예제 #1
0
void snes_run()
{
   // We can't really signal S9x that we need to reload SRAM. Luckily, you'd normally only deal with SRAM at start and end of emulation.
   s9x_poller_cb();
   report_buttons();
   S9xMainLoop();
}
예제 #2
0
static void * SoundTask(void *)
{
	long long			curt;
	static long long	last;

	Microseconds((UnsignedWide *) &last);

	while (!stopNow)
	{
		if (!mboxPause)
		{
			if (musicboxmode == kMBXSoundEmulation)
				SPCPlayExec();
			else
				S9xMainLoop();
		}

		last += (1000000 / Memory.ROMFramesPerSecond);
		Microseconds((UnsignedWide *) &curt);

		if (last > curt)
			usleep(last - curt);
	}

	return nil;
}
예제 #3
0
void SnesEmu::emulateFrame(bool drawEnabled) {
	if (drawEnabled)
		GFX.Screen = (u8 *)m_frame.bits();
	IPPU.RenderThisFrame = drawEnabled;
	rendered = false;
	while (!rendered)
		S9xMainLoop();
}
예제 #4
0
gboolean
S9xIdleFunc (gpointer data)
{
    if (needs_fullscreening)
    {
        top_level->enter_fullscreen_mode();
        needs_fullscreening = FALSE;
    }

    if (Settings.Paused)
    {
        S9xSetSoundMute (gui_config->mute_sound);
        S9xSoundStop ();

#ifdef USE_JOYSTICK
        gui_config->flush_joysticks ();
#endif

#ifdef NETPLAY_SUPPORT
        if (Settings.NetPlay && NetPlay.Connected)
        {
            S9xNPSendPause (TRUE);
        }
#endif

        /* Move to a timer-based function to use less CPU */
        g_timeout_add (100, S9xPauseFunc, NULL);
        top_level->update_statusbar ();
        return FALSE;
    }

    if (syncing)
        S9xSyncSpeedFinish ();

    S9xCheckPointerTimer ();

    S9xProcessEvents (TRUE);

#ifdef NETPLAY_SUPPORT
    if (!S9xNetplayPush ())
    {
#endif
        
    if(top_level->user_rewind)
        top_level->user_rewind = stateMan.pop();
    else if(IPPU.TotalEmulatedFrames % gui_config->rewindGranularity == 0)
        stateMan.push();
        
    S9xMainLoop ();
    S9xMixSound ();

#ifdef NETPLAY_SUPPORT
        S9xNetplayPop ();
    }
#endif

    return TRUE;
}
예제 #5
0
EXPORT void snes_run()
{
   S9xMainLoop();
   s9x_poller_cb();
   if(pad_read_last)
   {
	   report_buttons();
   }
}
예제 #6
0
void retro_run (void)
{
   bool updated = false;
   poll_cb();
   report_buttons();
   S9xMainLoop();
   
   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
   check_variables();
}
예제 #7
0
QString SnesEmu::setDisk(const QString &path) {
	if (!Memory.LoadROM(path.toAscii().constData()))
		return tr("Load disk failed.");
	Memory.ROMFramesPerSecond = Settings.PAL ? 50 : 60;
	setFrameRate(Memory.ROMFramesPerSecond);

	romLoaded = true;
	S9xMainLoop();
	return QString();
}
예제 #8
0
void SNESSystem::CPULoop()
{
	if (soundEnableFlag != soundEnableFlagOld)
	{
		S9xSetSoundControl(soundEnableFlag);
		soundEnableFlagOld = soundEnableFlag;
	}

	S9xSyncSound();
	S9xMainLoop();

	unsigned bytes = (S9xGetSampleCount() << 1) & ~3;
	ZeroMemory(sound_buffer, bytes);
	S9xMixSamples(sound_buffer, bytes >> 1);

	if (m_output != NULL)
	{
		m_output->write(sound_buffer, bytes);
	}
}
예제 #9
0
파일: Snes9xMain.cpp 프로젝트: Dirwaz/SiOS
extern "C" int SIStartWithROM(char* rom_filename)
{
  // notify that we're running
  SI_EmulationIsRunning = 1;
  
