//쓰레드 작업 함수 Dvoid RenderThread::Run() { m_renderer.RenderBegin(m_pMesh); m_renderer.RenderEnd(); m_pMesh = nullptr; SetIsFree(true); ResetEvent( m_arrHandleWorkEvent[0] ); }
void BitVector::Format() { FillWith(0xFF, 0); SetIsFree(0, false); SetIsFree(1, false); }