예제 #1
0
ToolList::~ToolList()
{
	// Call destructors on all objects in the list
	
	ToolListItem *Item = (ToolListItem *) RemoveHead();
	
	while (Item != NULL)
	{
		// Delete the list item
		delete Item;
		
		// Try the next item
		Item = (ToolListItem *) RemoveHead();
	}
}
예제 #2
0
void DLList::RemoveTail()
{
    if (head_ != NULL)
    {
        
        if (head_ -> next_node() == NULL)
        {
            RemoveHead();
        }
        
        else
        {
            DLNode* temp = NULL;
            DLNode* iterator = head_;
            while (iterator -> next_node() != NULL)
            {
                temp = iterator;
                iterator = iterator -> next_node();
            }
            temp -> set_next_node(NULL);
            tail_ = temp;
            delete iterator;
            temp = NULL;
            iterator = NULL;
            size_--;
        }
    }
}
예제 #3
0
/////////////////////////////////////////////////////////////////////////////
// Note: The undo list must be maintained as a string of undos
//		 You cannot, for example, log an undo event and then decide to
//		 to skip a few. To skip, the entire log must be deleted.
//		 The invoking routines typically accept a NULL undo description
//		 to indicate continuation; to stop undo, destroy the chain and
//		 call with a NULL, thus not creating an undo event.
/////////////////////////////////////////////////////////////////////////////
POSITION	CUndLst::CreUndEvt (CString csDesStr, CUndSta *pNewSta)
{
	/////////////////////////////////////////////////////////////////////////
	// Delete tail of undo chain 
	/////////////////////////////////////////////////////////////////////////
	while (!IsEmpty() && (m_vpUndPos != m_olUndLst.GetTailPosition())) RemoveTail();

	/////////////////////////////////////////////////////////////////////////
	// Return NULL if undo has been inhibited
	/////////////////////////////////////////////////////////////////////////
	if (!m_usUndMax) return (NULL);

	/////////////////////////////////////////////////////////////////////////
	// Delete head to enforce maximum undo count; leave room for next
	/////////////////////////////////////////////////////////////////////////
	while ((WORD) m_olUndLst.GetCount() >= m_usUndMax) RemoveHead();

	/////////////////////////////////////////////////////////////////////////
	// Find previous files 3 digit extension and increment
	/////////////////////////////////////////////////////////////////////////
	WORD	usNxtExt = IsEmpty() ?  0 : GetTail()->GetSeqNum() + 1;

	/////////////////////////////////////////////////////////////////////////
	// Add new undo file
	/////////////////////////////////////////////////////////////////////////
	m_vpUndPos = m_olUndLst.AddTail (new CUndEvt (usNxtExt, m_csTmpPfx, csDesStr, pNewSta));
	return (m_vpUndPos);

