void PhysicsSystem::Update(float deltaTime)
{
    Integrate(deltaTime);
    DetectCollisions();
    ResolveContacts(deltaTime);
    SendCollisionMessages();

    contacts.clear();
    UpdateDebugDraw();
}
예제 #2
0
void JelloMesh::Update(double dt, const World& world, const vec3& externalForces)
{
    m_externalForces = externalForces;

	CheckForCollisions(m_vparticles, world);
	ComputeForces(m_vparticles);
	ResolveContacts(m_vparticles);
	ResolveCollisions(m_vparticles);

    switch (m_integrationType)
    {
    case EULER: EulerIntegrate(dt); break;
    case MIDPOINT: MidPointIntegrate(dt); break;
    case RK4: RK4Integrate(dt); break;
    }
}