int main() { SDL_version compiled; SDL_version linked; SDL_VERSION(&compiled); SDL_GetVersion(&linked); printf("We compiled against SDL version %d.%d.%d ...\n", compiled.major, compiled.minor, compiled.patch); printf("But we are linking against SDL version %d.%d.%d.\n", linked.major, linked.minor, linked.patch); SDL_Init(SDL_INIT_VIDEO); SDL_Window * window = SDL_CreateWindow("cppHero!", 0, 0, 640, 480, SDL_WINDOW_RESIZABLE); SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); SDL_Event event; printf("Game Initialized!\n"); fflush(stdout); while (1) { SDL_PollEvent(&event); if (event.type == SDL_QUIT) { printf("Quitting.\n"); break; } } return 0; }
int main(int argc, char *argv[]) { SDL_version compiled; SDL_version linked; /* Enable standard application logging */ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_Log("Compiled with SDL 2.0 or newer\n"); #else SDL_Log("Compiled with SDL older than 2.0\n"); #endif SDL_VERSION(&compiled); SDL_Log("Compiled version: %d.%d.%d.%d (%s)\n", compiled.major, compiled.minor, compiled.patch, SDL_REVISION_NUMBER, SDL_REVISION); SDL_GetVersion(&linked); SDL_Log("Linked version: %d.%d.%d.%d (%s)\n", linked.major, linked.minor, linked.patch, SDL_GetRevisionNumber(), SDL_GetRevision()); SDL_Quit(); return (0); }
int main(int argc, char *argv[]) { SDL_version compiled; SDL_version linked; SDL_VERSION(&compiled); SDL_GetVersion(&linked); if (compiled.major != linked.major) { fprintf(stderr, "Compiled major '%u' != linked major '%u'", compiled.major, linked.major); return -1; } if (compiled.minor != linked.minor) { fprintf(stderr, "Compiled minor '%u' != linked minor '%u'", compiled.minor, linked.minor); return -2; } #if 0 /* Disabled because sometimes this is 'micro' and sometimes 'patch' */ if (compiled.micro != linked.micro) { fprintf(stderr, "Compiled micro '%u' != linked micro '%u'", compiled.micro, linked.micro); return -3; } #endif return 0; }
/** * @brief This routine is responsible for initializing the OS specific portions of OpenGL * @param[in,out] glConfig * @param[in] context */ void GLimp_Init(glconfig_t *glConfig, windowContext_t *context) { SDL_version compiled; SDL_version linked; SDL_VERSION(&compiled); SDL_GetVersion(&linked); Com_Printf("SDL build version %d.%d.%d - link version %d.%d.%d.\n", compiled.major, compiled.minor, compiled.patch, linked.major, linked.minor, linked.patch); GLimp_InitCvars(); if (Cvar_VariableIntegerValue("com_abnormalExit")) { Cvar_Set("r_mode", va("%d", R_MODE_FALLBACK)); Cvar_Set("r_fullscreen", "0"); Cvar_Set("r_centerWindow", "0"); Cvar_Set("com_abnormalExit", "0"); } Sys_GLimpInit(); // Create the window and set up the context if (GLimp_StartDriverAndSetMode(glConfig, r_mode->integer, (qboolean) !!r_fullscreen->integer, (qboolean) !!r_noBorder->integer, context)) { goto success; } // Try again, this time in a platform specific "safe mode" Sys_GLimpSafeInit(); if (GLimp_StartDriverAndSetMode(glConfig, r_mode->integer, (qboolean) !!r_fullscreen->integer, qfalse, context)) { goto success; } // Finally, try the default screen resolution if (r_mode->integer != R_MODE_FALLBACK) { Com_Printf("Setting r_mode %d failed, falling back on r_mode %d\n", r_mode->integer, R_MODE_FALLBACK); if (GLimp_StartDriverAndSetMode(glConfig, R_MODE_FALLBACK, qfalse, qfalse, context)) { goto success; } } // Nothing worked, give up Com_Error(ERR_VID_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n"); success: // Only using SDL_SetWindowBrightness to determine if hardware gamma is supported glConfig->deviceSupportsGamma = !r_ignorehwgamma->integer && SDL_SetWindowBrightness(main_window, 1.0f) >= 0; re.InitOpenGL(); Cvar_Get("r_availableModes", "", CVAR_ROM); // This depends on SDL_INIT_VIDEO, hence having it here IN_Init(); }
