// 下分 void OnPollScore(char Id) { struct stUserInfo *pUser = GetUserInfo(Id); int LocalTotal = GetIntValue(UD_TOTALSCORE+Id); int Total = LocalTotal - pUser->TotalBetScore; // 正在退币,不能下分 if (IsPollingCoin(Id)) { return; } // 没开锁 if (!(ConstDownKey[Id] & KEY_LOCK)) { return; } // 减总分 if (Total > GetIntValue(UD_POLLSCORE_RATIO)) { Total -= GetIntValue(UD_POLLSCORE_RATIO); LocalTotal -= GetIntValue(UD_POLLSCORE_RATIO); SetIntValue(UD_TOTALSCORE+Id, LocalTotal); // 保存总分 SetIntValue(UD_POLLSCORE+Id, GetIntValue(UD_POLLSCORE+Id)+GetIntValue(UD_POLLSCORE_RATIO)); // 保存下分 } else { LocalTotal -= Total; SetIntValue(UD_TOTALSCORE+Id, LocalTotal); // 保存总分 SetIntValue(UD_POLLSCORE+Id, GetIntValue(UD_POLLSCORE+Id)+Total); // 保存下分 } }
void nsPrinterFeatures::SetPaperRecord(PRInt32 aIndex, const char *aPaperName, PRInt32 aWidthMM, PRInt32 aHeightMM, PRBool aIsInch) { SetCharValue(nsPrintfCString(256, "paper.%d.name", aIndex).get(), aPaperName); SetIntValue( nsPrintfCString(256, "paper.%d.width_mm", aIndex).get(), aWidthMM); SetIntValue( nsPrintfCString(256, "paper.%d.height_mm", aIndex).get(), aHeightMM); SetBoolValue(nsPrintfCString(256, "paper.%d.is_inch", aIndex).get(), aIsInch); }
// 接收投退币个数 // ***退币流程*** // // 1.押分板按下退币,发送消息 // 2.主卡从接收到消息开始倒计时5S // 3.押分板每次退一个币就发送一条消息到主卡 // 4.主卡每接收到退币个数即重新倒计时 // 5.如果在倒计时内不接收到来自押分板的退币个数消息,即表示退币完毕 // 6.在倒计时内不可押分 void Process_CoinInfo(unsigned char Id, unsigned char *Data) { short PushCoinCount,PollCoinCount; int TotalScore = GetIntValue(UD_TOTALSCORE + Id); int PushScore, PollScore; PushCoinCount = GET_U16(Data); Data += 2; // 投币个数 PollCoinCount = GET_U16(Data); Data += 2; // 退币个数 PushScore = PushCoinCount*GetIntValue(UD_PUSHCOIN_RATIO); PollScore = PollCoinCount*GetIntValue(UD_POLLCOIN_RATIO); // 处理投币 if (PushScore > 0) { SetIntValue(UD_PUSHSCORE + Id, GetIntValue(UD_PUSHSCORE + Id) + PushScore); SetIntValue(UD_TOTALSCORE + Id, TotalScore+PushScore); } // 处理退币 if (PollScore > 0) { if (TotalScore >= PollScore) { SetIntValue(UD_POLLSCORE + Id, GetIntValue(UD_POLLSCORE + Id) + PollScore); SetIntValue(UD_TOTALSCORE + Id, TotalScore - PollScore); } // 重新设置退币倒计时 UpdatePollingCoinTime(Id, 5); } // 更新总分 if (TotalScore != GetIntValue(UD_TOTALSCORE + Id)) { Set_Score(Id); } }
void InitUserData(void) { char Idx; for (Idx = 0; Idx < PLAYER_COUNT; Idx++) { ALLBITS |= (1<<Idx); } if (READINTVALUE(UD_FIRSTRUN_FLAG) == FIRSTRUN_FLAG) { ReadUserData(); if (GetCharValue(UD_START_SAVE)) { RecoverPlayerData(); } if (GetCharValue(UD_UNSAVE_SCORE)) { SaveBetWinScore(); } } else { ClearUserData(); SetIntValue(UD_FIRSTRUN_FLAG, FIRSTRUN_FLAG); } #ifdef _NO_PRINT SetCharValue(UD_IF_PRINT, 0); #endif #ifdef _TEST_ #define Debug lite_printf //ClearUserData(); //SetIntValue(UD_FIRSTRUN_FLAG, FIRSTRUN_FLAG);- SetCharValue(UD_IF_PRINT, 0); //SetCharValue(UD_BETTIME, 5); //SetCharValue(UD_EXTRA_CODE_DIFFICULT, 1); // 外5门设定难度 //SetIntValue(UD_ROUNDLOSS_BOOM, 1000000); // 当轮输爆机 //SetIntValue(UD_STAGEWIN_BOOM, 20000000); // 当期max loss //SetIntValue(UD_STAGELOSS_BOOM, 300000000); // 当期max win // for (Idx = 0; Idx < UD_MAXCHAR_STATE; Idx++) { // Debug("%p = %d/%d\n", UserDataCharArray + Idx, READCHARVALUE(Idx), UserDataCharArray[Idx]); // } // for (Idx = 0; Idx < UD_MAXSHORT_STATE; Idx++) { // Debug("%p = %d/%d\n", UserDataShortArray + Idx, READSHORTVALUE(Idx), UserDataShortArray[Idx]); // } for (Idx = 0; Idx < UD_MAXINT_STATE; Idx++) { Debug("%p = %d/%d\n", UserDataIntArray + Idx, READINTVALUE(Idx), UserDataIntArray[Idx]); } // for (Idx = 0; Idx < UD_MAXLONGLONG_STATE; Idx++) { // Debug("%p = %d/", UserDataLongLongArray + Idx, READLONGLONGVALUE(Idx)); // Debug("%d\n", UserDataLongLongArray[Idx]); // } Debug("UUID:\n"); for (Idx = 0; Idx < USB_PLAYER_COUNT; Idx++) { Debug("%p:%d/%d\n", UserDataIntArray+UD_INVALID_INT+Idx, GetIntValue(UD_USB_UUID+Idx), READINTVALUE(UD_USB_UUID+Idx)); } SetIntValue(UD_USB_UUID + 5, 123456); SetIntValue(UD_USB_UUID + 6, 876543210); #endif }
void IntArrayElement::ReadAttributes(const DOMNode* node) { _ASSERTE(node != NULL); DOMNamedNodeMap* attr = node->getAttributes(); if( attr == NULL ) { return; } SetUIntValue( attrCount, Get_count_Attribute( attr ) ); SetStringValue( attrId, Get_id_Attribute( attr ) ); SetStringValue( attrName, Get_name_Attribute( attr ) ); SetIntValue( attrMinInclusive, Get_MinInclusive_Attribute( attr ) ); SetIntValue( attrMaxInclusive, Get_MaxInclusive_Attribute( attr ) ); }
// 上分 void OnPushScore(char Id) { struct stUserInfo *pUser = GetUserInfo(Id); int Total = GetIntValue(UD_TOTALSCORE+Id); // 没开锁 if (!(ConstDownKey[Id] & KEY_LOCK)) { return; } Total += GetIntValue(UD_PUSHSCORE_RATIO); // 总分 SetIntValue(UD_TOTALSCORE+Id, Total); // 上分 SetIntValue(UD_PUSHSCORE+Id, GetIntValue(UD_PUSHSCORE+Id)+GetIntValue(UD_PUSHSCORE_RATIO)); }
void CGUISliderControl::SetFloatValue(float fValue, RangeSelector selector /* = RangeSelectorLower */, bool updateCurrent /* = false */) { if (m_iType == SPIN_CONTROL_TYPE_FLOAT) { if (fValue > m_fEnd) fValue = m_fEnd; else if (fValue < m_fStart) fValue = m_fStart; float fValueLower = selector == RangeSelectorLower ? fValue : m_floatValues[0]; float fValueUpper = selector == RangeSelectorUpper ? fValue : m_floatValues[1]; if (!m_rangeSelection || fValueLower <= fValueUpper) { m_floatValues[0] = fValueLower; m_floatValues[1] = fValueUpper; if (updateCurrent) m_currentSelector = selector; } else { m_floatValues[0] = fValueUpper; m_floatValues[1] = fValueLower; if (updateCurrent) m_currentSelector = (selector == RangeSelectorLower ? RangeSelectorUpper : RangeSelectorLower); } } else if (m_iType == SPIN_CONTROL_TYPE_INT) SetIntValue((int)fValue); else SetPercentage((int)fValue); }
void CGUISliderControl::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) { bool dirty = false; dirty |= m_guiBackground.SetPosition( m_posX, m_posY ); int infoCode = m_iInfoCode; if (m_action && (!m_dragging || m_action->fireOnDrag)) infoCode = m_action->infoCode; if (infoCode) { int val; if (g_infoManager.GetInt(val, infoCode)) SetIntValue(val); } float fScaleY = m_height == 0 ? 