void CL_InitTEnts(void) { cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); }
void QCBUILTIN PF_soundlength (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *sample = PR_GetStringOfs(prinst, OFS_PARM0); sfx_t *sfx = S_PrecacheSound(sample); if (sfx && sfx->loadstate == SLS_LOADING) COM_WorkerPartialSync(sfx, &sfx->loadstate, SLS_LOADING); if (!sfx || sfx->loadstate != SLS_LOADED) G_FLOAT(OFS_RETURN) = 0; else { sfxcache_t cachebuf, *cache; if (sfx->decoder.querydata) { G_FLOAT(OFS_RETURN) = sfx->decoder.querydata(sfx, NULL); return; } else if (sfx->decoder.decodedata) cache = sfx->decoder.decodedata(sfx, &cachebuf, 0x7ffffffe, 0); else cache = sfx->decoder.buf; if (!cache) G_FLOAT(OFS_RETURN) = 0; else G_FLOAT(OFS_RETURN) = (cache->soundoffset+cache->length) / (float)snd_speed; } }
static void VR_MenuPlaySound(const char *sound, float fvol) { sfx_t *sfx = S_PrecacheSound( sound ); if ( sfx ) { S_StartSound( cl.viewentity, 0, sfx, vec3_origin, fvol, 1 ); } }
/* ================= CL_ParseTEnt ================= */ void CL_InitTEnts (void) { cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); #ifdef QUAKE2 cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav"); cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav"); #endif }
/* ================= CL_ParseTEnt ================= */ void CL_InitTEnts (void) { cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); }
/* ================= CL_InitTEnts ================= */ void CL_InitTEnts (void) { extern sfx_t *ambient_sfx[NUM_AMBIENTS]; Cvar_Register (&cl_fakeshaft); Cvar_Register (&r_shaftalpha); cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); }
static void S_Restart_f (void) { Com_DPrintf("Restarting sound system....\n"); Cache_Flush(); S_StopAllSounds (true); S_Shutdown(); Com_DPrintf("sound: Shutdown OK\n"); if (!S_Startup()) { snd_initialized = false; return; } ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); S_StopAllSounds (true); if (developer.value) S_SoundInfo_f(); }
void S_LocalSound (char *sound) { sfx_t *sfx; if (!snd_initialized || s_nosound.value) return; if (!(sfx = S_PrecacheSound (sound))) { Com_Printf ("S_LocalSound: can't cache %s\n", sound); return; } S_StartSound (cl.playernum+1, -1, sfx, vec3_origin, 1, 0); }
void S_LocalSound (char *sound) { sfx_t *sfx; if (!sound_started || s_nosound.value) return; sfx = S_PrecacheSound (sound); if (!sfx) { Com_Printf ("S_LocalSound: can't cache %s\n", sound); return; } S_StartSound (cl.playernum+1, -1, sfx, vec3_origin, 1, ATTN_NONE); }
static void S_Play_f (void) { int i; char name[256]; sfx_t *sfx; if (!snd_initialized || s_nosound.value) return; for (i = 1; i < Cmd_Argc(); i++) { strlcpy (name, Cmd_Argv(i), sizeof (name)); COM_DefaultExtension (name, ".wav"); sfx = S_PrecacheSound(name); S_StartSound(SELF_SOUND, 0, sfx, listener_origin, 1.0, 0.0); } }
void S_LocalSoundWithVol(char *sound, float volume) { sfx_t *sfx; clamp(volume, 0, 1.0); if (!snd_initialized || s_nosound.value) return; if (!(sfx = S_PrecacheSound (sound))) { Com_Printf ("S_LocalSound: can't cache %s\n", sound); return; } S_StartSound (cl.playernum+1, -1, sfx, vec3_origin, volume, 1); }
void S_LocalSound (char *sound) { sfx_t *sfx; if (nosound.value) return; if (!sound_started) return; sfx = S_PrecacheSound (sound); if (!sfx) { Con_Printf ("S_LocalSound: can't cache %s\n", sound); return; } S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1); }
static void S_PlayVol_f (void) { int i; float vol; char name[256]; sfx_t *sfx; if (!snd_initialized || s_nosound.value) return; for (i = 1; i < Cmd_Argc(); i += 2) { strlcpy (name, Cmd_Argv(i), sizeof (name)); COM_DefaultExtension (name, ".wav"); sfx = S_PrecacheSound(name); vol = Q_atof(Cmd_Argv(i + 1)); // ezhfan: // pnum+1 changed to SELF_SOUND to make sound not to disappear S_StartSound(SELF_SOUND, 0, sfx, listener_origin, vol, 0.0); } }
static void S_Play (void) { static int hash = 345; int i; char name[256]; sfx_t *sfx; i = 1; while (i < Cmd_Argc()) { q_strlcpy(name, Cmd_Argv(i), sizeof(name)); if (!Q_strrchr(Cmd_Argv(i), '.')) { q_strlcat(name, ".wav", sizeof(name)); } sfx = S_PrecacheSound(name); S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0); i++; } }
