static VOID PAL_KeyboardEventFilter( const SDL_Event *lpEvent ) /*++ Purpose: Handle keyboard events. Parameters: [IN] lpEvent - pointer to the event. Return value: None. --*/ { switch (lpEvent->type) { case SDL_KEYDOWN: // // Pressed a key //edit by niuzb press f4 then exit if (/*lpEvent->key.keysym.mod & KMOD_ALT*/1) { #if 0 if (lpEvent->key.keysym.sym == SDLK_RETURN) { // // Pressed Alt+Enter (toggle fullscreen)... // VIDEO_ToggleFullscreen(); return; } else #endif if (lpEvent->key.keysym.sym == SDLK_F4) { // // Pressed Alt+F4 (Exit program)... // PAL_Shutdown(); exit(0); } } //__android_log_print(ANDROID_LOG_INFO, "libSDL", "key down %c ,%d", lpEvent->key.keysym.sym,lpEvent->key.keysym.sym); //printf("sdl kp %d is pressed****\n",lpEvent->key.keysym.sym); switch (lpEvent->key.keysym.sym) { #ifdef __SYMBIAN32__ // // Symbian-specific stuff // case SDLK_0: VIDEO_ToggleScaleScreen(); break; case SDLK_1: SOUND_AdjustVolume(0); break; case SDLK_3: SOUND_AdjustVolume(1); break; #endif case SDLK_UP: case SDLK_KP8: g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirNorth; g_InputState.dwKeyPress |= kKeyUp; break; case SDLK_KP2: g_InputState.dwKeyPress |= kKeySave; break; case SDLK_KP4: g_InputState.dwKeyPress |= kKeyStore; break; case SDLK_KP5:{ // printf("sdl kp 5 is pressed\n****"); g_InputState.dwKeyPress |= kKeyfullblood; break;} case SDLK_DOWN: g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirSouth; g_InputState.dwKeyPress |= kKeyDown; break; case SDLK_LEFT: g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirWest; g_InputState.dwKeyPress |= kKeyLeft; break; case SDLK_RIGHT: case SDLK_KP6: g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirEast; g_InputState.dwKeyPress |= kKeyRight; break; case SDLK_ESCAPE: case SDLK_INSERT: case SDLK_LALT: case SDLK_RALT: case SDLK_KP0: g_InputState.dwKeyPress |= kKeyMenu; break; case SDLK_RETURN: case SDLK_SPACE: case SDLK_KP_ENTER: g_InputState.dwKeyPress |= kKeySearch; break; case SDLK_PAGEUP: case SDLK_KP9: g_InputState.dwKeyPress |= kKeyPgUp; break; case SDLK_PAGEDOWN: case SDLK_KP3: g_InputState.dwKeyPress |= kKeyPgDn; break; case SDLK_7: //7 for mobile device case SDLK_r: g_InputState.dwKeyPress |= kKeyRepeat; break; case SDLK_2: //2 for mobile device case SDLK_a: g_InputState.dwKeyPress |= kKeyAuto; break; case SDLK_d: g_InputState.dwKeyPress |= kKeyDefend; break; case SDLK_e: g_InputState.dwKeyPress |= kKeyUseItem; break; case SDLK_w: g_InputState.dwKeyPress |= kKeyThrowItem; break; case SDLK_q: g_InputState.dwKeyPress |= kKeyFlee; break; case SDLK_s: g_InputState.dwKeyPress |= kKeyStatus; break; case SDLK_f: case SDLK_5: // 5 for mobile device g_InputState.dwKeyPress |= kKeyForce; break; case SDLK_HASH: //# for mobile device case SDLK_p: VIDEO_SaveScreenshot(); break; default: break; } break; case SDL_KEYUP: // // Released a key // switch (lpEvent->key.keysym.sym) { case SDLK_UP: case