void MainScene::Init() { SetPlayer(); SetBall(); SetBlock(); primeDrawTime = GetTickCount() + 4000; UiDrawTime = GetTickCount() + 3000; }
void SetLine(int row, int c1, int c2, int c3, int c4, int c5, int c6) { SetBall(row,1,c1); SetBall(row,2,c2); SetBall(row,3,c3); SetBall(row,4,c4); SetBall(row,5,c5); SetBall(row,6,c6); }
void KillBubbles() { int r,c; for(r = 14; r > 0;r--) { for(c = 6; c > 0;c--) { if(BallPosition[r][c].colour > 200) { if(r == 1 || r == 3 || r == 5 || r == 7 || r == 9 || r == 11 || r == 13 || r == 15) { if(BallPosition[r+1][c].occupied == false) //right up... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r][c+1].occupied == false && c < 6) //right... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r+1][c-1].occupied == false && c > 1) //left up... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r][c-1].occupied == false && c > 1) //left... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} }//end of r==1... if(r == 2 || r == 4 || r == 6 || r == 8 || r == 10 || r == 12 || r == 14) { if(BallPosition[r+1][c+1].occupied == false && c < 6) //right up... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r][c+1].occupied == false && c < 6) //right... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r+1][c].occupied == false) //left up... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r][c-1].occupied == false && c > 1) //left... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} }//end of r=2... if(r == 3 || r == 5 || r == 7 || r == 9 || r == 11 || r == 13 || r == 15) { if(BallPosition[r-1][c].occupied == false) //down right {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r-1][c-1].occupied == false && c > 1) //down left {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} }//end of r==1... if(r == 2 || r == 4 || r == 6 || r == 8 || r == 10 || r == 12 || r == 14) { if(BallPosition[r-1][c+1].occupied == false && c < 6) //down right {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r-1][c].occupied == false) //down left {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} }//end of r=2... }//end if colour > 200... }//end for c... }//end for r... for(r = 0; r < 15;r++) { for(c = 0; c < 7;c++) { if(BallPosition[r][c].colour > 200) { if(r == 1 || r == 3 || r == 5 || r == 7 || r == 9 || r == 11 || r == 13 || r == 15) { if(BallPosition[r+1][c].occupied == false) //right up... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r][c+1].occupied == false && c < 6) //right... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r+1][c-1].occupied == false && c > 1) //left up... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r][c-1].occupied == false && c > 1) //left... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} }//end of r==1... if(r == 2 || r == 4 || r == 6 || r == 8 || r == 10 || r == 12 || r == 14) { if(BallPosition[r+1][c+1].occupied == false && c < 6) //right up... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r][c+1].occupied == false && c < 6) //right... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r+1][c].occupied == false) //left up... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r][c-1].occupied == false && c > 1) //left... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} }//end of r=2... if(r == 3 || r == 5 || r == 7 || r == 9 || r == 11 || r == 13 || r == 15) { if(BallPosition[r-1][c].occupied == false) //down right... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r-1][c-1].occupied == false && c > 1) //down left... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} }//end of r==1... if(r == 2 || r == 4 || r == 6 || r == 8 || r == 10 || r == 12 || r == 14) { if(BallPosition[r-1][c+1].occupied == false && c < 6) //down right... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} if(BallPosition[r-1][c].occupied == false) //down left... {SetBall(r,c,0); ReDrawScreen();SDL_Delay(15); SDL_UpdateRect(DisplaySurface,0,0,0,0);} }//end of r=2... }//end if colour > 200... }//end for c... }//end for r... DropAllBalls(); }