void Totem::UnSummon() { CombatStop(); RemoveAurasDueToSpell(GetSpell()); // clear owner's totem slot for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if (m_owner->m_SummonSlot[i] == GetGUID()) { m_owner->m_SummonSlot[i] = 0; break; } } m_owner->RemoveAurasDueToSpell(GetSpell()); //remove aura all party members too Group *pGroup = NULL; if (m_owner->GetTypeId() == TYPEID_PLAYER) { m_owner->ToPlayer()->SendAutoRepeatCancel(this); // Not only the player can summon the totem (scripted AI) pGroup = m_owner->ToPlayer()->GetGroup(); if (pGroup) { for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); if (Target && pGroup->SameSubGroup((Player*) m_owner, Target)) Target->RemoveAurasDueToSpell(GetSpell()); } } } AddObjectToRemoveList(); }
void Totem::UnSummon() { CombatStop(); RemoveAurasDueToSpell(GetSpell()); if (Unit *owner = GetOwner()) { owner->_RemoveTotem(this); owner->RemoveAurasDueToSpell(GetSpell()); //remove aura all party members too if (owner->GetTypeId() == TYPEID_PLAYER) { ((Player*)owner)->SendAutoRepeatCancel(this); // Not only the player can summon the totem (scripted AI) if (Group *pGroup = ((Player*)owner)->GetGroup()) { for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); if(Target && pGroup->SameSubGroup((Player*)owner, Target)) Target->RemoveAurasDueToSpell(GetSpell()); } } } if (owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->AI()) ((Creature*)owner)->AI()->SummonedCreatureDespawn((Creature*)this); } AddObjectToRemoveList(); }
void Totem::UnSummon() { CombatStop(); uint32 maxIdx = GetSpellMaxIndex(); for (int32 i = maxIdx; i >= 0; --i) { if (uint32 spellId = GetSpell(i)) RemoveAurasDueToSpell(spellId); } if (Unit* owner = GetOwner()) { owner->_RemoveTotem(this); for (int32 i = maxIdx; i >= 0; --i) { if (uint32 spellId = GetSpell(i)) owner->RemoveAurasDueToSpell(spellId); } // Remove Sentry Totem aura on totem unsummon if (GetEntry() == SENTRY_TOTEM_ENTRY) owner->RemoveAurasDueToSpell(6495); //remove aura all party members too if (owner->GetTypeId() == TYPEID_PLAYER) { ((Player*)owner)->SendAutoRepeatCancel(this); // Not only the player can summon the totem (scripted AI) if (Group* pGroup = ((Player*)owner)->GetGroup()) { for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); if (Target && pGroup->SameSubGroup((Player*)owner, Target)) { for (int32 i = maxIdx; i >= 0; --i) { if (uint32 spellId = GetSpell(i)) Target->RemoveAurasDueToSpell(spellId); } } } } } if (owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->AI()) ((Creature*)owner)->AI()->SummonedCreatureDespawn((Creature*)this); } // any totem unsummon look like as totem kill, req. for proper animation if (isAlive()) SetDeathState(DEAD); AddObjectToRemoveList(); }
void Totem::UnSummon(uint32 msTime) { if (msTime) { m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime)); return; } CombatStop(); RemoveAurasDueToSpell(GetSpell(), GetGUID()); // clear owner's totem slot for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if (GetOwner()->m_SummonSlot[i] == GetGUID()) { GetOwner()->m_SummonSlot[i].Clear(); break; } } GetOwner()->RemoveAurasDueToSpell(GetSpell(), GetGUID()); // Remove Sentry Totem Aura if (GetEntry() == SENTRY_TOTEM_ENTRY) GetOwner()->RemoveAurasDueToSpell(SENTRY_TOTEM_SPELLID); //remove aura all party members too if (Player* owner = GetOwner()->ToPlayer()) { owner->SendAutoRepeatCancel(this); if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL))) GetSpellHistory()->SendCooldownEvent(spell, 0, nullptr, false); if (Group* group = owner->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* target = itr->GetSource(); if (target && group->SameSubGroup(owner, target)) target->RemoveAurasDueToSpell(GetSpell(), GetGUID()); } } } //npcbot: send SummonedCreatureDespawn() if (GetCreatorGUID().IsCreature()) if (Unit* bot = ObjectAccessor::FindConnectedPlayer(GetCreatorGUID())) if (bot->ToCreature()->GetIAmABot()) bot->ToCreature()->OnBotDespawn(this); //end npcbot AddObjectToRemoveList(); }
