void CGraphicsState::SetDefaults(int iNumTextureLayers, D3DTEXTUREFILTERTYPE iFilter) { SetNumTextures(iNumTextureLayers); SetNumSamplers(iNumTextureLayers); SetDefaultTextureArgs(); SetDefaultSamplerStates(iFilter); }
void CGraphicsState::SetZeroTextureDefault(void) { SetNumTextures(0); SetNumSamplers(0); }
BOOL CGrdLandIO::Read(FILE *Stream) { CHECKTRUE(StartChunk(Stream,"GrdLand")); fpos_t Pos; int PosOk; PosOk = fgetpos(Stream, &Pos ); if(!ReadLong(Stream,"Version",(LONG*)&Version)) { PosOk = fsetpos(Stream, &Pos ); DebugPrint("No Version Number\n"); Version = 0; } m_Version = Version; CHECKTRUE(ReadFloat(Stream,"3DPosition",&m_CameraXPos)); CHECKTRUE(ReadFloat(Stream,NULL,&m_CameraYPos)); CHECKTRUE(ReadFloat(Stream,NULL,&m_CameraZPos)); CHECKTRUE(ReadFloat(Stream,"3DRotation",&m_CameraXRot)); CHECKTRUE(ReadFloat(Stream,NULL,&m_CameraYRot)); CHECKTRUE(ReadFloat(Stream,NULL,&m_CameraZRot)); CHECKTRUE(ReadLong(Stream,"2DPosition",(LONG*)&m_ScrollX)); CHECKTRUE(ReadLong(Stream,NULL,(LONG*)&m_ScrollY)); if(Version >= 1) { CHECKTRUE(ReadLong(Stream,"CustomSnap",(LONG*)&m_SnapX)); CHECKTRUE(ReadLong(Stream,NULL,(LONG*)&m_SnapZ)); CHECKTRUE(ReadLong(Stream,"SnapMode",(LONG*)&m_SnapMode)); CHECKTRUE(ReadLong(Stream,"Gravity",(LONG*)&m_EnableGravity)); } else { m_SnapMode = 0; m_SnapX = 256; m_SnapZ = 256; m_EnableGravity = 1; } CHECKTRUE(ReadLong(Stream,"HeightScale",(LONG*)&m_HeightScale)); CHECKTRUE(ReadLong(Stream,"MapWidth",(LONG*)&m_MapWidth)); CHECKTRUE(ReadLong(Stream,"MapHeight",(LONG*)&m_MapHeight)); CHECKTRUE(ReadLong(Stream,"TileWidth",(LONG*)&m_TileWidth)); CHECKTRUE(ReadLong(Stream,"TileHeight",(LONG*)&m_TileHeight)); if(Version >= 3) { CHECKTRUE(ReadLong(Stream,"SeaLevel",(LONG*)&m_SeaLevel)); } else { m_SeaLevel = 100; } CHECKTRUE(ReadLong(Stream,"TextureWidth",(LONG*)&m_TextureWidth)); CHECKTRUE(ReadLong(Stream,"TextureHeight",(LONG*)&m_TextureHeight)); DWORD NumTextures; DWORD i; CHECKTRUE(ReadLong(Stream,"NumTextures",(LONG*)&NumTextures)); SetNumTextures(NumTextures); CHECKTRUE(StartChunk(Stream,"Textures")); for(i=0; i<NumTextures; i++) { CHECKTRUE(ReadStringAlloc(Stream,NULL,&m_TextureNames[i])); } CHECKTRUE(EndChunk(Stream)); CHECKTRUE(ReadLong(Stream,"NumTiles",(LONG*)&m_NumTiles)); m_Tiles = new CGrdTileIO*[m_NumTiles]; CHECKTRUE(StartChunk(Stream,"Tiles")); for(i=0; i<m_NumTiles; i++) { m_Tiles[i] = new CGrdTileIO; m_Tiles[i]->Read(Stream); } CHECKTRUE(EndChunk(Stream)); CHECKTRUE(EndChunk(Stream)); return TRUE; }