static void ShowUsage(char *prog) { printf("\nUsage is as follows:\n%s <options> filename\n\n",prog); puts(DriverUsage); #ifdef _S9XLUA_H puts ("--loadlua f Loads lua script from filename f."); #endif #ifdef CREATE_AVI puts ("--videolog c Calls mencoder to grab the video and audio streams to\n encode them. Check the documentation for more on this."); puts ("--mute {0|1} Mutes FCEUX while still passing the audio stream to\n mencoder during avi creation."); #endif puts(""); printf("Compiled with SDL version %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL ); #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_version* v; SDL_GetVersion(v); #else const SDL_version* v = SDL_Linked_Version(); #endif printf("Linked with SDL version %d.%d.%d\n", v->major, v->minor, v->patch); #ifdef GTK printf("Compiled with GTK version %d.%d.%d\n", GTK_MAJOR_VERSION, GTK_MINOR_VERSION, GTK_MICRO_VERSION ); //printf("Linked with GTK version %d.%d.%d\n", GTK_MAJOR_VERSION, GTK_MINOR_VERSION, GTK_MICRO_VERSION ); #endif }
void GetEngineVersion(VerInfo& verInfo) { verInfo.major = VER_MAJOR; verInfo.minor = VER_MINOR; strcpy(verInfo.tag, BUILD_DATE); SDL_GetVersion(&verInfo.sdl_ver); }
const char *vid_version(void) { static char SDLVersion[80]; SDL_version compiled, running; #if SDL_MAJOR_VERSION == 1 const SDL_version *ver = SDL_Linked_Version(); running.major = ver->major; running.minor = ver->minor; running.patch = ver->patch; #else SDL_GetVersion(&running); #endif SDL_VERSION(&compiled); if ((compiled.major == running.major) && (compiled.minor == running.minor) && (compiled.patch == running.patch)) sprintf(SDLVersion, "SDL Version %d.%d.%d", compiled.major, compiled.minor, compiled.patch); else sprintf(SDLVersion, "SDL Version (Compiled: %d.%d.%d, Runtime: %d.%d.%d)", compiled.major, compiled.minor, compiled.patch, running.major, running.minor, running.patch); return (const char *)SDLVersion; }
aboutDialog::aboutDialog(QWidget *parent) : QDialog(parent), ui(new Ui::aboutDialog) { ui->setupUi(this); #ifdef Q_OS_MAC this->setWindowIcon(QIcon(":/cat_builder.icns")); #endif #ifdef Q_OS_WIN this->setWindowIcon(QIcon(":/cat_builder.ico")); if(QSysInfo::WindowsVersion>=QSysInfo::WV_VISTA) { if(QtWin::isCompositionEnabled()) { this->setAttribute(Qt::WA_TranslucentBackground, true); QtWin::extendFrameIntoClientArea(this, -1,-1,-1, -1); QtWin::enableBlurBehindWindow(this); } else { QtWin::resetExtendedFrame(this); setAttribute(Qt::WA_TranslucentBackground, false); } } #endif SDL_version sdlVer; SDL_GetVersion(&sdlVer); const SDL_version *mixerXVer = Mix_Linked_Version(); ui->About1->setText(ui->About1->text() .arg(V_FILE_VERSION) .arg(V_FILE_RELEASE) .arg(FILE_CPU) .arg(QString("<b>Revision:</b> %1-%2, <b>Build date:</b> <u>%3</u><br/>" "<b>Qt:</b> %4, <b>SDL2:</b> %5.%6.%7, <b>SDL Mixer X:</b> %8.%9.%10") .arg(V_BUILD_VER) .arg(V_BUILD_BRANCH) .arg(V_DATE_OF_BUILD) .arg(qVersion()) .arg(sdlVer.major).arg(sdlVer.minor).arg(sdlVer.patch) .arg(mixerXVer->major).arg(mixerXVer->minor).arg(mixerXVer->patch) ) ); QFile mFile(":/credits.html"); if(!mFile.open(QFile::ReadOnly | QFile::Text)){ return; } QTextStream in(&mFile); in.setCodec("UTF-8"); QString mText = in.readAll(); ui->About2->setText(mText); mFile.close(); }
