static void SW_DestroyRenderer(SDL_Renderer * renderer) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); int i; if (data) { for (i = 0; i < SDL_arraysize(data->texture); ++i) { if (data->texture[i]) { DestroyTexture(data->renderer, data->texture[i]); } } if (data->surface.format) { SDL_SetSurfacePalette(&data->surface, NULL); SDL_FreeFormat(data->surface.format); } if (display->palette) { SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data); } if (data->renderer) { data->renderer->DestroyRenderer(data->renderer); } SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); }
static void GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; if (!data) { return; } if (data->texture) { glDeleteTextures(1, &data->texture); } if (data->pixels) { SDL_free(data->pixels); } SDL_FreeDirtyRects(&data->dirty); SDL_free(data); texture->driverdata = NULL; }
static void X11_DestroyRenderer(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; int i; if (data) { for (i = 0; i < SDL_arraysize(data->pixmaps); ++i) { if (data->pixmaps[i] != None) { XFreePixmap(data->display, data->pixmaps[i]); } } if (data->gc) { XFreeGC(data->display, data->gc); } SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); }
static void DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; if (!data) { return; } SDL_DFB_RELEASE(data->palette); SDL_DFB_RELEASE(data->surface); if (data->display) { DFB_DisplayData *dispdata = (DFB_DisplayData *) data->display->driverdata; dispdata->vidIDinuse = 0; dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer, DLSCL_ADMINISTRATIVE); SDL_DFB_RELEASE(dispdata->vidlayer); } SDL_FreeDirtyRects(&data->dirty); SDL_DFB_FREE(data->pixels); SDL_free(data); texture->driverdata = NULL; }
static void GDI_DestroyRenderer(SDL_Renderer * renderer) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; int i; if (data) { DeleteDC(data->render_hdc); DeleteDC(data->memory_hdc); #ifndef NO_GETDIBBITS if (data->bmi) { SDL_free(data->bmi); } #endif for (i = 0; i < SDL_arraysize(data->hbm); ++i) { if (data->hbm[i]) { DeleteObject(data->hbm[i]); } } SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); }