SDLK_KP8: if (g_InputState.dir == kDirNorth) { g_InputState.dir = g_InputState.prevdir; } g_InputState.prevdir = kDirUnknown; break; case SDLK_DOWN: if (g_InputState.dir == kDirSouth) { g_InputState.dir = g_InputState.prevdir; } g_InputState.prevdir = kDirUnknown; break; case SDLK_KP2: g_InputState.dwKeyPress &= ~kKeySave; break; case SDLK_KP4: g_InputState.dwKeyPress &= ~kKeyStore; break; case SDLK_KP5: g_InputState.dwKeyPress &= ~kKeyfullblood; break; case SDLK_LEFT: if (g_InputState.dir == kDirWest) { g_InputState.dir = g_InputState.prevdir; } g_InputState.prevdir = kDirUnknown; break; case SDLK_RIGHT: case SDLK_KP6: if (g_InputState.dir == kDirEast) { g_InputState.dir = g_InputState.prevdir; } g_InputState.prevdir = kDirUnknown; break; default: break; } break; } }
/** * Handle keyboard events. * @param[in] lpEvent - pointer to the event. * @return None */ static VOID PAL_KeyboardEventFilter(const SDL_Event *lpEvent) { switch (lpEvent->type) { case SDL_KEYDOWN: // // Pressed a key // if (lpEvent->key.keysym.mod & KMOD_ALT) { if (lpEvent->key.keysym.sym == SDLK_RETURN) { // // Pressed Alt+Enter (toggle fullscreen)... // VIDEO_ToggleFullscreen(); return; } else if (lpEvent->key.keysym.sym == SDLK_F4) { // // Pressed Alt+F4 (Exit program)... // PAL_Shutdown(); exit(0); } } switch (lpEvent->key.keysym.sym) { #ifdef __SYMBIAN32__ // // Symbian-specific stuff // case SDLK_0: VIDEO_ToggleScaleScreen(); break; case SDLK_1: SOUND_AdjustVolume(0); break; case SDLK_3: SOUND_AdjustVolume(1); break; #endif #ifdef __WINPHONE__ case SDLK_AC_BACK: if (g_uiLastBackKeyTime != 0 && SDL_GetTicks() - g_uiLastBackKeyTime < 800) { PAL_Shutdown(); exit(0); } g_uiLastBackKeyTime = SDL_GetTicks(); VIDEO_UpdateScreen(NULL); break; #endif case SDLK_UP: case SDLK_KP8: if (gpGlobals->fInBattle || g_InputState.dir != kDirNorth) { g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirNorth; g_InputState.dwKeyPress |= kKeyUp; } break; case SDLK_DOWN: case SDLK_KP2: if (gpGlobals->fInBattle || g_InputState.dir != kDirSouth) { g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirSouth; g_InputState.dwKeyPress |= kKeyDown; } break; case SDLK_LEFT: case SDLK_KP4: if (gpGlobals->fInBattle || g_InputState.dir != kDirWest) { g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirWest; g_InputState.dwKeyPress |= kKeyLeft; } break; case SDLK_RIGHT: case SDLK_KP6: if (gpGlobals->fInBattle || g_InputState.dir != kDirEast) { g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirEast; g_InputState.dwKeyPress |= kKeyRight; } break; #if defined(DINGOO) case SDLK_SPACE: g_InputState.dwKeyPress = kKeyMenu; break; case SDLK_LCTRL: g_InputState.dwKeyPress = kKeySearch; break; #else case SDLK_ESCAPE: case SDLK_INSERT: case SDLK_LALT: case SDLK_RALT: case SDLK_KP0: g_InputState.dwKeyPress |= kKeyMenu; break; case SDLK_RETURN: case SDLK_SPACE: case SDLK_KP_ENTER: case SDLK_LCTRL: g_InputState.dwKeyPress |= kKeySearch; break; case SDLK_PAGEUP: case SDLK_KP9: g_InputState.dwKeyPress |= kKeyPgUp; break; case SDLK_PAGEDOWN: case SDLK_KP3: g_InputState.dwKeyPress |= kKeyPgDn; break; case SDLK_7: //7 for mobile device case SDLK_r: g_InputState.dwKeyPress |= kKeyRepeat; break; case SDLK_2: //2 for mobile device case SDLK_a: g_InputState.dwKeyPress |= kKeyAuto; break; case SDLK_d: g_InputState.dwKeyPress |= kKeyDefend; break; case SDLK_e: g_InputState.dwKeyPress |= kKeyUseItem; break; case SDLK_w: g_InputState.dwKeyPress |= kKeyThrowItem; break; case SDLK_q: g_InputState.dwKeyPress |= kKeyFlee; break; case SDLK_s: g_InputState.dwKeyPress |= kKeyStatus; break; case SDLK_f: case SDLK_5: // 5 for mobile device g_InputState.dwKeyPress |= kKeyForce; break; case SDLK_HASH: //# for mobile device case SDLK_p: VIDEO_SaveScreenshot(); break; #endif default: break; } break; case SDL_KEYUP: // // Released a key // switch (lpEvent->key.keysym.sym) { case SDLK_UP: case SDLK_KP8: if (g_InputState.dir == kDirNorth) { g_InputState.dir = g_InputState.prevdir; } g_InputState.prevdir = kDirUnknown; break; case SDLK_DOWN: case SDLK_KP2: if (g_InputState.dir == kDirSouth) { g_InputState.dir = g_InputState.prevdir; } g_InputState.prevdir = kDirUnknown; break; case SDLK_LEFT: case SDLK_KP4: if (g_InputState.dir == kDirWest) { g_InputState.dir = g_InputState.prevdir; } g_InputState.prevdir = kDirUnknown; break; case SDLK_RIGHT: case SDLK_KP6: if (g_InputState.dir == kDirEast) { g_InputState.dir = g_InputState.prevdir; } g_InputState.prevdir = kDirUnknown; break; default: break; } break; } }
static VOID PAL_MouseEventFilter( const SDL_Event *lpEvent ) /*++ Purpose: Handle mouse events. Parameters: [IN] lpEvent - pointer to the event. Return value: None. --*/ { //add by niu g_InputState.x = lpEvent->motion.x; g_InputState.y = lpEvent->motion.y; switch (lpEvent->type) { case SDL_MOUSEBUTTONDOWN: g_InputState.mouse_dir = kDirNorth; break; case SDL_MOUSEBUTTONUP: g_InputState.mouse_dir = kDirSouth; break; case SDL_MOUSEMOTION: g_InputState.mouse_dir = kDirNorth; break; default: break; } // printf("PAL_MouseEventFilter x y %d %d action:%d\n", g_InputState.x, g_InputState.y, g_InputState.mouse_dir); #ifdef PAL_HAS_MOUSE static short hitTest = 0; // Double click detect; const SDL_VideoInfo *vi; double screenWidth, gridWidth; double screenHeight, gridHeight; double mx, my; double thumbx; double thumby; INT gridIndex; BOOL isLeftMouseDBClick = FALSE; BOOL isLeftMouseClick = FALSE; BOOL isRightMouseClick = FALSE; static INT lastReleaseButtonTime, lastPressButtonTime, betweenTime; static INT lastPressx = 0; static INT lastPressy = 0; static INT lastReleasex = 0; static INT lastReleasey = 0; if (lpEvent->type!