예제 #1
0
static void psp_input_poll(void *data)
{
   (void)data;

   SceCtrlData state_tmp;
   int ret = CtrlReadBufferPositive(0, &state_tmp, 1);
   state = 0;

   if (ret != SCE_OK)
      return;

   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_LEFT) ? PSP_GAMEPAD_DPAD_LEFT : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_DOWN) ? PSP_GAMEPAD_DPAD_DOWN : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_RIGHT) ? PSP_GAMEPAD_DPAD_RIGHT : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_UP) ? PSP_GAMEPAD_DPAD_UP : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_START) ? PSP_GAMEPAD_START : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SELECT) ? PSP_GAMEPAD_SELECT : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_TRIANGLE) ? PSP_GAMEPAD_TRIANGLE : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SQUARE) ? PSP_GAMEPAD_SQUARE : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CROSS) ? PSP_GAMEPAD_CROSS : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CIRCLE) ? PSP_GAMEPAD_CIRCLE : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_R) ? PSP_GAMEPAD_R : 0;
   state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_L) ? PSP_GAMEPAD_L : 0;
   state |= (STATE_ANALOGLX(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_LSTICK_LEFT_MASK : 0;
   state |= (STATE_ANALOGLX(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_LSTICK_RIGHT_MASK : 0;
   state |= (STATE_ANALOGLY(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_LSTICK_UP_MASK : 0;
   state |= (STATE_ANALOGLY(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_LSTICK_DOWN_MASK : 0;
#ifdef SN_TARGET_PSP2
   state |= (STATE_ANALOGRX(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_RSTICK_LEFT_MASK : 0;
   state |= (STATE_ANALOGRX(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_RSTICK_RIGHT_MASK : 0;
   state |= (STATE_ANALOGRY(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_RSTICK_UP_MASK : 0;
   state |= (STATE_ANALOGRY(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_RSTICK_DOWN_MASK : 0;
#endif
}
예제 #2
0
static void psp_input_poll(void *data)
{
   SceCtrlData state_tmp;
   psp_input_t *psp = (psp_input_t*)data;

#ifdef PSP
   sceCtrlSetSamplingCycle(0);
#endif
   sceCtrlSetSamplingMode(DEFAULT_SAMPLING_MODE);
   int ret = CtrlReadBufferPositive(0, &state_tmp, 1);

   psp->analog_state[0][0][0] = psp->analog_state[0][0][1] = psp->analog_state[0][1][0] = psp->analog_state[0][1][1] = 0;
   psp->pad_state = 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SELECT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_TRIANGLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SQUARE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CROSS) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CIRCLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_R) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0;
   psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_L) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;
#if 0
   psp->pad_state |= (STATE_ANALOGLX(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_LSTICK_LEFT_MASK : 0;
   psp->pad_state |= (STATE_ANALOGLX(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_LSTICK_RIGHT_MASK : 0;
   psp->pad_state |= (STATE_ANALOGLY(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_LSTICK_UP_MASK : 0;
   psp->pad_state |= (STATE_ANALOGLY(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_LSTICK_DOWN_MASK : 0;
#ifdef SN_TARGET_PSP2
   psp->pad_state |= (STATE_ANALOGRX(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_RSTICK_LEFT_MASK : 0;
   psp->pad_state |= (STATE_ANALOGRX(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_RSTICK_RIGHT_MASK : 0;
   psp->pad_state |= (STATE_ANALOGRY(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_RSTICK_UP_MASK : 0;
   psp->pad_state |= (STATE_ANALOGRY(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_RSTICK_DOWN_MASK : 0;
#endif
#endif
}
예제 #3
0
파일: psp_input.c 프로젝트: OV2/RetroArch
static void psp_input_poll(void *data)
{
    int32_t ret;
    uint64_t *lifecycle_state = (uint64_t*)&g_extern.lifecycle_state;
    SceCtrlData state_tmp;
    psp_input_t *psp = (psp_input_t*)data;

#ifdef PSP
    sceCtrlSetSamplingCycle(0);
#endif
    sceCtrlSetSamplingMode(DEFAULT_SAMPLING_MODE);
    ret = CtrlPeekBufferPositive(0, &state_tmp, 1);
    (void)ret;

    psp->analog_state[0][0][0] = psp->analog_state[0][0][1] = psp->analog_state[0][1][0] = psp->analog_state[0][1][1] = 0;
    psp->pad_state = 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SELECT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_TRIANGLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SQUARE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CROSS) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CIRCLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_R) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0;
    psp->pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_L) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;

    psp->analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = (int16_t)(STATE_ANALOGLX(state_tmp)-128) * 256;
    psp->analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = (int16_t)(STATE_ANALOGLY(state_tmp)-128) * 256;
#ifdef SN_TARGET_PSP2
    psp->analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = (int16_t)(STATE_ANALOGRX(state_tmp)-128) * 256;
    psp->analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = (int16_t)(STATE_ANALOGRY(state_tmp)-128) * 256;
#endif

    for (int i = 0; i < 2; i++)
        for (int j = 0; j < 2; j++)
            if (psp->analog_state[0][i][j] == -0x8000)
                psp->analog_state[0][i][j] = -0x7fff;

