예제 #1
0
static bool
GenerateZoqFotPik_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		if (ActivateStarShip (ZOQFOTPIK_SHIP, SPHERE_TRACKING))
		{
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			if (GET_GAME_STATE (ZOQFOT_DISTRESS))
			{
				CloneShipFragment (BLACK_URQUAN_SHIP,
						&GLOBAL (npc_built_ship_q), 0);

				GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
				InitCommunication (BLACKURQ_CONVERSATION);

				if (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD))
					return true;

				if (GetHeadLink (&GLOBAL (npc_built_ship_q)))
				{
					GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
					ReinitQueue (&GLOBAL (npc_built_ship_q));
					GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
					return true;
				}
			}

			CloneShipFragment (ZOQFOTPIK_SHIP, &GLOBAL (npc_built_ship_q),
					INFINITE_FLEET);

			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			InitCommunication (ZOQFOTPIK_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}

			return true;
		}

		LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
		solarSys->PlanetSideFrame[1] =
				CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
		solarSys->SysInfo.PlanetInfo.DiscoveryString =
				CaptureStringTable (LoadStringTable (RUINS_STRTAB));
	}

	GenerateDefault_generateOrbital (solarSys, world);
	return true;
}
예제 #2
0
static bool
GenerateIlwrath_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		if (ActivateStarShip (ILWRATH_SHIP, SPHERE_TRACKING))
		{
			NotifyOthers (ILWRATH_SHIP, IPNL_ALL_CLEAR);
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			CloneShipFragment (ILWRATH_SHIP,
					&GLOBAL (npc_built_ship_q), INFINITE_FLEET);

			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			InitCommunication (ILWRATH_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}
			return true;
		}
		else
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (
					LoadGraphic (RUINS_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (RUINS_STRTAB));
		}
	}

	GenerateDefault_generateOrbital (solarSys, world);

	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		solarSys->SysInfo.PlanetInfo.Weather = 2;
		solarSys->SysInfo.PlanetInfo.Tectonics = 3;
	}

	return true;
}
예제 #3
0
static bool
GenerateColony_initNpcs (SOLARSYS_STATE *solarSys)
{
	HIPGROUP hGroup;

	GLOBAL (BattleGroupRef) = GET_GAME_STATE_32 (COLONY_GRPOFFS0);
	if (GLOBAL (BattleGroupRef) == 0)
	{
		CloneShipFragment (URQUAN_SHIP,
				&GLOBAL (npc_built_ship_q), 0);
		GLOBAL (BattleGroupRef) = PutGroupInfo (GROUPS_ADD_NEW, 1);
		ReinitQueue (&GLOBAL (npc_built_ship_q));
		SET_GAME_STATE_32 (COLONY_GRPOFFS0, GLOBAL (BattleGroupRef));
	}

	GenerateDefault_initNpcs (solarSys);

	if (GLOBAL (BattleGroupRef)
			&& (hGroup = GetHeadLink (&GLOBAL (ip_group_q))))
	{
		IP_GROUP *GroupPtr;

		GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
		GroupPtr->task = IN_ORBIT;
		GroupPtr->sys_loc = 0 + 1; /* orbitting colony */
		GroupPtr->dest_loc = 0 + 1; /* orbitting colony */
		GroupPtr->loc.x = 0;
		GroupPtr->loc.y = 0;
		GroupPtr->group_counter = 0;
		UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
	}

	return true;
}
예제 #4
0
파일: gensup.c 프로젝트: intgr/sc2-uqm
static bool
GenerateSupox_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		if (StartSphereTracking (SUPOX_SHIP))
		{
			NotifyOthers (SUPOX_SHIP, IPNL_ALL_CLEAR);
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			CloneShipFragment (SUPOX_SHIP, &GLOBAL (npc_built_ship_q),
					INFINITE_FLEET);

			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			InitCommunication (SUPOX_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}
			return true;
		}
		else
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (SUPOX_RUINS_STRTAB));
			if (GET_GAME_STATE (ULTRON_CONDITION))
			{	// Already picked up the Ultron, skip the report
				solarSys->SysInfo.PlanetInfo.DiscoveryString =
						SetAbsStringTableIndex (
						solarSys->SysInfo.PlanetInfo.DiscoveryString, 1);
			}
		}
	}

	GenerateDefault_generateOrbital (solarSys, world);

	return true;
}
예제 #5
0
static bool
GeneratePkunk_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		// JMS: No ships orbit Pkunk homeworld anymore.
		//if (ActivateStarShip (PKUNK_SHIP, SPHERE_TRACKING))
		if (0)
		{
			NotifyOthers (PKUNK_SHIP, IPNL_ALL_CLEAR);
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			CloneShipFragment (PKUNK_SHIP,
					&GLOBAL (npc_built_ship_q), INFINITE_FLEET);

			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			InitCommunication (PKUNK_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}
			return true;
		}
		else
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (PKUNK_RUINS_STRTAB));
			// JMS: No more clear spindles!
			//if (GET_GAME_STATE (CLEAR_SPINDLE))
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
				SetAbsStringTableIndex (
							solarSys->SysInfo.PlanetInfo.DiscoveryString, 1);
		}
	}

	GenerateDefault_generateOrbital (solarSys, world);
	return true;
}
예제 #6
0
static bool
GenerateUtwig_initNpcs (SOLARSYS_STATE *solarSys)
{
	if (CurStarDescPtr->Index == BOMB_DEFINED
			&& !GET_GAME_STATE (UTWIG_BOMB))
	{
		ReinitQueue (&GLOBAL (ip_group_q));
		assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);
	}
	else
	{
		GenerateDefault_initNpcs (solarSys);
	}

	return true;
}
예제 #7
0
// Returns TRUE if the broadcaster has been successfully activated,
// and FALSE otherwise.
static BOOLEAN
UseCaster (void)
{
	if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
	{
		if (GET_GAME_STATE (ARILOU_SPACE_SIDE) <= 1)
		{
			SET_GAME_STATE (USED_BROADCASTER, 1);
			return TRUE;
		}
		return FALSE;
	}

	if (LOBYTE (GLOBAL (CurrentActivity)) != IN_INTERPLANETARY
			|| !playerInSolarSystem ())
		return FALSE;

	if (playerInPlanetOrbit ()
			&& matchWorld (pSolarSysState, pSolarSysState->pOrbitalDesc,
				1, MATCH_PLANET)
			&& CurStarDescPtr->Index == CHMMR_DEFINED
			&& !GET_GAME_STATE (CHMMR_UNLEASHED))
	{
		// In orbit around the Chenjesu/Mmrnmhrm home planet.
		NextActivity |= CHECK_LOAD;  /* fake a load game */
		GLOBAL (CurrentActivity) |= START_ENCOUNTER;

		EncounterGroup = 0;
		PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
		ReinitQueue (&GLOBAL (ip_group_q));
		assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

		SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
		SaveSolarSysLocation ();
		return TRUE;
	}

	{
		BOOLEAN FoundIlwrath;
		HIPGROUP hGroup;

		FoundIlwrath = (CurStarDescPtr->Index == ILWRATH_DEFINED)
				&& ActivateStarShip (ILWRATH_SHIP, SPHERE_TRACKING);
				// In the Ilwrath home system and they are alive?

		if (!FoundIlwrath &&
				(hGroup = GetHeadLink (&GLOBAL (ip_group_q))))
		{
			// Is an Ilwrath ship in the system?
			IP_GROUP *GroupPtr;

			GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
			FoundIlwrath = (GroupPtr->race_id == ILWRATH_SHIP);
			UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
		}

		if (FoundIlwrath)
		{
			NextActivity |= CHECK_LOAD; /* fake a load game */
			GLOBAL (CurrentActivity) |= START_ENCOUNTER;

			EncounterGroup = 0;
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			if (CurStarDescPtr->Index == ILWRATH_DEFINED)
			{
				// Ilwrath home system.
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 4);
			}
			else
			{
				// Ilwrath ship.
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 5);
			}
			
			if (playerInPlanetOrbit ())
				SaveSolarSysLocation ();
			return TRUE;
		}
	}

	return FALSE;
}
예제 #8
0
void
GenerateSOL (BYTE control)
{
	COUNT i;
	DWORD rand_val;
	PPLANET_DESC pCurDesc;

	switch (control)
	{
		case INIT_NPCS:
			init_probe ();
			break;
		case REINIT_NPCS:
			if (GET_GAME_STATE (CHMMR_BOMB_STATE) != 3)
				GenerateRandomIP (REINIT_NPCS);
			else
			{
				GLOBAL (BattleGroupRef) = 0;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
			}
			break;
		case GENERATE_ENERGY:
			generate_energy_nodes ();
			break;
		case GENERATE_LIFE:
			generate_tractors ();
			break;
		case GENERATE_ORBITAL:
			generate_orbital ();
			break;
		case GENERATE_NAME:
			i = pSolarSysState->pBaseDesc - pSolarSysState->PlanetDesc;
			wstrcpy (GLOBAL_SIS (PlanetName), GAME_STRING (PLANET_NUMBER_BASE + i));
			SET_GAME_STATE (BATTLE_PLANET,
					pSolarSysState->PlanetDesc[i].data_index);
			break;
		case GENERATE_MOONS:
		{
			GenerateRandomIP (GENERATE_MOONS);