bool initPeripherals(void) { // Init SDL if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) != 0) { printf("[FATAL]SDL could not initialize. SDL: %s\n", SDL_GetError()); return true; } SDL_version v; SDL_GetVersion(&v); printf("[INFO]SDL version %d.%d.%d\n", v.major, v.minor, v.patch); // Init window wndWidth = 480; wndHeight = 360; wnd = SDL_CreateWindow("Unofficial Scratch Project Player", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, wndWidth, wndHeight, SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE); if(wnd == NULL) { printf("[FATAL]SDL could not create new window. SDL: %s\n", SDL_GetError()); return true; } // Init OpenGL SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); gl = SDL_GL_CreateContext(wnd); if(gl == NULL) { printf("[FATAL]SDL could not create an OpenGL context. SDL: %s\n", SDL_GetError()); return true; } if(SDL_GL_SetSwapInterval(-1) != 0) { printf("[NOTE]SDL could not enable late swap tearing. Trying vsync instead. SDL: %s\n", SDL_GetError()); if(SDL_GL_SetSwapInterval(1) != 0) printf("[WARNING]SDL could not enable vsync: %s\n", SDL_GetError()); } glClearColor(1.0f, 1.0f, 1.0f, 1.0f); SDL_GL_SwapWindow(wnd); // finish setting OpenGL options //glEnable(GL_MULTISAMPLE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); wndID = SDL_GetWindowID(wnd); hasFocus = true; hasMouse = true; windowIsShowing = true; shouldQuit = false; printf("[INFO]OpenGL: version %s ; glsl version %s ; vendor %s ; renderer %s\n", glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION), glGetString(GL_VENDOR), glGetString(GL_RENDERER)); initGraphics(); //initAudio(); return false; }
bool SDL2Window::initializeFramework() { arx_assert(s_mainWindow == NULL, "SDL only supports one window"); // TODO it supports multiple windows now! arx_assert(m_displayModes.empty()); const char * headerVersion = ARX_STR(SDL_MAJOR_VERSION) "." ARX_STR(SDL_MINOR_VERSION) "." ARX_STR(SDL_PATCHLEVEL); CrashHandler::setVariable("SDL version (headers)", headerVersion); if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) < 0) { LogError << "Failed to initialize SDL: " << SDL_GetError(); return false; } #ifdef ARX_DEBUG // No SDL, this is more annoying than helpful! #if defined(SIGINT) signal(SIGINT, SIG_DFL); #endif #if defined(SIGTERM) signal(SIGTERM, SIG_DFL); #endif #endif SDL_version ver; SDL_GetVersion(&ver); std::ostringstream runtimeVersion; runtimeVersion << int(ver.major) << '.' << int(ver.minor) << '.' << int(ver.patch); CrashHandler::setVariable("SDL version (runtime)", runtimeVersion.str()); LogInfo << "Using SDL " << runtimeVersion.str(); int ndisplays = SDL_GetNumVideoDisplays(); for(int display = 0; display < ndisplays; display++) { int modes = SDL_GetNumDisplayModes(display); for(int i = 0; i < modes; i++) { SDL_DisplayMode mode; if(SDL_GetDisplayMode(display, i, &mode) >= 0) { m_displayModes.push_back(Vec2i(mode.w, mode.h)); } } } std::sort(m_displayModes.begin(), m_displayModes.end()); m_displayModes.erase(std::unique(m_displayModes.begin(), m_displayModes.end()), m_displayModes.end()); s_mainWindow = this; SDL_SetEventFilter(eventFilter, NULL); SDL_EventState(SDL_WINDOWEVENT, SDL_ENABLE); SDL_EventState(SDL_QUIT, SDL_ENABLE); SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); SDL_EventState(SDL_USEREVENT, SDL_IGNORE); return true; }