1.0f : m_height / m_guiBackground.GetTextureHeight(); dirty |= m_guiBackground.SetHeight(m_height); dirty |= m_guiBackground.SetWidth(m_width); dirty |= m_guiBackground.Process(currentTime); CGUITexture &nibLower = (m_bHasFocus && !IsDisabled() && m_currentSelector == RangeSelectorLower) ? m_guiSelectorLowerFocus : m_guiSelectorLower; dirty |= ProcessSelector(nibLower, currentTime, fScaleY, RangeSelectorLower); if (m_rangeSelection) { CGUITexture &nibUpper = (m_bHasFocus && !IsDisabled() && m_currentSelector == RangeSelectorUpper) ? m_guiSelectorUpperFocus : m_guiSelectorUpper; dirty |= ProcessSelector(nibUpper, currentTime, fScaleY, RangeSelectorUpper); } if (dirty) MarkDirtyRegion(); CGUIControl::Process(currentTime, dirtyregions); }
// 恢复玩家信息 void RecoverPlayerData(void) { int idx; int address; address = UD_MAXCHAR_STATE + UD_MAXSHORT_STATE*2 + UD_MAXINT_STATE*4 + UD_MAXLONGLONG_STATE*8 + UD_MAXBUFFER_STATE; // 上分 for (idx = 0; idx < PLAYER_COUNT; idx++, address += 4) { SetIntValue(UD_PUSHSCORE + idx, RdFMint(address)); } // 下分 for (idx = 0; idx < PLAYER_COUNT; idx++, address += 4) { SetIntValue(UD_POLLSCORE + idx, RdFMint(address)); } // 桌面分 for (idx = 0; idx < PLAYER_COUNT; idx++, address += 4) { SetIntValue(UD_TOTALSCORE + idx, RdFMint(address)); } // 玩家盈利 for (idx = 0; idx < PLAYER_COUNT; idx++, address += 4) { SetIntValue(UD_PLAYER_PROFIT + idx, RdFMint(address)); } // 上局押分 for (idx = 0; idx < PLAYER_COUNT; idx++, address += 4) { SetIntValue(UD_LAST_TOTAL_BET + idx, RdFMint(address)); } // 上局得分 for (idx = 0; idx < PLAYER_COUNT; idx++, address += 4) { SetIntValue(UD_LAST_WON_SCORE + idx, RdFMint(address)); } // 外5门永久盈利 SetIntValue(UD_EXTRA_ALLPROFIT, RdFMint(address)); address += 4; // 外5门抽水池 SetIntValue(UD_EXTRA_CHOUSHUI_POOL, RdFMint(address)); address += 4; // 外5门公司当前盈利 SetIntValue(UD_EXTRA_COMPANY_PROFIT_POOL, RdFMint(address));address += 4; // 客户当前盈利 SetIntValue(UD_CLIENT_PROFIT_POOL, RdFMint(address)); address += 4; // 外5门总押分 SetLongLongValue(UD_EXTRA_ALLBET, RdFMlonglong(address)); address += 8; // 标志复位 SetCharValue(UD_START_SAVE, 0); }
// 重新计算上局押分 void SaveBetWinScore(void) { char ID; for (ID = 0; ID < PLAYER_COUNT; ID++) { if (GetIntValue(UD_TOTALSCORE+ID) >= GetIntValue(UD_LAST_TOTAL_BET+ID) && GetIntValue(UD_LAST_WON_SCORE+ID) >= 0) { SetIntValue(UD_TOTALSCORE+ID, GetIntValue(UD_TOTALSCORE+ID)+GetIntValue(UD_LAST_WON_SCORE+ID)-GetIntValue(UD_LAST_TOTAL_BET+ID)); } // 如果某个玩家的分数为负,则清0 if (GetIntValue(UD_TOTALSCORE+ID) < 0) { SetIntValue(UD_TOTALSCORE+ID, GetIntValue(UD_PLAYER_PROFIT+ID) + GetIntValue(UD_POLLSCORE+ID) - GetIntValue(UD_PUSHSCORE+ID)); if (GetIntValue(UD_TOTALSCORE+ID) < 0) { SetIntValue(UD_TOTALSCORE+ID, 0); } } SetIntValue(UD_LAST_WON_SCORE+ID, 0); SetIntValue(UD_LAST_TOTAL_BET+ID, 0); } // 复位标志 SetCharValue(UD_UNSAVE_SCORE, 0); }
bool BayesianClassifier::Save(xmlNodePtr classifierNode) { int i; bool retCode = true; xmlNodePtr modelNode; SetIntValue(classifierNode, DIMENSION_STR, mNumDimensions); SetIntValue(classifierNode, CLASSES_STR, mNumClasses); SetStringValue(classifierNode, FEATURE_STR, mFeatureString); for (i = 0; (i < mNumClasses) && retCode; i++) { modelNode = xmlNewNode(NULL, (const xmlChar*)GMM_STR); xmlAddChild(classifierNode, modelNode); SetDoubleValue(modelNode, WEIGHT_STR, mClassWeights[i]); retCode = mModels[i].Save(modelNode); if ( !retCode ) fprintf(stderr, "BayesianClassifier::Save - Failed saviing GMM %d\n", i); } return retCode; }
