bool GossipSelect_boss_vael(Player *player, Creature* pCreature, uint32 sender, uint32 action) { if (sender == GOSSIP_SENDER_MAIN) SendDefaultMenu_boss_vael(player, pCreature, action); return true; }
bool GossipSelect_boss_vael(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction) { if (uiSender == GOSSIP_SENDER_MAIN) SendDefaultMenu_boss_vael(player, creature, uiAction); return true; }