예제 #1
0
extern void SendProxy_Origin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );

//Tony; this should ideally be added to dt_send.cpp
void* SendProxy_SendNonLocalDataTable( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID )
{
	pRecipients->SetAllRecipients();
	pRecipients->ClearRecipient( objectID - 1 );
	return ( void * )pVarData;
}
REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( SendProxy_SendNonLocalDataTable );


BEGIN_SEND_TABLE_NOBASE( CHL2MP_Player, DT_HL2MPLocalPlayerExclusive )
	// send a hi-res origin to the local player for use in prediction
	SendPropVector	(SENDINFO(m_vecOrigin), -1,  SPROP_NOSCALE|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ),
	SendPropFloat( SENDINFO_VECTORELEM(m_angEyeAngles, 0), 8, SPROP_CHANGES_OFTEN, -90.0f, 90.0f ),
//	SendPropAngle( SENDINFO_VECTORELEM(m_angEyeAngles, 1), 10, SPROP_CHANGES_OFTEN ),
END_SEND_TABLE()

BEGIN_SEND_TABLE_NOBASE( CHL2MP_Player, DT_HL2MPNonLocalPlayerExclusive )
	// send a lo-res origin to other players
	SendPropVector	(SENDINFO(m_vecOrigin), -1,  SPROP_COORD_MP_LOWPRECISION|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ),
	SendPropFloat( SENDINFO_VECTORELEM(m_angEyeAngles, 0), 8, SPROP_CHANGES_OFTEN, -90.0f, 90.0f ),
	SendPropAngle( SENDINFO_VECTORELEM(m_angEyeAngles, 1), 10, SPROP_CHANGES_OFTEN ),
END_SEND_TABLE()

IMPLEMENT_SERVERCLASS_ST(CHL2MP_Player, DT_HL2MP_Player)
	SendPropExclude( "DT_BaseAnimating", "m_flPoseParameter" ),
	SendPropExclude( "DT_BaseAnimating", "m_flPlaybackRate" ),	
	SendPropExclude( "DT_BaseAnimating", "m_nSequence" ),
	SendPropExclude( "DT_BaseEntity", "m_angRotation" ),
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#include "cbase.h"
#include "dt_send.h"
#include "server_class.h"
#include "te_particlesystem.h"
#include "coordsize.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

IMPLEMENT_SERVERCLASS_ST(CTEParticleSystem, DT_TEParticleSystem)
#if defined( TF_DLL )
	SendPropFloat( SENDINFO_VECTORELEM( m_vecOrigin, 0 ), -1, SPROP_COORD_MP_INTEGRAL ),
	SendPropFloat( SENDINFO_VECTORELEM( m_vecOrigin, 1 ), -1, SPROP_COORD_MP_INTEGRAL ),
	SendPropFloat( SENDINFO_VECTORELEM( m_vecOrigin, 2 ), -1, SPROP_COORD_MP_INTEGRAL ),
#else
	SendPropFloat( SENDINFO_VECTORELEM(m_vecOrigin, 0), -1, SPROP_COORD),
	SendPropFloat( SENDINFO_VECTORELEM(m_vecOrigin, 1), -1, SPROP_COORD),
	SendPropFloat( SENDINFO_VECTORELEM(m_vecOrigin, 2), -1, SPROP_COORD),
#endif
END_SEND_TABLE()




CBaseEntity	 *g_pLastCombineSpawn = NULL;
CBaseEntity	 *g_pLastRebelSpawn = NULL;
extern CBaseEntity				*g_pLastSpawn;

#define HL2MP_COMMAND_MAX_RATE 0.3

void DropPrimedFragGrenade( CHL2MP_Player *pPlayer, CBaseCombatWeapon *pGrenade );

LINK_ENTITY_TO_CLASS( player, CHL2MP_Player );

LINK_ENTITY_TO_CLASS( info_player_combine, CPointEntity );
LINK_ENTITY_TO_CLASS( info_player_rebel, CPointEntity );

IMPLEMENT_SERVERCLASS_ST(CHL2MP_Player, DT_HL2MP_Player)
	SendPropAngle( SENDINFO_VECTORELEM(m_angEyeAngles, 0), 11, SPROP_CHANGES_OFTEN ),
	SendPropAngle( SENDINFO_VECTORELEM(m_angEyeAngles, 1), 11, SPROP_CHANGES_OFTEN ),
	SendPropEHandle( SENDINFO( m_hRagdoll ) ),
	SendPropInt( SENDINFO( m_iSpawnInterpCounter), 4 ),
	SendPropInt( SENDINFO( m_iPlayerSoundType), 3 ),
	
	SendPropExclude( "DT_BaseAnimating", "m_flPoseParameter" ),
	SendPropExclude( "DT_BaseFlex", "m_viewtarget" ),

