void EXPORT HUD_Frame( double time ) { IN_Commands(); ServersThink( time ); GetClientVoiceMgr()->Frame(time); }
void DLLEXPORT HUD_Frame( double time ) { ServersThink( time ); #ifndef NO_VGUI GetClientVoiceMgr()->Frame(time); #endif }
void CL_DLLEXPORT HUD_Frame( double time ) { // RecClHudFrame(time); ServersThink( time ); GetClientVoiceMgr()->Frame(time); }
void CL_DLLEXPORT HUD_Frame( double time ) { gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect()); ServersThink( time ); GetClientVoiceMgr()->Frame(time); }
void DLLEXPORT HUD_Frame( double time ) { ServersThink( time ); GetClientVoiceMgr()->Frame(time); }