void S_LocalSound(const char *sound) { sfx_t *sfx; if (nosound.value) return; if (!sound_started) return; sfx = S_PrecacheSound(sound); if (!sfx) { Con_Printf("%s: can't cache %s\n", __func__, sound); return; } #ifdef NQ_HACK S_StartSound(cl.viewentity, -1, sfx, vec3_origin, 1, 1); #endif #ifdef QW_HACK S_StartSound(cl.playernum + 1, -1, sfx, vec3_origin, 1, 1); #endif }
static void S_PlayVol (void) { static int hash = 543; int i; float vol; char name[256]; sfx_t *sfx; i = 1; while (i < Cmd_Argc()) { q_strlcpy(name, Cmd_Argv(i), sizeof(name)); if (!Q_strrchr(Cmd_Argv(i), '.')) { q_strlcat(name, ".wav", sizeof(name)); } sfx = S_PrecacheSound(name); vol = Q_atof(Cmd_Argv(i + 1)); S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0); i += 2; } }
int CEngineTool::StartSound( int iUserData, bool staticsound, int iEntIndex, int iChannel, const char *pSample, float flVolume, soundlevel_t iSoundlevel, const Vector& origin, const Vector& direction, int iFlags /*= 0*/, int iPitch /*= PITCH_NORM*/, bool bUpdatePositions /*= true*/, float delay /*= 0.0f*/, int speakerentity /*= -1*/ ) { StartSoundParams_t params; params.userdata = iUserData; params.staticsound = staticsound; params.soundsource = iEntIndex; params.entchannel = iChannel; params.pSfx = S_PrecacheSound( pSample ); params.origin = origin; params.direction = direction; params.bUpdatePositions = bUpdatePositions; params.fvol = flVolume; params.soundlevel = iSoundlevel; params.flags = iFlags; params.pitch = iPitch; params.fromserver = false; params.delay = delay; params.speakerentity = speakerentity; params.suppressrecording = true; int guid = S_StartSound( params ); return guid; }
static void CL_TEnts_Precache (int phase) { if (!phase) return; cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); cl_mod_bolt = Mod_ForName ("progs/bolt.mdl", true); cl_mod_bolt2 = Mod_ForName ("progs/bolt2.mdl", true); cl_mod_bolt3 = Mod_ForName ("progs/bolt3.mdl", true); cl_spr_explod = Mod_ForName ("progs/s_explod.spr", true); cl_mod_beam = Mod_ForName ("progs/beam.mdl", false); if (!cl_mod_beam) cl_mod_beam = cl_mod_bolt; }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDemoActionPlaySoundStart::FireAction( void ) { Vector vDummyOrigin; vDummyOrigin.Init(); CSfxTable *pSound = (CSfxTable*)S_PrecacheSound(GetSoundName()); if ( pSound ) { StartSoundParams_t params; params.staticsound = false; params.soundsource = cl.m_nViewEntity; params.entchannel = CHAN_AUTO; params.pSfx = pSound; params.origin = vDummyOrigin; params.fvol = 1.0f; params.soundlevel = SNDLVL_IDLE; params.flags = 0; params.pitch = PITCH_NORM; S_StartSound( params ); } SetFinishedAction( true ); }
/* ================= CL_ParseTEnt ================= */ void CL_InitTEnts (void) { cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); cl_sfx_thunder = S_PrecacheSound ("ambience/thunder1.wav"); //normal rics cl_sfx_ric1 = S_PrecacheSound ("weapons/rics/ric1.wav"); cl_sfx_ric2 = S_PrecacheSound ("weapons/rics/ric2.wav"); cl_sfx_ric3 = S_PrecacheSound ("weapons/rics/ric3.wav"); // wood rics cl_sfx_wric1 = S_PrecacheSound ("weapons/rics/wood_ric1.wav"); cl_sfx_wric2 = S_PrecacheSound ("weapons/rics/wood_ric2.wav"); cl_sfx_wric3 = S_PrecacheSound ("weapons/rics/wood_ric3.wav"); // metall rics cl_sfx_mric1 = S_PrecacheSound ("weapons/rics/metal_ric1.wav"); cl_sfx_mric2 = S_PrecacheSound ("weapons/rics/metal_ric2.wav"); cl_sfx_mric3 = S_PrecacheSound ("weapons/rics/metal_ric3.wav"); #ifdef QUAKE2 cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav"); cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav"); #endif }
/* ================= CL_ParseTEnt ================= */ void CL_InitTEnts (void) { cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav"); cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav"); cl_sfx_bloodhit1 = S_PrecacheSound ("player/tornoff2.wav"); cl_sfx_bloodhit2 = S_PrecacheSound ("demon/dhit2.wav"); cl_sfx_bloodhit3 = S_PrecacheSound ("zombie/z_miss.wav"); }