//	SendPropExclude( "DT_ServerAnimationData" , "m_flCycle" ),	
//	SendPropExclude( "DT_AnimTimeMustBeFirst" , "m_flAnimTime" ),
	
END_SEND_TABLE()

BEGIN_DATADESC( CHL2MP_Player )
END_DATADESC()
예제 #4
0
	SendPropArray3  (SENDINFO_ARRAY3(m_chAreaBits), SendPropInt(SENDINFO_ARRAY(m_chAreaBits), 8, SPROP_UNSIGNED)),
	SendPropArray3  (SENDINFO_ARRAY3(m_chAreaPortalBits), SendPropInt(SENDINFO_ARRAY(m_chAreaPortalBits), 8, SPROP_UNSIGNED)),
	
	SendPropInt		(SENDINFO(m_iHideHUD), HIDEHUD_BITCOUNT, SPROP_UNSIGNED),
	SendPropFloat	(SENDINFO(m_flFOVRate), 0, SPROP_NOSCALE ),
	SendPropInt		(SENDINFO(m_bDucked),	1, SPROP_UNSIGNED ),
	SendPropInt		(SENDINFO(m_bDucking),	1, SPROP_UNSIGNED ),
	SendPropInt		(SENDINFO(m_bInDuckJump),	1, SPROP_UNSIGNED ),
	SendPropFloat	(SENDINFO(m_flDucktime), 12, SPROP_ROUNDDOWN|SPROP_CHANGES_OFTEN, 0.0f, 2048.0f ),
	SendPropFloat	(SENDINFO(m_flDuckJumpTime), 12, SPROP_ROUNDDOWN, 0.0f, 2048.0f ),
	SendPropFloat	(SENDINFO(m_flJumpTime), 12, SPROP_ROUNDDOWN, 0.0f, 2048.0f ),
#if PREDICTION_ERROR_CHECK_LEVEL > 1 
	SendPropFloat	(SENDINFO(m_flFallVelocity), 32, SPROP_NOSCALE ),

	SendPropFloat		( SENDINFO_VECTORELEM(m_vecPunchAngle, 0), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
	SendPropFloat		( SENDINFO_VECTORELEM(m_vecPunchAngle, 1), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
	SendPropFloat		( SENDINFO_VECTORELEM(m_vecPunchAngle, 2), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),

	SendPropFloat		( SENDINFO_VECTORELEM(m_vecPunchAngleVel, 0), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
	SendPropFloat		( SENDINFO_VECTORELEM(m_vecPunchAngleVel, 1), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
	SendPropFloat		( SENDINFO_VECTORELEM(m_vecPunchAngleVel, 2), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),

#else
	SendPropFloat	(SENDINFO(m_flFallVelocity), 17, SPROP_CHANGES_OFTEN, -4096.0f, 4096.0f ),
	SendPropVector	(SENDINFO(m_vecPunchAngle),      -1,  SPROP_COORD|SPROP_CHANGES_OFTEN),
	SendPropVector	(SENDINFO(m_vecPunchAngleVel),      -1,  SPROP_COORD),
#endif
	SendPropInt		(SENDINFO(m_bDrawViewmodel), 1, SPROP_UNSIGNED ),
	SendPropInt		(SENDINFO(m_bWearingSuit), 1, SPROP_UNSIGNED ),
	SendPropBool	(SENDINFO(m_bPoisoned)),
예제 #5
0
	m_vecOrigin += Vector( 0, 0, 24 );

	AngleVectors( current_angles, &forward, &right, 0 );
	forward[2] = 0.0;
	VectorNormalize( forward );

	VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
	VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() );

	CBroadcastRecipientFilter filter;
	Create( filter, 0.0 );
}

IMPLEMENT_SERVERCLASS_ST(CTEPhysicsProp, DT_TEPhysicsProp)
	SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
	SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ),
	SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ),
	SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ),
	SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD),
	SendPropModelIndex( SENDINFO(m_nModelIndex) ),
	SendPropInt( SENDINFO(m_nSkin), ANIMATION_SKIN_BITS),
	SendPropInt( SENDINFO(m_nFlags), 2, SPROP_UNSIGNED ),
	SendPropInt( SENDINFO(m_nEffects), EF_MAX_BITS, SPROP_UNSIGNED),
END_SEND_TABLE()

// Singleton to fire TEBreakModel objects
static CTEPhysicsProp s_TEPhysicsProp( "physicsprop" );

void TE_PhysicsProp( IRecipientFilter& filter, float delay,
	int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects )
{
예제 #6
0
//-----------------------------------------------------------------------------
CTEFireBullets::CTEFireBullets(const char *name) :
CBaseTempEntity(name)
{
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
CTEFireBullets::~CTEFireBullets(void)
{
}

IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEFireBullets, DT_TEFireBullets)
SendPropVector(SENDINFO(m_vecOrigin), -1, SPROP_COORD),
SendPropAngle(SENDINFO_VECTORELEM(m_vecAngles, 0), 13, 0),
SendPropAngle(SENDINFO_VECTORELEM(m_vecAngles, 1), 13, 0),
SendPropInt(SENDINFO(m_iWeaponID), 5, SPROP_UNSIGNED), // max 31 weapons
SendPropInt(SENDINFO(m_iMode), 1, SPROP_UNSIGNED),
SendPropInt(SENDINFO(m_iSeed), NUM_BULLET_SEED_BITS, SPROP_UNSIGNED),
SendPropInt(SENDINFO(m_iPlayer), 6, SPROP_UNSIGNED), 	// max 64 players, see MAX_PLAYERS
SendPropFloat(SENDINFO(m_flSpread), 10, 0, 0, 1),
END_SEND_TABLE()


// Singleton
static CTEFireBullets g_TEFireBullets("Shotgun Shot");


void TE_FireBullets(
    int	iPlayerIndex,
private:
	static CUtlVector<CStickyBomb *> m_stickyList;

	EHANDLE	m_hOperator;
	CNetworkVar( int, m_boneIndexAttached );
	CNetworkVector( m_bonePosition );
	CNetworkQAngle( m_boneAngles );
};

LINK_ENTITY_TO_CLASS( grenade_stickybomb, CStickyBomb );

IMPLEMENT_SERVERCLASS_ST(CStickyBomb, DT_StickyBomb)
	SendPropInt( SENDINFO( m_boneIndexAttached ), MAXSTUDIOBONEBITS, SPROP_UNSIGNED ),
	SendPropVector(SENDINFO(m_bonePosition), -1,  SPROP_COORD ),
	SendPropAngle(SENDINFO_VECTORELEM(m_boneAngles, 0), 13 ),
	SendPropAngle(SENDINFO_VECTORELEM(m_boneAngles, 1), 13 ),
	SendPropAngle(SENDINFO_VECTORELEM(m_boneAngles, 2), 13 ),
END_SEND_TABLE()


//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CStickyBomb )

	DEFINE_FIELD( CStickyBomb, m_hOperator,			FIELD_EHANDLE ),
	DEFINE_FIELD( CStickyBomb, m_boneIndexAttached,	FIELD_INTEGER ),
	DEFINE_FIELD( CStickyBomb, m_bonePosition,		FIELD_VECTOR ),
	DEFINE_FIELD( CStickyBomb, m_boneAngles,		FIELD_VECTOR ),
예제 #8
0
	if ( entity->HasSpawnFlags(SF_BRUSH_ROTATE_CLIENTSIDE) )
	{
		pOut->m_Int = 0;
		return;
	}

	SendProxy_SimulationTime( pProp, pStruct, pVarData, pOut, iElement, objectID );
}

IMPLEMENT_SERVERCLASS_ST(CFuncRotating, DT_FuncRotating)
	SendPropExclude( "DT_BaseEntity", "m_angRotation" ),
	SendPropExclude( "DT_BaseEntity", "m_vecOrigin" ),
	SendPropExclude( "DT_BaseEntity", "m_flSimulationTime" ),

	SendPropVector(SENDINFO(m_vecOrigin), -1,  SPROP_COORD|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_FuncRotatingOrigin ),
	SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13, SPROP_CHANGES_OFTEN, SendProxy_FuncRotatingAngle ),
	SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13, SPROP_CHANGES_OFTEN, SendProxy_FuncRotatingAngle ),
	SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13, SPROP_CHANGES_OFTEN, SendProxy_FuncRotatingAngle ),

	SendPropInt(SENDINFO(m_flSimulationTime), SIMULATION_TIME_WINDOW_BITS, SPROP_UNSIGNED|SPROP_CHANGES_OFTEN|SPROP_ENCODED_AGAINST_TICKCOUNT, SendProxy_FuncRotatingSimulationTime),
END_SEND_TABLE()



//-----------------------------------------------------------------------------
// Purpose: Handles keyvalues from the BSP. Called before spawning.
//-----------------------------------------------------------------------------
bool CFuncRotating::KeyValue( const char *szKeyName, const char *szValue )
{
	if (FStrEq(szKeyName, "fanfriction"))
	{
예제 #9
0
IMPLEMENT_SERVERCLASS_ST( CSDKPlayer, DT_SDKPlayer )
	SendPropExclude( "DT_BaseAnimating", "m_flPoseParameter" ),
	SendPropExclude( "DT_BaseAnimating", "m_flPlaybackRate" ),	
	SendPropExclude( "DT_BaseAnimating", "m_nSequence" ),
	SendPropExclude( "DT_BaseEntity", "m_angRotation" ),
	SendPropExclude( "DT_BaseAnimatingOverlay", "overlay_vars" ),
	