void init(){ if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {std::cout << SDL_GetError() << std::endl;} if (IMG_Init(IMG_INIT_PNG) != 0) {std::cout << SDL_GetError() << std::endl;} std::cout << "JE: Initiated Engine." << std::endl; SDL_version ver; SDL_GetVersion(&ver); std::cout << "JE: Using SDL version " << (int)ver.major << "." << (int)ver.minor << "." << (int)ver.patch << std::endl; srand(time(nullptr)); }
void Application::setup(Int32 argc, char** argv) { srand((unsigned)time(nullptr)); if (SDL_Init(SDL_INIT_VIDEO) != 0) { D6_THROW(VideoException, Format("Unable to set graphics mode: {0}") << SDL_GetError()); } if (TTF_Init() != 0) { D6_THROW(FontException, Format("Unable to initialize font subsystem: {0}") << TTF_GetError()); } // Print application info SDL_version sdlVersion; console.printLine("\n===Application information==="); console.printLine(Format("{0} version: {1}") << APP_NAME << APP_VERSION); SDL_GetVersion(&sdlVersion); console.printLine(Format("SDL version: {0}.{1}.{2}") << sdlVersion.major << sdlVersion.minor << sdlVersion.patch); const SDL_version* mixVersion = Mix_Linked_Version(); console.printLine(Format("SDL_mixer version: {0}.{1}.{2}") << mixVersion->major << mixVersion->minor << mixVersion->patch); const SDL_version* ttfVersion = TTF_Linked_Version(); console.printLine(Format("SDL_ttf version: {0}.{1}.{2}") << ttfVersion->major << ttfVersion->minor << ttfVersion->patch); Console::registerBasicCommands(console); ConsoleCommands::registerCommands(console, service, menu, gameSettings); Math::initialize(); console.printLine("\n===Font initialization==="); font.load(D6_FILE_TTF_FONT, console); video.initialize(APP_NAME, APP_FILE_ICON, console); menu.initialize(); gameResources = std::make_unique<GameResources>(service); game = std::make_unique<Game>(service, *gameResources, gameSettings); menu.setGameReference(game.get()); for (Weapon weapon : Weapon::values()) { gameSettings.enableWeapon(weapon, true); } // Execute config script and command line arguments console.printLine("\n===Config==="); console.exec(std::string("exec ") + D6_FILE_CONFIG); for (int i = 1; i < argc; i++) { console.exec(argv[i]); } }
Client::Client() : ClientComponent() { pClient = this; SDL_version ver; if (SDL_Init(SDL_INIT_EVENTS) != 0) { g_Console()->Err("Unable to initialize SDL Events: " + std::string(SDL_GetError())); return; // TODO: need exceptions } SDL_GetVersion(&ver); g_Console()->Info("Initialized SDL Events " + std::to_string(ver.major) + "." + std::to_string(ver.minor) + "." + std::to_string(ver.patch)); }
/** * @brief Disables the filter if active */ void IN_DisableDingFilter() { Com_DPrintf("Disabling dingy filter\n"); if (LegacyWndProc) { SDL_SysWMinfo wmInfo; SDL_GetVersion(&wmInfo.version); SDL_GetWindowWMInfo(mainScreen, &wmInfo); SetWindowLongPtr(wmInfo.info.win.window, GWLP_WNDPROC, (LONG_PTR)LegacyWndProc); LegacyWndProc = NULL; } }
VALUE sdl2r_get_version(VALUE klass) { SDL_version v; VALUE ary[3]; SDL_GetVersion(&v); ary[0] = INT2NUM(v.major); ary[1] = INT2NUM(v.minor); ary[2] = INT2NUM(v.patch); return rb_class_new_instance(3, ary, cVersion); }
