unsigned RuntimeDyldImpl::emitCommonSymbols(const CommonSymbolMap &Map, uint64_t TotalSize, LocalSymbolMap &LocalSymbols) { // Allocate memory for the section unsigned SectionID = Sections.size(); uint8_t *Addr = MemMgr->allocateDataSection(TotalSize, sizeof(void*), SectionID); if (!Addr) report_fatal_error("Unable to allocate memory for common symbols!"); uint64_t Offset = 0; Sections.push_back(SectionEntry(Addr, TotalSize, TotalSize, 0)); memset(Addr, 0, TotalSize); DEBUG(dbgs() << "emitCommonSection SectionID: " << SectionID << " new addr: " << format("%p", Addr) << " DataSize: " << TotalSize << "\n"); // Assign the address of each symbol for (CommonSymbolMap::const_iterator it = Map.begin(), itEnd = Map.end(); it != itEnd; it++) { uint64_t Size = it->second; StringRef Name; it->first.getName(Name); LocalSymbols[Name.data()] = SymbolLoc(SectionID, Offset); Offset += Size; Addr += Size; } return SectionID; }
void RuntimeDyldImpl::emitCommonSymbols(ObjectImage &Obj, const CommonSymbolMap &CommonSymbols, uint64_t TotalSize, SymbolTableMap &SymbolTable) { // Allocate memory for the section unsigned SectionID = Sections.size(); uint8_t *Addr = MemMgr->allocateDataSection(TotalSize, sizeof(void*), SectionID); if (!Addr) report_fatal_error("Unable to allocate memory for common symbols!"); uint64_t Offset = 0; Sections.push_back(SectionEntry(StringRef(), Addr, TotalSize, TotalSize, 0)); memset(Addr, 0, TotalSize); DEBUG(dbgs() << "emitCommonSection SectionID: " << SectionID << " new addr: " << format("%p", Addr) << " DataSize: " << TotalSize << "\n"); // Assign the address of each symbol for (CommonSymbolMap::const_iterator it = CommonSymbols.begin(), itEnd = CommonSymbols.end(); it != itEnd; it++) { uint64_t Size = it->second.first; uint64_t Align = it->second.second; StringRef Name; it->first.getName(Name); if (Align) { // This symbol has an alignment requirement. uint64_t AlignOffset = OffsetToAlignment((uint64_t)Addr, Align); Addr += AlignOffset; Offset += AlignOffset; DEBUG(dbgs() << "Allocating common symbol " << Name << " address " << format("%p\n", Addr)); } Obj.updateSymbolAddress(it->first, (uint64_t)Addr); SymbolTable[Name.data()] = SymbolLoc(SectionID, Offset); Offset += Size; Addr += Size; } }
unsigned RuntimeDyldImpl::emitSection(const SectionRef &Section, bool IsCode) { unsigned StubBufSize = 0, StubSize = getMaxStubSize(); error_code err; if (StubSize > 0) { for (relocation_iterator i = Section.begin_relocations(), e = Section.end_relocations(); i != e; i.increment(err), Check(err)) StubBufSize += StubSize; } StringRef data; uint64_t Alignment64; Check(Section.getContents(data)); Check(Section.getAlignment(Alignment64)); unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL; bool IsRequired; bool IsVirtual; bool IsZeroInit; uint64_t DataSize; Check(Section.isRequiredForExecution(IsRequired)); Check(Section.isVirtual(IsVirtual)); Check(Section.isZeroInit(IsZeroInit)); Check(Section.getSize(DataSize)); unsigned Allocate; unsigned SectionID = Sections.size(); uint8_t *Addr; const char *pData = 0; // Some sections, such as debug info, don't need to be loaded for execution. // Leave those where they are. if (IsRequired) { Allocate = DataSize + StubBufSize; Addr = IsCode ? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID) : MemMgr->allocateDataSection(Allocate, Alignment, SectionID); if (!Addr) report_fatal_error("Unable to allocate section memory!"); // Virtual sections have no data in the object image, so leave pData = 0 if (!IsVirtual) pData = data.data(); // Zero-initialize or copy the data from the image if (IsZeroInit || IsVirtual) memset(Addr, 0, DataSize); else memcpy(Addr, pData, DataSize); DEBUG(dbgs() << "emitSection SectionID: " << SectionID << " obj addr: " << format("%p", pData) << " new addr: " << format("%p", Addr) << " DataSize: " << DataSize << " StubBufSize: " << StubBufSize << " Allocate: " << Allocate << "\n"); } else { // Even if we didn't load the section, we need to record an entry for it // to handle later processing (and by 'handle' I mean don't do anything // with these sections). Allocate = 0; Addr = 0; DEBUG(dbgs() << "emitSection SectionID: " << SectionID << " obj addr: " << format("%p", data.data()) << " new addr: 0" << " DataSize: " << DataSize << " StubBufSize: " << StubBufSize << " Allocate: " << Allocate << "\n"); } Sections.push_back(SectionEntry(Addr, Allocate, DataSize,(uintptr_t)pData)); return SectionID; }