void Totem::UnSummon(uint32 msTime) { if (msTime) { m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime)); return; } CombatStop(); RemoveAurasDueToSpell(GetSpell(), GetGUID()); // clear owner's totem slot for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if (GetOwner()->m_SummonSlot[i] == GetGUID()) { GetOwner()->m_SummonSlot[i].Clear(); break; } } GetOwner()->RemoveAurasDueToSpell(GetSpell(), GetGUID()); // Remove Sentry Totem Aura if (GetEntry() == SENTRY_TOTEM_ENTRY) GetOwner()->RemoveAurasDueToSpell(SENTRY_TOTEM_SPELLID); //remove aura all party members too if (Player* owner = GetOwner()->ToPlayer()) { owner->SendAutoRepeatCancel(this); if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL))) GetSpellHistory()->SendCooldownEvent(spell, 0, nullptr, false); if (Group* group = owner->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* target = itr->GetSource(); if (target && group->SameSubGroup(owner, target)) target->RemoveAurasDueToSpell(GetSpell(), GetGUID()); } } } // any totem unsummon look like as totem kill, req. for proper animation if (IsAlive()) setDeathState(DEAD); AddObjectToRemoveList(); }
void Totem::UnSummon(uint32 msTime) { if (msTime) { m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime)); return; } CombatStop(); RemoveAurasDueToSpell(GetSpell(), GetGUID()); Unit *m_owner = GetOwner(); // clear owner's totem slot for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if (m_owner->m_SummonSlot[i] == GetGUID()) { m_owner->m_SummonSlot[i] = 0; break; } } m_owner->RemoveAurasDueToSpell(GetSpell(), GetGUID()); // Remove Sentry Totem Aura if (GetEntry() == SENTRY_TOTEM_ENTRY) m_owner->RemoveAurasDueToSpell(SENTRY_TOTEM_SPELLID); //remove aura all party members too if (Player* owner = m_owner->ToPlayer()) { owner->SendAutoRepeatCancel(this); if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL))) owner->SendCooldownEvent(spell, 0, NULL, false); if (Group* group = owner->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* target = itr->GetSource(); if (target && target->IsInMap(owner) && group->SameSubGroup(owner, target)) target->RemoveAurasDueToSpell(GetSpell(), GetGUID()); } } } AddObjectToRemoveList(); }
void Totem::UnSummon() { if (m_type == TOTEM_LAST_BURST) this->CastSpell(this, m_spell, true); SendObjectDeSpawnAnim(GetGUID()); SendDestroyObject(GetGUID()); CombatStop(); RemoveAurasDueToSpell(m_spell); Unit *owner = this->GetOwner(); if (owner) owner->RemoveAurasDueToSpell(m_spell); ObjectAccessor::Instance().AddObjectToRemoveList(this); }
void Totem::UnSummon() { CombatStop(); for (int i=0; i<MAX_CREATURE_SPELL_DATA_SLOT; ++i) if (m_spells[i]) RemoveAurasDueToSpell(m_spells[i]); if (Unit *owner = GetOwner()) { owner->_RemoveTotem(this); for (int i=0; i<MAX_CREATURE_SPELL_DATA_SLOT; ++i) if (m_spells[i]) owner->RemoveAurasDueToSpell(m_spells[i]); //remove aura all party members too if (owner->GetTypeId() == TYPEID_PLAYER) { ((Player*)owner)->SendAutoRepeatCancel(this); // Not only the player can summon the totem (scripted AI) if (Group *pGroup = ((Player*)owner)->GetGroup()) { for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); if(Target && pGroup->SameSubGroup((Player*)owner, Target)) for (int i=0; i<MAX_CREATURE_SPELL_DATA_SLOT; ++i) if (m_spells[i]) Target->RemoveAurasDueToSpell(m_spells[i]); } } } if (owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->AI()) ((Creature*)owner)->AI()->SummonedCreatureDespawn((Creature*)this); } // any totem unsummon look like as totem kill, req. for proper animation if (isAlive()) SetDeathState(DEAD); AddObjectToRemoveList(); }