/* ================== CL_ParseServerInfo ================== */ void CL_ParseServerInfo(void) { char *level; const char *mapname; int i, maxlen; int nummodels, numsounds; char model_precache[MAX_MODELS][MAX_QPATH]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; Con_DPrintf("Serverinfo packet received.\n"); // // wipe the client_state_t struct // CL_ClearState(); // parse protocol version number i = MSG_ReadLong(); if (!Protocol_Known(i)) { Con_Printf("Server returned unknown protocol version %i\n", i); return; } cl.protocol = i; // parse maxclients cl.maxclients = MSG_ReadByte(); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); return; } cl.players = Hunk_AllocName(cl.maxclients * sizeof(*cl.players), "players"); // parse gametype cl.gametype = MSG_ReadByte(); // parse signon message level = cl.levelname; maxlen = sizeof(cl.levelname); snprintf(level, maxlen, "%s", MSG_ReadString()); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36" "\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf("%c%s\n", 2, level); Con_Printf("Using protocol %i\n", cl.protocol); // // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // // precache models memset(cl.model_precache, 0, sizeof(cl.model_precache)); for (nummodels = 1;; nummodels++) { char *in, *model; in = MSG_ReadString(); if (!in[0]) break; if (nummodels == max_models(cl.protocol)) { Host_Error("Server sent too many model precaches (max = %d)", max_models(cl.protocol)); return; } model = model_precache[nummodels]; maxlen = sizeof(model_precache[0]); snprintf(model, maxlen, "%s", in); Mod_TouchModel(model); } // precache sounds memset(cl.sound_precache, 0, sizeof(cl.sound_precache)); for (numsounds = 1;; numsounds++) { char *in, *sound; in = MSG_ReadString(); if (!in[0]) break; if (numsounds == max_sounds(cl.protocol)) { Host_Error("Server sent too many sound precaches (max = %d)", max_sounds(cl.protocol)); return; } sound = sound_precache[numsounds]; maxlen = sizeof(sound_precache[0]); snprintf(sound, maxlen, "%s", in); S_TouchSound(sound); } // copy the naked name of the map file to the cl structure mapname = COM_SkipPath(model_precache[1]); COM_StripExtension(mapname, cl.mapname, sizeof(cl.mapname)); // // now we try to load everything else until a cache allocation fails // for (i = 1; i < nummodels; i++) { cl.model_precache[i] = Mod_ForName(model_precache[i], false); if (cl.model_precache[i] == NULL) { Con_Printf("Model %s not found\n", model_precache[i]); return; } CL_KeepaliveMessage(); } S_BeginPrecaching(); for (i = 1; i < numsounds; i++) { cl.sound_precache[i] = S_PrecacheSound(sound_precache[i]); CL_KeepaliveMessage(); } S_EndPrecaching(); // local state cl_entities[0].model = cl.model_precache[1]; cl.worldmodel = BrushModel(cl_entities[0].model); R_NewMap(); Hunk_Check(); // make sure nothing is hurt noclip_anglehack = false; // noclip is turned off at start }
/* ================ S_Init ================ */ void S_Init (void) { int i; if (snd_initialized) { Con_Printf("Sound is already initialized\n"); return; } Cvar_RegisterVariable(&nosound); Cvar_RegisterVariable(&sfxvolume); Cvar_RegisterVariable(&precache); Cvar_RegisterVariable(&loadas8bit); Cvar_RegisterVariable(&bgmvolume); Cvar_RegisterVariable(&ambient_level); Cvar_RegisterVariable(&ambient_fade); Cvar_RegisterVariable(&snd_noextraupdate); Cvar_RegisterVariable(&snd_show); Cvar_RegisterVariable(&_snd_mixahead); Cvar_RegisterVariable(&sndspeed); Cvar_RegisterVariable(&snd_mixspeed); Cvar_RegisterVariable(&snd_filterquality); if (safemode || COM_CheckParm("-nosound")) return; Con_Printf("\nSound Initialization\n"); Cmd_AddCommand("play", S_Play); Cmd_AddCommand("playvol", S_PlayVol); Cmd_AddCommand("stopsound", S_StopAllSoundsC); Cmd_AddCommand("soundlist", S_SoundList); Cmd_AddCommand("soundinfo", S_SoundInfo_f); i = COM_CheckParm("-sndspeed"); if (i && i < com_argc-1) { Cvar_SetQuick (&sndspeed, com_argv[i+1]); } i = COM_CheckParm("-mixspeed"); if (i && i < com_argc-1) { Cvar_SetQuick (&snd_mixspeed, com_argv[i+1]); } if (host_parms->memsize < 0x800000) { Cvar_SetQuick (&loadas8bit, "1"); Con_Printf ("loading all sounds as 8bit\n"); } Cvar_SetCallback(&sfxvolume, SND_Callback_sfxvolume); Cvar_SetCallback(&snd_filterquality, &SND_Callback_snd_filterquality); SND_InitScaletable (); known_sfx = (sfx_t *) Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t"); num_sfx = 0; snd_initialized = true; S_Startup (); if (sound_started == 0) return; // provides a tick sound until washed clean // if (shm->buffer) // shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); S_CodecInit (); S_StopAllSounds (true); }
