예제 #1
0
static void
ExitConversation (RESPONSE_REF R)
{
    setSegue (Segue_peace);

    if (PLAYER_SAID (R, bye_ally))
        NPCPhrase (GOODBYE_ALLY);
    else if (PLAYER_SAID (R, bye_neutral))
        NPCPhrase (GOODBYE_NEUTRAL);
    else if (PLAYER_SAID (R, bye_angry))
        NPCPhrase (GOODBYE_ANGRY);
    else if (PLAYER_SAID (R, bye_taalo))
    {
        if (GET_GAME_STATE (ORZ_MANNER) == 1)
            NPCPhrase (ANGRY_TAALO_GOODBYE);
        else
            NPCPhrase (FRIENDLY_TAALO_GOODBYE);
    }
    else if (PLAYER_SAID (R, hostile_2))
    {
        NPCPhrase (HOSTILITY_IS_BAD_2);

        setSegue (Segue_hostile);
    }
    else if (PLAYER_SAID (R, may_we_land))
    {
        NPCPhrase (SURE_LAND);

        SET_GAME_STATE (TAALO_UNPROTECTED, 1);
    }
    else if (PLAYER_SAID (R, yes_alliance)
             || PLAYER_SAID (R, were_sorry))
    {
        if (PLAYER_SAID (R, yes_alliance))
            NPCPhrase (GREAT);
        else
            NPCPhrase (APOLOGY_ACCEPTED);

        SET_GAME_STATE (ORZ_ANDRO_STATE, 0);
        SET_GAME_STATE (ORZ_GENERAL_INFO, 0);
        SET_GAME_STATE (ORZ_PERSONAL_INFO, 0);
        SET_GAME_STATE (ORZ_MANNER, 3);
        SetRaceAllied (ORZ_SHIP, TRUE);
    }
    else if (PLAYER_SAID (R, demand_to_land))
    {
        NPCPhrase (NO_DEMAND);

        setSegue (Segue_hostile);
    }
    else if (PLAYER_SAID (R, about_andro_3)
             || PLAYER_SAID (R, must_know_about_androsyn))
    {
        if (PLAYER_SAID (R, about_andro_3))
            NPCPhrase (BLEW_IT);
        else
            NPCPhrase (KNOW_TOO_MUCH);

        SET_GAME_STATE (ORZ_VISITS, 0);
        SET_GAME_STATE (ORZ_MANNER, 2);
        setSegue (Segue_hostile);
        if (PLAYER_SAID (R, about_andro_3))
        {
            SetRaceAllied (ORZ_SHIP, FALSE);
            RemoveEscortShips (ORZ_SHIP);
        }

        XFormColorMap (GetColorMapAddress (
                           SetAbsColorMapIndex (CommData.AlienColorMap, 1)
                       ), ONE_SECOND / 2);
    }
    else /* insults */
    {
        BYTE NumVisits;

        NumVisits = GET_GAME_STATE (ORZ_PERSONAL_INFO);
        switch (NumVisits++)
        {
        case 0:
            NPCPhrase (INSULTED_1);
            break;
        case 1:
            NPCPhrase (INSULTED_2);
            break;
        case 2:
            NPCPhrase (INSULTED_3);
            setSegue (Segue_hostile);
            break;
        case 7:
            --NumVisits;
        default:
            NPCPhrase (INSULTED_4);
            setSegue (Segue_hostile);
            break;
        }
        SET_GAME_STATE (ORZ_PERSONAL_INFO, NumVisits);
    }
}
예제 #2
0
파일: utwigc.c 프로젝트: njvack/uqm-ios
static void
ExitConversation (RESPONSE_REF R)
{
	setSegue (Segue_peace);

	if (PLAYER_SAID (R, bye_neutral))
		NPCPhrase (GOODBYE_NEUTRAL);
	else if (PLAYER_SAID (R, bye_after_space))
		NPCPhrase (GOODBYE_AFTER_SPACE);
	else if (PLAYER_SAID (R, bye_before_space))
		NPCPhrase (GOODBYE_BEFORE_SPACE);
	else if (PLAYER_SAID (R, bye_allied_homeworld))
		NPCPhrase (GOODBYE_ALLIED_HOMEWORLD);
	else if (PLAYER_SAID (R, bye_bomb))
		NPCPhrase (GOODBYE_BOMB);
	else if (PLAYER_SAID (R, demand_bomb))
	{
		NPCPhrase (GUARDS_FIGHT);

		setSegue (Segue_hostile);
	}
	else if (PLAYER_SAID (R, got_ultron)
			|| PLAYER_SAID (R, hey_wait_got_ultron))
	{
		if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 6))
		{
			NPCPhrase (NO_ULTRON_AT_BOMB);