/** * @brief Main entry point. */ int main( int argc, char *argv[] ) { int failed; int rev; SDL_version ver; /* Get options. */ parse_options( argc, argv ); /* Defaults. */ failed = 0; /* Print some text if verbose. */ SDL_GetVersion( &ver ); rev = SDL_GetRevision(); SDL_ATprintVerbose( 1, "Running tests with SDL %d.%d.%d revision %d\n", ver.major, ver.minor, ver.patch, rev ); /* Automatic tests. */ if (run_platform) failed += test_platform(); if (run_rwops) failed += test_rwops(); if (run_rect) failed += test_rect(); if (run_surface) failed += test_surface(); if (run_render) failed += test_render(); if (run_audio) failed += test_audio(); /* Manual tests. */ if (run_manual) { } /* Display more information if failed. */ if (failed > 0) { SDL_ATprintErr( "Tests run with SDL %d.%d.%d revision %d\n", ver.major, ver.minor, ver.patch, rev ); SDL_ATprintErr( "System is running %s and is %s endian\n", SDL_GetPlatform(), #if SDL_BYTEORDER == SDL_LIL_ENDIAN "little" #else "big" #endif ); } return failed; }
/** * @brief Enables the filter if not already active */ void IN_EnableDingFilter() { IN_DisableDingFilter(); Com_DPrintf("Enabling dingy filter\n"); if (!LegacyWndProc) { SDL_SysWMinfo wmInfo; SDL_GetVersion(&wmInfo.version); SDL_GetWindowWMInfo(mainScreen, &wmInfo); LegacyWndProc = (WNDPROC)GetWindowLongPtr(wmInfo.info.win.window, GWLP_WNDPROC); SetWindowLongPtr(wmInfo.info.win.window, GWLP_WNDPROC, (LONG_PTR)&WNDDingIgnore); } }
int main ( int argc, char* argv[] ) { { SDL_version running; SDL_GetVersion( &running ); SDL_version linked; SDL_VERSION( &linked ); if ( running.patch < linked.patch && running.minor < linked.minor ) { std::cout << "You are running an out of date version of SDL2" << std::endl; std::cout << "You can the new version from http://libsdl.org" << std::endl; } } Content content; //Load base content content.init(); if (content.Settings()->exists("info" , "printinfo")) { bool print = false; if ( content.Settings()->getBool("info" , "printinfo" , &print ) ) { if (print) { etc::printSystemInfo(); } } else { std::string option; content.Settings()->get("info" , "printinfo" , &option); std::cout << option << std::endl; if (option == "full") { etc::printSystemInfo(true); } } } AkaroWindow gm = AkaroWindow ( &content ); //Make sure the window init'ed properly if ( gm.init ( "Akaro" , etc::toColour( 4, 107, 19 , 100 ) , SDL_WINDOW_OPENGL ) == 0 ) { //14 - Start the game already! gm.start(); } content.unload(); return 0; }
jstring Java_org_libsdl_app_SDLActivity_stringFromJNI( JNIEnv* env, jobject thiz) { SDL_version linked; unsigned ver = avutil_version(); char buf[512] = "", *ptr = buf; ptr += sprintf(ptr, "avutil %d.%d.%d ", ver>>16, (ver>>8)&0xff, ver&0xff); SDL_GetVersion(&linked); ptr += sprintf(ptr, "sdl: %d.%d.%d.%d (%s)", linked.major, linked.minor, linked.patch, SDL_GetRevisionNumber(), SDL_GetRevision()); return (*env)->NewStringUTF(env, buf); }
void MainManager::initSDL() { log_.i("Initializing SDL"); if (SDL_Init(SDL_INIT_EVERYTHING) == -1) throw log_.exception("Failed to initialize SDL", SDL_GetError); atexit(SDL_Quit); // Write version information to log SDL_version compiled; SDL_version linked; SDL_VERSION(&compiled); SDL_GetVersion(&linked); logSDLVersion("SDL", compiled, linked, SDL_GetRevision()); }
void cmdAbout(const std::string& args) { // TODO: replace this with a GUI window narf::console->println(""); narf::console->println("About NarfBlock"); narf::console->println("Version: " VERSION_STR); narf::console->println(""); narf::console->println("Authors:"); auto authors = narf::util::tokenize(VERSION_AUTHORS, '\n'); for (auto& a : authors) { narf::console->println(a); } narf::console->println(""); auto credits = narf::util::tokenize(EMBED_STRING(extra_credits_txt), '\n'); for (auto& c : credits) { narf::console->println(c); } narf::console->println(""); narf::console->println("Library