/* ================ S_Init ================ */ void S_Init (void) { Con_Printf("\nSound Initialization\n"); Cvar_RegisterVariable(&precache); if (COM_CheckParm("-nosound")) return; if (COM_CheckParm("-simsound")) fakedma = true; Cmd_AddCommand("play", S_Play); Cmd_AddCommand("playvol", S_PlayVol); Cmd_AddCommand("stopsound", S_StopAllSoundsC); Cmd_AddCommand("soundlist", S_SoundList); Cmd_AddCommand("soundinfo", S_SoundInfo_f); Cvar_RegisterVariable(&nosound); Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&loadas8bit); Cvar_RegisterVariable(&bgmvolume); Cvar_RegisterVariable(&bgmtype); Cvar_RegisterVariable(&bgmbuffer); Cvar_RegisterVariable(&ambient_level); Cvar_RegisterVariable(&ambient_fade); Cvar_RegisterVariable(&snd_noextraupdate); Cvar_RegisterVariable(&snd_show); Cvar_RegisterVariable(&_snd_mixahead); if (host_parms.memsize < 0x800000) { Cvar_Set ("loadas8bit", "1"); Con_Printf ("loading all sounds as 8bit\n"); } snd_initialized = true; S_Startup (); SND_InitScaletable (); known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t"); num_sfx = 0; // create a piece of DMA memory if (fakedma) { shm = (void *) Hunk_AllocName(sizeof(*shm), "shm"); shm->splitbuffer = 0; shm->samplebits = 16; shm->speed = 22050; shm->channels = 2; shm->samples = 32768; shm->samplepos = 0; shm->soundalive = true; shm->gamealive = true; shm->submission_chunk = 1; shm->buffer = Hunk_AllocName(1<<16, "shmbuf"); } Con_Printf ("Sound sampling rate: %i\n", shm->speed); // provides a tick sound until washed clean // if (shm->buffer) // shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); S_StopAllSounds (true); }
/* ================== CL_ParseServerInfo ================== */ void CL_ParseServerInfo (void) { const char *str; int i; int nummodels, numsounds; char model_precache[MAX_MODELS][MAX_QPATH]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; Con_DPrintf ("Serverinfo packet received.\n"); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number i = MSG_ReadLong (); //johnfitz -- support multiple protocols if (i != PROTOCOL_NETQUAKE && i != PROTOCOL_FITZQUAKE) { Con_Printf ("\n"); //becuase there's no newline after serverinfo print Host_Error ("Server returned version %i, not %i or %i\n", i, PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE); } cl.protocol = i; //johnfitz // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); return; } cl.scores = (scoreboard_t *) Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores"); // parse gametype cl.gametype = MSG_ReadByte (); // parse signon message str = MSG_ReadString (); q_strlcpy (cl.levelname, str, sizeof(cl.levelname)); // seperate the printfs so the server message can have a color Con_Printf ("\n%s\n", Con_Quakebar(40)); //johnfitz Con_Printf ("%c%s\n", 2, str); //johnfitz -- tell user which protocol this is Con_Printf ("Using protocol %i\n", i); // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // precache models memset (cl.model_precache, 0, sizeof(cl.model_precache)); for (nummodels = 1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels==MAX_MODELS) { Con_Printf ("Server sent too many model precaches\n"); return; } q_strlcpy (model_precache[nummodels], str, MAX_QPATH); Mod_TouchModel (str); } //johnfitz -- check for excessive models if (nummodels >= 256) Con_Warning ("%i models exceeds standard limit of 256.\n", nummodels); //johnfitz // precache sounds memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); for (numsounds = 1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds==MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } q_strlcpy (sound_precache[numsounds], str, MAX_QPATH); S_TouchSound (str); } //johnfitz -- check for excessive sounds if (numsounds >= 256) Con_Warning ("%i sounds exceeds standard limit of 256.