}
예제 #4
0
bool SLList::RemoveFirstOccurence(int data)
{ 
  if(head_) //if there is a list
  {
    if(head_->contents() == data) //if the data is same as head                                          
    {
      RemoveHead();
      return true;
    }
    SLNode* prev = head_; //assign node to head_
    SLNode* current = head_->next_node(); //assign current to node after head
    while(current) //while current is not NULL                                                      
    {
      if(current->contents() == data)  //if current = to data                                      
      {
        prev->set_next_node(current->next_node()); //prev points to the node after current
        if(current == tail_)  //if current = tail, tail assigned to prev                                                     
        {
          tail_ = prev;
        }
        current = NULL; //dereference current
        delete current; //delete current
        size_--; //now we minus the size
        return true;
      }
      prev = current; //these traverse prev before current
      current = current->next_node();
    }
  }
  else
  {
    return false;
  }    
}
예제 #5
0
void GSRasterizerList::FreeRasterizers()
{
	while(!IsEmpty()) 
	{
		delete RemoveHead();
	}
}
예제 #6
0
void SLList::Clear()
{
    while (size_ != 0)
    {
        RemoveHead();
    }
}
예제 #7
0
void SLList::RemoveTail()
{
    if (head_ != NULL)
    {
        if (head_ -> next_node() == NULL)
        {
            RemoveHead();
        }
        else 
        {
            SLNode *temp = NULL;
            SLNode *temp2 = head_;
            while (temp2 -> next_node() != NULL)
            {
                temp = temp2;
                temp2 = temp2 -> next_node();
            }
            temp -> set_next_node(NULL);
            tail_ = temp;
            delete temp2;
            temp = NULL;
            temp2 = NULL;
            size_--;
        }
    }
}
예제 #8
0
void SLList::Clear() //clears all data contents and nodes from list
{ 
  while(head_) //calls the remove head function and cycles until there is now more contents
  {
    RemoveHead();
	 }
	 !tail_; //sets tail to NULL
}
예제 #9
0
void SLList::Clear() {
	head_ = NULL;
	tail_ = NULL;
	size_ = 0;
	while(head_ != NULL) {
  	RemoveHead();
	}
}
예제 #10
0
CAutoPtr<Packet> CPacketQueue::Remove()
{
	CAutoLock cAutoLock(this);
	ASSERT(__super::GetCount() > 0);
	CAutoPtr<Packet> p = RemoveHead();
	if(p) m_size -= p->GetDataSize();
	return p;
}
예제 #11
0
void CaReplicationItemList::MyRemoveAll()
{
	CaReplicationItem* pItem ;
	while (!IsEmpty()) {
		pItem = RemoveHead();
		 delete pItem;
	}
}
예제 #12
0
CVwsEventQueue::~CVwsEventQueue()
	{
	do
		{
		delete Head();
		}
	while (RemoveHead() == KErrNone);
	}
예제 #13
0
//clears the entire contents of the list, freeing all memory associated with all nodes
void DLList::Clear()
{
    while (head_ != NULL)
    {
        RemoveHead();
    }
    tail_ = NULL;
}
예제 #14
0
파일: StringUtils.cpp 프로젝트: CCurl/AI
void CStrings::RemoveNodes()
{
	while (first_node)
	{
		RemoveHead();
	}
	last_node = NULL;
	num = 0;
}
예제 #15
0
bool DLList::RemoveFirstOccurence(int remove_node)
{
    DLNode *temp = NULL;
    //creates a temp pointer to hold the node to be deleted
    DLNode *iterator = head_;
    //creates an iterator and makes it point to head_
    DLNode *iterator2 = NULL;
    //second iterator to trail behind the first iterator
    
    while(iterator != NULL)
    {
        if((iterator -> contents()) == remove_node)
        {
            if(iterator2 == NULL)
            {
                RemoveHead();
                return true;
            }
            
            else if((iterator -> next_node()) == NULL)
            {
                RemoveTail();
                return true;
            }
            
            else
            {
                temp = iterator;
                //points to the node that will be deleted
                iterator = iterator -> next_node();
                //iterator points to the node after the one to be deleted
                iterator2 -> set_next_node(iterator);
                //iterator2's node sets the next node to iterator's node, skipping over the soon to be deleted node
                iterator -> set_previous_node(iterator2);
                //iterator's node sets the previous node to iterator2's node
                delete temp;
                //deletes the node
                temp = NULL;
                //sets temp to NULL
                size_--;
                //size of linked list decreases
                return true;
            }
        }
        
        else
        {
            iterator2 = iterator;
            iterator = iterator -> next_node();
        }
    }
    
    return false;
}
예제 #16
0
/**
 *  clears the entire contents of the list,
 *  freeing all memory associated with all nodes
 */
void SLList::Clear()
{

    while (head_ != NULL)
    {
        RemoveHead();
    }
    delete head_;
    head_ = NULL;
    tail_ = NULL;
    
}
예제 #17
0
 void SLList::Clear()
  {
      while (head_ != NULL)           //checks for head contents in a loop-continues until list is empty
      {
          RemoveHead();               //removes head only if head exists
      }    
      tail_ = NULL;                   //handles tail
      // (*MODIFY*)
      //clears the entire contents of the list,
      //  freeing all memory associated with all nodes
      //  (*NEW*) - sets tail_ to NULL
  }
예제 #18
0
int main (int argc, char* argv[])
{
  int dataInt[] = {1, 2, 3, 4, 5};
  CSinglyListNode* head = CreateTestList(dataInt, 5);
  PrintList(head);

