void JustReachedHome() { if (m_pInstance) { m_pInstance->SetData(TYPE_SINDRAGOSA, FAIL); RemoveAurasFromAllPlayers(); } SetCombatMovement(true); }
void JustDied(Unit *pKiller) { if (m_pInstance) { m_pInstance->SetData(TYPE_SINDRAGOSA, DONE); RemoveAurasFromAllPlayers(); } DoScriptText(SAY_DEATH, m_creature); }
void JustReachedHome() { if (m_pInstance) { m_pInstance->SetData(TYPE_SINDRAGOSA, FAIL); RemoveAurasFromAllPlayers(); } SetCombatMovement(true); m_creature->GetMotionMaster()->MovePoint(SINDRAGOSA_POINT_AIR_EAST, SindragosaPosition[8][0], SindragosaPosition[8][1], SindragosaPosition[8][2], false); }