versions:"); narf::console->println("ENet " + std::to_string(ENET_VERSION_MAJOR) + "." + std::to_string(ENET_VERSION_MINOR) + "." + std::to_string(ENET_VERSION_PATCH)); SDL_version sdl; SDL_GetVersion(&sdl); narf::console->println("SDL " + std::to_string(sdl.major) + "." + std::to_string(sdl.minor) + "." + std::to_string(sdl.patch)); narf::console->println("zlib " + std::string(zlibVersion())); auto png = png_access_version_number(); auto pngMajor = png / 10000; auto pngMinor = (png / 100) % 100; auto pngRelease = png % 100; narf::console->println("libpng " + std::to_string(pngMajor) + "." + std::to_string(pngMinor) + "." + std::to_string(pngRelease)); FT_Library ftlib; FT_Init_FreeType(&ftlib); FT_Int ftMajor, ftMinor, ftPatch; FT_Library_Version(ftlib, &ftMajor, &ftMinor, &ftPatch); FT_Done_FreeType(ftlib); narf::console->println("FreeType " + std::to_string(ftMajor) + "." + std::to_string(ftMinor) + "." + std::to_string(ftPatch)); narf::console->println(opus_get_version_string()); narf::console->println(""); narf::console->println("OpenGL information:"); narf::console->println("OpenGL version " + std::string(display->glVersion)); narf::console->println("GLSL version " + std::string(display->glslVersion)); narf::console->println("GL context version " + std::to_string(display->glContextVersionMajor) + "." + std::to_string(display->glContextVersionMinor)); }
void GraphicsSDL::print_sdl_version() { SDL_version ver_current; #ifdef USE_SDL2 SDL_GetVersion(&ver_current); #else const SDL_version * constptr_ver_current = SDL_Linked_Version(); // dyn. linked version ver_current = *constptr_ver_current; #endif printf("[gfx] SDL %d.%d.%d loaded.\n", ver_current.major, ver_current.minor, ver_current.patch); }
int EXPORT luaopen_SDL(lua_State *L) { int i; SDL_version ver; /* General functions */ commonNewLibrary(L, functions); /* Library categories */ for (i = 0; libraries[i].functions != NULL; ++i) commonBindLibrary(L, libraries[i].functions); /* Enumerations */ for (i = 0; enums[i].values != NULL; ++i) commonBindEnum(L, -1, enums[i].name, enums[i].values); /* Object oriented data */ for (i = 0; objects[i].object != NULL; ++i) commonBindObject(L, objects[i].object); /* Store the version */ SDL_GetVersion(&ver); tableSetInt(L, -1, "VERSION_MAJOR", ver.major); tableSetInt(L, -1, "VERSION_MINOR", ver.minor); tableSetInt(L, -1, "VERSION_PATCH", ver.patch); tableSetInt(L, -1, "VERSION_BINDING", 4); tableSetInt(L, -1, "VERSION_BINDING_PATCH", 1); lua_newtable(L); tableSetInt(L, -1, "major", ver.major); tableSetInt(L, -1, "minor", ver.minor); tableSetInt(L, -1, "patch", ver.patch); lua_setfield(L, -2, "version"); lua_newtable(L); tableSetInt(L, -1, "major", VERSION_BINDING_MAJOR); tableSetInt(L, -1, "minor", VERSION_BINDING_MINOR); lua_setfield(L, -2, "binding"); if (ChannelMutex == NULL && (ChannelMutex = SDL_CreateMutex()) == NULL) return luaL_error(L, SDL_GetError()); return 1; }
void ConsoleCommands::registerCommands(Console& console, AppService& appService, Menu& menu, GameSettings& gameSettings) { SDL_version sdlVersion; std::string verStr = D6_L("version"); // Print application info console.printLine(D6_L("\n===Application information===")); console.printLine(Format("{0} {1}: {2}") << APP_NAME << verStr << APP_VERSION); SDL_GetVersion(&sdlVersion); console.printLine(Format("SDL {0}: {1}.{2}.{3}") << verStr << sdlVersion.major << sdlVersion.minor << sdlVersion.patch); const SDL_version* mixVersion = Mix_Linked_Version(); console.printLine(Format("SDL_mixer {0}: {1}.