			i = pSolarSysState->pBaseDesc - pSolarSysState->PlanetDesc;
			switch (i)
			{
				case 2: /* moons of EARTH */
				{
					COUNT angle;

					pSolarSysState->MoonDesc[0].data_index = (BYTE)~0;
					pSolarSysState->MoonDesc[0].radius = MIN_MOON_RADIUS;
					angle = HALF_CIRCLE + QUADRANT;
					pSolarSysState->MoonDesc[0].location.x =
							COSINE (angle, pSolarSysState->MoonDesc[0].radius);
					pSolarSysState->MoonDesc[0].location.y =
							SINE (angle, pSolarSysState->MoonDesc[0].radius);

					pSolarSysState->MoonDesc[1].data_index = SELENIC_WORLD;
					pSolarSysState->MoonDesc[1].radius = MIN_MOON_RADIUS
							+ (MAX_MOONS - 1) * MOON_DELTA;
					rand_val = Random ();
					angle = NORMALIZE_ANGLE (LOWORD (rand_val));
					pSolarSysState->MoonDesc[1].location.x =
							COSINE (angle, pSolarSysState->MoonDesc[1].radius);
					pSolarSysState->MoonDesc[1].location.y =
							SINE (angle, pSolarSysState->MoonDesc[1].radius);
					break;
				}
				case 4: /* moons of JUPITER */
					pSolarSysState->MoonDesc[0].data_index = RADIOACTIVE_WORLD;
					pSolarSysState->MoonDesc[1].data_index = HALIDE_WORLD;
					pSolarSysState->MoonDesc[2].data_index = CYANIC_WORLD;
					pSolarSysState->MoonDesc[3].data_index = PELLUCID_WORLD;
					break;
				case 5: /* moons of SATURN */
					pSolarSysState->MoonDesc[0].data_index = ALKALI_WORLD;
					break;
				case 7: /* moons of NEPTUNE */
					pSolarSysState->MoonDesc[0].data_index = VINYLOGOUS_WORLD;
					break;
			}
			break;
		}
		case GENERATE_PLANETS:
		{
#define SOL_SEED 334241042L
			SeedRandom (SOL_SEED);

			pSolarSysState->SunDesc[0].NumPlanets = 9;
			for (i = 0, pCurDesc = pSolarSysState->PlanetDesc; i < 9; ++i, ++pCurDesc)
			{
				COUNT angle;
				UWORD word_val;

				pCurDesc->rand_seed = rand_val = Random ();
				word_val = LOWORD (rand_val);
				angle = NORMALIZE_ANGLE ((COUNT)HIBYTE (word_val));

				switch (i)
				{
					case 0: /* MERCURY */
						pCurDesc->data_index = METAL_WORLD;
						pCurDesc->radius = EARTH_RADIUS * 39L / 100;
						pCurDesc->NumPlanets = 0;
						break;
					case 1: /* VENUS */
						pCurDesc->data_index = PRIMORDIAL_WORLD;
						pCurDesc->radius = EARTH_RADIUS * 72L / 100;
						pCurDesc->NumPlanets = 0;
						angle = NORMALIZE_ANGLE (FULL_CIRCLE - angle);
						break;
					case 2: /* EARTH */
						pCurDesc->data_index = WATER_WORLD | PLANET_SHIELDED;
						pCurDesc->radius = EARTH_RADIUS;
						pCurDesc->NumPlanets = 2;
						break;
					case 3: /* MARS */
						pCurDesc->data_index = DUST_WORLD;
						pCurDesc->radius = EARTH_RADIUS * 152L / 100;
						pCurDesc->NumPlanets = 0;
						break;
					case 4: /* JUPITER */
						pCurDesc->data_index = RED_GAS_GIANT;
						pCurDesc->radius = EARTH_RADIUS * 500L /* 520L */ / 100;
						pCurDesc->NumPlanets = 4;
						break;
					case 5: /* SATURN */
						pCurDesc->data_index = ORA_GAS_GIANT;
						pCurDesc->radius = EARTH_RADIUS * 750L /* 952L */ / 100;
						pCurDesc->NumPlanets = 1;
						break;
					case 6: /* URANUS */
						pCurDesc->data_index = GRN_GAS_GIANT;
						pCurDesc->radius = EARTH_RADIUS * 1000L /* 1916L */ / 100;
						pCurDesc->NumPlanets = 0;
						break;
					case 7: /* NEPTUNE */
						pCurDesc->data_index = BLU_GAS_GIANT;
						pCurDesc->radius = EARTH_RADIUS * 1250L /* 2999L */ / 100;
						pCurDesc->NumPlanets = 1;
						break;
					case 8: /* PLUTO */
						pCurDesc->data_index = PELLUCID_WORLD;
						pCurDesc->radius = EARTH_RADIUS * 1550L /* 3937L */ / 100;
						pCurDesc->NumPlanets = 0;
						angle = FULL_CIRCLE - OCTANT;
						break;
				}

				pCurDesc->location.x =
						COSINE (angle, pCurDesc->radius);
				pCurDesc->location.y =
						SINE (angle, pCurDesc->radius);
			}
			break;
		}
		default:
			GenerateRandomIP (control);
			break;
	}
}
예제 #9
0
void
UninitShips (void)
{
	COUNT crew_retrieved;
	SIZE i;
	HELEMENT hElement, hNextElement;
	STARSHIP *SPtr[NUM_PLAYERS];

	StopSound ();

	UninitSpace ();

	for (i = 0; i < NUM_PLAYERS; ++i)
		SPtr[i] = 0;

	// Count the crew floating in space.
	crew_retrieved = CountCrewElements();

	for (hElement = GetHeadElement ();
			hElement != 0; hElement = hNextElement)
	{
		ELEMENT *ElementPtr;
		extern void new_ship (ELEMENT *ElementPtr);

		LockElement (hElement, &ElementPtr);
		hNextElement = GetSuccElement (ElementPtr);
		if ((ElementPtr->state_flags & PLAYER_SHIP)
				|| ElementPtr->death_func == new_ship)
		{
			STARSHIP *StarShipPtr;

			GetElementStarShip (ElementPtr, &StarShipPtr);

			// There should only be one ship left in battle.
			// He gets the crew still floating in space.
			if (StarShipPtr->RaceDescPtr->ship_info.crew_level)
			{
				if (crew_retrieved >=
						StarShipPtr->RaceDescPtr->ship_info.max_crew -
						StarShipPtr->RaceDescPtr->ship_info.crew_level)
					StarShipPtr->RaceDescPtr->ship_info.crew_level =
							StarShipPtr->RaceDescPtr->ship_info.max_crew;
				else
					StarShipPtr->RaceDescPtr->ship_info.crew_level +=
							crew_retrieved;
			}

			if (StarShipPtr->RaceDescPtr->uninit_func != NULL)
				(*StarShipPtr->RaceDescPtr->uninit_func) (
						StarShipPtr->RaceDescPtr);
			/* Record crew left after battle */
			StarShipPtr->crew_level =
					StarShipPtr->RaceDescPtr->ship_info.crew_level;
			SPtr[WHICH_SIDE (ElementPtr->state_flags)] = StarShipPtr;
			free_ship (StarShipPtr->RaceDescPtr, TRUE, TRUE);
			StarShipPtr->RaceDescPtr = 0;
		}
		UnlockElement (hElement);
	}

	GLOBAL (CurrentActivity) &= ~IN_BATTLE;

	if (LOBYTE (GLOBAL (CurrentActivity)) == IN_LAST_BATTLE)
	{
	}
	else if (LOBYTE (GLOBAL (CurrentActivity)) <= IN_ENCOUNTER
			&& !(GLOBAL (CurrentActivity) & CHECK_ABORT))
	{
		// XXX: This has no purpose for SuperMelee
		//   In full-game, the sole purpose of this is to record the crew
		//   left in the last ship standing. The crew left is first recorded
		//   into STARSHIP.crew_level just a few lines above here.
		for (i = NUM_PLAYERS - 1; i >= 0; --i)
		{
			if (SPtr[i])
				GetEncounterStarShip (SPtr[i], i);
		}
	}

	if (LOBYTE (GLOBAL (CurrentActivity)) != IN_ENCOUNTER)
	{
		// Remove any ships left from the race queue.
		for (i = 0; i < NUM_PLAYERS; i++)
			ReinitQueue (&race_q[i]);

		if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
			FreeHyperspace ();
	}
}
예제 #10
0
static BOOLEAN
RestartMenu (PMENU_STATE pMS)
{
	DWORD TimeOut;
	BYTE black_buf[1];

	ReinitQueue (&race_q[0]);
	ReinitQueue (&race_q[1]);

	black_buf[0] = FadeAllToBlack;

	SetContext (ScreenContext);

	GLOBAL (CurrentActivity) |= CHECK_ABORT;
	if (GLOBAL_SIS (CrewEnlisted) == (COUNT)~0
			&& GET_GAME_STATE (UTWIG_BOMB_ON_SHIP)
			&& !GET_GAME_STATE (UTWIG_BOMB))
	{	// player blew himself up with Utwig bomb
		BYTE white_buf[] = {FadeAllToWhite};

		SET_GAME_STATE (UTWIG_BOMB_ON_SHIP, 0);

		SleepThreadUntil (XFormColorMap ((COLORMAPPTR)white_buf,
				ONE_SECOND / 8) + ONE_SECOND / 60);
		SetContextBackGroundColor (BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F));
		ClearDrawable ();
		FlushColorXForms ();