			SET_GAME_STATE (REFUSED_ULTRON_AT_BOMB, 1);
		}
		else
		{
			if (PLAYER_SAID (R, got_ultron))
				NPCPhrase (DONT_WANT_TO_LOOK);
			else
				NPCPhrase (TAUNT_US_BUT_WE_LOOK);
			if (GET_GAME_STATE (ULTRON_CONDITION) < 4)
			{
				switch (GET_GAME_STATE (UTWIG_INFO))
				{
					case 0:
						if (PLAYER_SAID (R, got_ultron))
							NPCPhrase (SICK_TRICK_1);
						else
						{
							NPCPhrase (TRICKED_US_1);

							setSegue (Segue_hostile);
						}
						break;
					case 1:
						if (PLAYER_SAID (R, got_ultron))
							NPCPhrase (SICK_TRICK_2);
						else
						{
							NPCPhrase (TRICKED_US_2);

							setSegue (Segue_hostile);
						}
						break;
				}
				SET_GAME_STATE (UTWIG_INFO, 1);
			}
			else
			{
				NPCPhrase (HAPPY_DAYS);
				if (GET_GAME_STATE (KOHR_AH_FRENZY))
					NPCPhrase (TOO_LATE);
				else
				{
					NPCPhrase (OK_ATTACK_KOHRAH);

					AddEvent (RELATIVE_EVENT, 0, 0, 0, ADVANCE_UTWIG_SUPOX_MISSION);
				}

				SET_GAME_STATE (UTWIG_HAVE_ULTRON, 1);
				SET_GAME_STATE (ULTRON_CONDITION, 5);

				SET_GAME_STATE (UTWIG_VISITS, 0);
				SET_GAME_STATE (SUPOX_VISITS, 0);
				SET_GAME_STATE (UTWIG_HOME_VISITS, 0);
				SET_GAME_STATE (SUPOX_HOME_VISITS, 0);
				SET_GAME_STATE (BOMB_VISITS, 0);

				SET_GAME_STATE (SUPOX_INFO, 0);
				SET_GAME_STATE (UTWIG_INFO, 0);
				SET_GAME_STATE (SUPOX_WAR_NEWS, 0);
				SET_GAME_STATE (UTWIG_WAR_NEWS, 0);
				SET_GAME_STATE (SUPOX_HOSTILE, 0);
				SET_GAME_STATE (UTWIG_HOSTILE, 0);

				SetRaceAllied (UTWIG_SHIP, TRUE);
				SetRaceAllied (SUPOX_SHIP, TRUE);
			}
		}
	}
	else if (PLAYER_SAID (R, can_you_help))
	{
		NPCPhrase (HOW_HELP);
		if (EscortFeasibilityStudy (UTWIG_SHIP) == 0)
			NPCPhrase (DONT_NEED);
		else
		{
			NPCPhrase (HAVE_4_SHIPS);

			AlienTalkSegue ((COUNT)~0);
			AddEscortShips (UTWIG_SHIP, 4);
		}
	}
}
예제 #3
0
파일: zoqfotc.c 프로젝트: njvack/uqm-ios
static void
ExitConversation (RESPONSE_REF R)
{
	setSegue (Segue_peace);