{2}.{3}") << verStr << mixVersion->major << mixVersion->minor << mixVersion->patch); console.printLine(D6_L("Language: english")); // Set some console functions console.setLast(15); console.registerCommand("switch_render_mode", [&gameSettings](Console& con, const Console::Arguments& args) { toggleRenderMode(con, args, gameSettings); }); console.registerCommand("show_fps", [&gameSettings](Console& con, const Console::Arguments& args) { toggleShowFps(con, args, gameSettings); }); console.registerCommand("gl_info", openGLInfo); console.registerCommand("lang", language); console.registerCommand("volume", [&appService](Console& con, const Console::Arguments& args) { volume(con, args, appService.getSound()); }); console.registerCommand("rounds", [&gameSettings](Console& con, const Console::Arguments& args) { maxRounds(con, args, gameSettings); }); console.registerCommand("ghosts", [&gameSettings](Console& con, const Console::Arguments& args) { ghostMode(con, args, gameSettings); }); console.registerCommand("music", [&menu](Console& con, const Console::Arguments& args) { musicOnOff(con, args, menu); }); console.registerCommand("joy_scan", [&menu](Console& con, const Console::Arguments& args) { joyScan(con, args, menu); }); console.registerCommand("skin", [&menu](Console& con, const Console::Arguments& args) { loadSkin(con, args, menu); }); console.registerCommand("gun", enableWeapon); console.registerCommand("start_ammo_range", [&gameSettings](Console& con, const Console::Arguments& args) { ammoRange(con, args, gameSettings); }); }
static int sdl_init(void) { uint32_t subSystems = SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER; SDL_version compiledVers, linkedVers; if (SDL_WasInit(subSystems) != subSystems) { if (SDL_Init(subSystems) != 0) { SDL_LogCritical( SDL_LOG_CATEGORY_APPLICATION, "%s: SDL startup error..", LITE3D_CURRENT_FUNCTION); return LITE3D_FALSE; } } SDL_VERSION(&compiledVers); SDL_GetVersion(&linkedVers); if (compiledVers.major != linkedVers.major) { SDL_LogCritical( SDL_LOG_CATEGORY_APPLICATION, "SDL version mismatch.."); SDL_Quit(); return LITE3D_FALSE; } SDL_LogInfo( SDL_LOG_CATEGORY_APPLICATION, "SDL Version %d.%d.%d", (int) linkedVers.major, (int) linkedVers.minor, (int) linkedVers.patch); return LITE3D_TRUE; }
bool Initialize(const std::string &version) { assert(_productVersion.empty()); assert(!version.empty()); logger::Info(L"initializing platform v%s", version.c_str()); _productVersion = version; SDL_version v = { 0 }; SDL_GetVersion(&v); logger::Info(L"initializing SDL v%d.%d.%d...", v.major, v.minor, v.patch); if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { logger::Fatal(L"SDL initialization failed"); return false; } return true; }
void IN_Init() { SDL_version linked; if( input_inited ) return; in_grabinconsole = Cvar_Get( "in_grabinconsole", "0", CVAR_ARCHIVE ); in_disablemacosxmouseaccel = Cvar_Get( "in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE ); in_mousehack = Cvar_Get( "in_mousehack", "0", CVAR_ARCHIVE ); SDL_GetVersion( &linked ); SDL_ShowCursor( SDL_DISABLE ); #if SDL_VERSION_ATLEAST(2, 0, 2) { cvar_t *m_raw = Cvar_Get( "m_raw", "1", CVAR_ARCHIVE ); SDL_SetHint( SDL_HINT_MOUSE_RELATIVE_MODE_WARP, m_raw->integer ? "0" : "1" ); } #endif mouse_relative = SDL_SetRelativeMouseMode( SDL_TRUE ) == 0; if( mouse_relative ) { IN_SetMouseScalingEnabled( false ); } else { IN_WarpMouseToCenter( NULL, NULL ); } IN_SDL_JoyInit( true ); input_focus = true; input_inited = true; input_active = true; // will be activated by IN_Frame if necessary mouse_active = true; bugged_rawXevents = linked.major == 2 && linked.minor == 0 && linked.patch < 4; IN_SkipRelativeMouseMove(); }