  // RemoveHead
  RemoveHead(&head);
  PrintList(head);
  RemoveHead(&head);
  PrintList(head);
  RemoveHead(&head);
  PrintList(head);
  RemoveHead(&head);
  PrintList(head);
  RemoveHead(&head);
  PrintList(head);
  RemoveHead(&head);
  PrintList(head);

  std::cout << "DeleteList..." << std::endl;
  DeleteList(&head);
  std::cout << "head now : " << head << std::endl;
  PrintList(head);

  std::cout << "bye" << std::endl;
  return 0;
}
예제 #19
0
CHXList::~CHXList(void)
{
    HX_ASSERT_VALID_PTR(this);

    while (! IsEmpty())
    {
        IUnknown* punkItem = RemoveHead();
        HX_ASSERT(punkItem != NULL);
        HX_RELEASE(punkItem);
    }

    HX_RELEASE(m_pFastAlloc);
}
예제 #20
0
static void
moveToWaste(LexizeData *ld, ParsedLex *stop)
{
	bool		go = true;

	while (ld->towork.head && go)
	{
		if (ld->towork.head == stop)
		{
			ld->curSub = stop->next;
			go = false;
		}
		RemoveHead(ld);
	}
}
float CNPC_PoisonZombie::GetHitgroupDamageMultiplier(int iHitGroup, const CTakeDamageInfo &info)
{
	switch (iHitGroup)
	{
	case HITGROUP_HEAD:
	{
		int HeadshotRandom = random->RandomInt(0, 6);
		if (!(g_Language.GetInt() == LANGUAGE_GERMAN || UTIL_IsLowViolence()))
		{
			if (!m_fIsHeadless && HeadshotRandom == 0 && !(info.GetDamageType() & DMG_NEVERGIB) || !m_fIsHeadless && info.GetDamageType() & DMG_SNIPER && !(info.GetDamageType() & DMG_NEVERGIB))
			{
				DispatchParticleEffect("headshotspray_zombie", PATTACH_POINT_FOLLOW, this, "headcrab1", true);
				CGib::SpawnSpecificGibs(this, 3, 750, 1500, "models/gibs/agib_p3.mdl", 6);
				CGib::SpawnSpecificGibs(this, 3, 750, 1500, "models/gibs/agib_p4.mdl", 6);
				EmitSound("Gore.Headshot");
				RemoveHead();
			}
			else
			{
				return 2.0f;
			}
		}
		else
		{
			if (info.GetDamageType() & DMG_BUCKSHOT)
			{
				float flDist = FLT_MAX;

				if (info.GetAttacker())
				{
					flDist = (GetAbsOrigin() - info.GetAttacker()->GetAbsOrigin()).Length();
				}

				if (flDist <= POISONZOMBIE_BUCKSHOT_TRIPLE_DAMAGE_DIST)
				{
					return 3.0f;
				}
			}
			else
			{
				return 2.0f;
			}
		}
	}
	}

	return BaseClass::GetHitgroupDamageMultiplier(iHitGroup, info);
}
예제 #22
0
void StrComparator::QueryInfo(char* qString, int qStrLen)
{
	qString = RemoveHead(qString);

	int i;

	for(i = 0; i < 26; i++)
		qLetterCounter[i] = 0;

	for(i = 0; i < qStrLen; i++){
		int pos = qString[i] - 'a';

