예제 #1
0
void FightObj::ReturnPeace()
{
    CMoveShape *target = m_AI->GetTarget();
    if(target)
    {
        TauntEvents events(m_Owner->GetTauntHandler());
        events.TargetLost(target->GetExID(), target->GetType());
    }
    m_AI->ChangeState(ST_RETURN, ReturnEvent(m_EnterFightPos.x, m_EnterFightPos.y));
}
예제 #2
0
 void AIEventSender::ReturnPeace()
 {
     m_AI->SendEvent( ReturnEvent() );
 }