  // frameskip settings reset
  SI_NextFrameTime = (timeval){0, 0};
  SI_FrameTimeDebt = 0;
  SI_SleptLastFrame = 0;
  
  // ensure dirs exist
  mode_t dir_mode = S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH;
	mkdir(SI_SRAMPath, dir_mode);
  
  // unix init
	ZeroMemory(&Settings, sizeof(Settings));
	Settings.MouseMaster = TRUE;
	Settings.SuperScopeMaster = TRUE;
	Settings.JustifierMaster = TRUE;
	Settings.MultiPlayer5Master = TRUE;
	Settings.FrameTimePAL = 20000;
	Settings.FrameTimeNTSC = 16667;
	Settings.SixteenBitSound = TRUE;
	Settings.Stereo = TRUE;
  //Settings.Stereo = FALSE;
	Settings.SoundPlaybackRate = 32000;
  //Settings.SoundPlaybackRate = 22050;
	//Settings.SoundInputRate = 32000;
  Settings.SoundInputRate = 32000;
  Settings.SoundSync = FALSE;
	Settings.SupportHiRes = TRUE;
	Settings.Transparency = TRUE;
	Settings.AutoDisplayMessages = TRUE;
	Settings.InitialInfoStringTimeout = 120;
	Settings.HDMATimingHack = 100;
	Settings.BlockInvalidVRAMAccessMaster = TRUE;
	Settings.StopEmulation = TRUE;
	Settings.WrongMovieStateProtection = TRUE;
	Settings.DumpStreamsMaxFrames = -1;
	Settings.StretchScreenshots = 1;
	Settings.SnapshotScreenshots = TRUE;
  if(SI_AutoFrameskip)
    Settings.SkipFrames = AUTO_FRAMERATE;
  else
    Settings.SkipFrames = SI_Frameskip;
  //Settings.SkipFrames = 1;
	Settings.TurboSkipFrames = 15;
	Settings.CartAName[0] = 0;
	Settings.CartBName[0] = 0;
#ifdef NETPLAY_SUPPORT
	Settings.ServerName[0] = 0;
#endif
  
	CPU.Flags = 0;
  
	/*S9xLoadConfigFiles(argv, argc);
	rom_filename = S9xParseArgs(argv, argc);
  
	make_snes9x_dirs();*/
  
	if (!Memory.Init() || !S9xInitAPU())
	{
		fprintf(stderr, "Snes9x: Memory allocation failure - not enough RAM/virtual memory available.\nExiting...\n");
		Memory.Deinit();
		S9xDeinitAPU();
		exit(1);
	}
  
  int samplecount = Settings.SoundPlaybackRate/(Settings.PAL ? 50 : 60);
  int soundBufferSize = samplecount<<(1+(Settings.Stereo?1:0));
  S9xInitSound(soundBufferSize, 0);
	S9xSetSoundMute(TRUE);
  
  S9xReset();
  
  S9xUnmapAllControls();
  S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
  //S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0);
  
  s9xcommand_t	cmd;
  
	ASSIGN_BUTTONf(SIOS_X,         "Joypad1 X");
	ASSIGN_BUTTONf(SIOS_A,         "Joypad1 A");
	ASSIGN_BUTTONf(SIOS_B,         "Joypad1 B");
	ASSIGN_BUTTONf(SIOS_Y,         "Joypad1 Y");
	ASSIGN_BUTTONf(SIOS_L,         "Joypad1 L");
	ASSIGN_BUTTONf(SIOS_R,         "Joypad1 R");
	ASSIGN_BUTTONf(SIOS_SELECT,    "Joypad1 Select");
	ASSIGN_BUTTONf(SIOS_START,     "Joypad1 Start");
	ASSIGN_BUTTONf(SIOS_UP,        "Joypad1 Up");
	ASSIGN_BUTTONf(SIOS_DOWN,      "Joypad1 Down");
	ASSIGN_BUTTONf(SIOS_LEFT,      "Joypad1 Left");
	ASSIGN_BUTTONf(SIOS_RIGHT,     "Joypad1 Right");
  