		TimeOut = ONE_SECOND / 8;
	}
	else
	{
		TimeOut = ONE_SECOND / 2;

		if (LOBYTE (LastActivity) == WON_LAST_BATTLE)
		{
			GLOBAL (CurrentActivity) = WON_LAST_BATTLE;
			Victory ();
			Credits (TRUE);

			FreeGameData ();
			
			TimeOut = ONE_SECOND / 2;
			GLOBAL (CurrentActivity) = CHECK_ABORT;
		}
	}

	LastActivity = NextActivity = 0;

	SleepThreadUntil (XFormColorMap ((COLORMAPPTR)black_buf, TimeOut));
	if (TimeOut == ONE_SECOND / 8)
		SleepThread (ONE_SECOND * 3);
	DrawRestartMenuGraphic (pMS);
	FlushInput ();
	GLOBAL (CurrentActivity) &= ~CHECK_ABORT;
	SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);
	DoInput (pMS, TRUE);
	
	StopMusic ();
	if (pMS->hMusic)
	{
		DestroyMusic (pMS->hMusic);
		pMS->hMusic = 0;
	}

	LockMutex (GraphicsLock);
	SetFlashRect (NULL_PTR, (FRAME)0);
	UnlockMutex (GraphicsLock);
	DestroyDrawable (ReleaseDrawable (pMS->CurFrame));

	if (GLOBAL (CurrentActivity) == (ACTIVITY)~0)
		return (FALSE); // timed out

	if (GLOBAL (CurrentActivity) & CHECK_ABORT)
		return (FALSE); // quit

	TimeOut = XFormColorMap ((COLORMAPPTR)black_buf, ONE_SECOND / 2);
	
	SleepThreadUntil (TimeOut);
	FlushColorXForms ();

	SeedRandomNumbers ();

	return (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE);
}
예제 #11
0
void
UninitShips (void)
{
	BYTE crew_retrieved;
	SIZE i;
	HELEMENT hElement, hNextElement;
	STARSHIPPTR SPtr[NUM_PLAYERS];

	StopSound ();

	UninitSpace ();

	for (i = 0; i < NUM_PLAYERS; ++i)
		SPtr[i] = 0;

	// Count the crew floating in space.
	crew_retrieved = 0;
	for (hElement = GetHeadElement ();
			hElement != 0; hElement = hNextElement)
	{
		ELEMENTPTR ElementPtr;
		LockElement (hElement, &ElementPtr);
		hNextElement = GetSuccElement (ElementPtr);
		if (ElementPtr->state_flags & CREW_OBJECT)
			++crew_retrieved;
		UnlockElement (hElement);
	}

	for (hElement = GetHeadElement ();
			hElement != 0; hElement = hNextElement)
	{
		ELEMENTPTR ElementPtr;
		extern void new_ship (PELEMENT ElementPtr);

		LockElement (hElement, &ElementPtr);
		hNextElement = GetSuccElement (ElementPtr);
		if ((ElementPtr->state_flags & PLAYER_SHIP)
				|| ElementPtr->death_func == new_ship)
		{
			STARSHIPPTR StarShipPtr;

			GetElementStarShip (ElementPtr, &StarShipPtr);

			// There should only be one ship left in battle.
			// He gets the crew still floating in space.
			if (StarShipPtr->RaceDescPtr->ship_info.crew_level)
			{
				if (crew_retrieved >=
						StarShipPtr->RaceDescPtr->ship_info.max_crew -
						StarShipPtr->RaceDescPtr->ship_info.crew_level)
					StarShipPtr->RaceDescPtr->ship_info.crew_level =
							StarShipPtr->RaceDescPtr->ship_info.max_crew;
				else
					StarShipPtr->RaceDescPtr->ship_info.crew_level +=
							crew_retrieved;
			}

			if (StarShipPtr->RaceDescPtr->uninit_func != NULL)
				(*StarShipPtr->RaceDescPtr->uninit_func) (
						StarShipPtr->RaceDescPtr);
			StarShipPtr->ShipFacing =
					StarShipPtr->RaceDescPtr->ship_info.var2;
			StarShipPtr->special_counter =
					StarShipPtr->RaceDescPtr->ship_info.crew_level;
			SPtr[WHICH_SIDE (ElementPtr->state_flags)] = StarShipPtr;
			free_ship (StarShipPtr, TRUE);
		}
		UnlockElement (hElement);
	}

	GLOBAL (CurrentActivity) &= ~IN_BATTLE;

	if (LOBYTE (GLOBAL (CurrentActivity)) == IN_LAST_BATTLE)
	{
	}
	else if (LOBYTE (GLOBAL (CurrentActivity)) <= IN_ENCOUNTER
			&& !(GLOBAL (CurrentActivity) & CHECK_ABORT))
	{
		for (i = NUM_PLAYERS - 1; i >= 0; --i)
		{
			if (SPtr[i])
				GetEncounterStarShip (SPtr[i], i);
		}
	}

	if (LOBYTE (GLOBAL (CurrentActivity)) != IN_ENCOUNTER)
	{
		ReinitQueue (&race_q[0]);
		ReinitQueue (&race_q[1]);

		if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
			FreeHyperspace ();
	}
}
예제 #12
0
static bool
GenerateChmmr_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if (matchWorld (solarSys, world, 1, MATCH_PLANET))
	{
		if (GET_GAME_STATE (CHMMR_UNLEASHED))
		{
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			InitCommunication (CHMMR_CONVERSATION);

			if (GET_GAME_STATE (CHMMR_BOMB_STATE) == 2)
			{
				GLOBAL (CurrentActivity) |= END_INTERPLANETARY;
			}
		
			return true;
		}
		else if (GET_GAME_STATE (SUN_DEVICE_ON_SHIP)
				&& !GET_GAME_STATE (ILWRATH_DECEIVED)
				&& ActivateStarShip (ILWRATH_SHIP, SPHERE_TRACKING))
		{
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			CloneShipFragment (ILWRATH_SHIP,
					&GLOBAL (npc_built_ship_q), INFINITE_FLEET);

			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 6);
			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			InitCommunication (ILWRATH_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}

			return true;
		}
	}
	else if (matchWorld (solarSys, world, 1, 0))
	{
		/* Starbase */
		LockMutex (GraphicsLock);

		LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
		solarSys->SysInfo.PlanetInfo.DiscoveryString =
				CaptureStringTable (LoadStringTable (CHMMR_BASE_STRTAB));

		DoDiscoveryReport (MenuSounds);

		DestroyStringTable (ReleaseStringTable (
				solarSys->SysInfo.PlanetInfo.DiscoveryString));
		solarSys->SysInfo.PlanetInfo.DiscoveryString = 0;
		FreeLanderFont (&solarSys->SysInfo.PlanetInfo);

		UnlockMutex (GraphicsLock);

		return true;
	}

	GenerateDefault_generateOrbital (solarSys, world);

	return true;
}
예제 #13
0
static void
generate_orbital (void)
{
	COUNT i;
	DWORD rand_val;

		/* Starbase */
	if (pSolarSysState->pOrbitalDesc->pPrevDesc == &pSolarSysState->PlanetDesc[2]
			&& pSolarSysState->pOrbitalDesc == &pSolarSysState->MoonDesc[0])
	{
		PutGroupInfo (0L, (BYTE)~0);
		ReinitQueue (&GLOBAL (npc_built_ship_q));

		battle_counter = 0;
		GLOBAL (CurrentActivity) |= START_ENCOUNTER;
		SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, (BYTE)~0);
		return;
	}

	rand_val = DoPlanetaryAnalysis (&pSolarSysState->SysInfo,
			pSolarSysState->pOrbitalDesc);
	if (rand_val)
	{
		pSolarSysState->SysInfo.PlanetInfo.ScanSeed[MINERAL_SCAN] =
				rand_val;
		i = (COUNT)~0;
		rand_val = GenerateMineralDeposits (&pSolarSysState->SysInfo, &i);
	}

	if (pSolarSysState->pOrbitalDesc->pPrevDesc == &pSolarSysState->SunDesc[0])
	{
		i = pSolarSysState->pOrbitalDesc - pSolarSysState->PlanetDesc;
		switch (i)
		{
			case 0: /* MERCURY */
				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 0;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 98;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 38;
				pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 3;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 0;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 2;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 59 * 240;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = 165;
				break;
			case 1: /* VENUS */
				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 9000;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 95;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 95;
				pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 177;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 7;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 1;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 243 * 240;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = 457;
				break;
			case 2: /* EARTH */
				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = EARTH_ATMOSPHERE;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 100;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 100;
				pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 23;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 1;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 1;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 240;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = 22;
				break;
			case 3: /* MARS */
				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 1;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 72;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 53;
				pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 24;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 1;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 1;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 246;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -53;
				break;
			case 4: /* JUPITER */
				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 0xFFFF;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 24;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 1120;
				pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 3;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 7;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 0;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 98;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -143;
				pSolarSysState->SysInfo.PlanetInfo.PlanetToSunDist = EARTH_RADIUS * 520L / 100;
				break;
			case 5: /* SATURN */
				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 0xFFFF;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 13;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 945;
				pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 27;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 7;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 0;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 102;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -197;
				pSolarSysState->SysInfo.PlanetInfo.PlanetToSunDist = EARTH_RADIUS * 952L / 100;
				break;
			case 6: /* URANUS */
				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 0xFFFF;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 21;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 411;
				pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 98;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 7;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 0;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 172;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -217;
				pSolarSysState->SysInfo.PlanetInfo.PlanetToSunDist = EARTH_RADIUS * 1916L / 100;
				break;
			case 7: /* NEPTUNE */
				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 0xFFFF;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 28;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 396;
				pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 30;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 7;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 0;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 182;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -229;
				pSolarSysState->SysInfo.PlanetInfo.PlanetToSunDist = EARTH_RADIUS * 2999L / 100;
				break;
			case 8: /* PLUTO */
				if (!GET_GAME_STATE (FOUND_PLUTO_SPATHI))
				{
					pSolarSysState->SysInfo.PlanetInfo.LanderFont =
							CaptureFont (
									LoadGraphic (LANDER_FONT)
									);
					pSolarSysState->PlanetSideFrame[1] =
							CaptureDrawable (
							LoadGraphic (SPAPLUTO_MASK_PMAP_ANIM)
							);
					pSolarSysState->SysInfo.PlanetInfo.DiscoveryString =
							CaptureStringTable (
									LoadStringTable (SPAPLUTO_STRTAB)
									);
				}

