
	RegisterClass_AudioSource();

	//30. AudioBehaviour
	void RegisterClass_AudioBehaviour();
	RegisterClass_AudioBehaviour();

	//31. AudioMixer
	void RegisterClass_AudioMixer();
	RegisterClass_AudioMixer();

	//32. Animator
	void RegisterClass_Animator();
	RegisterClass_Animator();

	//33. DirectorPlayer
	void RegisterClass_DirectorPlayer();
	RegisterClass_DirectorPlayer();

	//34. Font
	void RegisterClass_Font();
	RegisterClass_Font();

	//35. Canvas
	void RegisterClass_Canvas();
	RegisterClass_Canvas();

	//36. CanvasGroup
	void RegisterClass_CanvasGroup();
	RegisterClass_CanvasGroup();

	//37. CanvasRenderer
	void RegisterClass_CanvasRenderer();
	RegisterClass_CanvasRenderer();

	//38. AudioMixerGroup
	void RegisterClass_AudioMixerGroup();
	RegisterClass_AudioMixerGroup();

	//39. SpriteRenderer
	void RegisterClass_SpriteRenderer();
	RegisterClass_SpriteRenderer();

	//40. RuntimeAnimatorController
	void RegisterClass_RuntimeAnimatorController();
	RegisterClass_RuntimeAnimatorController();

	//41. PreloadData
	void RegisterClass_PreloadData();
	RegisterClass_PreloadData();

	//42. Cubemap
	void RegisterClass_Cubemap();
	RegisterClass_Cubemap();

	//43. Texture3D
	void RegisterClass_Texture3D();
	RegisterClass_Texture3D();

	//44. Texture2DArray
	void RegisterClass_Texture2DArray();
	RegisterClass_Texture2DArray();

	//45. LevelGameManager
	void RegisterClass_LevelGameManager();
	RegisterClass_LevelGameManager();

	//46. TimeManager
	void RegisterClass_TimeManager();
	RegisterClass_TimeManager();

	//47. AudioManager
	void RegisterClass_AudioManager();
	RegisterClass_AudioManager();

	//48. InputManager
	void RegisterClass_InputManager();
	RegisterClass_InputManager();

	//49. Physics2DSettings
	void RegisterClass_Physics2DSettings();
	RegisterClass_Physics2DSettings();

	//50. MeshRenderer
	void RegisterClass_MeshRenderer();
	RegisterClass_MeshRenderer();

	//51. GraphicsSettings
	void RegisterClass_GraphicsSettings();
	RegisterClass_GraphicsSettings();

	//52. PhysicsManager
	void RegisterClass_PhysicsManager();
	RegisterClass_PhysicsManager();

	//53. MeshCollider
	void RegisterClass_MeshCollider();
	RegisterClass_MeshCollider();

	//54. TagManager
	void RegisterClass_TagManager();
	RegisterClass_TagManager();

	//55. AudioListener
	void RegisterClass_AudioListener();
	RegisterClass_AudioListener();

	//56. Avatar
	void RegisterClass_Avatar();
	RegisterClass_Avatar();

	//57. ScriptMapper
	void RegisterClass_ScriptMapper();
	RegisterClass_ScriptMapper();

	//58. DelayedCallManager
	void RegisterClass_DelayedCallManager();
	RegisterClass_DelayedCallManager();

	//59. RenderSettings
	void RegisterClass_RenderSettings();
	RegisterClass_RenderSettings();

	//60. Light
	void RegisterClass_Light();
	RegisterClass_Light();

	//61. MonoScript
	void RegisterClass_MonoScript();
	RegisterClass_MonoScript();

	//62. MonoManager
	void RegisterClass_MonoManager();
	RegisterClass_MonoManager();

	//63. FlareLayer
	void RegisterClass_FlareLayer();
	RegisterClass_FlareLayer();

	//64. PlayerSettings
	void RegisterClass_PlayerSettings();
	RegisterClass_PlayerSettings();

	//65. CapsuleCollider
	void RegisterClass_CapsuleCollider();
	RegisterClass_CapsuleCollider();

	//66. BuildSettings
	void RegisterClass_BuildSettings();
	RegisterClass_BuildSettings();

	//67. ResourceManager
	void RegisterClass_ResourceManager();
	RegisterClass_ResourceManager();

	//68. NetworkManager
	void RegisterClass_NetworkManager();
	RegisterClass_NetworkManager();

	//69. MasterServerInterface
	void RegisterClass_MasterServerInterface();
	RegisterClass_MasterServerInterface();

	//70. LightmapSettings
	void RegisterClass_LightmapSettings();
	RegisterClass_LightmapSettings();

	//71. ReflectionProbe
	void RegisterClass_ReflectionProbe();
	RegisterClass_ReflectionProbe();

	//72. LightProbes
	void RegisterClass_LightProbes();
	RegisterClass_LightProbes();

	//73. AudioMixerSnapshot
	void RegisterClass_AudioMixerSnapshot();
	RegisterClass_AudioMixerSnapshot();

	//74. RuntimeInitializeOnLoadManager
	void RegisterClass_RuntimeInitializeOnLoadManager();
	RegisterClass_RuntimeInitializeOnLoadManager();

	//75. UnityConnectSettings
	void RegisterClass_UnityConnectSettings();
	RegisterClass_UnityConnectSettings();

}