	S9xReportControllers();
  
#ifdef GFX_MULTI_FORMAT
	S9xSetRenderPixelFormat(RGB565);
#endif
  
	uint32	saved_flags = CPU.Flags;
	bool8	loaded = FALSE;
  
	if (Settings.Multi)
	{
		loaded = Memory.LoadMultiCart(Settings.CartAName, Settings.CartBName);
    
		if (!loaded)
		{
			char	s1[PATH_MAX + 1], s2[PATH_MAX + 1];
			char	drive[_MAX_DRIVE + 1], dir[_MAX_DIR + 1], fname[_MAX_FNAME + 1], ext[_MAX_EXT + 1];
      
			s1[0] = s2[0] = 0;
      
			if (Settings.CartAName[0])
			{
				_splitpath(Settings.CartAName, drive, dir, fname, ext);
				snprintf(s1, PATH_MAX + 1, "%s%s%s", S9xGetDirectory(ROM_DIR), SLASH_STR, fname);
				if (ext[0] && (strlen(s1) <= PATH_MAX - 1 - strlen(ext)))
				{
					strcat(s1, ".");
					strcat(s1, ext);
				}
			}
      
			if (Settings.CartBName[0])
			{
				_splitpath(Settings.CartBName, drive, dir, fname, ext);
				snprintf(s2, PATH_MAX + 1, "%s%s%s", S9xGetDirectory(ROM_DIR), SLASH_STR, fname);
				if (ext[0] && (strlen(s2) <= PATH_MAX - 1 - strlen(ext)))
				{
					strcat(s2, ".");
					strcat(s2, ext);
				}
			}
      
			loaded = Memory.LoadMultiCart(s1, s2);
		}
	}
	else
    if (rom_filename)
    {
      char rom_path[1024] = {0};
      sprintf(rom_path,"%s%s%s",SI_DocumentsPath,DIR_SEPERATOR,rom_filename);
      
      loaded = Memory.LoadROM(rom_path);
      
      /*if (!loaded && rom_filename[0])
      {
        char	s[PATH_MAX + 1];
        char	drive[_MAX_DRIVE + 1], dir[_MAX_DIR + 1], fname[_MAX_FNAME + 1], ext[_MAX_EXT + 1];
        
        _splitpath(rom_filename, drive, dir, fname, ext);
        snprintf(s, PATH_MAX + 1, "%s%s%s", S9xGetDirectory(ROM_DIR), SLASH_STR, fname);
        if (ext[0] && (strlen(s) <= PATH_MAX - 1 - strlen(ext)))
        {
          strcat(s, ".");
          strcat(s, ext);
        }
        
        loaded = Memory.LoadROM(s);
      }*/
    }
  
	if (!loaded)
	{
		fprintf(stderr, "Error opening the ROM file.\n");
		exit(1);
	}
  
	//NSRTControllerSetup();
	//Memory.LoadSRAM(S9xGetFilename(".srm", SRAM_DIR));
  SILoadSRAM();
	//S9xLoadCheatFile(S9xGetFilename(".cht", CHEAT_DIR));
  
	CPU.Flags = saved_flags;
	Settings.StopEmulation = FALSE;
  
#ifdef DEBUGGER
	struct sigaction sa;
	sa.sa_handler = sigbrkhandler;
#ifdef SA_RESTART
	sa.sa_flags = SA_RESTART;
#else
	sa.sa_flags = 0;
#endif
	sigemptyset(&sa.sa_mask);
	sigaction(SIGINT, &sa, NULL);
#endif
  
  GFX.Pitch = SNES_WIDTH*2;
  /*vrambuffer = (uint8*) malloc (GFX.Pitch * SNES_HEIGHT_EXTENDED*2);
	memset (vrambuffer, 0, GFX.Pitch * SNES_HEIGHT_EXTENDED*2);
  GFX.Screen = (uint16*)vrambuffer;*/
  S9xGraphicsInit();
  