= SDL_MOUSEBUTTONDOWN && lpEvent->type != SDL_MOUSEBUTTONUP) return; vi = SDL_GetVideoInfo(); screenWidth = vi->current_w; screenHeight = vi->current_h; gridWidth = screenWidth / 3; gridHeight = screenHeight / 3; mx = lpEvent->button.x; my = lpEvent->button.y; thumbx = ceil(mx / gridWidth); thumby = floor(my / gridHeight); gridIndex = thumbx + thumby * 3 - 1; switch (lpEvent->type) { case SDL_MOUSEBUTTONDOWN: lastPressButtonTime = SDL_GetTicks(); lastPressx = lpEvent->button.x; lastPressy = lpEvent->button.y; switch (gridIndex) { case 2: g_InputState.prevdir = g_InputState.dir; g_InputState.dir = kDirNorth; break; case 6: g_InputState.prevdir = g_InputState.dir; g_InputState.dir = kDirSouth; break; case 0: g_InputState.prevdir = g_InputState.dir; g_InputState.dir = kDirWest; break; case 8: g_InputState.prevdir = g_InputState.dir; g_InputState.dir = kDirEast; break; case 1: //g_InputState.prevdir = g_InputState.dir; //g_InputState.dir = kDirNorth; g_InputState.dwKeyPress |= kKeyUp; break; case 7: //g_InputState.prevdir = g_InputState.dir; //g_InputState.dir = kDirSouth; g_InputState.dwKeyPress |= kKeyDown; break; case 3: //g_InputState.prevdir = g_InputState.dir; //g_InputState.dir = kDirWest; g_InputState.dwKeyPress |= kKeyLeft; break; case 5: //g_InputState.prevdir = g_InputState.dir; //g_InputState.dir = kDirEast; g_InputState.dwKeyPress |= kKeyRight; break; } break; case SDL_MOUSEBUTTONUP: lastReleaseButtonTime = SDL_GetTicks(); lastReleasex = lpEvent->button.x; lastReleasey = lpEvent->button.y; hitTest ++; if (abs(lastPressx - lastReleasex) < 25 && abs(lastPressy - lastReleasey) < 25) { betweenTime = lastReleaseButtonTime - lastPressButtonTime; if (betweenTime >500) { isRightMouseClick = TRUE; } else if (betweenTime >=0) { if((betweenTime < 100) && (hitTest >= 2)) { isLeftMouseClick = TRUE; hitTest = 0; } else { isLeftMouseClick = TRUE; if(betweenTime > 100) { hitTest = 0; } } } } switch (gridIndex) { case 2: if( isLeftMouseDBClick ) { SOUND_AdjustVolume(1); break; } case 6: case 0: if( isLeftMouseDBClick ) { SOUND_AdjustVolume(0); break; } case 7: if (isRightMouseClick) //repeat attack { g_InputState.dwKeyPress |= kKeyRepeat; break; } case 8: g_InputState.dir = kDirUnknown; g_InputState.prevdir = kDirUnknown; break; case 1: if( isRightMouseClick ) { g_InputState.dwKeyPress |= kKeyForce; } break; case 3: if( isRightMouseClick ) { g_InputState.dwKeyPress |= kKeyAuto; } break; case 5: if( isRightMouseClick ) { g_InputState.dwKeyPress |= kKeyDefend; } break; case 4: if (isRightMouseClick) // menu { g_InputState.dwKeyPress |= kKeyMenu; } else if (isLeftMouseClick) // search { g_InputState.dwKeyPress |= kKeySearch; } break; } break; } #endif }