void Totem::UnSummon() { SendObjectDeSpawnAnim(GetGUID()); CombatStop(); RemoveAurasDueToSpell(GetSpell()); Unit *owner = this->GetOwner(); if (owner) { // clear owenr's totem slot for(int i = 0; i < MAX_TOTEM; ++i) { if(owner->m_TotemSlot[i]==GetGUID()) { owner->m_TotemSlot[i] = 0; break; } } owner->RemoveAurasDueToSpell(GetSpell()); //remove aura all party members too Group *pGroup = NULL; if (owner->GetTypeId() == TYPEID_PLAYER) { // Not only the player can summon the totem (scripted AI) pGroup = ((Player*)owner)->GetGroup(); if (pGroup) { for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); if(Target && pGroup->SameSubGroup((Player*)owner, Target)) Target->RemoveAurasDueToSpell(GetSpell()); } } } } CleanupsBeforeDelete(); AddObjectToRemoveList(); }
void Totem::UnSummon() { SendObjectDeSpawnAnim(GetGUID()); CombatStop(); RemoveAurasDueToSpell(GetSpell()); // clear owner's totem slot for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if (m_owner->m_SummonSlot[i] == GetGUID()) { m_owner->m_SummonSlot[i] = 0; break; } } m_owner->RemoveAurasDueToSpell(GetSpell()); //remove aura all party members too Group* pGroup = NULL; if (m_owner->GetTypeId() == TYPEID_PLAYER) { // Not only the player can summon the totem (scripted AI) pGroup = m_owner->ToPlayer()->GetGroup(); if (pGroup) { for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->GetSource(); if (Target && pGroup->SameSubGroup(m_owner->ToPlayer(), Target)) Target->RemoveAurasDueToSpell(GetSpell()); } } } // any totem unsummon look like as totem kill, req. for proper animation if (IsAlive()) setDeathState(DEAD); AddObjectToRemoveList(); }
void Totem::UnSummon() { CombatStop(); RemoveAurasDueToSpell(GetSpell()); // clear owner's totem slot for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if (m_owner->m_SummonSlot[i] == GetGUID()) { m_owner->m_SummonSlot[i] = 0; break; } } m_owner->RemoveAurasDueToSpell(GetSpell()); //remove aura all party members too if (Player* owner = m_owner->ToPlayer()) { owner->SendAutoRepeatCancel(this); if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL))) owner->SendCooldownEvent(spell, 0, NULL, false); if (Group* group = owner->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* target = itr->getSource(); if (target && group->SameSubGroup(owner, target)) target->RemoveAurasDueToSpell(GetSpell()); } } } AddObjectToRemoveList(); }
void Totem::UnSummon() { SendObjectDeSpawnAnim(GetGUID()); CombatStop(); RemoveAurasDueToSpell(GetSpell()); if (Unit *owner = GetOwner()) { owner->_RemoveTotem(this); owner->RemoveAurasDueToSpell(GetSpell()); //remove aura all party members too if (owner->GetTypeId() == TYPEID_PLAYER) { // Not only the player can summon the totem (scripted AI) if (Group *pGroup = ((Player*)owner)->GetGroup()) { for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); if(Target && pGroup->SameSubGroup((Player*)owner, Target)) Target->RemoveAurasDueToSpell(GetSpell()); } } } if (owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->AI()) ((Creature*)owner)->AI()->SummonedCreatureDespawn((Creature*)this); } // any totem unsummon look like as totem kill, req. for proper animation if (isAlive()) SetDeathState(DEAD); AddObjectToRemoveList(); }