void CDialogCCD::OnBnClickedCheckMirror() { if (m_bIsMirror) { m_bIsMirror = FALSE; } else { m_bIsMirror = TRUE; } SetIntValue(PK_Mirror, m_bIsMirror); }
void CDialogCCD::OnBnClickedCheckOpenConveyorBelt() { if (m_bOpenConveyorBelt) { m_bOpenConveyorBelt = FALSE; } else { m_bOpenConveyorBelt = TRUE; } SetIntValue(PK_ConveyorBelt, m_bOpenConveyorBelt); }
void CGUISliderControl::SetFromPosition(const CPoint &point, bool guessSelector /* = false */) { float fPercent; if (m_orientation == HORIZONTAL) fPercent = (point.x - m_guiBackground.GetXPosition()) / m_guiBackground.GetWidth(); else fPercent = (m_guiBackground.GetYPosition() + m_guiBackground.GetHeight() - point.y) / m_guiBackground.GetHeight(); if (fPercent < 0) fPercent = 0; if (fPercent > 1) fPercent = 1; if (m_rangeSelection && guessSelector) { // choose selector which value is closer to value calculated from position if (fabs(GetPercentage(RangeSelectorLower) - 100 * fPercent) <= fabs(GetPercentage(RangeSelectorUpper) - 100 * fPercent)) m_currentSelector = RangeSelectorLower; else m_currentSelector = RangeSelectorUpper; } switch (m_iType) { case SLIDER_CONTROL_TYPE_FLOAT: { float fValue = m_fStart + (m_fEnd - m_fStart) * fPercent; SetFloatValue(fValue, m_currentSelector, true); break; } case SLIDER_CONTROL_TYPE_INT: { int iValue = (int)(m_iStart + (float)(m_iEnd - m_iStart) * fPercent + 0.49f); SetIntValue(iValue, m_currentSelector, true); break; } case SLIDER_CONTROL_TYPE_PERCENTAGE: default: { SetPercentage(fPercent * 100, m_currentSelector, true); break; } } SendClick(); }
void CGUISliderControl::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) { bool dirty = false; dirty |= m_guiBackground.SetPosition( m_posX, m_posY ); int infoCode = m_iInfoCode; if (m_action && (!m_dragging || m_action->fireOnDrag)) infoCode = m_action->infoCode; if (infoCode) { int val; if (g_infoManager.GetInt(val, infoCode)) SetIntValue(val); } float fScaleY = m_height == 0 ? 1.0f : m_height / m_guiBackground.GetTextureHeight(); dirty |= m_guiBackground.SetHeight(m_height); dirty |= m_guiBackground.SetWidth(m_width); dirty |= m_guiBackground.Process(currentTime); // we render the nib centered at the appropriate percentage, except where the nib // would overflow the background image CGUITexture &nib = (m_bHasFocus && !IsDisabled()) ? m_guiMidFocus : m_guiMid; dirty |= nib.SetHeight(nib.GetTextureHeight() * fScaleY); dirty |= nib.SetWidth(nib.GetHeight() * 2); CAspectRatio ratio(CAspectRatio::AR_KEEP); ratio.align = ASPECT_ALIGN_LEFT | ASPECT_ALIGNY_CENTER; dirty |= nib.SetAspectRatio(ratio); CRect rect = nib.GetRenderRect(); float offset = GetProportion() * m_width - rect.Width() / 2; if (offset > m_width - rect.Width()) offset = m_width - rect.Width(); if (offset < 0) offset = 0; dirty |= nib.SetPosition(m_guiBackground.GetXPosition() + offset, m_guiBackground.GetYPosition() ); dirty |= nib.Process(currentTime); if (dirty) MarkDirtyRegion(); CGUIControl::Process(currentTime, dirtyregions); }