				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 0;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 33;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 18;
				pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 119;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 0;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 0;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 1533;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -235;
				pSolarSysState->SysInfo.PlanetInfo.PlanetToSunDist = EARTH_RADIUS * 3937L / 100;
				break;
		}

		pSolarSysState->SysInfo.PlanetInfo.SurfaceGravity =
				CalcGravity (pSolarSysState->SysInfo.PlanetInfo.PlanetDensity,
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius);
		LoadPlanet (i == 2);
	}
	else
	{
		i = pSolarSysState->pOrbitalDesc->pPrevDesc
				- pSolarSysState->PlanetDesc;
		pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 0;
		pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 0;
		pSolarSysState->SysInfo.PlanetInfo.Weather = 0;
		switch (i)
		{
			case 2: /* moons of EARTH */
				pSolarSysState->SysInfo.PlanetInfo.ScanSeed[BIOLOGICAL_SCAN] = rand_val;

				if (!GET_GAME_STATE (MOONBASE_DESTROYED))
				{
					pSolarSysState->SysInfo.PlanetInfo.LanderFont =
							CaptureFont (
									LoadGraphic (LANDER_FONT)
									);
					pSolarSysState->PlanetSideFrame[1] =
							CaptureDrawable (
							LoadGraphic (MOONBASE_MASK_PMAP_ANIM)
							);
					pSolarSysState->SysInfo.PlanetInfo.DiscoveryString =
							CaptureStringTable (
									LoadStringTable (MOONBASE_STRTAB)
									);
				}
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 60;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 25;
				pSolarSysState->SysInfo.PlanetInfo.AxialTilt = 0;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 0;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 240 * 29;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -18;
				break;
			case 4: /* moons of JUPITER */
				pSolarSysState->SysInfo.PlanetInfo.PlanetToSunDist = EARTH_RADIUS * 520L / 100;
				switch (pSolarSysState->pOrbitalDesc - pSolarSysState->MoonDesc)
				{
					case 0:
						pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 69;
						pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 25;
						pSolarSysState->SysInfo.PlanetInfo.Tectonics = 3;
						pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 390;
						pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -163;
						break;
					case 1:
						pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 54;
						pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 25;
						pSolarSysState->SysInfo.PlanetInfo.Tectonics = 1;
						pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 840;
						pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -161;
						break;
					case 2:
						pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 35;
						pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 41;
						pSolarSysState->SysInfo.PlanetInfo.Tectonics = 0;
						pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 1728;
						pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -164;
						break;
					case 3:
						pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 35;
						pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 38;
						pSolarSysState->SysInfo.PlanetInfo.Tectonics = 1;
						pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 4008;
						pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -167;
						break;
				}
				break;
			case 5: /* moons of SATURN */
				pSolarSysState->SysInfo.PlanetInfo.PlanetToSunDist = EARTH_RADIUS * 952L / 100;
				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 160;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 2;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 34;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 40;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 1;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 3816;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -178;
				break;
			case 7: /* moons of NEPTUNE */
				pSolarSysState->SysInfo.PlanetInfo.PlanetToSunDist = EARTH_RADIUS * 2999L / 100;
				pSolarSysState->SysInfo.PlanetInfo.AtmoDensity = 10;
				pSolarSysState->SysInfo.PlanetInfo.Weather = 1;
				pSolarSysState->SysInfo.PlanetInfo.PlanetDensity = 95;
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius = 27;
				pSolarSysState->SysInfo.PlanetInfo.Tectonics = 0;
				pSolarSysState->SysInfo.PlanetInfo.RotationPeriod = 4300;
				pSolarSysState->SysInfo.PlanetInfo.SurfaceTemperature = -216;
				break;
		}

		pSolarSysState->SysInfo.PlanetInfo.SurfaceGravity =
				CalcGravity (pSolarSysState->SysInfo.PlanetInfo.PlanetDensity,
				pSolarSysState->SysInfo.PlanetInfo.PlanetRadius);
		LoadPlanet (FALSE);
	}
}
예제 #14
0
파일: init.c 프로젝트: intgr/sc2-uqm
void
UninitShips (void)
{
	COUNT crew_retrieved;
	int i;
	HELEMENT hElement, hNextElement;
	STARSHIP *SPtr[NUM_PLAYERS];

	StopSound ();

	UninitSpace ();

	for (i = 0; i < NUM_PLAYERS; ++i)
		SPtr[i] = 0;

	// Count the crew floating in space.
	crew_retrieved = CountCrewElements();

	for (hElement = GetHeadElement ();
			hElement != 0; hElement = hNextElement)
	{
		ELEMENT *ElementPtr;

		LockElement (hElement, &ElementPtr);
		hNextElement = GetSuccElement (ElementPtr);
		if ((ElementPtr->state_flags & PLAYER_SHIP)
				|| ElementPtr->death_func == new_ship)
		{
			STARSHIP *StarShipPtr;

			GetElementStarShip (ElementPtr, &StarShipPtr);

			// There should only be one ship left in battle.
			// He gets the crew still floating in space.
			if (StarShipPtr->RaceDescPtr->ship_info.crew_level)
			{
				if (crew_retrieved >=
						StarShipPtr->RaceDescPtr->ship_info.max_crew -
						StarShipPtr->RaceDescPtr->ship_info.crew_level)
					StarShipPtr->RaceDescPtr->ship_info.crew_level =
							StarShipPtr->RaceDescPtr->ship_info.max_crew;
				else
					StarShipPtr->RaceDescPtr->ship_info.crew_level +=
							crew_retrieved;
			}

			/* Record crew left after battle */
			StarShipPtr->crew_level =
					StarShipPtr->RaceDescPtr->ship_info.crew_level;
			SPtr[StarShipPtr->playerNr] = StarShipPtr;
			free_ship (StarShipPtr->RaceDescPtr, TRUE, TRUE);
			StarShipPtr->RaceDescPtr = 0;
		}
		UnlockElement (hElement);
	}

	GLOBAL (CurrentActivity) &= ~IN_BATTLE;

	if (LOBYTE (GLOBAL (CurrentActivity)) == IN_ENCOUNTER
			&& !(GLOBAL (CurrentActivity) & CHECK_ABORT))
	{
		// Encounter battle in full game.
		//   Record the crew left in the last ship standing. The crew left
		//   is first recorded into STARSHIP.crew_level just a few lines
		//   above here.
		for (i = NUM_PLAYERS - 1; i >= 0; --i)
		{
			if (SPtr[i] && !FleetIsInfinite (i))
				UpdateShipFragCrew (SPtr[i]);
		}
	}

	if (LOBYTE (GLOBAL (CurrentActivity)) != IN_ENCOUNTER)
	{
		// Remove any ships left from the race queue.
		for (i = 0; i < NUM_PLAYERS; i++)
			ReinitQueue (&race_q[i]);

		if (inHQSpace ())
			FreeHyperspace ();
	}
}
예제 #15
0
static bool
GenerateUtwig_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if ((CurStarDescPtr->Index == UTWIG_DEFINED
			&& matchWorld (solarSys, world, 0, MATCH_PLANET))
			|| (CurStarDescPtr->Index == BOMB_DEFINED
			&& matchWorld (solarSys, world, 5, 1)
			&& !GET_GAME_STATE (UTWIG_BOMB)))
	{
		if ((CurStarDescPtr->Index == UTWIG_DEFINED
				|| !GET_GAME_STATE (UTWIG_HAVE_ULTRON))
				&& ActivateStarShip (UTWIG_SHIP, SPHERE_TRACKING))
		{
			NotifyOthers (UTWIG_SHIP, IPNL_ALL_CLEAR);
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			CloneShipFragment (UTWIG_SHIP,
					&GLOBAL (npc_built_ship_q), INFINITE_FLEET);

			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			if (CurStarDescPtr->Index == UTWIG_DEFINED)
			{
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			}
			else
			{
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 6);
			}
			InitCommunication (UTWIG_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}
			return true;
		}

		if (CurStarDescPtr->Index == BOMB_DEFINED
				&& !GET_GAME_STATE (BOMB_UNPROTECTED)
				&& ActivateStarShip (DRUUGE_SHIP, SPHERE_TRACKING))
		{
			COUNT i;