\n", numsounds); //johnfitz // // now we try to load everything else until a cache allocation fails // // copy the naked name of the map file to the cl structure -- O.S COM_StripExtension (COM_SkipPath(model_precache[1]), cl.mapname, sizeof(cl.mapname)); for (i = 1; i < nummodels; i++) { cl.model_precache[i] = Mod_ForName (model_precache[i], false); if (cl.model_precache[i] == NULL) { Con_Printf("Model %s not found\n", model_precache[i]); return; } CL_KeepaliveMessage (); } S_BeginPrecaching (); for (i = 1; i < numsounds; i++) { cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]); CL_KeepaliveMessage (); } S_EndPrecaching (); // local state cl_entities[0].model = cl.worldmodel = cl.model_precache[1]; R_NewMap (); //johnfitz -- clear out string; we don't consider identical //messages to be duplicates if the map has changed in between con_lastcenterstring[0] = 0; //johnfitz Hunk_Check (); // make sure nothing is hurt noclip_anglehack = false; // noclip is turned off at start warn_about_nehahra_protocol = true; //johnfitz -- warn about nehahra protocol hack once per server connection //johnfitz -- reset developer stats memset(&dev_stats, 0, sizeof(dev_stats)); memset(&dev_peakstats, 0, sizeof(dev_peakstats)); memset(&dev_overflows, 0, sizeof(dev_overflows)); }
/* ================== CL_ParseServerInfo ================== */ static void CL_ParseServerInfo (void) { const char *str; int i; int nummodels, numsounds; char model_precache[MAX_MODELS][MAX_QPATH]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; // rjr edict_t *ent; Con_DPrintf ("Serverinfo packet received.\n"); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number cl_protocol = MSG_ReadLong (); switch (cl_protocol) { case PROTOCOL_RAVEN_111: case PROTOCOL_RAVEN_112: case PROTOCOL_UQE_113: Con_Printf ("\nServer using protocol %i\n", cl_protocol); break; default: Con_Printf ("\nServer returned version %i, not %i or %i\n", cl_protocol, PROTOCOL_RAVEN_112, PROTOCOL_UQE_113); return; } // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_CLIENTS) { Con_Printf("Bad maxclients (%d) from server\n", cl.maxclients); return; } cl.scores = (scoreboard_t *) Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores"); // parse gametype cl.gametype = MSG_ReadByte (); if (cl.gametype == GAME_DEATHMATCH && cl_protocol > PROTOCOL_RAVEN_111) sv_kingofhill = MSG_ReadShort (); // parse signon message str = MSG_ReadString (); q_strlcpy (cl.levelname, str, sizeof(cl.levelname)); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf ("%c%s\n", 2, str); // // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // // precache models memset (cl.model_precache, 0, sizeof(cl.model_precache)); for (nummodels = 1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels == MAX_MODELS) { Con_Printf ("Server sent too many model precaches\n"); return; } q_strlcpy (model_precache[nummodels], str, MAX_QPATH); Mod_TouchModel (str); } // precache sounds memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); for (numsounds = 1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds == MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } q_strlcpy (sound_precache[numsounds], str, MAX_QPATH); S_TouchSound (str); } // // now we try to load everything else until a cache allocation fails // if (precache.integer) { total_loading_size = nummodels + numsounds; current_loading_size = 1; loading_stage = 2; } // copy the naked name of the map file to the cl structure COM_StripExtension (COM_SkipPath(model_precache[1]), cl.mapname, sizeof(cl.mapname)); //always precache the world!!! cl.model_precache[1] = Mod_ForName (model_precache[1], false); for (i = 2; i < nummodels; i++) { if (precache.integer) { cl.model_precache[i] = Mod_ForName (model_precache[i], false); current_loading_size++; D_ShowLoadingSize(); } else cl.model_precache[i] = (model_t *)Mod_FindName (model_precache[i]); if (cl.model_precache[i] == NULL) { Host_Error("Model %s not found", model_precache[i]); return; } CL_KeepaliveMessage (); } player_models[0] = (model_t *)Mod_FindName ("models/paladin.mdl"); // Note: old demo doesnt have necro and crusader classes. add // a GAME_OLD_DEMO flag check ? player_models[1] = (model_t *)Mod_FindName ("models/crusader.mdl"); player_models[2] = (model_t *)Mod_FindName ("models/necro.mdl"); player_models[3] = (model_t *)Mod_FindName ("models/assassin.mdl"); if (gameflags & GAME_PORTALS) player_models[4] = (model_t *)Mod_FindName ("models/succubus.mdl"); S_BeginPrecaching (); for (i = 1; i < numsounds; i++) { cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]); if (precache.integer) { current_loading_size++; D_ShowLoadingSize(); } CL_KeepaliveMessage (); } S_EndPrecaching (); total_loading_size = 0; loading_stage = 0; // local state cl_entities[0].model = cl.worldmodel = cl.model_precache[1]; R_NewMap (); if (!sv.active) { PR_LoadStrings(); } PR_LoadPuzzleStrings(); // mission pack, objectives strings if (gameflags & GAME_PORTALS) PR_LoadInfoStrings(); Hunk_Check (); // make sure nothing is hurt // we connected to the server, make sure the mouse is going - S.A. menu_disabled_mouse = false; IN_ActivateMouse(); }
/* ================== NQD_ParseServerData ================== */ static void NQD_ParseServerData (void) { char *str; int i; int nummodels, numsounds; char mapname[MAX_QPATH]; int cs2; qbool gpl_map; #ifdef GLQUAKE extern qbool r_gpl_map; #endif Com_DPrintf ("Serverdata packet received.\n"); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number i = MSG_ReadLong (); if (i != NQ_PROTOCOL_VERSION) Host_Error ("Server returned version %i, not %i", i, NQ_PROTOCOL_VERSION); // parse maxclients nq_maxclients = MSG_ReadByte (); if (nq_maxclients < 1 || nq_maxclients > NQ_MAX_CLIENTS) Host_Error ("Bad maxclients (%u) from server", nq_maxclients); // parse gametype cl.gametype = MSG_ReadByte() ? GAME_DEATHMATCH : GAME_COOP; // parse signon message str = MSG_ReadString (); strlcpy (cl.levelname, str, sizeof(cl.levelname)); // separate the printfs so the server message can have a color Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Com_Printf ("%c%s\n", 2, str); // // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // // precache models for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels == MAX_MODELS) Host_Error ("Server sent too many model precaches"); strlcpy (cl.model_name[nummodels], str, sizeof(cl.model_name[0])); Mod_TouchModel (str); } // precache sounds for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds == MAX_SOUNDS) Host_Error ("Server sent too many sound precaches"); strlcpy (cl.sound_name[numsounds], str, sizeof(cl.sound_name[0])); S_TouchSound (str); } // // now we try to load everything else until a cache allocation fails // cl.clipmodels[1] = CM_LoadMap (cl.model_name[1], true, NULL, &cl.map_checksum2); COM_StripExtension (COM_SkipPath(cl.model_name[1]), mapname); cs2 = Com_TranslateMapChecksum (mapname, cl.map_checksum2); gpl_map = (cl.map_checksum2 != cs2); cl.map_checksum2 = cs2; #ifdef GLQUAKE r_gpl_map = gpl_map; #endif for (i = 1; i < nummodels; i++) { cl.model_precache[i] = Mod_ForName (cl.model_name[i], false, i == 1); if (cl.model_precache[i] == NULL) Host_Error ("Model %s not found", cl.model_name[i]); if (cl.model_name[i][0] == '*') cl.clipmodels[i] = CM_InlineModel(cl.model_name[i]); } for (i=1 ; i<numsounds ; i++) { cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]); } // local state if (!cl.model_precache[1]) Host_Error ("NQD_ParseServerData: NULL worldmodel"); COM_StripExtension (COM_SkipPath (cl.model_name[1]), mapname); Cvar_ForceSet (&host_mapname, mapname); CL_ClearParticles (); CL_FindModelNumbers (); R_NewMap (cl.model_precache[1]); TP_NewMap (); Hunk_Check (); // make sure nothing is hurt nq_signon = 0; nq_num_entities = 0; nq_drawpings = false; // unless we have the ProQuake extension cl.servertime_works = true; cl.allow_fbskins = true; r_refdef2.allow_cheats = true; // why not cls.state = ca_onserver; }