void CDialogCCD::OnCbnSelchangeMode() { UpdateData(TRUE); if (m_comboxMode.GetCurSel() == 0) { m_btnTempSeled.EnableWindow(TRUE); m_wndWorkFile.EnableWindow(TRUE); m_staPathTitle.EnableWindow(TRUE); g_nWorkMode = WM_TEMPLATE; } else { m_btnTempSeled.EnableWindow(FALSE); m_wndWorkFile.EnableWindow(FALSE); m_staPathTitle.EnableWindow(FALSE); if (m_comboxMode.GetCurSel() == 1) { g_nWorkMode = WM_CONTOUR; } else if (m_comboxMode.GetCurSel() == 2) { g_nWorkMode = WM_RANGE; } else if (m_comboxMode.GetCurSel() == 3) { g_nWorkMode = WM_ORIG; } else { g_nWorkMode = WM_NONE; } } SetIntValue(PK_WorkMode, g_nWorkMode); SaveToFile(); UpdateData(FALSE); }
void CGUISliderControl::Render() { m_guiBackground.SetPosition( m_posX, m_posY ); if (m_iInfoCode) SetIntValue(g_infoManager.GetInt(m_iInfoCode)); float fScaleX = m_width == 0 ? 1.0f : m_width / m_guiBackground.GetTextureWidth(); float fScaleY = m_height == 0 ? 1.0f : m_height / m_guiBackground.GetTextureHeight(); m_guiBackground.SetHeight(m_height); m_guiBackground.SetWidth(m_width); m_guiBackground.Render(); float fWidth = (m_guiBackground.GetTextureWidth() - m_guiMid.GetTextureWidth())*fScaleX; float fPos = m_guiBackground.GetXPosition() + GetProportion() * fWidth; if ((int)fWidth > 1) { if (m_bHasFocus && !IsDisabled()) { m_guiMidFocus.SetPosition(fPos, m_guiBackground.GetYPosition() ); m_guiMidFocus.SetWidth(m_guiMidFocus.GetTextureWidth() * fScaleX); m_guiMidFocus.SetHeight(m_guiMidFocus.GetTextureHeight() * fScaleY); m_guiMidFocus.Render(); } else { m_guiMid.SetPosition(fPos, m_guiBackground.GetYPosition() ); m_guiMid.SetWidth(m_guiMid.GetTextureWidth()*fScaleX); m_guiMid.SetHeight(m_guiMid.GetTextureHeight()*fScaleY); m_guiMid.Render(); } } CGUIControl::Render(); }
void wxSlider::SetValue(int value) { SetIntValue(ValueInvertOrNot(value)); m_oldValue = m_oldPos = value; }
/* Set number of paper size records and the records itself */ void nsPrinterFeatures::SetNumPaperSizeRecords( PRInt32 aCount ) { SetIntValue("paper.count", aCount); }
void nsPrinterFeatures::SetNumOrientationRecords( PRInt32 aCount ) { SetIntValue("orientation.count", aCount); }
void IniHash::SetBoolValue(const char *section, const char *var, bool value){ SetIntValue(section, var, value ? 1 : 0); }
void nsPrinterFeatures::SetNumPlexRecords( PRInt32 aCount ) { SetIntValue("plex.count", aCount); }
void nsPrinterFeatures::SetNumResolutionNameRecords( PRInt32 aCount ) { SetIntValue("resolution.count", aCount); }
void nsPrinterFeatures::SetNumColorspaceRecords( PRInt32 aCount ) { SetIntValue("colorspace.count", aCount); }
/*! @param filename - the name of the configuration file @return CFG_FILE_NOT_SPECIFIED if filename is "" @return CFG_FILE_NOT_WRITABLE if the file cannot be opened for writing @return CFG_OK if successful Saves the configuration of the ConfigMgr to file. */ ConfigMgrStatusType ConfigMgr::Save(string filename) { int i; FILE *fp; xmlDocPtr document; xmlNodePtr rootNode; xmlNodePtr repositoryNode; xmlNodePtr featureNode; int numRepositories; string appRoverDir = APP_ROVER_DIR; map<string,bool>::iterator feature; if ( filename == "" ) return CFG_FILE_NOT_SPECIFIED; fp = fopen(filename.c_str(), "w"); if ( !fp ) return CFG_FILE_NOT_WRITABLE; mCfgFilename = filename; document = xmlNewDoc(NULL); rootNode = xmlNewDocNode(document,NULL,(const xmlChar *)CONFIG_HDR_STR,NULL); SetDoubleValue(rootNode, VERSION_STR, 1); xmlDocSetRootElement(document,rootNode); if ( mInstallLogFilename == "" ) SetStringValue(rootNode, LOG_STR, appRoverDir+"AppRover.log"); else SetStringValue(rootNode, LOG_STR, mInstallLogFilename); if ( mStorageDirectory == "" ) SetStringValue(rootNode, STORAGE_STR, appRoverDir+"storage/"); else SetStringValue(rootNode, STORAGE_STR, mStorageDirectory); if ( mWorkDirectory == "" ) SetStringValue(rootNode, WORK_STR, appRoverDir + "work/"); else SetStringValue(rootNode, WORK_STR, mWorkDirectory); if ( mInstallFileDirectory == "" ) SetStringValue(rootNode, INSTALL_FILE_STR, appRoverDir + "files/"); else SetStringValue(rootNode, INSTALL_FILE_STR, mInstallFileDirectory); if ( mNumProcessors < 1 ) DetectNumProcessors(); SetIntValue(rootNode, PROCESSOR_STR, mNumProcessors); numRepositories = mRepositoryDirectories.size(); if ( !numRepositories ) { repositoryNode = xmlNewNode(NULL,(const xmlChar*)REPOSITORY_STR); SetStringValue(repositoryNode, DIR_STR, appRoverDir+"repo/"); xmlAddChild(rootNode,repositoryNode); } else { for (i = 0; i < numRepositories; i++) { repositoryNode = xmlNewNode(NULL,(const xmlChar*)REPOSITORY_STR); SetStringValue(repositoryNode, DIR_STR, mRepositoryDirectories[i]); xmlAddChild(rootNode,repositoryNode); } } for (feature=mFeatureSettings.begin(); feature!=mFeatureSettings.end(); feature++) { featureNode = xmlNewNode(NULL,(const xmlChar*)FEATURE_STR); SetStringValue(featureNode, FEATURE_NAME_STR, (*feature).first); SetBoolValue(featureNode, ENABLED_STR, (*feature).second); xmlAddChild(rootNode,featureNode); } xmlDocFormatDump(fp,document,1); fclose(fp); xmlFreeDoc(document); return CFG_OK; }
void wxControl::SetBoolValue(bool val) { SetIntValue(val?1:0); }
static void ReadUserData(void) { unsigned char Idx; SetCharValue(UD_INVALID_CHAR, READCHARVALUE(UD_INVALID_CHAR)); SetCharValue(UD_ROUND, READCHARVALUE(UD_ROUND)); SetCharValue(UD_BETTIME, READCHARVALUE(UD_BETTIME)); SetCharValue(UD_RANDCHIP, READCHARVALUE(UD_RANDCHIP)); SetCharValue(UD_MONTH_DAY, READCHARVALUE(UD_MONTH_DAY)); SetCharValue(UD_START_SAVE, READCHARVALUE(UD_START_SAVE)); SetCharValue(UD_IF_PRINT, READCHARVALUE(UD_IF_PRINT)); SetCharValue(UD_UNSAVE_SCORE, READCHARVALUE(UD_UNSAVE_SCORE)); SetCharValue(UD_CHECK_DOOR, READCHARVALUE(UD_CHECK_DOOR)); for (Idx = 0; Idx < PLAYER_COUNT; Idx++) { SetCharValue(UD_BETSCORE_SWITCH+Idx, READCHARVALUE(UD_BETSCORE_SWITCH+Idx)); // 押分档 } SetCharValue(UD_NEXT_PRIZETYPE, READCHARVALUE(UD_NEXT_PRIZETYPE)); SetCharValue(UD_NEXT_PRIZEPARAM, READCHARVALUE(UD_NEXT_PRIZEPARAM)); SetCharValue(UD_EXTRA_CODE_DIFFICULT, READCHARVALUE(UD_EXTRA_CODE_DIFFICULT)); // 外5门设定难度 SetCharValue(UD_EXTRA_DIFFICULT, READCHARVALUE(UD_EXTRA_DIFFICULT)); // 外5门当前难度 SetCharValue(UD_EXTRA_REACHED_MAXPROFIT, READCHARVALUE(UD_EXTRA_REACHED_MAXPROFIT)); //外5门到达最大盈利(抽水)标志 SetCharValue(UD_SAME_COLOR_REP, READCHARVALUE(UD_SAME_COLOR_REP)); // 替换相同颜色 