			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			for (i = 0; i < 5; ++i)
			{
				CloneShipFragment (DRUUGE_SHIP,
						&GLOBAL (npc_built_ship_q), 0);
			}
			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 6);
			InitCommunication (DRUUGE_CONVERSATION);

			if (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD))
				return true;

			{
				BOOLEAN DruugeSurvivors;

				DruugeSurvivors =
						GetHeadLink (&GLOBAL (npc_built_ship_q)) != 0;

				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);

				if (DruugeSurvivors)
					return true;

				LockMutex (GraphicsLock);
				RepairSISBorder ();
				UnlockMutex (GraphicsLock);
				SET_GAME_STATE (BOMB_UNPROTECTED, 1);
			}
		}

		if (CurStarDescPtr->Index == BOMB_DEFINED)
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (LoadGraphic (BOMB_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (BOMB_STRTAB));
		}
		else
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (RUINS_STRTAB));
		}
	}

	GenerateDefault_generateOrbital (solarSys, world);

	if (CurStarDescPtr->Index == UTWIG_DEFINED
			&& matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		solarSys->SysInfo.PlanetInfo.Weather = 1;
		solarSys->SysInfo.PlanetInfo.Tectonics = 1;
	}

	return true;
}
예제 #16
0
static DeviceStatus
InvokeDevice (BYTE which_device)
{
	BYTE val;

	switch (which_device)
	{
		case ROSY_SPHERE_DEVICE:
			val = GET_GAME_STATE (ULTRON_CONDITION);
			if (val)
			{
				SET_GAME_STATE (ULTRON_CONDITION, val + 1);
				SET_GAME_STATE (ROSY_SPHERE_ON_SHIP, 0);
				SET_GAME_STATE (DISCUSSED_ULTRON, 0);
				SET_GAME_STATE (SUPOX_ULTRON_HELP, 0);
				return DEVICE_SUCCESS;
			}
			break;
		case ARTIFACT_2_DEVICE:
			break;
		case ARTIFACT_3_DEVICE:
			break;
		case SUN_EFFICIENCY_DEVICE:
			if (LOBYTE (GLOBAL (CurrentActivity)) == IN_INTERPLANETARY
					&& playerInPlanetOrbit ())
			{
				PlayMenuSound (MENU_SOUND_INVOKED);
				SleepThreadUntil (FadeScreen (FadeAllToWhite, ONE_SECOND * 1)
						+ (ONE_SECOND * 2));
				if (CurStarDescPtr->Index != CHMMR_DEFINED
						|| !matchWorld (pSolarSysState,
								pSolarSysState->pOrbitalDesc,
								1, MATCH_PLANET))
				{
					FadeScreen (FadeAllToColor, ONE_SECOND * 2);
				}
				else
				{
					SET_GAME_STATE (CHMMR_EMERGING, 1);

					EncounterGroup = 0;
					GLOBAL (CurrentActivity) |= START_ENCOUNTER;

					PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
					ReinitQueue (&GLOBAL (ip_group_q));
					assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

					CloneShipFragment (CHMMR_SHIP,
							&GLOBAL (npc_built_ship_q), 0);
				}
				return DEVICE_SUCCESS_NO_SOUND;
			}
			break;
		case UTWIG_BOMB_DEVICE:
			SET_GAME_STATE (UTWIG_BOMB, 0);
			GLOBAL (CurrentActivity) &= ~IN_BATTLE;
			GLOBAL_SIS (CrewEnlisted) = (COUNT)~0;
			return DEVICE_SUCCESS;
		case ULTRON_0_DEVICE:
			break;
		case ULTRON_1_DEVICE:
			break;
		case ULTRON_2_DEVICE:
			break;
		case ULTRON_3_DEVICE:
			break;
		case MAIDENS_DEVICE:
			break;
		case TALKING_PET_DEVICE:
			NextActivity |= CHECK_LOAD; /* fake a load game */
			GLOBAL (CurrentActivity) |= START_ENCOUNTER;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 0);
			if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
			{
				if (GetHeadEncounter ())
				{
					SET_GAME_STATE (SHIP_TO_COMPEL, 1);
				}
				GLOBAL (CurrentActivity) &= ~IN_BATTLE;

				SaveSisHyperState ();
			}
			else
			{
				EncounterGroup = 0;
				if (GetHeadLink (&GLOBAL (ip_group_q)))
				{
					SET_GAME_STATE (SHIP_TO_COMPEL, 1);

					PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
					ReinitQueue (&GLOBAL (ip_group_q));
					assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);
				}

				if (CurStarDescPtr->Index == SAMATRA_DEFINED)
				{
					SET_GAME_STATE (READY_TO_CONFUSE_URQUAN, 1);
				}
				if (playerInPlanetOrbit ())
					SaveSolarSysLocation ();
			}
			return DEVICE_SUCCESS;
		case AQUA_HELIX_DEVICE:
			val = GET_GAME_STATE (ULTRON_CONDITION);
			if (val)
			{
				SET_GAME_STATE (ULTRON_CONDITION, val + 1);
				SET_GAME_STATE (AQUA_HELIX_ON_SHIP, 0);
				SET_GAME_STATE (DISCUSSED_ULTRON, 0);
				SET_GAME_STATE (SUPOX_ULTRON_HELP, 0);
				return DEVICE_SUCCESS;
			}
			break;
		case CLEAR_SPINDLE_DEVICE:
			val = GET_GAME_STATE (ULTRON_CONDITION);
			if (val)
			{
				SET_GAME_STATE (ULTRON_CONDITION, val + 1);
				SET_GAME_STATE (CLEAR_SPINDLE_ON_SHIP, 0);
				SET_GAME_STATE (DISCUSSED_ULTRON, 0);
				SET_GAME_STATE (SUPOX_ULTRON_HELP, 0);
				return DEVICE_SUCCESS;
			}
			break;
		case UMGAH_HYPERWAVE_DEVICE:
		case BURVIX_HYPERWAVE_DEVICE:
			if (UseCaster ())
				return DEVICE_SUCCESS;
			break;
		case TAALO_PROTECTOR_DEVICE:
			break;
		case EGG_CASING0_DEVICE:
		case EGG_CASING1_DEVICE:
		case EGG_CASING2_DEVICE:
			break;
		case SYREEN_SHUTTLE_DEVICE:
			break;
		case VUX_BEAST_DEVICE:
			break;
		case DESTRUCT_CODE_DEVICE:
			break;
		case PORTAL_SPAWNER_DEVICE:
#define PORTAL_FUEL_COST (10 * FUEL_TANK_SCALE)
			if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE
					&& GET_GAME_STATE (ARILOU_SPACE_SIDE) <= 1
					&& GLOBAL_SIS (FuelOnBoard) >= PORTAL_FUEL_COST)
			{
				/* No DeltaSISGauges because the flagship picture
				 * is currently obscured.
				 */
				GLOBAL_SIS (FuelOnBoard) -= PORTAL_FUEL_COST;
				SET_GAME_STATE (PORTAL_COUNTER, 1);
				return DEVICE_SUCCESS;
			}
			break;
		case URQUAN_WARP_DEVICE:
			break;
		case LUNAR_BASE_DEVICE:
			break;
	}

	return DEVICE_FAILURE;
}
예제 #17
0
static void
BuildUrquanGuard (SOLARSYS_STATE *solarSys)
{
	BYTE ship1, ship2;
	BYTE b0, b1;
	POINT org;
	HIPGROUP hGroup, hNextGroup;

	GLOBAL (BattleGroupRef) = GET_GAME_STATE_32 (SAMATRA_GRPOFFS0);

	if (!GET_GAME_STATE (KOHR_AH_FRENZY))
	{
		ship1 = URQUAN_SHIP;
		ship2 = BLACK_URQUAN_SHIP;
	}
	else
	{
		ship1 = BLACK_URQUAN_SHIP;
		ship2 = URQUAN_SHIP;
	}

	assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

	for (b0 = 0; b0 < MAX_SHIPS_PER_SIDE; ++b0)
		CloneShipFragment (ship1, &GLOBAL (npc_built_ship_q), 0);

	if (GLOBAL (BattleGroupRef) == 0)
	{
		GLOBAL (BattleGroupRef) = PutGroupInfo (GROUPS_ADD_NEW, 1);
		SET_GAME_STATE_32 (SAMATRA_GRPOFFS0, GLOBAL (BattleGroupRef));
	}

#define NUM_URQUAN_GUARDS0 12
	for (b0 = 1; b0 <= NUM_URQUAN_GUARDS0; ++b0)
		PutGroupInfo (GLOBAL (BattleGroupRef), b0);

	ReinitQueue (&GLOBAL (npc_built_ship_q));
	for (b0 = 0; b0 < MAX_SHIPS_PER_SIDE; ++b0)
		CloneShipFragment (ship2, &GLOBAL (npc_built_ship_q), 0);

#define NUM_URQUAN_GUARDS1 4
	for (b0 = 1; b0 <= NUM_URQUAN_GUARDS1; ++b0)
		PutGroupInfo (GLOBAL (BattleGroupRef),
				(BYTE)(NUM_URQUAN_GUARDS0 + b0));

	ReinitQueue (&GLOBAL (npc_built_ship_q));