	if (PLAYER_SAID (R, bye_homeworld))
	{
		NPCPhrase_cb (GOODBYE_HOME0, &SelectAlienZOQ);
		NPCPhrase_cb (GOODBYE_HOME1, &SelectAlienPIK);
		ZFPTalkSegue ((COUNT)~0);
	}
	else if (PLAYER_SAID (R, decide_later))
	{
		NPCPhrase_cb (PLEASE_HURRY0, &SelectAlienZOQ);
		NPCPhrase_cb (PLEASE_HURRY1, &SelectAlienPIK);
		ZFPTalkSegue ((COUNT)~0);
	}
	else if (PLAYER_SAID (R, valuable_info))
	{
		NPCPhrase_cb (GOODBYE0, &SelectAlienZOQ);
		NPCPhrase_cb (GOODBYE1, &SelectAlienPIK);
		NPCPhrase_cb (GOODBYE2, &SelectAlienZOQ);
		NPCPhrase_cb (GOODBYE3, &SelectAlienPIK);
		ZFPTalkSegue ((COUNT)~0);
	}
	else if (PLAYER_SAID (R, how_can_i_help))
	{
		NPCPhrase_cb (EMMISSARIES0, &SelectAlienZOQ);
		NPCPhrase_cb (EMMISSARIES1, &SelectAlienPIK);
		NPCPhrase_cb (EMMISSARIES2, &SelectAlienZOQ);
		NPCPhrase_cb (EMMISSARIES3, &SelectAlienPIK);
		NPCPhrase_cb (EMMISSARIES4, &SelectAlienZOQ);
		NPCPhrase_cb (EMMISSARIES5, &SelectAlienPIK);
		NPCPhrase_cb (EMMISSARIES6, &SelectAlienZOQ);
		NPCPhrase_cb (EMMISSARIES7, &SelectAlienPIK);
		ZFPTalkSegue ((COUNT)~0);
	}
	else if (PLAYER_SAID (R, sure))
	{
		NPCPhrase_cb (WE_ALLY0, &SelectAlienZOQ);
		NPCPhrase_cb (WE_ALLY1, &SelectAlienPIK);
		NPCPhrase_cb (WE_ALLY2, &SelectAlienZOQ);
		NPCPhrase_cb (WE_ALLY3, &SelectAlienPIK);
		NPCPhrase_cb (WE_ALLY4, &SelectAlienZOQ);
		NPCPhrase_cb (WE_ALLY5, &SelectAlienPIK);
		ZFPTalkSegue ((COUNT)~0);
		SetRaceAllied (ZOQFOTPIK_SHIP, TRUE);
		AddEvent (RELATIVE_EVENT, 3, 0, 0, ZOQFOT_DISTRESS_EVENT);
		SET_GAME_STATE (ZOQFOT_HOME_VISITS, 0);
	}
	else if (PLAYER_SAID (R, all_very_interesting))
	{
		NPCPhrase_cb (SEE_TOLD_YOU0, &SelectAlienZOQ);
		NPCPhrase_cb (SEE_TOLD_YOU1, &SelectAlienPIK);
		NPCPhrase_cb (SEE_TOLD_YOU2, &SelectAlienZOQ);
		NPCPhrase_cb (SEE_TOLD_YOU3, &SelectAlienPIK);
		ZFPTalkSegue ((COUNT)~0);

		SET_GAME_STATE (ZOQFOT_HOSTILE, 1);
		SET_GAME_STATE (ZOQFOT_HOME_VISITS, 0);
		setSegue (Segue_hostile);
	}
	else if (PLAYER_SAID (R, never))
	{
		NPCPhrase_cb (WE_ENEMIES0, &SelectAlienZOQ);
		NPCPhrase_cb (WE_ENEMIES1, &SelectAlienPIK);
		ZFPTalkSegue ((COUNT)~0);

		SET_GAME_STATE (ZOQFOT_HOME_VISITS, 0);
		SET_GAME_STATE (ZOQFOT_HOSTILE, 1);
		setSegue (Segue_hostile);
	}
}
예제 #4
0
파일: zoqfotc.c 프로젝트: njvack/uqm-ios
static void
ZoqFotHome (RESPONSE_REF R)
{
	BYTE NumVisits;

	if (PLAYER_SAID (R, whats_up_homeworld))
	{
		NumVisits = GET_GAME_STATE (ZOQFOT_INFO);
		switch (NumVisits++)
		{
			case 0:
				NPCPhrase_cb (GENERAL_INFO_10, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_11, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_12, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_13, &SelectAlienPIK);
				ZFPTalkSegue ((COUNT)~0);
				break;
			case 1:
				NPCPhrase_cb (GENERAL_INFO_20, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_21, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_22, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_23, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_24, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_25, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_26, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_27, &SelectAlienPIK);
				ZFPTalkSegue ((COUNT)~0);
				break;
			case 2:
				NPCPhrase_cb (GENERAL_INFO_30, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_31, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_32, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_33, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_34, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_35, &SelectAlienPIK);
				ZFPTalkSegue ((COUNT)~0);
				break;
			case 3:
				NPCPhrase_cb (GENERAL_INFO_40, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_41, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_42, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_43, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_44, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_45, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_46, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_47, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_48, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_49, &SelectAlienPIK);
				NPCPhrase_cb (GENERAL_INFO_410, &SelectAlienZOQ);
				NPCPhrase_cb (GENERAL_INFO_411, &SelectAlienPIK);
				ZFPTalkSegue ((COUNT)~0);
				--NumVisits;
				break;
		}
		SET_GAME_STATE (ZOQFOT_INFO, NumVisits);