		if(pos >= 0 && pos < 26)
			qLetterCounter[pos]++;
	}
}
예제 #23
0
/**
 * removes the tail node from the list,
 * or does nothing if the list is empty
 */
void SLList::RemoveTail()
{
    if (head_ != NULL)
    {
         if (head_ == tail_)
         {
             RemoveHead();
         } else 
         {
             SLNode* temp = head_;
             while (temp->next_node() != tail_)
             temp = temp->next_node();
             temp->set_next_node(NULL);
             delete tail_;
             tail_ = temp;
             size_ -= 1;
         }
    }
}
예제 #24
0
void SLList::RemoveTail() {
	if(head_ == NULL) {
		//DO NOTHING
	}
	else if (head_->next_node() == NULL) {
		RemoveHead();
	}
	else {
	SLNode* i = head_;
	SLNode* j = NULL;
		while (i->next_node() != NULL) {
			j = i;
			i = i->next_node();
		}
		delete i;
		j->set_next_node(NULL);
		size_--;
	}
}
예제 #25
0
/////////////////////////////////////////////////////////////////////////////
// CUndLst
/////////////////////////////////////////////////////////////////////////////
WORD		CUndLst::SetUndMax (WORD usUndMax)
{
	m_usUndMax = min (usUndMax, (WORD) pow (UNDEXTBAS, UNDEXTLEN));

	/////////////////////////////////////////////////////////////////////////
	// Set current position to NULL if undo has been inhibited
	/////////////////////////////////////////////////////////////////////////
	if (!m_usUndMax) m_vpUndPos = NULL;

	/////////////////////////////////////////////////////////////////////////
	// Remove oldest undo information
	// Note: Redo may still exceed max count, is adjusted on next create
	/////////////////////////////////////////////////////////////////////////
	while (((WORD) m_olUndLst.GetCount() > m_usUndMax) 
		&& (m_vpUndPos != m_olUndLst.GetHeadPosition())) RemoveHead();

	/////////////////////////////////////////////////////////////////////////
	return (m_usUndMax);

}
예제 #26
0
 void SLList::RemoveTail()
 {
     if (head_ != NULL)
     //checks if the list is null
     {
         if(head_ -> next_node() == NULL)
         //checks if head is the only node
         {
             RemoveHead();
         }
         
         else
         {
             SLNode *temp = NULL;
             //creates temp node and makes it equal to NULL
             SLNode *iterator = head_;
             //creates an iterator and makes it equal to head_
             
             while((iterator -> next_node()) != NULL)
             //makes sure iterator stops at tail_
             {
                 temp = iterator;
                 //temp is set to iterator before it moves on to the next node
                 iterator = iterator -> next_node();
                 //iterator moves on and points to the next node in the list
             }
             //iterator should now point at tail_ and temp points to the node before the tail_ node
             
             temp -> set_next_node(NULL);
             //temp is set to point at NULL
             tail_ = temp;
             //tail_ points at temp node
             delete iterator;
             //iterator node is deleted
             iterator = NULL;
             //iterator points at null
             size_--;
             //the size of the list decreases
         }
     }
 }
예제 #27
0
bool SLList::RemoveFirstOccurence(int contents) {
	SLNode* node = new SLNode(contents);
	if (contents == GetHead()) {
		RemoveHead();
		return true;
	}
	else if(contents == GetTail()) {
		RemoveTail();
		return true;
	}
	else if(head_ == NULL) {
		return false;
	}
	else if (node == NULL) {
		return false;
	}
	else if (contents != GetHead() && contents != GetTail()) {
		SLNode* i = head_;
		SLNode* j = NULL;
		while (i->contents() != contents && i->next_node() != NULL) {
			j = i;
			i = i->next_node();
		}
		if(i->next_node() == NULL && i->contents() != contents) {
			return false;
		}
		else {
			SLNode* temp = i->next_node();
			SLNode* temp2 = i;
			delete temp2;
			j->set_next_node(temp);
			size_--;
			return true;
		}
	}
	else
		return false;
}
예제 #28
0
int CCircleBuffer::Get(unsigned char * pBuffer, int nBytes)
{
    int nTotalGetBytes = 0;

    if (pBuffer != NULL && nBytes > 0)
    {
        int nHeadBytes = min(m_nEndCap - m_nHead, nBytes);
        int nFrontBytes = nBytes - nHeadBytes;

        memcpy(&pBuffer[0], &m_pBuffer[m_nHead], nHeadBytes);
        nTotalGetBytes = nHeadBytes;

        if (nFrontBytes > 0)
        {
            memcpy(&pBuffer[nHeadBytes], &m_pBuffer[0], nFrontBytes);
            nTotalGetBytes += nFrontBytes;
        }

