void Abort( const char* message ) { fprintf( stderr, "%s\n error code = 0x%04x\n", message, error ); Reset_Keyboard(); exit( 1 ); }
void cPreferences :: Reset_All( void ) { // Game m_game_version = smc_version; m_force_user_data_dir.clear(); Reset_Game(); Reset_Video(); Reset_Audio(); Reset_Keyboard(); Reset_Joystick(); Reset_Editor(); // Special m_level_background_images = 1; m_image_cache_enabled = 1; // filename m_config_filename = "config.xml"; }