		DISABLE_PHRASE (whats_up_homeworld);
	}
	else if (PLAYER_SAID (R, any_war_news))
	{
#define UTWIG_BUY_TIME (1 << 0)
#define KOHR_AH_WIN (1 << 1)
#define URQUAN_LOSE (1 << 2)
#define KOHR_AH_KILL (1 << 3)
#define KNOW_ALL (UTWIG_BUY_TIME | KOHR_AH_WIN | URQUAN_LOSE | KOHR_AH_KILL)
		BYTE KnowMask;

		NumVisits = GET_GAME_STATE (UTWIG_SUPOX_MISSION);
		KnowMask = GET_GAME_STATE (ZOQFOT_KNOW_MASK);
		if (!(KnowMask & KOHR_AH_KILL) && GET_GAME_STATE (KOHR_AH_FRENZY))
		{
			NPCPhrase_cb (KOHRAH_FRENZY0, &SelectAlienZOQ);
			NPCPhrase_cb (KOHRAH_FRENZY1, &SelectAlienPIK);
			NPCPhrase_cb (KOHRAH_FRENZY2, &SelectAlienZOQ);
			NPCPhrase_cb (KOHRAH_FRENZY3, &SelectAlienPIK);
			NPCPhrase_cb (KOHRAH_FRENZY4, &SelectAlienZOQ);
			NPCPhrase_cb (KOHRAH_FRENZY5, &SelectAlienPIK);
			NPCPhrase_cb (KOHRAH_FRENZY6, &SelectAlienZOQ);
			NPCPhrase_cb (KOHRAH_FRENZY7, &SelectAlienPIK);
			NPCPhrase_cb (KOHRAH_FRENZY8, &SelectAlienZOQ);
			NPCPhrase_cb (KOHRAH_FRENZY9, &SelectAlienPIK);
			NPCPhrase_cb (KOHRAH_FRENZY10, &SelectAlienZOQ);
			NPCPhrase_cb (KOHRAH_FRENZY11, &SelectAlienPIK);
			ZFPTalkSegue ((COUNT)~0);

			KnowMask = KNOW_ALL;
		}
		else if (!(KnowMask & UTWIG_BUY_TIME)
				&& NumVisits > 0 && NumVisits < 5)
		{
			NPCPhrase_cb (UTWIG_DELAY0, &SelectAlienZOQ);
			NPCPhrase_cb (UTWIG_DELAY1, &SelectAlienPIK);
			NPCPhrase_cb (UTWIG_DELAY2, &SelectAlienZOQ);
			NPCPhrase_cb (UTWIG_DELAY3, &SelectAlienPIK);
			NPCPhrase_cb (UTWIG_DELAY4, &SelectAlienZOQ);
			NPCPhrase_cb (UTWIG_DELAY5, &SelectAlienPIK);
			NPCPhrase_cb (UTWIG_DELAY6, &SelectAlienZOQ);
			NPCPhrase_cb (UTWIG_DELAY7, &SelectAlienPIK);
			NPCPhrase_cb (UTWIG_DELAY8, &SelectAlienZOQ);
			NPCPhrase_cb (UTWIG_DELAY9, &SelectAlienPIK);
			NPCPhrase_cb (UTWIG_DELAY10, &SelectAlienZOQ);
			NPCPhrase_cb (UTWIG_DELAY11, &SelectAlienPIK);
			NPCPhrase_cb (UTWIG_DELAY12, &SelectAlienZOQ);
			NPCPhrase_cb (UTWIG_DELAY13, &SelectAlienPIK);
			ZFPTalkSegue ((COUNT)~0);

