void Reset() { _Reset(); introStarted = false; phase = PHASE_FIRST_EVENT; eventPhase = 0; Position pos; SnowdriftPos[POINT_BEGIN_EVENT - 1].GetPosition(&pos); me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MovePoint(POINT_BEGIN_EVENT, pos); me->setFaction(35); me->SetReactState(REACT_PASSIVE); SetCanSeeEvenInPassiveMode(true); }
void Reset() { SetCanSeeEvenInPassiveMode(true); me->ClearUnitState(UNIT_STATE_SIGHTLESS); }
void Reset() { event_go = false; me->GetMotionMaster()->MoveTargetedHome(); SetCanSeeEvenInPassiveMode(true); }