	// playeranimstate and clientside animation takes care of these on the client
	SendPropExclude( "DT_ServerAnimationData" , "m_flCycle" ),	
	SendPropExclude( "DT_AnimTimeMustBeFirst" , "m_flAnimTime" ),

	// Data that only gets sent to the local player.
	SendPropDataTable( "sdklocaldata", 0, &REFERENCE_SEND_TABLE(DT_SDKLocalPlayerExclusive), SendProxy_SendLocalDataTable ),

	SendPropAngle( SENDINFO_VECTORELEM(m_angEyeAngles, 0), 11 ),
	SendPropAngle( SENDINFO_VECTORELEM(m_angEyeAngles, 1), 11 ),
	SendPropEHandle( SENDINFO( m_hRagdoll ) ),

	SendPropInt( SENDINFO( m_iThrowGrenadeCounter ), THROWGRENADE_COUNTER_BITS, SPROP_UNSIGNED ),
END_SEND_TABLE()

class CSDKRagdoll : public CBaseAnimatingOverlay
{
public:
	DECLARE_CLASS( CSDKRagdoll, CBaseAnimatingOverlay );
	DECLARE_SERVERCLASS();

	// Transmit ragdolls to everyone.
	virtual int UpdateTransmitState()
	{
예제 #10
0
	CBaseFlex *pBaseFlex = (CBaseFlex*)pStruct;
	return pBaseFlex->GetNumFlexControllers();
}

// SendTable stuff.
IMPLEMENT_SERVERCLASS_ST(CBaseFlex, DT_BaseFlex)
	SendPropVariableLengthArray(
		ArrayLengthSendProxy_FlexWeightLen,
		SendPropFloat	(SENDINFO_ARRAY(m_flexWeight),	12,	SPROP_ROUNDDOWN,	0.0f,	1.0f),
		m_flexWeight ),

	SendPropInt		(SENDINFO(m_blinktoggle), 1, SPROP_UNSIGNED ),
	SendPropVector	(SENDINFO(m_viewtarget), -1, SPROP_COORD),

#ifdef HL2_DLL
	SendPropFloat	( SENDINFO_VECTORELEM(m_vecViewOffset, 0), 8, 0,	-32.0, 32.0f),
	SendPropFloat	( SENDINFO_VECTORELEM(m_vecViewOffset, 1), 8, 0,	-32.0, 32.0f),
	SendPropFloat	( SENDINFO_VECTORELEM(m_vecViewOffset, 2), 16, 0,	-64.0f, 128.0f),
#endif
	
END_SEND_TABLE()


BEGIN_DATADESC( CBaseFlex )

	//						m_blinktoggle
	DEFINE_ARRAY( CBaseFlex, m_flexWeight, FIELD_FLOAT, 64 ),
	DEFINE_FIELD( CBaseFlex, m_viewtarget, FIELD_POSITION_VECTOR ),
	//						m_Expressions
	//						m_FileList
예제 #11
0
	void	Spawn( void );
	int  	UpdateTransmitState();

	DECLARE_SERVERCLASS();
	DECLARE_DATADESC();

private:
	void	Spin( void );
};
							  

// This table encodes the CBaseEntity data.
IMPLEMENT_SERVERCLASS_ST_NOBASE(CTestTraceline, DT_TestTraceline)
	SendPropInt		(SENDINFO(m_clrRender),	32, SPROP_UNSIGNED ),
	SendPropVector (SENDINFO(m_vecOrigin), 19, 0,	MIN_COORD_INTEGER, MAX_COORD_INTEGER),
	SendPropFloat	(SENDINFO_VECTORELEM(m_angRotation, 0), 19, 0,	MIN_COORD_INTEGER, MAX_COORD_INTEGER),
	SendPropFloat	(SENDINFO_VECTORELEM(m_angRotation, 1), 19, 0,	MIN_COORD_INTEGER, MAX_COORD_INTEGER),
	SendPropFloat	(SENDINFO_VECTORELEM(m_angRotation, 2), 19, 0,	MIN_COORD_INTEGER, MAX_COORD_INTEGER),
	SendPropEHandle (SENDINFO_NAME(m_hMoveParent, moveparent)),
END_SEND_TABLE()

LINK_ENTITY_TO_CLASS( test_traceline, CTestTraceline );

BEGIN_DATADESC( CTestTraceline )

	// Function Pointers
	DEFINE_FUNCTION( Spin ),

END_DATADESC()