        RemoveHead(nBytes);
    }

    return nTotalGetBytes;
}
예제 #29
0
float StrComparator::Dist(char* qString, char* tString, float threshold)
{
	distCompTime++;

	qString = RemoveHead(qString);
	tString = RemoveHead(tString);

	int qStrLen = strlen(qString);
	int tStrLen = strlen(tString);

	int lenDiff = (qStrLen-tStrLen)>0?(qStrLen-tStrLen):(tStrLen-qStrLen);

	if(lenDiff > threshold)
		return lenDiff;

	int i,j;

	
	//////////////////////////////////////////////////////////
	// letter counting optimization starts here
	//////////////////////////////////////////////////////////
	for(i = 0; i < 26; i++)
		//tLetterCounter[i] = 0;
		tLetterCounter[i] = qLetterCounter[i] = 0;

	for(i = 0; i < tStrLen; i++){
		int pos = tString[i] - 'a';

		if(pos >= 0 && pos < 26)
			tLetterCounter[pos]++;
	}
	for(i = 0; i < qStrLen; i++){
		int pos = qString[i] - 'a';

		if(pos >= 0 && pos < 26)
			qLetterCounter[pos]++;
	}

	int exc_sum = 0;
	int bel_sum = 0;
	for(i = 0; i < 26; i++)
	{
		if(qLetterCounter[i] > tLetterCounter[i])
		{
			exc_sum += qLetterCounter[i] - tLetterCounter[i];
			if(exc_sum > threshold)
				return exc_sum;
		}
		else{
			bel_sum += tLetterCounter[i] - qLetterCounter[i];
			if(bel_sum > threshold)
				return bel_sum;
		}
	}
	///////////////////////////////////////////////////////
	// letter counting optimization ends here
	///////////////////////////////////////////////////////
	



	int min;

	for(i = 0; i < tStrLen + 1; i++)
	{
		if(i == 0)
		{
			for(j = 0; j < qStrLen + 1; j++)
			{
				matrix[i][j] = j;
#ifdef _DEBUG_
				cout << matrix[i][j] << " ";
#endif
			}

#ifdef _DEBUG_
			cout << endl;
#endif

			continue;
		}

		matrix[i][0] = i;

		min = qStrLen;

#ifdef _DEBUG_
		cout << matrix[i][0] << " ";
#endif
		int startPos = (i - ((int)threshold + 1)) > 1 ? (i - ((int)threshold+1)) : 1;
		//int startPos = 1;
		int endPos = (i + ((int)threshold + 1)) < qStrLen ? (i + ((int)threshold + 1)) : qStrLen;
		//int endPos = qStrLen;

		if(startPos > 1)
		{
			matrix[i][startPos-1] = matrix[i-1][startPos - 1] < matrix[i-1][startPos-2] ?
				(matrix[i-1][startPos-1] + 1) : (matrix[i-1][startPos-2] + 1);
		}

		for(j = startPos; j <= endPos; j++)
		{
			if(tString[i - 1] == qString[j - 1])
				matrix[i][j] = matrix[i - 1][j - 1];
			else
				matrix[i][j] = matrix[i - 1][j - 1] + 1;

			if( (matrix[i][j - 1] + 1) < matrix[i][j])
				matrix[i][j] = matrix[i][j - 1] + 1;

			if( (matrix[i - 1][j] + 1) < matrix[i][j])
				matrix[i][j] = matrix[i - 1][j] + 1;
#ifdef _DEBUG_
			cout << matrix[i][j] << " ";
#endif
			if(matrix[i][j] < min)
				min = matrix[i][j];
		}
		if(j <= qStrLen)
		{
			matrix[i][j] = matrix[i][j - 1] < matrix[i - 1][j - 1] ?
				(matrix[i][j - 1] + 1) : (matrix[i - 1][j - 1] + 1);
		}


		if(min > threshold)
			return min;

#ifdef _DEBUG_
		cout << endl;
#endif	
	}

	return matrix[tStrLen][qStrLen];
}
예제 #30
0
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
void CTDPartitions::cleanup()
{
    while (!IsEmpty())
        delete RemoveHead();
}