#ifdef NETPLAY_SUPPORT
	if (strlen(Settings.ServerName) == 0)
	{
		char	*server = getenv("S9XSERVER");
		if (server)
		{
			strncpy(Settings.ServerName, server, 127);
			Settings.ServerName[127] = 0;
		}
	}
  
	char	*port = getenv("S9XPORT");
	if (Settings.Port >= 0 && port)
		Settings.Port = atoi(port);
	else
    if (Settings.Port < 0)
      Settings.Port = -Settings.Port;
  
	if (Settings.NetPlay)
	{
		NetPlay.MaxFrameSkip = 10;
    
		if (!S9xNPConnectToServer(Settings.ServerName, Settings.Port, Memory.ROMName))
		{
			fprintf(stderr, "Failed to connect to server %s on port %d.\n", Settings.ServerName, Settings.Port);
			S9xExit();
		}
    
		fprintf(stderr, "Connected to server %s on port %d as player #%d playing %s.\n", Settings.ServerName, Settings.Port, NetPlay.Player, Memory.ROMName);
	}
#endif
  
  // HACK: disabling SMV
	/*if (play_smv_filename)
	{
		uint32	flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
		if (S9xMovieOpen(play_smv_filename, TRUE) != SUCCESS)
			exit(1);
		CPU.Flags |= flags;
	}
	else
    if (record_smv_filename)
    {
      uint32	flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
      if (S9xMovieCreate(record_smv_filename, 0xFF, MOVIE_OPT_FROM_RESET, NULL, 0) != SUCCESS)
        exit(1);
      CPU.Flags |= flags;
    }
    else
      if (snapshot_filename)
      {
        uint32	flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
        if (!S9xUnfreezeGame(snapshot_filename))
          exit(1);
        CPU.Flags |= flags;
      }*/
  
	//S9xGraphicsMode();
  
	sprintf(String, "\"%s\" %s: %s", Memory.ROMName, TITLE, VERSION);
	//S9xSetTitle(String);
  
#ifdef JOYSTICK_SUPPORT
	uint32	JoypadSkip = 0;
#endif
  
  SILoadRunningStateForGameNamed(rom_filename);
  SI_EmulationPaused = 0;
  
  //if(SI_SoundOn)
  SIDemuteSound(soundBufferSize);
	S9xSetSoundMute(FALSE);
  
#ifdef NETPLAY_SUPPORT
	bool8	NP_Activated = Settings.NetPlay;
#endif
  
	while (1)
	{
#ifdef NETPLAY_SUPPORT
		if (NP_Activated)
		{
			if (NetPlay.PendingWait4Sync && !S9xNPWaitForHeartBeatDelay(100))
			{
				S9xProcessEvents(FALSE);
				continue;
			}
      
			for (int J = 0; J < 8; J++)
				old_joypads[J] = MovieGetJoypad(J);
      
			for (int J = 0; J < 8; J++)
				MovieSetJoypad(J, joypads[J]);
      
			if (NetPlay.Connected)
			{
				if (NetPlay.PendingWait4Sync)
				{
					NetPlay.PendingWait4Sync = FALSE;
					NetPlay.FrameCount++;
					S9xNPStepJoypadHistory();
				}
			}
			else
			{
				fprintf(stderr, "Lost connection to server.\n");
				S9xExit();
			}
		}
#endif
    
#ifdef DEBUGGER
		if (!Settings.Paused || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG)))
#else
    if (!Settings.Paused && !SI_EmulationPaused)
#endif
    {
      S9xMainLoop();
    }
    
#ifdef NETPLAY_SUPPORT
		if (NP_Activated)
		{
			for (int J = 0; J < 8; J++)
				MovieSetJoypad(J, old_joypads[J]);
		}
#endif
    
#ifdef DEBUGGER
		if(Settings.Paused || (CPU.Flags & DEBUG_MODE_FLAG))
#else
    if(Settings.Paused || SI_EmulationPaused)
#endif
        S9xSetSoundMute(TRUE);
    