unsigned RuntimeDyldImpl::emitSection(ObjectImage &Obj, const SectionRef &Section, bool IsCode) { unsigned StubBufSize = 0, StubSize = getMaxStubSize(); error_code err; const ObjectFile *ObjFile = Obj.getObjectFile(); // FIXME: this is an inefficient way to handle this. We should computed the // necessary section allocation size in loadObject by walking all the sections // once. if (StubSize > 0) { for (section_iterator SI = ObjFile->begin_sections(), SE = ObjFile->end_sections(); SI != SE; SI.increment(err), Check(err)) { section_iterator RelSecI = SI->getRelocatedSection(); if (!(RelSecI == Section)) continue; for (relocation_iterator I = SI->begin_relocations(), E = SI->end_relocations(); I != E; I.increment(err), Check(err)) { StubBufSize += StubSize; } } } StringRef data; uint64_t Alignment64; Check(Section.getContents(data)); Check(Section.getAlignment(Alignment64)); unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL; bool IsRequired; bool IsVirtual; bool IsZeroInit; bool IsReadOnly; uint64_t DataSize; StringRef Name; Check(Section.isRequiredForExecution(IsRequired)); Check(Section.isVirtual(IsVirtual)); Check(Section.isZeroInit(IsZeroInit)); Check(Section.isReadOnlyData(IsReadOnly)); Check(Section.getSize(DataSize)); Check(Section.getName(Name)); if (StubSize > 0) { unsigned StubAlignment = getStubAlignment(); unsigned EndAlignment = (DataSize | Alignment) & -(DataSize | Alignment); if (StubAlignment > EndAlignment) StubBufSize += StubAlignment - EndAlignment; } unsigned Allocate; unsigned SectionID = Sections.size(); uint8_t *Addr; const char *pData = 0; // Some sections, such as debug info, don't need to be loaded for execution. // Leave those where they are. if (IsRequired) { Allocate = DataSize + StubBufSize; Addr = IsCode ? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID) : MemMgr->allocateDataSection(Allocate, Alignment, SectionID, IsReadOnly); if (!Addr) report_fatal_error("Unable to allocate section memory!"); // Virtual sections have no data in the object image, so leave pData = 0 if (!IsVirtual) pData = data.data(); // Zero-initialize or copy the data from the image if (IsZeroInit || IsVirtual) memset(Addr, 0, DataSize); else memcpy(Addr, pData, DataSize); DEBUG(dbgs() << "emitSection SectionID: " << SectionID << " Name: " << Name << " obj addr: " << format("%p", pData) << " new addr: " << format("%p", Addr) << " DataSize: " << DataSize << " StubBufSize: " << StubBufSize << " Allocate: " << Allocate << "\n"); Obj.updateSectionAddress(Section, (uint64_t)Addr); } else { // Even if we didn't load the section, we need to record an entry for it // to handle later processing (and by 'handle' I mean don't do anything // with these sections). Allocate = 0; Addr = 0; DEBUG(dbgs() << "emitSection SectionID: " << SectionID << " Name: " << Name << " obj addr: " << format("%p", data.data()) << " new addr: 0" << " DataSize: " << DataSize << " StubBufSize: " << StubBufSize << " Allocate: " << Allocate << "\n"); } Sections.push_back(SectionEntry(Name, Addr, DataSize, (uintptr_t)pData)); return SectionID; }
unsigned RuntimeDyldImpl::emitSection(ObjectImage &Obj, const SectionRef &Section, bool IsCode) { StringRef data; uint64_t Alignment64; Check(Section.getContents(data)); Check(Section.getAlignment(Alignment64)); unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL; bool IsRequired; bool IsVirtual; bool IsZeroInit; bool IsReadOnly; uint64_t DataSize; unsigned PaddingSize = 0; unsigned StubBufSize = 0; StringRef Name; Check(Section.isRequiredForExecution(IsRequired)); Check(Section.isVirtual(IsVirtual)); Check(Section.isZeroInit(IsZeroInit)); Check(Section.isReadOnlyData(IsReadOnly)); Check(Section.getSize(DataSize)); Check(Section.getName(Name)); StubBufSize = computeSectionStubBufSize(Obj, Section); // The .eh_frame section (at least on Linux) needs an extra four bytes padded // with zeroes added at the end. For MachO objects, this section has a // slightly different name, so this won't have any effect for MachO objects. if (Name == ".eh_frame") PaddingSize = 4; uintptr_t Allocate; unsigned SectionID = Sections.size(); uint8_t *Addr; const char *pData = 0; // Some sections, such as debug info, don't need to be loaded for execution. // Leave those where they are. if (IsRequired) { Allocate = DataSize + PaddingSize + StubBufSize; Addr = IsCode ? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID, Name) : MemMgr->allocateDataSection(Allocate, Alignment, SectionID, Name, IsReadOnly); if (!Addr) report_fatal_error("Unable to allocate section memory!"); // Virtual sections have no data in the object image, so leave pData = 0 if (!IsVirtual) pData = data.data(); // Zero-initialize or copy the data from the image if (IsZeroInit || IsVirtual) memset(Addr, 0, DataSize); else memcpy(Addr, pData, DataSize); // Fill in any extra bytes we allocated for padding if (PaddingSize != 0) { memset(Addr + DataSize, 0, PaddingSize); // Update the DataSize variable so that the stub offset is set correctly. DataSize += PaddingSize; } DEBUG(dbgs() << "emitSection SectionID: " << SectionID << " Name: " << Name << " obj addr: " << format("%p", pData) << " new addr: " << format("%p", Addr) << " DataSize: " << DataSize << " StubBufSize: " << StubBufSize << " Allocate: " << Allocate << "\n"); Obj.updateSectionAddress(Section, (uint64_t)Addr); } else { // Even if we didn't load the section, we need to record an entry for it // to handle later processing (and by 'handle' I mean don't do anything // with these sections). Allocate = 0; Addr = 0; DEBUG(dbgs() << "emitSection SectionID: " << SectionID << " Name: " << Name << " obj addr: " << format("%p", data.data()) << " new addr: 0" << " DataSize: " << DataSize << " StubBufSize: " << StubBufSize << " Allocate: " << Allocate << "\n"); } Sections.push_back(SectionEntry(Name, Addr, DataSize, (uintptr_t)pData)); return SectionID; }