void SDLHandler::PrintSoftwareVersions() { cout << "GLEW version: " << glewGetString(GLEW_VERSION) << endl << endl; SDL_version compiled; SDL_version linked; SDL_VERSION(&compiled); SDL_GetVersion(&linked); cout << "Compiled against SDL version " << static_cast<int>(compiled.major) << "." << static_cast<int>(compiled.minor) << "." << static_cast<int>(compiled.patch) << endl; cout << "Linked against SDL version " << static_cast<int>(linked.major) << "." << static_cast<int>(linked.minor) << "." << static_cast<int>(linked.patch) << endl << endl; cout << "OpenGL vendor: " << glGetString(GL_VENDOR) << endl; cout << "OpenGL renderer: " << glGetString(GL_RENDERER) << endl; cout << "OpenGL version: " << glGetString(GL_VERSION) << endl; cout << "GLSL version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << endl << endl; }
// --- Functions --- bool the_Game::Init( std::string _title ) { // Initializing_SDL2: if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 ) { std::cout << "GAME :: !! Failed to initialize SDL : " << SDL_GetError() << " !!\n"; return false; } m_display_ptr = SDL_CreateWindow( _title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, the_World::Instance().Get_display_width(), the_World::Instance().Get_display_height(), SDL_WINDOW_RESIZABLE ); if ( m_display_ptr == nullptr ) { std::cout << "GAME :: !! Failed to create window : " << SDL_GetError() << " !!\n"; return false; } m_renderer_ptr = SDL_CreateRenderer( m_display_ptr, -1, SDL_RENDERER_ACCELERATED ); if ( m_renderer_ptr == nullptr ) { std::cout << "GAME :: !! Failed to create renderer : " << SDL_GetError() << " !!\n"; return false; } // SDL Version: SDL_version compiled, linked; SDL_VERSION( &compiled ); SDL_GetVersion( &linked ); std::cout <<"GAME :: We compiled against SDL version: " << (int)compiled.major <<"."<< (int)compiled.minor <<"."<< (int)compiled.patch <<"\n"; std::cout <<"GAME :: But we are linking against SDL version: " << (int)linked.major <<"."<< (int)linked.minor <<"."<< (int)linked.patch << "\n"; // Opening Inputh Handler: the_Input_handler::Instance().Initialise_joysticks(); // The Game State Machine: m_state_machine.To_do( SMF_parameters( SMF::CREATE_AT_FRONT, "State1", "", "" )); return true; }
void CoreEngine::StartUp() { m_run=true; SDL_Init(0); SDL_version compiled; SDL_version linked; SDL_VERSION(&compiled); SDL_GetVersion(&linked); //CREO ELS SUBSISTEMES EN ORDRE m_logmngr = new LogManager(); m_logmngr->m_IsLogEnabled = LOG_ENABLED; m_logmngr->StartUp(); m_rendermngr = new RenderManager(); m_rendermngr->StartUp(); // m_soundmngr = new SoundManager(); // m_soundmngr->StartUp(); // m_inputmngr = new InputManager(); // m_inputmngr->StartUp(); m_game = new GameManager(); m_game->StartUp(); m_timermngr = new CTimer(); m_timermngr->StartUp(); m_logmngr->INFO_LOG(LOG_ENGINE,"We compiled against SDL version %i.%i.%i",(unsigned int) compiled.major,(unsigned int) compiled.minor,(unsigned int) compiled.patch); m_logmngr->INFO_LOG(LOG_ENGINE,"And we are linking against SDL version %i.%i.%i",(unsigned int)linked.major,(unsigned int)linked.minor,(unsigned int) linked.patch); m_logmngr->INFO_LOG(LOG_ENGINE,"Start all subsystems OK"); }