void CL_ParseServerInfo (void) { char *str; int i; int nummodels, numsounds; char model_precache[MAX_MODELS][MAX_QPATH]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; Con_DPrintf ("Serverinfo packet received.\n"); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number i = MSG_ReadLong (); if (i != PROTOCOL_VERSION) { Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION); return; } // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); return; } cl.scores = (scoreboard_t*) Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores"); // parse gametype cl.gametype = MSG_ReadByte (); // parse signon message str = MSG_ReadString (); strncpy (cl.levelname, str, sizeof(cl.levelname)-1); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf ("%c%s\n", 2, str); // // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // // precache models memset (cl.model_precache, 0, sizeof(cl.model_precache)); for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels==MAX_MODELS) { Con_Printf ("Server sent too many model precaches\n"); return; } strcpy (model_precache[nummodels], str); Mod_TouchModel (str); } // precache sounds memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds==MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } strcpy (sound_precache[numsounds], str); S_TouchSound (str); } // // now we try to load everything else until a cache allocation fails // for (i=1 ; i<nummodels ; i++) { cl.model_precache[i] = Mod_ForName (model_precache[i], false); if (cl.model_precache[i] == NULL) { Con_Printf("Model %s not found\n", model_precache[i]); return; } CL_KeepaliveMessage (); } S_BeginPrecaching (); for (i=1 ; i<numsounds ; i++) { cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]); CL_KeepaliveMessage (); } S_EndPrecaching (); // local state cl_entities[0].model = cl.worldmodel = cl.model_precache[1]; R_NewMap (); Hunk_Check (); // make sure nothing is hurt noclip_anglehack = false; // noclip is turned off at start }
void S_Init (void) { if (snd_initialized) { //whoops Com_Printf_State (PRINT_INFO, "Sound is already initialized\n"); return; } Com_DPrintf("\nSound Initialization\n"); Cvar_SetCurrentGroup(CVAR_GROUP_SOUND); Cvar_Register(&bgmvolume); Cvar_Register(&s_volume); Cvar_Register(&s_nosound); Cvar_Register(&s_precache); Cvar_Register(&s_loadas8bit); Cvar_Register(&s_khz); Cvar_Register(&s_ambientlevel); Cvar_Register(&s_ambientfade); Cvar_Register(&s_noextraupdate); Cvar_Register(&s_show); Cvar_Register(&s_mixahead); Cvar_Register(&s_swapstereo); #if (defined(__linux__) || defined(__FreeBSD__)) Cvar_Register(&s_stereo); Cvar_Register(&s_device); Cvar_Register(&s_bits); #endif #ifdef __linux__ Cvar_Register(&s_noalsa); #endif Cvar_ResetCurrentGroup(); // compatibility with old configs Cmd_AddLegacyCommand ("nosound", "s_nosound"); Cmd_AddLegacyCommand ("precache", "s_precache"); Cmd_AddLegacyCommand ("loadas8bit", "s_loadas8bit"); Cmd_AddLegacyCommand ("ambient_level", "s_ambientlevel"); Cmd_AddLegacyCommand ("ambient_fade", "s_ambientfade"); Cmd_AddLegacyCommand ("snd_noextraupdate", "s_noextraupdate"); Cmd_AddLegacyCommand ("snd_show", "s_show"); Cmd_AddLegacyCommand ("_snd_mixahead", "s_mixahead"); if (COM_CheckParm("-nosound")) { Cmd_AddLegacyCommand ("play", ""); // just suppress warnings return; } Cmd_AddCommand("snd_restart", S_Restart_f); Cmd_AddLegacyCommand("s_restart", "snd_restart"); // exclusively for Disconnect Cmd_AddCommand("play", S_Play_f); Cmd_AddCommand("playvol", S_PlayVol_f); Cmd_AddCommand("stopsound", S_StopAllSounds_f); Cmd_AddCommand("soundlist", S_SoundList_f); Cmd_AddCommand("soundinfo", S_SoundInfo_f); if (!snd_initialized && host_memsize < 0x800000) { Cvar_Set (&s_loadas8bit, "1"); Com_Printf ("loading all sounds as 8bit\n"); } snd_initialized = true; SND_InitScaletable (); if (!S_Startup ()) { snd_initialized = false; return; } known_sfx = (sfx_t *) Hunk_AllocName (MAX_SFX * sizeof(sfx_t), "sfx_t"); num_sfx = 0; ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); S_StopAllSounds (true); }