			KnowMask |= UTWIG_BUY_TIME;
		}
		else
		{
			SIZE i;

			i = START_YEAR + YEARS_TO_KOHRAH_VICTORY;
			if (NumVisits)
				++i;
			if ((i -= GLOBAL (GameClock.year_index)) == 1
					&& GLOBAL (GameClock.month_index) > 2)
				i = 0;
			if (!(KnowMask & URQUAN_LOSE) && i <= 0)
			{
				NPCPhrase_cb (URQUAN_NEARLY_GONE0, &SelectAlienZOQ);
				NPCPhrase_cb (URQUAN_NEARLY_GONE1, &SelectAlienPIK);
				NPCPhrase_cb (URQUAN_NEARLY_GONE2, &SelectAlienZOQ);
				NPCPhrase_cb (URQUAN_NEARLY_GONE3, &SelectAlienPIK);
				NPCPhrase_cb (URQUAN_NEARLY_GONE4, &SelectAlienZOQ);
				NPCPhrase_cb (URQUAN_NEARLY_GONE5, &SelectAlienPIK);
				ZFPTalkSegue ((COUNT)~0);

				KnowMask |= KOHR_AH_WIN | URQUAN_LOSE;
			}
			else if (!(KnowMask & KOHR_AH_WIN) && i == 1)
			{
				NPCPhrase_cb (KOHRAH_WINNING0, &SelectAlienZOQ);
				NPCPhrase_cb (KOHRAH_WINNING1, &SelectAlienPIK);
				NPCPhrase_cb (KOHRAH_WINNING2, &SelectAlienZOQ);
				NPCPhrase_cb (KOHRAH_WINNING3, &SelectAlienPIK);
				NPCPhrase_cb (KOHRAH_WINNING4, &SelectAlienZOQ);
				NPCPhrase_cb (KOHRAH_WINNING5, &SelectAlienPIK);
				NPCPhrase_cb (KOHRAH_WINNING6, &SelectAlienZOQ);
				NPCPhrase_cb (KOHRAH_WINNING7, &SelectAlienPIK);
				NPCPhrase_cb (KOHRAH_WINNING8, &SelectAlienZOQ);
				NPCPhrase_cb (KOHRAH_WINNING9, &SelectAlienPIK);
				ZFPTalkSegue ((COUNT)~0);

				KnowMask |= KOHR_AH_WIN;
			}
			else
			{
				NPCPhrase_cb (NO_WAR_NEWS0, &SelectAlienZOQ);
				NPCPhrase_cb (NO_WAR_NEWS1, &SelectAlienPIK);
				ZFPTalkSegue ((COUNT)~0);
			}
		}
		SET_GAME_STATE (ZOQFOT_KNOW_MASK, KnowMask);

		DISABLE_PHRASE (any_war_news);
	}
	else if (PLAYER_SAID (R, i_want_alliance))
	{
		NPCPhrase_cb (GOOD0, &SelectAlienZOQ);
		NPCPhrase_cb (GOOD1, &SelectAlienPIK);
		NPCPhrase_cb (GOOD2, &SelectAlienZOQ);
		NPCPhrase_cb (GOOD3, &SelectAlienPIK);
		NPCPhrase_cb (GOOD4, &SelectAlienZOQ);
		NPCPhrase_cb (GOOD5, &SelectAlienPIK);
		NPCPhrase_cb (GOOD6, &SelectAlienZOQ);
		NPCPhrase_cb (GOOD7, &SelectAlienPIK);
		NPCPhrase_cb (GOOD8, &SelectAlienZOQ);
		NPCPhrase_cb (GOOD9, &SelectAlienPIK);
		ZFPTalkSegue ((COUNT)~0);

		SetRaceAllied (ZOQFOTPIK_SHIP, TRUE);
		AddEvent (RELATIVE_EVENT, 3, 0, 0, ZOQFOT_DISTRESS_EVENT);
	}
	else if (PLAYER_SAID (R, enough_info))
	{
		NPCPhrase_cb (OK_ENOUGH_INFO, &SelectAlienZOQ);
		ZFPTalkSegue ((COUNT)~0);
	}

	if (PHRASE_ENABLED (whats_up_homeworld))
		Response (whats_up_homeworld, ZoqFotHome);
	if (PHRASE_ENABLED (any_war_news))
		Response (any_war_news, ZoqFotHome);
	if (CheckAlliance (ZOQFOTPIK_SHIP) != GOOD_GUY)
		Response (i_want_alliance, ZoqFotHome);
	else if (PHRASE_ENABLED (want_specific_info))
	{
		Response (want_specific_info, ZoqFotInfo);
	}
	Response (bye_homeworld, ExitConversation);
}
예제 #5
0
파일: spahome.c 프로젝트: intgr/sc2-uqm
static void
ExitConversation (RESPONSE_REF R)
{
	setSegue (Segue_peace);
	if (PLAYER_SAID (R, we_attack_again))
	{
		NPCPhrase (WE_FIGHT_AGAIN);

