void WorldSession::HandleListInventoryOpcode(WorldPackets::NPC::Hello& packet) { if (!GetPlayer()->IsAlive()) return; SendListInventory(packet.Unit); }
void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; if (!GetPlayer()->isAlive()) return; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LIST_INVENTORY"); SendListInventory(guid); }
void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; if(!GetPlayer()->isAlive()) return; DEBUG_LOG( "WORLD: Recvd CMSG_LIST_INVENTORY" ); SendListInventory( guid ); }
void WorldSession::HandleListInventoryOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; if (!GetPlayer()->IsAlive()) return; TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LIST_INVENTORY"); SendListInventory(guid); }
void WorldSession::HandleListInventoryOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; if (!GetPlayer()->IsAlive()) { return; } DEBUG_LOG("WORLD: Received opcode CMSG_LIST_INVENTORY"); SendListInventory(guid); }
void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); uint64 guid; recv_data >> guid; if(!GetPlayer()->isAlive()) return; sLog.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" ); SendListInventory( guid ); }