	GetGroupInfo (GLOBAL (BattleGroupRef), GROUP_INIT_IP);

	org = planetOuterLocation (4);
	hGroup = GetHeadLink (&GLOBAL (ip_group_q));
	for (b0 = 0, b1 = 0;
			b0 < NUM_URQUAN_GUARDS0;
			++b0, b1 += FULL_CIRCLE / (NUM_URQUAN_GUARDS0 + NUM_URQUAN_GUARDS1))
	{
		IP_GROUP *GroupPtr;

		if (b1 % (FULL_CIRCLE / NUM_URQUAN_GUARDS1) == 0)
			b1 += FULL_CIRCLE / (NUM_URQUAN_GUARDS0 + NUM_URQUAN_GUARDS1);

		GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
		hNextGroup = _GetSuccLink (GroupPtr);
		GroupPtr->task = ON_STATION | IGNORE_FLAGSHIP;
		GroupPtr->sys_loc = 0;
		GroupPtr->dest_loc = 4 + 1;
		GroupPtr->orbit_pos = NORMALIZE_FACING (ANGLE_TO_FACING (b1));
		GroupPtr->group_counter = 0;
		GroupPtr->loc.x = org.x + COSINE (b1, STATION_RADIUS);
		GroupPtr->loc.y = org.y + SINE (b1, STATION_RADIUS);
		UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
		hGroup = hNextGroup;
	}

	for (b0 = 0, b1 = 0;
			b0 < NUM_URQUAN_GUARDS1;
			++b0, b1 += FULL_CIRCLE / NUM_URQUAN_GUARDS1)
	{
		IP_GROUP *GroupPtr;

		GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
		hNextGroup = _GetSuccLink (GroupPtr);
		GroupPtr->task = ON_STATION | IGNORE_FLAGSHIP;
		GroupPtr->sys_loc = 0;
		GroupPtr->dest_loc = 4 + 1;
		GroupPtr->orbit_pos = NORMALIZE_FACING (ANGLE_TO_FACING (b1));
		GroupPtr->group_counter = 0;
		GroupPtr->loc.x = org.x + COSINE (b1, STATION_RADIUS);
		GroupPtr->loc.y = org.y + SINE (b1, STATION_RADIUS);
		UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
		hGroup = hNextGroup;
	}

	(void) solarSys;
}
예제 #18
0
static bool
GenerateSaMatra_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	/* Samatra */
	if (matchWorld (solarSys, world, 4, 0))
	{
		PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
		ReinitQueue (&GLOBAL (ip_group_q));
		assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

		if (!GET_GAME_STATE (URQUAN_MESSED_UP))
		{
			CloneShipFragment (!GET_GAME_STATE (KOHR_AH_FRENZY) ?
					URQUAN_SHIP : BLACK_URQUAN_SHIP,
					&GLOBAL (npc_built_ship_q), INFINITE_FLEET);
		}
		else
		{
#define URQUAN_REMNANTS 3
			BYTE i;

			for (i = 0; i < URQUAN_REMNANTS; ++i)
			{
				CloneShipFragment (URQUAN_SHIP,
						&GLOBAL (npc_built_ship_q), 0);
				CloneShipFragment (BLACK_URQUAN_SHIP,
						&GLOBAL (npc_built_ship_q), 0);
			}
		}

		GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
		SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
		SET_GAME_STATE (URQUAN_PROTECTING_SAMATRA, 1);
		InitCommunication (URQUAN_CONVERSATION);

		if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
		{
			BOOLEAN UrquanSurvivors;

			UrquanSurvivors = GetHeadLink (&GLOBAL (npc_built_ship_q)) != 0;

			GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
			ReinitQueue (&GLOBAL (npc_built_ship_q));
			GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			if (UrquanSurvivors)
			{
				SET_GAME_STATE (URQUAN_PROTECTING_SAMATRA, 0);
			}
			else
			{
				EncounterGroup = 0;
				EncounterRace = -1;
				GLOBAL (CurrentActivity) = IN_LAST_BATTLE | START_ENCOUNTER;
				if (GET_GAME_STATE (YEHAT_CIVIL_WAR)
						&& ActivateStarShip (YEHAT_SHIP, SPHERE_TRACKING)
						&& ActivateStarShip (YEHAT_REBEL_SHIP,
						FEASIBILITY_STUDY))
					InitCommunication (YEHAT_REBEL_CONVERSATION);
			}
		}
		return true;
	}

	GenerateDefault_generateOrbital (solarSys, world);
	return true;
}
예제 #19
0
파일: load.c 프로젝트: jurchik/project6014
BOOLEAN
LoadGame (COUNT which_game, SUMMARY_DESC *SummPtr)
{
	uio_Stream *in_fp;
	char file[PATH_MAX];
	char buf[256];
	SUMMARY_DESC loc_sd;
	GAME_STATE_FILE *fp;
	DECODE_REF fh;
	COUNT num_links;
	STAR_DESC SD;
	ACTIVITY Activity;

	sprintf (file, "starcon2.%02u", which_game);
	in_fp = res_OpenResFile (saveDir, file, "rb");
	if (!in_fp)
		return FALSE;

	if (!LoadSummary (&loc_sd, in_fp))
	{
		log_add (log_Error, "Warning: Savegame is corrupt");
		res_CloseResFile (in_fp);
		return FALSE;
	}

	if (!SummPtr)
	{
		SummPtr = &loc_sd;
	}
	else
	{	// only need summary for displaying to user
		memcpy (SummPtr, &loc_sd, sizeof (*SummPtr));
		res_CloseResFile (in_fp);
		return TRUE;
	}

	// Crude check for big-endian/little-endian incompatibilities.
	// year_index is suitable as it's a multi-byte value within
	// a specific recognisable range.
	if (SummPtr->year_index < START_YEAR ||
			SummPtr->year_index >= START_YEAR +
			YEARS_TO_KOHRAH_VICTORY + 1 /* Utwig intervention */ +
			1 /* time to destroy all races, plenty */ +
			25 /* for cheaters */)
	{
		log_add (log_Error, "Warning: Savegame corrupt or from "
				"an incompatible platform.");
		res_CloseResFile (in_fp);
		return FALSE;
	}

	GlobData.SIS_state = SummPtr->SS;

	if ((fh = copen (in_fp, FILE_STREAM, STREAM_READ)) == 0)
	{
		res_CloseResFile (in_fp);
		return FALSE;
	}

	ReinitQueue (&GLOBAL (GameClock.event_q));
	ReinitQueue (&GLOBAL (encounter_q));
	ReinitQueue (&GLOBAL (ip_group_q));
	ReinitQueue (&GLOBAL (npc_built_ship_q));
	ReinitQueue (&GLOBAL (built_ship_q));

	memset (&GLOBAL (GameState[0]), 0, sizeof (GLOBAL (GameState)));
	Activity = GLOBAL (CurrentActivity);
	LoadGameState (&GlobData.Game_state, fh);
	NextActivity = GLOBAL (CurrentActivity);
	GLOBAL (CurrentActivity) = Activity;

	LoadRaceQueue (fh, &GLOBAL (avail_race_q));
	// START_INTERPLANETARY is only set when saving from Homeworld
	//   encounter screen. When the game is loaded, the
	//   GenerateOrbitalFunction for the current star system will
	//   create the encounter anew and populate the npc queue.
	if (!(NextActivity & START_INTERPLANETARY))
	{
		if (NextActivity & START_ENCOUNTER)
			LoadShipQueue (fh, &GLOBAL (npc_built_ship_q));
		else if (LOBYTE (NextActivity) == IN_INTERPLANETARY)
			// XXX: Technically, this queue does not need to be
			//   saved/loaded at all. IP groups will be reloaded
			//   from group state files. But the original code did,
			//   and so will we until we can prove we do not need to.
			LoadGroupQueue (fh, &GLOBAL (ip_group_q));
		else
			// XXX: The empty queue read is only needed to maintain
			//   the savegame compatibility
			LoadEmptyQueue (fh);
	}
	LoadShipQueue (fh, &GLOBAL (built_ship_q));

	// Load the game events (compressed)
	cread_16 (fh, &num_links);
	{
#ifdef DEBUG_LOAD
		log_add (log_Debug, "EVENTS:");
#endif /* DEBUG_LOAD */
		while (num_links--)
		{
			HEVENT hEvent;
			EVENT *EventPtr;

			hEvent = AllocEvent ();
			LockEvent (hEvent, &EventPtr);

			LoadEvent (EventPtr, fh);

#ifdef DEBUG_LOAD
		log_add (log_Debug, "\t%u/%u/%u -- %u",
				EventPtr->month_index,
				EventPtr->day_index,
				EventPtr->year_index,
				EventPtr->func_index);
#endif /* DEBUG_LOAD */
			UnlockEvent (hEvent);
			PutEvent (hEvent);
		}
	}

	// Load the encounters (black globes in HS/QS (compressed))
	cread_16 (fh, &num_links);
	{
		while (num_links--)
		{
			HENCOUNTER hEncounter;
			ENCOUNTER *EncounterPtr;

			hEncounter = AllocEncounter ();
			LockEncounter (hEncounter, &EncounterPtr);

			LoadEncounter (EncounterPtr, fh);

