// Returns:
// -1 = action does not belong to this extension, or does not toggle
//  0 = action belongs to this extension and is currently set to "off"
//  1 = action belongs to this extension and is currently set to "on"
int toggleActionHook(int iCmd)
{
	static WDL_PtrList<const char> sReentrantCmds;
	if (COMMAND_T* cmd = SWSGetCommandByID(iCmd))
	{
		if (cmd->accel.accel.cmd==iCmd && cmd->getEnabled && cmd->doCommand!=SWS_NOOP)
		{
			if (sReentrantCmds.Find(cmd->id) == -1)
			{
				sReentrantCmds.Add(cmd->id);
				int state = cmd->getEnabled(cmd);
				sReentrantCmds.Delete(sReentrantCmds.Find(cmd->id));
				return state;
			}
#ifdef ACTION_DEBUG
			else
			{
				OutputDebugString("toggleActionHook - recursive action: ");
				OutputDebugString(cmd->id);
				OutputDebugString("\n");
			}
#endif
		}
	}
	return -1;
}
bool hookCommandProc(int iCmd, int flag)
{
	static WDL_PtrList<const char> sReentrantCmds;

	// for Xen extensions
	g_KeyUpUndoHandler=0;

	// "Hack" to make actions will #s less than 1000 work with SendMessage (AHK)
	// no recursion check here: handled by REAPER
	if (iCmd < 1000)
		return KBD_OnMainActionEx(iCmd, 0, 0, 0, g_hwndParent, NULL) ? true : false; // C4800

	// Special case for checking recording
	if (iCmd == 1013 && !RecordInputCheck())
		return true;

	// Ignore commands that don't have anything to do with us from this point forward
	if (COMMAND_T* cmd = SWSGetCommandByID(iCmd))
	{
		if (cmd->accel.accel.cmd==iCmd && cmd->doCommand && cmd->doCommand!=SWS_NOOP)
		{
			if (sReentrantCmds.Find(cmd->id) == -1)
			{
				sReentrantCmds.Add(cmd->id);
				cmd->fakeToggle = !cmd->fakeToggle;
#ifndef DEBUG_PERFORMANCE_TIME
				cmd->doCommand(cmd);
#else
				CommandTimer(cmd);
#endif
				sReentrantCmds.Delete(sReentrantCmds.Find(cmd->id));
				return true;
			}
#ifdef ACTION_DEBUG
			else
			{
				OutputDebugString("hookCommandProc - recursive action: ");
				OutputDebugString(cmd->id);
				OutputDebugString("\n");
			}
#endif
		}
	}
	return false;
}
예제 #3
0
void ContinuousActionStopAll ()
{
	if (g_actionInProgress && g_actionInProgress->DoUndo && g_actionInProgress->DoUndo())
			Undo_OnStateChangeEx2(NULL, SWS_CMD_SHORTNAME(SWSGetCommandByID(g_actionInProgress->cmd)), UNDO_STATE_ALL, -1);
	ContinuousActionInit(false, 0, NULL);
}