예제 #1
0
	Dvoid MeshManager::Clear()
	{		
		Safe_Delete_Map(m_mapMesh);		
	}
예제 #2
0
SamplerManager::~SamplerManager()
{
	Safe_Delete_Map(m_mSamplers);
}
예제 #3
0
void CShaderManager::Clear()
{
	Safe_Delete_Map(m_mapShader);
}