예제 #1
0
bool GossipSelect_boss_vael(Player *player, Creature* pCreature, uint32 sender, uint32 action)
{
    if (sender == GOSSIP_SENDER_MAIN)
        SendDefaultMenu_boss_vael(player, pCreature, action);

    return true;
}
예제 #2
0
bool GossipSelect_boss_vael(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
    if (uiSender == GOSSIP_SENDER_MAIN)
        SendDefaultMenu_boss_vael(player, creature, uiAction);

    return true;
}