static VOID PAL_KeyboardEventFilter( const SDL_Event *lpEvent ) /*++ Purpose: Handle keyboard events. Parameters: [IN] lpEvent - pointer to the event. Return value: None. --*/ { switch (lpEvent->type) { case SDL_KEYDOWN: // // Pressed a key // if (lpEvent->key.keysym.mod & KMOD_ALT) { if (lpEvent->key.keysym.sym == SDLK_F4) { // // Pressed Alt+F4 (Exit program)... // PAL_Shutdown(); exit(0); } } switch (lpEvent->key.keysym.sym) { #ifdef __SYMBIAN32__ // // Symbian-specific stuff // case SDLK_0: VIDEO_ToggleScaleScreen(); break; case SDLK_1: SOUND_AdjustVolume(0); break; case SDLK_3: SOUND_AdjustVolume(1); break; #endif case SDLK_UP: case SDLK_KP8: g_InputState.dir = kDirNorth; g_InputState.dwKeyPress |=kKeyUp; g_InputState.dirKeyPress |= kKeyUp; break; case SDLK_DOWN: case SDLK_KP2: g_InputState.dir = kDirSouth; g_InputState.dwKeyPress |= kKeyDown; g_InputState.dirKeyPress |= kKeyDown; break; case SDLK_LEFT: case SDLK_KP4: g_InputState.dir = kDirWest; g_InputState.dwKeyPress |= kKeyLeft; g_InputState.dirKeyPress |= kKeyLeft; break; case SDLK_RIGHT: case SDLK_KP6: g_InputState.dir = kDirEast; g_InputState.dwKeyPress |= kKeyRight; g_InputState.dirKeyPress |= kKeyRight; break; #if defined(DINGOO) case SDLK_SPACE: g_InputState.dwKeyPress = kKeyMenu; break; case SDLK_LCTRL: g_InputState.dwKeyPress = kKeySearch; break; #else case SDLK_ESCAPE: case SDLK_INSERT: case SDLK_LALT: case SDLK_RALT: case SDLK_KP0: g_InputState.dwKeyPress |= kKeyMenu; break; case SDLK_RETURN: case SDLK_SPACE: case SDLK_KP_ENTER: case SDLK_LCTRL: g_InputState.dwKeyPress |= kKeySearch; break; case SDLK_PAGEUP: case SDLK_KP9: g_InputState.dwKeyPress |= kKeyPgUp; break; case SDLK_PAGEDOWN: case SDLK_KP3: g_InputState.dwKeyPress |= kKeyPgDn; break; case SDLK_7: //7 for mobile device case SDLK_r: g_InputState.dwKeyPress |= kKeyRepeat; break; case SDLK_2: //2 for mobile device case SDLK_a: g_InputState.dwKeyPress |= kKeyAuto; break; case SDLK_d: g_InputState.dwKeyPress |= kKeyDefend; break; case SDLK_e: g_InputState.dwKeyPress |= kKeyUseItem; break; case SDLK_w: g_InputState.dwKeyPress |= kKeyThrowItem; break; case SDLK_q: g_InputState.dwKeyPress |= kKeyFlee; break; case SDLK_s: g_InputState.dwKeyPress |= kKeyStatus; break; case SDLK_f: case SDLK_5: // 5 for mobile device g_InputState.dwKeyPress |= kKeyForce; break; case SDLK_HASH: //# for mobile device case SDLK_p: VIDEO_SaveScreenshot(); break; #endif default: break; } break; case SDL_KEYUP: // // Released a key // switch (lpEvent->key.keysym.sym) { case SDLK_UP: case SDLK_KP8: if ((g_InputState.dirKeyPress & kKeyUp) != 0) { g_InputState.dirKeyPress ^= kKeyUp; } g_InputState.dir = get_dir_by_key(g_InputState.dirKeyPress); break; case SDLK_DOWN: case SDLK_KP2: if ((g_InputState.dirKeyPress & kKeyDown) != 0) { g_InputState.dirKeyPress ^= kKeyDown; } g_InputState.dir = get_dir_by_key(g_InputState.dirKeyPress); break; case SDLK_LEFT: case SDLK_KP4: if ((g_InputState.dirKeyPress & kKeyLeft) != 0) { g_InputState.dirKeyPress ^= kKeyLeft; } g_InputState.dir = get_dir_by_key(g_InputState.dirKeyPress); break; case SDLK_RIGHT: case SDLK_KP6: if ((g_InputState.dirKeyPress & kKeyRight) != 0) { g_InputState.dirKeyPress ^= kKeyRight; } g_InputState.dir = get_dir_by_key(g_InputState.dirKeyPress); break; default: break; } break; } }