SetCharValue(UD_SAME_FLOWER_REP, READCHARVALUE(UD_SAME_FLOWER_REP)); // 替换相同花色 SetCharValue(UD_MIN_SAME_FLOWER, READCHARVALUE(UD_MIN_SAME_FLOWER)); // 相同花色范围 SetCharValue(UD_MAX_SAME_FLOWER, READCHARVALUE(UD_MAX_SAME_FLOWER)); SetCharValue(UD_MIN_DIFF_COLOR, READCHARVALUE(UD_MIN_DIFF_COLOR)); // 不同颜色范围 SetCharValue(UD_MAX_DIFF_COLOR, READCHARVALUE(UD_MAX_DIFF_COLOR)); SetCharValue(UD_RULE_USE_ODDS, READCHARVALUE(UD_RULE_USE_ODDS)); // 规则使用几率 SetCharValue(UD_RULE_MERGE, READCHARVALUE(UD_RULE_MERGE)); // 路单合并 SetShortValue(UD_INVALID_SHORT, READSHORTVALUE(UD_INVALID_SHORT)); SetShortValue(UD_LIMITRED_COUNT, READSHORTVALUE(UD_LIMITRED_COUNT));// 限红修改多少回 SetShortValue(UD_EXTRABET_MIN, READSHORTVALUE(UD_EXTRABET_MIN)); // 外5门最低押注 SetShortValue(UD_EXTRABET_MAX, READSHORTVALUE(UD_EXTRABET_MAX)); // 外5门最大押注 SetShortValue(UD_SWITCH_MIN, READSHORTVALUE(UD_SWITCH_MIN)); // 最小Switch SetIntValue(UD_INVALID_INT, READINTVALUE(UD_INVALID_INT)); #if (USB_PLAYER_COUNT > 0) for (Idx = 0; Idx < USB_PLAYER_COUNT; Idx++) { SetIntValue(UD_USB_UUID+Idx, READINTVALUE(UD_USB_UUID+Idx)); } #endif for (Idx = 0; Idx < PLAYER_COUNT; Idx++) { SetIntValue(UD_RANDOMID + Idx, READINTVALUE(UD_RANDOMID + Idx)); SetIntValue(UD_PUSHSCORE + Idx, READINTVALUE(UD_PUSHSCORE + Idx)); SetIntValue(UD_POLLSCORE + Idx, READINTVALUE(UD_POLLSCORE + Idx)); SetIntValue(UD_TOTALSCORE + Idx, READINTVALUE(UD_TOTALSCORE + Idx)); SetIntValue(UD_PLAYER_PROFIT + Idx, READINTVALUE(UD_PLAYER_PROFIT + Idx)); SetIntValue(UD_LAST_TOTAL_BET + Idx, READINTVALUE(UD_LAST_TOTAL_BET + Idx)); SetIntValue(UD_LAST_WON_SCORE + Idx, READINTVALUE(UD_LAST_WON_SCORE + Idx)); } SetIntValue(UD_CLIENT_PROFIT_POOL, READINTVALUE(UD_CLIENT_PROFIT_POOL)); // 盈利池(客户) SetIntValue(UD_EXTRA_ALLPROFIT, READINTVALUE(UD_EXTRA_ALLPROFIT)); // 外5门永久盈利 SetIntValue(UD_EXTRA_CHOUSHUI_POOL, READINTVALUE(UD_EXTRA_CHOUSHUI_POOL)); // 外4门抽水池 SetIntValue(UD_EXTRA_HANDSEL_POOL, READINTVALUE(UD_EXTRA_HANDSEL_POOL)); // 外4门彩金池 SetIntValue(UD_EXTRA_MINGPAI_POOL, READINTVALUE(UD_EXTRA_MINGPAI_POOL)); // 外4门明牌池 SetIntValue(UD_EXTRA_LIMITRED, READINTVALUE(UD_EXTRA_LIMITRED)); // 外5门限红 SetIntValue(UD_EXTRA_ROUND_PROFIT, 0); // 外5门一轮盈利 SetIntValue(UD_KING_BET, READINTVALUE(UD_KING_BET)); // 王的一轮押分 SetIntValue(UD_KING_PROFIT, READINTVALUE(UD_KING_PROFIT)); // 王的一轮盈利 SetIntValue(UD_EXTRA_COMPANY_PROFIT_POOL,READINTVALUE(UD_EXTRA_COMPANY_PROFIT_POOL)); // 外5门盈利池(公司) SetIntValue(UD_PUSHSCORE_RATIO, READINTVALUE(UD_PUSHSCORE_RATIO)); SetIntValue(UD_POLLSCORE_RATIO, READINTVALUE(UD_POLLSCORE_RATIO)); SetIntValue(UD_PUSHCOIN_RATIO, READINTVALUE(UD_PUSHCOIN_RATIO)); SetIntValue(UD_POLLCOIN_RATIO, READINTVALUE(UD_POLLCOIN_RATIO)); SetIntValue(UD_ROUNDLOSS_BOOM, READINTVALUE(UD_ROUNDLOSS_BOOM)); SetIntValue(UD_STAGEWIN_BOOM, READINTVALUE(UD_STAGEWIN_BOOM)); SetIntValue(UD_STAGELOSS_BOOM, READINTVALUE(UD_STAGELOSS_BOOM)); SetIntValue(UD_LEFT_SECONDS, READINTVALUE(UD_LEFT_SECONDS)); SetIntValue(UD_RULE_USE_SECONDS, READINTVALUE(UD_RULE_USE_SECONDS)); // 使用路单规则剩余多少秒 SetLongLongValue(UD_INVALID_LONGLONG, READLONGLONGVALUE(UD_INVALID_LONGLONG)); SetLongLongValue(UD_EXTRA_ALLBET, READLONGLONGVALUE(UD_EXTRA_ALLBET)); }
