//-------------------------------------------------------------------------------- OSStatus BS2B::Initialize() { OSStatus status = AUEffectBase::Initialize(); if (status == noErr) { // What does this do? const AudioUnitElement elem = 0; Reset(kAudioUnitScope_Global, elem); if ( GetStreamFormat(kAudioUnitScope_Input, elem).mChannelsPerFrame != GetStreamFormat(kAudioUnitScope_Output, elem).mChannelsPerFrame ) { if ( ProcessesInPlace() ) { SetProcessesInPlace(false); PropertyChanged(kAudioUnitProperty_InPlaceProcessing, kAudioUnitScope_Global, elem); } } } return status; }
//-------------------------------------------------------------------------------- OSStatus Stereo::Initialize() { OSStatus status = AUEffectBase::Initialize(); if (status == noErr) { bufsize = (long) (kBufferSize_Seconds * GetSampleRate()); buffer = (float*) malloc(bufsize * sizeof(float)); const AudioUnitElement elem = 0; Reset(kAudioUnitScope_Global, elem); if ( GetStreamFormat(kAudioUnitScope_Input, elem).mChannelsPerFrame != GetStreamFormat(kAudioUnitScope_Output, elem).mChannelsPerFrame ) { if ( ProcessesInPlace() ) { SetProcessesInPlace(false); PropertyChanged(kAudioUnitProperty_InPlaceProcessing, kAudioUnitScope_Global, elem); } } } return status; }