/** ** Play a game sound ** ** @param sound Sound to play ** @param volume Volume level to play the sound */ void PlayGameSound(CSound *sound, unsigned char volume) { Origin source = {NULL, 0}; CSample *sample = ChooseSample(sound, false, source); if (SampleIsPlaying(sample)) { return; } int channel = PlaySample(sample); if (channel == -1) { return; } SetChannelVolume(channel, CalculateVolume(true, volume, sound->Range)); }
/** ** Play a game sound ** ** @param sound Sound to play ** @param volume Volume level to play the sound */ void PlayGameSound(CSound *sound, unsigned char volume, bool always) { if (!sound) { return; } Origin source = {NULL, 0}; CSample *sample = ChooseSample(sound, false, source); if (!always && SampleIsPlaying(sample)) { return; } int channel = PlaySample(sample); if (channel == -1) { return; } //Wyrmgus start // SetChannelVolume(channel, CalculateVolume(true, volume, sound->Range)); SetChannelVolume(channel, CalculateVolume(true, volume, sound->Range) * sound->VolumePercent / 100); //Wyrmgus end }