void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST"); ObjectGuid guid; guid[1] = recvData.ReadBit(); guid[7] = recvData.ReadBit(); guid[2] = recvData.ReadBit(); guid[5] = recvData.ReadBit(); guid[4] = recvData.ReadBit(); guid[0] = recvData.ReadBit(); guid[3] = recvData.ReadBit(); guid[6] = recvData.ReadBit(); recvData.ReadByteSeq(guid[6]); recvData.ReadByteSeq(guid[3]); recvData.ReadByteSeq(guid[2]); recvData.ReadByteSeq(guid[4]); recvData.ReadByteSeq(guid[1]); recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[5]); recvData.ReadByteSeq(guid[0]); Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER); if (!unit) { return; } SendPetitionShowList(guid); }
void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST"); ObjectGuid PetitionGuid; PetitionGuid[4] = recvData.ReadBit(); PetitionGuid[3] = recvData.ReadBit(); PetitionGuid[2] = recvData.ReadBit(); PetitionGuid[7] = recvData.ReadBit(); PetitionGuid[6] = recvData.ReadBit(); PetitionGuid[1] = recvData.ReadBit(); PetitionGuid[0] = recvData.ReadBit(); PetitionGuid[5] = recvData.ReadBit(); recvData.FlushBits(); recvData.ReadByteSeq(PetitionGuid[5]); recvData.ReadByteSeq(PetitionGuid[0]); recvData.ReadByteSeq(PetitionGuid[6]); recvData.ReadByteSeq(PetitionGuid[2]); recvData.ReadByteSeq(PetitionGuid[1]); recvData.ReadByteSeq(PetitionGuid[7]); recvData.ReadByteSeq(PetitionGuid[3]); recvData.ReadByteSeq(PetitionGuid[4]); SendPetitionShowList(PetitionGuid); }
void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST"); uint64 guid; recvData >> guid; SendPetitionShowList(guid); }
void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST"); ObjectGuid guid; recvData >> guid; SendPetitionShowList(guid); }
void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recv_data) { DEBUG_LOG("Received CMSG_PETITION_SHOWLIST"); // recv_data.hexlike(); ObjectGuid guid; recv_data >> guid; SendPetitionShowList(guid); }
void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data) { sLog.outDebug("Received CMSG_PETITION_SHOWLIST"); // ok //recv_data.hexlike(); uint64 guid; recv_data >> guid; SendPetitionShowList(guid); }
void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST"); ObjectGuid guid; recvData.ReadGuidMask(guid, 1, 7, 2, 5, 4, 0, 3, 6); recvData.ReadGuidBytes(guid, 6, 3, 2, 4, 1, 7, 5, 0); Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandlePetitionerShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } SendPetitionShowList(guid); }
void WorldSession::HandlePetitionShowList(WorldPackets::Petition::PetitionShowList& packet) { SendPetitionShowList(packet.PetitionUnit); }