void CDAudio_Play_byName (const char *trackname, qboolean looping, qboolean tryreal, float startposition) { unsigned int track; sfx_t* sfx; char filename[MAX_QPATH]; Host_StartVideo(); if (!enabled) return; if(tryreal && strspn(trackname, "0123456789") == strlen(trackname)) { track = (unsigned char) atoi(trackname); #ifdef MAXTRACKS if(track > 0 && track < MAXTRACKS) if(*remap[track]) { if(strspn(remap[track], "0123456789") == strlen(remap[track])) { trackname = remap[track]; } else { // ignore remappings to fake tracks if we're going to play a real track switch(cdaudio.integer) { case 0: // we never access CD case 1: // we have a replacement trackname = remap[track]; break; case 2: // we only use fake track replacement if CD track is invalid CDAudio_GetAudioDiskInfo(); if(!cdValid || track > maxTrack) trackname = remap[track]; break; case 3: // we always play from CD - ignore this remapping then case 4: // we randomize anyway break; } } } #endif } if(tryreal && strspn(trackname, "0123456789") == strlen(trackname)) { track = (unsigned char) atoi(trackname); if (track < 1) { Con_DPrintf("CDAudio: Bad track number %u.\n", track); return; } } else track = 0; // div0: I assume this code was intentionally there. Maybe turn it into a cvar? if (cdPlaying && cdPlayTrack == track && faketrack == -1) return; CDAudio_Stop (); if(track >= 1) { if(cdaudio.integer == 3) // only play real CD tracks at all { if(CDAudio_Play_real(track, looping, true)) goto success; return; } if(cdaudio.integer == 2) // prefer real CD track over fake { if(CDAudio_Play_real(track, looping, false)) goto success; } } if(cdaudio.integer == 4) // only play real CD tracks, EVEN instead of fake tracks! { if(CDAudio_Play_real(track, looping, false)) goto success; if(cdValid && maxTrack > 0) { track = 1 + (rand() % maxTrack); if(CDAudio_Play_real(track, looping, true)) goto success; } else { Con_DPrint ("No CD in player.\n"); } return; } // Try playing a fake track (sound file) first if(track >= 1) { dpsnprintf(filename, sizeof(filename), "sound/cdtracks/track%03u.wav", track); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "sound/cdtracks/track%03u.ogg", track); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "music/track%03u.ogg", track);// added by motorsep if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "music/cdtracks/track%03u.ogg", track);// added by motorsep if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "sound/cdtracks/track%02u.wav", track); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "sound/cdtracks/track%02u.ogg", track); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "music/track%02u.ogg", track);// added by motorsep if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "music/cdtracks/track%02u.ogg", track);// added by motorsep } else { dpsnprintf(filename, sizeof(filename), "%s", trackname); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "%s.wav", trackname); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "%s.ogg", trackname); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "sound/%s", trackname); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "sound/%s.wav", trackname); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "sound/%s.ogg", trackname); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "sound/cdtracks/%s", trackname); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "sound/cdtracks/%s.wav", trackname); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "sound/cdtracks/%s.ogg", trackname); if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "music/%s.ogg", trackname); // added by motorsep if (!FS_FileExists(filename)) dpsnprintf(filename, sizeof(filename), "music/cdtracks/%s.ogg", trackname); // added by motorsep } if (FS_FileExists(filename) && (sfx = S_PrecacheSound (filename, false, true))) { faketrack = S_StartSound_StartPosition (-1, 0, sfx, vec3_origin, cdvolume, 0, startposition); if (faketrack != -1) { if (looping) S_SetChannelFlag (faketrack, CHANNELFLAG_FORCELOOP, true); S_SetChannelFlag (faketrack, CHANNELFLAG_FULLVOLUME, true); S_SetChannelFlag (faketrack, CHANNELFLAG_LOCALSOUND, true); // not pausable if(track >= 1) { if(cdaudio.integer != 0) // we don't need these messages if only fake tracks can be played anyway Con_DPrintf ("Fake CD track %u playing...\n", track); } else Con_DPrintf ("BGM track %s playing...\n", trackname); } } // If we can't play a fake CD track, try the real one if (faketrack == -1) { if(cdaudio.integer == 0 || track < 1) { Con_Print("Could not load BGM track.\n"); return; } else { if(!CDAudio_Play_real(track, looping, true)) return; } } success: cdPlayLooping = looping; cdPlayTrack = track; cdPlaying = true; if (cdvolume == 0.0 || bgmvolume.value == 0) CDAudio_Pause (); }