			UnlockEncounter (hEncounter);
			PutEncounter (hEncounter);
		}
	}

	// Copy the star info file from the compressed stream
	fp = OpenStateFile (STARINFO_FILE, "wb");
	if (fp)
	{
		DWORD flen;

		cread_32 (fh, &flen);
		while (flen)
		{
			COUNT num_bytes;

			num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
			cread (buf, num_bytes, 1, fh);
			WriteStateFile (buf, num_bytes, 1, fp);

			flen -= num_bytes;
		}
		CloseStateFile (fp);
	}

	// Copy the defined groupinfo file from the compressed stream
	fp = OpenStateFile (DEFGRPINFO_FILE, "wb");
	if (fp)
	{
		DWORD flen;

		cread_32 (fh, &flen);
		while (flen)
		{
			COUNT num_bytes;

			num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
			cread (buf, num_bytes, 1, fh);
			WriteStateFile (buf, num_bytes, 1, fp);

			flen -= num_bytes;
		}
		CloseStateFile (fp);
	}

	// Copy the random groupinfo file from the compressed stream
	fp = OpenStateFile (RANDGRPINFO_FILE, "wb");
	if (fp)
	{
		DWORD flen;

		cread_32 (fh, &flen);
		while (flen)
		{
			COUNT num_bytes;

			num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
			cread (buf, num_bytes, 1, fh);
			WriteStateFile (buf, num_bytes, 1, fp);

			flen -= num_bytes;
		}
		CloseStateFile (fp);
	}

	LoadStarDesc (&SD, fh);

	cclose (fh);
	res_CloseResFile (in_fp);

	EncounterGroup = 0;
	EncounterRace = -1;

	ReinitQueue (&race_q[0]);
	ReinitQueue (&race_q[1]);
	CurStarDescPtr = FindStar (NULL, &SD.star_pt, 0, 0);
	if (!(NextActivity & START_ENCOUNTER)
			&& LOBYTE (NextActivity) == IN_INTERPLANETARY)
		NextActivity |= START_INTERPLANETARY;

	return TRUE;
}
예제 #20
0
void
GeneratePkunk (BYTE control)
{
	switch (control)
	{
		case GENERATE_ENERGY:
			if (pSolarSysState->pOrbitalDesc == &pSolarSysState->PlanetDesc[0])
			{
				COUNT i, which_node;
				DWORD rand_val, old_rand;

				old_rand = TFB_SeedRandom (
						pSolarSysState->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]
						);

				which_node = i = 0;
				do
				{
					rand_val = TFB_Random ();
					pSolarSysState->SysInfo.PlanetInfo.CurPt.x =
							(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
					pSolarSysState->SysInfo.PlanetInfo.CurPt.y =
							(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
					if (!GET_GAME_STATE (CLEAR_SPINDLE))
						pSolarSysState->SysInfo.PlanetInfo.CurType = 0;
					else
						pSolarSysState->SysInfo.PlanetInfo.CurType = 1;
					pSolarSysState->SysInfo.PlanetInfo.CurDensity = 0;
					if (pSolarSysState->SysInfo.PlanetInfo.ScanRetrieveMask[ENERGY_SCAN]
							& (1L << i))
					{
						pSolarSysState->SysInfo.PlanetInfo.ScanRetrieveMask[ENERGY_SCAN]
								&= ~(1L << i);

						if (!GET_GAME_STATE (CLEAR_SPINDLE))
						{
							((PPLANETSIDE_DESC)pMenuState->ModuleFrame)->InTransit = TRUE;

							SET_GAME_STATE (CLEAR_SPINDLE, 1);
							SET_GAME_STATE (CLEAR_SPINDLE_ON_SHIP, 1);
						}
					}
					if (which_node >= pSolarSysState->CurNode
							&& !(pSolarSysState->SysInfo.PlanetInfo.ScanRetrieveMask[ENERGY_SCAN]
							& (1L << i)))
						break;
					++which_node;
				} while (++i < 16);
				pSolarSysState->CurNode = which_node;

				TFB_SeedRandom (old_rand);
				break;
			}
			pSolarSysState->CurNode = 0;
			break;
		case GENERATE_PLANETS:
		{
			COUNT angle;

			GenerateRandomIP (GENERATE_PLANETS);
			pSolarSysState->PlanetDesc[0].data_index = WATER_WORLD;
			pSolarSysState->PlanetDesc[0].NumPlanets = 1;
			pSolarSysState->PlanetDesc[0].radius = EARTH_RADIUS * 104L / 100;
			angle = ARCTAN (
					pSolarSysState->PlanetDesc[0].location.x,
					pSolarSysState->PlanetDesc[0].location.y
					);
			pSolarSysState->PlanetDesc[0].location.x =
					COSINE (angle, pSolarSysState->PlanetDesc[0].radius);
			pSolarSysState->PlanetDesc[0].location.y =
					SINE (angle, pSolarSysState->PlanetDesc[0].radius);
			break;
		}
		case GENERATE_ORBITAL:
			if (pSolarSysState->pOrbitalDesc == &pSolarSysState->PlanetDesc[0])
			{
				if (ActivateStarShip (PKUNK_SHIP, SPHERE_TRACKING))
				{
					NotifyOthers (PKUNK_SHIP, (BYTE)~0);
					PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
					ReinitQueue (&GLOBAL (npc_built_ship_q));

					CloneShipFragment (PKUNK_SHIP,
							&GLOBAL (npc_built_ship_q), INFINITE_FLEET);

					pSolarSysState->MenuState.Initialized += 2;
					GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
					SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
					InitCommunication (PKUNK_CONVERSATION);
					pSolarSysState->MenuState.Initialized -= 2;

					if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
					{
						GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
						ReinitQueue (&GLOBAL (npc_built_ship_q));
						GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
					}
					break;
				}
				else
				{
					LoadStdLanderFont (&pSolarSysState->SysInfo.PlanetInfo);
					pSolarSysState->PlanetSideFrame[1] =
							CaptureDrawable (
							LoadGraphic (RUINS_MASK_PMAP_ANIM)
							);
					pSolarSysState->SysInfo.PlanetInfo.DiscoveryString =
							CaptureStringTable (
									LoadStringTable (PKUNK_RUINS_STRTAB)
									);
					if (GET_GAME_STATE (CLEAR_SPINDLE))
						pSolarSysState->SysInfo.PlanetInfo.DiscoveryString =
								SetAbsStringTableIndex (
								pSolarSysState->SysInfo.PlanetInfo.DiscoveryString,
								1
								);
				}
			}
		default:
			GenerateRandomIP (control);
			break;
	}
}
예제 #21
0
static bool
GenerateVux_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if ((matchWorld (solarSys, world, 0, MATCH_PLANET)
			&& (CurStarDescPtr->Index == VUX_DEFINED
			|| (CurStarDescPtr->Index == MAIDENS_DEFINED
			&& !GET_GAME_STATE (ZEX_IS_DEAD))))
			&& ActivateStarShip (VUX_SHIP, SPHERE_TRACKING))
	{
		NotifyOthers (VUX_SHIP, IPNL_ALL_CLEAR);
		PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
		ReinitQueue (&GLOBAL (ip_group_q));
		assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

		CloneShipFragment (VUX_SHIP,
				&GLOBAL (npc_built_ship_q), INFINITE_FLEET);
		if (CurStarDescPtr->Index == VUX_DEFINED)
		{
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
		}
		else
		{
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 6);
		}

		GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
		InitCommunication (VUX_CONVERSATION);

		if (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD))
			return true;

		{
			GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
			ReinitQueue (&GLOBAL (npc_built_ship_q));
			GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);

			if (CurStarDescPtr->Index == VUX_DEFINED
					|| !GET_GAME_STATE (ZEX_IS_DEAD))
				return true;

			LockMutex (GraphicsLock);
			RepairSISBorder ();
			UnlockMutex (GraphicsLock);
		}
	}

	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		if (CurStarDescPtr->Index == MAIDENS_DEFINED)
		{
			if (!GET_GAME_STATE (SHOFIXTI_MAIDENS))
			{
				LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
				solarSys->PlanetSideFrame[1] = CaptureDrawable (
						LoadGraphic (MAIDENS_MASK_PMAP_ANIM));
				solarSys->SysInfo.PlanetInfo.DiscoveryString =
						CaptureStringTable (
						LoadStringTable (MAIDENS_STRTAB));
			}
		}
		else if (CurStarDescPtr->Index == VUX_BEAST_DEFINED)
		{
			if (!GET_GAME_STATE (VUX_BEAST))
			{
				LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
				solarSys->PlanetSideFrame[1] = 0;
				solarSys->SysInfo.PlanetInfo.DiscoveryString =
						CaptureStringTable (
						LoadStringTable (BEAST_STRTAB));
			}
		}
		else
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (RUINS_STRTAB));
		}
	}

	GenerateDefault_generateOrbital (solarSys, world);

	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		solarSys->SysInfo.PlanetInfo.Weather = 2;
		solarSys->SysInfo.PlanetInfo.Tectonics = 0;
	}

	return true;
}
예제 #22
0
파일: init.c 프로젝트: intgr/sc2-uqm
SIZE
InitShips (void)
{
	SIZE num_ships;

	InitSpace ();

	SetContext (StatusContext);
	SetContext (SpaceContext);

	InitDisplayList ();
	InitGalaxy ();

	if (inHQSpace ())
	{
		ReinitQueue (&race_q[0]);
		ReinitQueue (&race_q[1]);

		BuildSIS ();
		LoadHyperspace ();

		num_ships = 1;
	}
	else
	{
		COUNT i;
		RECT r;

		SetContextFGFrame (Screen);
		r.corner.x = SAFE_X;
		r.corner.y = SAFE_Y;
		r.extent.width = SPACE_WIDTH;
		r.extent.height = SPACE_HEIGHT;
		SetContextClipRect (&r);