void HandleDummy(SpellEffIndex /*effIndex*/) { auto target = GetHitUnit(); if (!target || target->GetTypeId() != TYPEID_PLAYER) return; auto player = GetCaster()->ToPlayer(); if (player->GetQuestStatus(29951) == QUEST_STATUS_INCOMPLETE) { if (!player->HasAura(106284)) { player->MonsterTextEmote("Mudmug's vial will slowly spill water while you are moving. Plan your path carefully!", player->GetGUID() , true); player->CastSpell(player, 106284, true); } else player->CastSpell(player, 106294, true); if (player->GetPower(POWER_ALTERNATE_POWER) == 100) { player->AddItem(76356, 1); player->RemoveAurasDueToSpell(106284); } } }
bool Player::UpdateAllStats() { for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i) { float value = GetTotalStatValue(Stats(i)); SetStat(Stats(i), int32(value)); } UpdateArmor(); // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR UpdateAttackPowerAndDamage(true); UpdateMaxHealth(); for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); // Custom MoP script // Jab Override Driver if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_MONK) { Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if (mainItem && mainItem->GetTemplate()->Class == ITEM_CLASS_WEAPON && !HasAura(125660)) { RemoveAura(108561); // 2H Staff Override RemoveAura(115697); // 2H Polearm Override RemoveAura(115689); // D/W Axes RemoveAura(115694); // D/W Maces RemoveAura(115696); // D/W Swords switch (mainItem->GetTemplate()->SubClass) { case ITEM_SUBCLASS_WEAPON_STAFF: CastSpell(this, 108561, true); break; case ITEM_SUBCLASS_WEAPON_POLEARM: CastSpell(this, 115697, true); break; case ITEM_SUBCLASS_WEAPON_AXE: CastSpell(this, 115689, true); break; case ITEM_SUBCLASS_WEAPON_MACE: CastSpell(this, 115694, true); break; case ITEM_SUBCLASS_WEAPON_SWORD: CastSpell(this, 115696, true); break; default: break; } } else if (HasAura(125660)) { RemoveAura(108561); // 2H Staff Override RemoveAura(115697); // 2H Polearm Override RemoveAura(115689); // D/W Axes RemoveAura(115694); // D/W Maces RemoveAura(115696); // D/W Swords } } // Way of the Monk - 120277 if (GetTypeId() == TYPEID_PLAYER) { if (getClass() == CLASS_MONK && HasAura(120277)) { RemoveAurasDueToSpell(120275); RemoveAurasDueToSpell(108977); uint32 trigger = 0; if (IsTwoHandUsed()) { trigger = 120275; } else { Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (mainItem && mainItem->GetTemplate()->Class == ITEM_CLASS_WEAPON && offItem && offItem->GetTemplate()->Class == ITEM_CLASS_WEAPON) trigger = 108977; } if (trigger) CastSpell(this, trigger, true); } } // Assassin's Resolve - 84601 if (GetTypeId() == TYPEID_PLAYER) { if (getClass() == CLASS_ROGUE && ToPlayer()->GetSpecializationId(ToPlayer()->GetActiveSpec()) == SPEC_ROGUE_ASSASSINATION) { Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (((mainItem && mainItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) || (offItem && offItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER))) { if (HasAura(84601)) RemoveAura(84601); CastSpell(this, 84601, true); } else RemoveAura(84601); } } UpdateAllRatings(); UpdateAllCritPercentages(); UpdateAllSpellCritChances(); UpdateBlockPercentage(); UpdateParryPercentage(); UpdateDodgePercentage(); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); UpdateExpertise(BASE_ATTACK); UpdateExpertise(OFF_ATTACK); UpdateExpertise(RANGED_ATTACK); for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); return true; }