#ifdef DEBUGGER
		if (CPU.Flags & DEBUG_MODE_FLAG)
			S9xDoDebug();
		else
#endif
      if(Settings.Paused || SI_EmulationPaused || !SI_EmulationRun)
      {
        SISaveSRAM();
        SISaveRunningStateForGameNamed(rom_filename);
        SI_EmulationDidPause = 1;
        
        do {
          //S9xProcessEvents(FALSE);
          if(!SI_EmulationRun)
            break;
          usleep(100000);
        } while (SI_EmulationPaused);
        
        if(!SI_EmulationRun)
        {
          SISaveSRAM();
          SISaveRunningStateForGameNamed(rom_filename);
          
          SIMuteSound();
          
          S9xGraphicsDeinit();
          Memory.Deinit();
          S9xDeinitAPU();
          break;
        }
      }
    
#ifdef JOYSTICK_SUPPORT
		if (unixSettings.JoystickEnabled && (JoypadSkip++ & 1) == 0)
			ReadJoysticks();
#endif
    
		//S9xProcessEvents(FALSE);
    
#ifdef DEBUGGER
		if(!Settings.Paused && !(CPU.Flags & DEBUG_MODE_FLAG))
#else
    if(!Settings.Paused && !SI_EmulationPaused)
#endif
      S9xSetSoundMute(FALSE);
	}
  SI_EmulationIsRunning = 0;
  
	return (0);
}
예제 #10
0
파일: sdl.cpp 프로젝트: dtzWill/supernes
int main(int argc, char ** argv) {
	// Initialise SDL
	if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0) 
		DIE("SDL_Init: %s", SDL_GetError());

  GL_Init();

  //Init SDL_TTF to print text to the screen...
  if ( TTF_Init() )
  {
    fprintf( stderr, "Error initializing SDL_ttf!\n" );
    exit ( 1 );
  }

	S9xInitDisplay(argc, argv);

	// Configure snes9x
#if CONF_GUI
	OssoInit();						// Hildon-games-wrapper initialization.
#endif
	S9xLoadConfig(argc, argv);		// Load config files and parse cmd line.
  readOptions();
#if CONF_GUI
	OssoConfig();					// Apply specific hildon-games config.
#endif

  // S9x initialization
  S9xInitDisplay(argc, argv);
  S9xInitAudioOutput();
  S9xInitInputDevices();

  while(1)
  {
    S9xInit();
    S9xReset();

    char * rom = romSelector();
    S9xSetRomFile(rom);
    free(rom);

    // Load rom and related files: state, unfreeze if needed
    loadRom();
    resumeGame();

    // Late initialization
    sprintf(String, "DrNokSnes - %s", Memory.ROMName);
    S9xSetTitle(String);
    S9xHacksLoadFile(Config.hacksFile);
    if (!S9xGraphicsInit())
      DIE("S9xGraphicsInit failed");
    S9xAudioOutputEnable(true);
    SDL_PauseAudio(0);
    S9xVideoReset();

    Config.running = true;
    do {
      frameSync();			// May block, or set frameskip to true.
      S9xMainLoop();			// Does CPU things, renders if needed.
      pollEvents();
      //Ouch that this is going here...
      updateBindingMessage();
    } while (Config.running);

    S9xVideoReset();
    S9xGraphicsDeinit();

    // Save state
    Memory.SaveSRAM(S9xGetFilename(FILE_SRAM));
    pauseGame();
    Memory.Deinit();
    S9xDeinitAPU();
  }

  // Deinitialization
  S9xAudioOutputEnable(false);
  S9xDeinitInputDevices();
  S9xDeinitAudioOutput();
  S9xDeinitDisplay();

	// Late deinitialization
	S9xUnloadConfig();
#if CONF_GUI
	OssoDeinit();
#endif

	SDL_Quit();

	return 0;
}
예제 #11
0
파일: gtk_s9x.cpp 프로젝트: orbea/snes9x
gboolean
S9xIdleFunc (gpointer data)
{
    if (needs_fullscreening)
    {
        top_level->enter_fullscreen_mode();
        needs_fullscreening = FALSE;
    }

    if (Settings.Paused)
    {
        S9xSetSoundMute (gui_config->mute_sound);
        S9xSoundStop ();