		setSegue (Segue_hostile);
	}
	else if (PLAYER_SAID (R, surrender_or_die))
	{
		NPCPhrase (DEFEND_OURSELVES);

		setSegue (Segue_hostile);
	}
	else if (PLAYER_SAID (R, we_are_vindicator))
	{
		NPCPhrase (NO_PASSWORD);

		setSegue (Segue_hostile);
	}
	else if (PLAYER_SAID (R, gort_merenga)
			|| PLAYER_SAID (R, guph_florp)
			|| PLAYER_SAID (R, wagngl_fthagn)
			|| PLAYER_SAID (R, pleeese))
	{
		NPCPhrase (WRONG_PASSWORD);

		setSegue (Segue_hostile);
	}
	else if (PLAYER_SAID (R, screw_password))
	{
		NPCPhrase (NO_PASSWORD);

		setSegue (Segue_hostile);
	}
	else if (PLAYER_SAID (R, bye_no_ally_offer))
		NPCPhrase (GOODBYE_NO_ALLY_OFFER);
	else if (PLAYER_SAID (R, bye_angry_spathi))
		NPCPhrase (GOODBYE_ANGRY_SPATHI);
	else if (PLAYER_SAID (R, bye_ally))
		NPCPhrase (GOODBYE_ALLY);
	else if (PLAYER_SAID (R, already_got_them))
	{
		NPCPhrase (EARLY_BIRD_CHECK);

		SET_GAME_STATE (SPATHI_HOME_VISITS, 0);
		SET_GAME_STATE (SPATHI_VISITS, 0);
		SET_GAME_STATE (SPATHI_PARTY, 1);
		SET_GAME_STATE (SPATHI_MANNER, 3);
	}
	else if (PLAYER_SAID (R, too_dangerous))
		NPCPhrase (WE_AGREE);
	else if (PLAYER_SAID (R, think_more))
		NPCPhrase (COWARD);
	else if (PLAYER_SAID (R, i_accept))
	{
		NPCPhrase (AWAIT_RETURN);

		SET_GAME_STATE (SPATHI_QUEST, 1);
		SET_GAME_STATE (SPATHI_MANNER, 3);
		SET_GAME_STATE (SPATHI_VISITS, 0);
	}
	else if (PLAYER_SAID (R, do_as_we_say))
	{
		NPCPhrase (DEPART_FOR_EARTH);

		SetRaceAllied (SPATHI_SHIP, TRUE);
		AddEvent (RELATIVE_EVENT, 6, 0, 0, SPATHI_SHIELD_EVENT);
		SET_GAME_STATE (SPATHI_HOME_VISITS, 0);
		SET_GAME_STATE (SPATHI_VISITS, 0);
	}
	else if (PLAYER_SAID (R, killed_them_all_1))
	{
		NPCPhrase (WILL_CHECK_1);

		if (!GET_GAME_STATE (SPATHI_CREATURES_ELIMINATED))
		{
			SET_GAME_STATE (LIED_ABOUT_CREATURES, 1);
		}
		else
		{
			SET_GAME_STATE (SPATHI_HOME_VISITS, 0);
			SET_GAME_STATE (SPATHI_VISITS, 0);
			SET_GAME_STATE (SPATHI_PARTY, 1);
			SET_GAME_STATE (SPATHI_MANNER, 3);
		}
	}
	else if (PLAYER_SAID (R, killed_them_all_2))
	{
		NPCPhrase (WILL_CHECK_2);

		if (!GET_GAME_STATE (SPATHI_CREATURES_ELIMINATED))
		{
			SET_GAME_STATE (LIED_ABOUT_CREATURES, 2);
		}
		else
		{
			SET_GAME_STATE (SPATHI_HOME_VISITS, 0);
			SET_GAME_STATE (SPATHI_VISITS, 0);
			SET_GAME_STATE (SPATHI_PARTY, 1);
			SET_GAME_STATE (SPATHI_MANNER, 3);
		}
	}
	else if (PLAYER_SAID (R, bye_before_party))
	{
		NPCPhrase (GOODBYE_BEFORE_PARTY);
	}
	else if (PLAYER_SAID (R, bye_from_party_1)
		   || PLAYER_SAID (R, bye_from_party_2)
		   || PLAYER_SAID (R, bye_from_party_3))
	{
		NPCPhrase (GOODBYE_FROM_PARTY);
	}
}