NS_IMETHODIMP nsAbLDAPDirectory::SetLastChangeNumber(PRInt32 aLastChangeNumber) { return SetIntValue("lastChangeNumber", aLastChangeNumber); }
NS_IMETHODIMP nsAbLDAPDirectory::SetMaxHits(PRInt32 aMaxHits) { return SetIntValue("maxHits", aMaxHits); }
void ClearUserData(void) { unsigned char Idx; SetCharValue(UD_INVALID_CHAR, 0); SetCharValue(UD_ROUND, 0); // 轮 SetCharValue(UD_BETTIME, 5); // 押分时间 SetCharValue(UD_RANDCHIP, 8); // 片子8 SetCharValue(UD_MONTH_DAY, 0); // 日期(日) SetCharValue(UD_START_SAVE, 0); // 保存标志 SetCharValue(UD_IF_PRINT, 1); // 打保单 SetCharValue(UD_CHECK_DOOR, 1); // 检测门 SetCharValue(UD_UNSAVE_SCORE, 0); // 没有计算上局分数 for (Idx = 0; Idx < PLAYER_COUNT; Idx++) { SetCharValue(UD_BETSCORE_SWITCH+Idx, 0); // 押分档 } SetCharValue(UD_NEXT_PRIZETYPE, 0); // 下一个大奖类型 SetCharValue(UD_NEXT_PRIZEPARAM, 0); // 下一个大奖参数 SetCharValue(UD_EXTRA_CODE_DIFFICULT, ORIGIN_EXTRA_DIFFICULT); // 外5门设定难度 SetCharValue(UD_EXTRA_DIFFICULT, ORIGIN_EXTRA_DIFFICULT); // 外5门当前难度 SetCharValue(UD_EXTRA_REACHED_MAXPROFIT, 0); // 外5门到达最大盈利(抽水)标志 SetCharValue(UD_SAME_COLOR_REP, 0); // 替换相同颜色 SetCharValue(UD_SAME_FLOWER_REP, 0); // 替换相同花色 SetCharValue(UD_MIN_SAME_FLOWER, 0); // 相同花色范围 SetCharValue(UD_MAX_SAME_FLOWER, 99); SetCharValue(UD_MIN_DIFF_COLOR, 0); // 不同颜色范围 SetCharValue(UD_MAX_DIFF_COLOR, 99); SetCharValue(UD_RULE_USE_ODDS, 0); // 规则使用几率 SetCharValue(UD_RULE_MERGE, 0); // 路单合并 SetShortValue(UD_INVALID_SHORT, 0); SetShortValue(UD_LIMITRED_COUNT, 1); // 限红修改多少回 SetShortValue(UD_EXTRABET_MIN, 10); // 外5门最低押注 SetShortValue(UD_EXTRABET_MAX, 9999); // 外5门最大押注 SetShortValue(UD_SWITCH_MIN, 1); // Switch(0~7档) SetIntValue(UD_INVALID_INT, 0); #if (USB_PLAYER_COUNT > 0) for (Idx = 0; Idx < USB_PLAYER_COUNT; Idx++) { SetIntValue(UD_USB_UUID+Idx, 0); } #endif for (Idx = 0; Idx < PLAYER_COUNT; Idx++) { SetIntValue(UD_RANDOMID + Idx, 0); SetIntValue(UD_PUSHSCORE + Idx, 0); SetIntValue(UD_POLLSCORE + Idx, 0); SetIntValue(UD_TOTALSCORE + Idx, 0); SetIntValue(UD_PLAYER_PROFIT + Idx, 0); SetIntValue(UD_LAST_TOTAL_BET + Idx, 0); SetIntValue(UD_LAST_WON_SCORE + Idx, 0); } SetIntValue(UD_CLIENT_PROFIT_POOL, 0); // 8(12)客户盈利 SetIntValue(UD_EXTRA_ALLPROFIT, 0); // 外5门永久盈利 SetIntValue(UD_EXTRA_CHOUSHUI_POOL, 0); // 外4门抽水池 SetIntValue(UD_EXTRA_HANDSEL_POOL, 0); // 外4门彩金池 SetIntValue(UD_EXTRA_MINGPAI_POOL, 0); // 外4门明牌池 SetIntValue(UD_EXTRA_LIMITRED, 3000); // 外5门限红 SetIntValue(UD_EXTRA_ROUND_PROFIT, 0); // 外5门一轮的盈利 SetIntValue(UD_KING_BET, 0); // 王的一轮押分 SetIntValue(UD_KING_PROFIT, 0); // 王的一轮盈利 SetIntValue(UD_EXTRA_COMPANY_PROFIT_POOL,0);// 外5门盈利池(公司) SetIntValue(UD_PUSHSCORE_RATIO, 1000); // 上分rate SetIntValue(UD_POLLSCORE_RATIO, 1000); // 下分rate SetIntValue(UD_PUSHCOIN_RATIO, 10); // 投币rate SetIntValue(UD_POLLCOIN_RATIO, 10); // 退币rate SetIntValue(UD_ROUNDLOSS_BOOM, 500000); // 当轮输爆机 SetIntValue(UD_STAGEWIN_BOOM, 500000); // 当期max loss SetIntValue(UD_STAGELOSS_BOOM, 500000); // 当期max win SetIntValue(UD_LEFT_SECONDS, DELAY_TIME); // 200 hours SetIntValue(UD_RULE_USE_SECONDS, 0); // 路单规则剩余多少秒 SetLongLongValue(UD_INVALID_LONGLONG, 0); SetLongLongValue(UD_EXTRA_ALLBET, 0); GenerateExtraRouteList(); }