		SetContextBackGroundColor (BLACK_COLOR);
		{
			CONTEXT OldContext;

			OldContext = SetContext (ScreenContext);

			SetContextBackGroundColor (BLACK_COLOR);
			ClearDrawable ();

			SetContext (OldContext);
		}

		if (LOBYTE (GLOBAL (CurrentActivity)) == IN_LAST_BATTLE)
			free_gravity_well ();
		else
		{
#define NUM_ASTEROIDS 5
			for (i = 0; i < NUM_ASTEROIDS; ++i)
				spawn_asteroid (NULL);
#define NUM_PLANETS 1
			for (i = 0; i < NUM_PLANETS; ++i)
				spawn_planet ();
		}
	
		num_ships = NUM_SIDES;
	}

	// FlushInput ();

	return (num_ships);
}
예제 #23
0
파일: genspa.c 프로젝트: smaass/UQM-MegaMod
static bool
GenerateSpathi_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	DWORD rand_val;

	if (matchWorld (solarSys, world, 0, 0))
	{
		/* Spathiwa's moon */
		if (!GET_GAME_STATE (SPATHI_SHIELDED_SELVES)
				&& StartSphereTracking (SPATHI_SHIP))
		{
			NotifyOthers (SPATHI_SHIP, IPNL_ALL_CLEAR);
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			CloneShipFragment (SPATHI_SHIP, &GLOBAL (npc_built_ship_q),
					INFINITE_FLEET);

			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			InitCommunication (SPATHI_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}
			return true;
		}
		
		DoPlanetaryAnalysis (&solarSys->SysInfo, world);
		rand_val = RandomContext_GetSeed (SysGenRNG);

		solarSys->SysInfo.PlanetInfo.ScanSeed[BIOLOGICAL_SCAN] = rand_val;
		GenerateLifeForms (&solarSys->SysInfo, GENERATE_ALL, NULL);
		rand_val = RandomContext_GetSeed (SysGenRNG);

		solarSys->SysInfo.PlanetInfo.ScanSeed[MINERAL_SCAN] = rand_val;
		GenerateMineralDeposits (&solarSys->SysInfo, GENERATE_ALL, NULL);

		solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN] = rand_val;

		solarSys->SysInfo.PlanetInfo.Weather = 0;
		solarSys->SysInfo.PlanetInfo.Tectonics = 0;
		solarSys->SysInfo.PlanetInfo.SurfaceTemperature = 28;
		if (!GET_GAME_STATE (UMGAH_BROADCASTERS))
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (LoadGraphic (UMGAH_BCS_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (UMGAH_BCS_STRTAB));
			if (!GET_GAME_STATE (SPATHI_SHIELDED_SELVES))
			{	// The first report talks extensively about Spathi
				// slave-shielding selves. If they never did so, the report
				// makes no sense, so use an alternate.
				solarSys->SysInfo.PlanetInfo.DiscoveryString =	
						SetAbsStringTableIndex (
						solarSys->SysInfo.PlanetInfo.DiscoveryString, 1);
			}
		}
		LoadPlanet (NULL);
		return true;
	}
	else if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		/* visiting Spathiwa */
		DoPlanetaryAnalysis (&solarSys->SysInfo, world);
		rand_val = RandomContext_GetSeed (SysGenRNG);

		solarSys->SysInfo.PlanetInfo.ScanSeed[MINERAL_SCAN] = rand_val;
		GenerateMineralDeposits (&solarSys->SysInfo, GENERATE_ALL, NULL);
		rand_val = RandomContext_GetSeed (SysGenRNG);

		solarSys->SysInfo.PlanetInfo.ScanSeed[BIOLOGICAL_SCAN] = rand_val;

		solarSys->SysInfo.PlanetInfo.PlanetRadius = 120;
		solarSys->SysInfo.PlanetInfo.SurfaceGravity =
				CalcGravity (&solarSys->SysInfo.PlanetInfo);
		solarSys->SysInfo.PlanetInfo.Weather = 0;
		solarSys->SysInfo.PlanetInfo.Tectonics = 0;
		solarSys->SysInfo.PlanetInfo.SurfaceTemperature = 31;

		LoadPlanet (NULL);
		return true;
	}
	
	GenerateDefault_generateOrbital (solarSys, world);

	return true;
}
예제 #24
0
파일: restart.c 프로젝트: njvack/uqm-ios
static BOOLEAN
RestartMenu (MENU_STATE *pMS)
{
	TimeCount TimeOut;

	ReinitQueue (&race_q[0]);
	ReinitQueue (&race_q[1]);

	SetContext (ScreenContext);

	GLOBAL (CurrentActivity) |= CHECK_ABORT;
	if (GLOBAL_SIS (CrewEnlisted) == (COUNT)~0
			&& GET_GAME_STATE (UTWIG_BOMB_ON_SHIP)
			&& !GET_GAME_STATE (UTWIG_BOMB))
	{	// player blew himself up with Utwig bomb
		SET_GAME_STATE (UTWIG_BOMB_ON_SHIP, 0);

		SleepThreadUntil (FadeScreen (FadeAllToWhite, ONE_SECOND / 8)
				+ ONE_SECOND / 60);
		SetContextBackGroundColor (
				BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F));
		ClearDrawable ();
		FlushColorXForms ();

		TimeOut = ONE_SECOND / 8;
	}
	else
	{
		TimeOut = ONE_SECOND / 2;

		if (LOBYTE (LastActivity) == WON_LAST_BATTLE)
		{
			GLOBAL (CurrentActivity) = WON_LAST_BATTLE;
			Victory ();
			Credits (TRUE);

			FreeGameData ();
			
			GLOBAL (CurrentActivity) = CHECK_ABORT;
		}
	}

	LastActivity = 0;
	NextActivity = 0;

	// TODO: This fade is not always necessary, especially after a splash
	//   screen. It only makes a user wait.
	SleepThreadUntil (FadeScreen (FadeAllToBlack, TimeOut));
	if (TimeOut == ONE_SECOND / 8)
		SleepThread (ONE_SECOND * 3);

	pMS->CurFrame = CaptureDrawable (LoadGraphic (RESTART_PMAP_ANIM));

	DrawRestartMenuGraphic (pMS);
	GLOBAL (CurrentActivity) &= ~CHECK_ABORT;
	SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);
	SetDefaultMenuRepeatDelay ();
	DoInput (pMS, TRUE);
	
	StopMusic ();
	if (pMS->hMusic)
	{
		DestroyMusic (pMS->hMusic);
		pMS->hMusic = 0;
	}

	Flash_terminate (pMS->flashContext);
	pMS->flashContext = 0;
	DestroyDrawable (ReleaseDrawable (pMS->CurFrame));
	pMS->CurFrame = 0;

	if (GLOBAL (CurrentActivity) == (ACTIVITY)~0)
		return (FALSE); // timed out

	if (GLOBAL (CurrentActivity) & CHECK_ABORT)
		return (FALSE); // quit

	TimeOut = FadeScreen (FadeAllToBlack, ONE_SECOND / 2);
	
	SleepThreadUntil (TimeOut);
	FlushColorXForms ();

	SeedRandomNumbers ();

	return (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE);
}
예제 #25
0
static bool
GenerateOrz_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if ((CurStarDescPtr->Index == ORZ_DEFINED
			&& matchWorld (solarSys, world, 0, MATCH_PLANET))
			|| (CurStarDescPtr->Index == TAALO_PROTECTOR_DEFINED
			&& matchWorld (solarSys, world, 1, 2)
			&& !GET_GAME_STATE (TAALO_PROTECTOR)))
	{
		COUNT i;

		if ((CurStarDescPtr->Index == ORZ_DEFINED
				|| !GET_GAME_STATE (TAALO_UNPROTECTED))
				&& ActivateStarShip (ORZ_SHIP, SPHERE_TRACKING))
		{
			NotifyOthers (ORZ_SHIP, IPNL_ALL_CLEAR);
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			if (CurStarDescPtr->Index == ORZ_DEFINED)
			{
				CloneShipFragment (ORZ_SHIP,
						&GLOBAL (npc_built_ship_q), INFINITE_FLEET);
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			}
			else
			{
				for (i = 0; i < 14; ++i)
				{
					CloneShipFragment (ORZ_SHIP,
							&GLOBAL (npc_built_ship_q), 0);
				}
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 6);
			}
			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			InitCommunication (ORZ_CONVERSATION);

			if (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD))
				return true;

			{
				BOOLEAN OrzSurvivors;

				OrzSurvivors = GetHeadLink (&GLOBAL (npc_built_ship_q))
						&& (CurStarDescPtr->Index == ORZ_DEFINED
						|| !GET_GAME_STATE (TAALO_UNPROTECTED));

				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);

				if (OrzSurvivors)
					return true;

				LockMutex (GraphicsLock);
				RepairSISBorder ();
				UnlockMutex (GraphicsLock);
			}
		}

		SET_GAME_STATE (TAALO_UNPROTECTED, 1);
		if (CurStarDescPtr->Index == TAALO_PROTECTOR_DEFINED)
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (
					LoadGraphic (TAALO_DEVICE_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (
					LoadStringTable (TAALO_DEVICE_STRTAB));
		}
		else
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (RUINS_STRTAB));
		}
	}

	GenerateDefault_generateOrbital (solarSys, world);

	return true;
}