#ifdef USE_JOYSTICK
        gui_config->flush_joysticks ();
#endif

#ifdef NETPLAY_SUPPORT
        if (Settings.NetPlay && NetPlay.Connected)
        {
            S9xNPSendPause (TRUE);
        }
#endif

        /* Move to a timer-based function to use less CPU */
        g_timeout_add (100, S9xPauseFunc, NULL);
        top_level->update_statusbar ();
        return FALSE;
    }

    if (syncing)
        S9xSyncSpeedFinish ();

    S9xCheckPointerTimer ();

    S9xProcessEvents (TRUE);

#ifdef NETPLAY_SUPPORT
    if (!S9xNetplayPush ())
    {
#endif

    if(Settings.Rewinding)
    {
        uint16 joypads[8];
        for (int i = 0; i < 8; i++)
            joypads[i] = MovieGetJoypad(i);

        Settings.Rewinding = stateMan.pop();

        for (int i = 0; i < 8; i++)
            MovieSetJoypad (i, joypads[i]);
    }
    else if(IPPU.TotalEmulatedFrames % gui_config->rewind_granularity == 0)
        stateMan.push();

    static int muted_from_turbo = FALSE;
    static int mute_saved_state = FALSE;

    if (Settings.TurboMode && !muted_from_turbo && gui_config->mute_sound_turbo)
    {
        muted_from_turbo = TRUE;
        mute_saved_state = Settings.Mute;
        S9xSetSoundMute (TRUE);
    }

    if (!Settings.TurboMode && muted_from_turbo)
    {
        muted_from_turbo = FALSE;
        Settings.Mute = mute_saved_state;
    }

    S9xMainLoop ();

#ifdef NETPLAY_SUPPORT
        S9xNetplayPop ();
    }
#endif

    return TRUE;
}
예제 #12
0
static
int Run(int sound)
{
  	int skip=0, done=0, doneLast=0,aim=0,i;
	Settings.NextAPUEnabled = Settings.APUEnabled = sound;
	sal_TimerInit(Settings.FrameTime);
	done=sal_TimerRead()-1;

	if (sound) {
		/*
		Settings.SoundPlaybackRate = mMenuOptions.soundRate;
		Settings.Stereo = mMenuOptions.stereo ? TRUE : FALSE;
		*/
		Settings.SixteenBitSound=true;

		sal_AudioInit(mMenuOptions.soundRate, 16,
					mMenuOptions.stereo, Memory.ROMFramesPerSecond);

		S9xInitSound (mMenuOptions.soundRate,
					mMenuOptions.stereo, sal_AudioGetBufferSize());
		S9xSetPlaybackRate(mMenuOptions.soundRate);
		S9xSetSoundMute (FALSE);

	} else {
		S9xSetSoundMute (TRUE);
	}

  	while(!mEnterMenu) 
  	{
		for (i=0;i<10;i++)
		{
			aim=sal_TimerRead();
			if (done < aim)
			{
				done++;
				if (mMenuOptions.frameSkip == 0) //Auto
					IPPU.RenderThisFrame = (done >= aim);
				else if (IPPU.RenderThisFrame = (--skip <= 0))
					skip = mMenuOptions.frameSkip;

				//Run SNES for one glorious frame
				S9xMainLoop ();

				if (sound) {
					S9xMixSamples((uint8 *) sal_GetCurrentAudioBuffer(),
								sal_AudioGetSampleCount());
					sal_SubmitSamples();
				}
//				HandleQuickStateRequests();
			}
			if (done>=aim) break; // Up to date now
			if (mEnterMenu) break;
		}
		done=aim; // Make sure up to date
		HandleQuickStateRequests();
  	}

	if (sound)
		sal_AudioClose();

	mEnterMenu=0;
	return mEnterMenu;

}