    *lifecycle_state &= ~((1ULL << RARCH_MENU_TOGGLE));

    if (
        (psp->pad_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L))
        && (psp->pad_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R))
        && (psp->pad_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT))
        && (psp->pad_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_START))
    )
        *lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE);

    if (g_settings.input.autodetect_enable)
    {
        if (strcmp(g_settings.input.device_names[0], "PSP") != 0)
            psp_input_set_keybinds(NULL, DEVICE_PSP, 0, 0, (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
    }
}
예제 #4
0
static void psp_joypad_poll(void)
{
   int32_t ret;
   unsigned i, j, k;
   SceCtrlData state_tmp;
   unsigned players_count = 1;

#ifdef PSP
   sceCtrlSetSamplingCycle(0);
#endif
   sceCtrlSetSamplingMode(DEFAULT_SAMPLING_MODE);

   ret = CtrlPeekBufferPositive(0, &state_tmp, 1);

   for (i = 0; i < players_count; i++)
   {
#ifdef HAVE_KERNEL_PRX
      state_tmp.Buttons = (state_tmp.Buttons & 0x0000FFFF)
         | (read_system_buttons() & 0xFFFF0000);
#endif
      (void)ret;

      analog_state[i][0][0] = analog_state[i][0][1] =
         analog_state[i][1][0] = analog_state[i][1][1] = 0;
      pad_state[i] = 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_LEFT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_DOWN) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_RIGHT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_UP) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_START) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_START) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SELECT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_TRIANGLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_X) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SQUARE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CROSS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_B) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CIRCLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_A) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_R) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R) : 0;
      pad_state[i] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_L) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L) : 0;

      analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = (int16_t)(STATE_ANALOGLX(state_tmp)-128) * 256;
      analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = (int16_t)(STATE_ANALOGLY(state_tmp)-128) * 256;
#if defined(SN_TARGET_PSP2) || defined(VITA)
      analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = (int16_t)(STATE_ANALOGRX(state_tmp)-128) * 256;
      analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = (int16_t)(STATE_ANALOGRY(state_tmp)-128) * 256;
#endif

      for (j = 0; j < 2; j++)
         for (k = 0; k < 2; k++)
            if (analog_state[i][j][k] == -0x8000)
               analog_state[i][j][k] = -0x7fff;
   }

   BIT64_CLEAR(lifecycle_state, RARCH_MENU_TOGGLE);

#ifdef HAVE_KERNEL_PRX
   if (STATE_BUTTON(state_tmp) & PSP_CTRL_NOTE)
      BIT64_SET(lifecycle_state, RARCH_MENU_TOGGLE);
#endif
}
예제 #5
0
static void psp_joypad_poll(void)
{
   int32_t ret;
   SceCtrlData state_tmp;
   global_t *global          = global_get_ptr();
   uint64_t *lifecycle_state = (uint64_t*)&global->lifecycle_state;

#ifdef PSP
   sceCtrlSetSamplingCycle(0);
#endif
   sceCtrlSetSamplingMode(DEFAULT_SAMPLING_MODE);
   ret = CtrlPeekBufferPositive(0, &state_tmp, 1);
#ifdef HAVE_KERNEL_PRX
   state_tmp.Buttons = (state_tmp.Buttons&0x0000FFFF)|(read_system_buttons()&0xFFFF0000);
#endif
   (void)ret;

   analog_state[0][0][0] = analog_state[0][0][1] = 
      analog_state[0][1][0] = analog_state[0][1][1] = 0;
   pad_state = 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SELECT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_TRIANGLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SQUARE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CROSS) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CIRCLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_R) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0;
   pad_state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_L) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;

   analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = (int16_t)(STATE_ANALOGLX(state_tmp)-128) * 256;
   analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = (int16_t)(STATE_ANALOGLY(state_tmp)-128) * 256;
#ifdef SN_TARGET_PSP2
   analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = (int16_t)(STATE_ANALOGRX(state_tmp)-128) * 256;
   analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = (int16_t)(STATE_ANALOGRY(state_tmp)-128) * 256;
#endif

   for (int i = 0; i < 2; i++)
      for (int j = 0; j < 2; j++)
         if (analog_state[0][i][j] == -0x8000)
            analog_state[0][i][j] = -0x7fff;

   *lifecycle_state &= ~((1ULL << RARCH_MENU_TOGGLE));

#ifdef HAVE_KERNEL_PRX
   if (STATE_BUTTON(state_tmp) & PSP_CTRL_NOTE)
#else
      if (
            (pad_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L))
            && (pad_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R))
            && (pad_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT))
            && (pad_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_START))
         )
#endif
         *lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE);
}