// PWT OutdoorPvPObjectiveEP_PWT::OutdoorPvPObjectiveEP_PWT(OutdoorPvP *pvp) : OutdoorPvPObjective(pvp), m_TowerState(EP_TS_N) { AddCapturePoint(EPCapturePoints[EP_PWT].entry,EPCapturePoints[EP_PWT].map,EPCapturePoints[EP_PWT].x,EPCapturePoints[EP_PWT].y,EPCapturePoints[EP_PWT].z,EPCapturePoints[EP_PWT].o,EPCapturePoints[EP_PWT].rot0,EPCapturePoints[EP_PWT].rot1,EPCapturePoints[EP_PWT].rot2,EPCapturePoints[EP_PWT].rot3); AddObject(EP_PWT_FLAGS,EPTowerFlags[EP_PWT].entry,EPTowerFlags[EP_PWT].map,EPTowerFlags[EP_PWT].x,EPTowerFlags[EP_PWT].y,EPTowerFlags[EP_PWT].z,EPTowerFlags[EP_PWT].o,EPTowerFlags[EP_PWT].rot0,EPTowerFlags[EP_PWT].rot1,EPTowerFlags[EP_PWT].rot2,EPTowerFlags[EP_PWT].rot3); memset(m_taximask, 0, sizeof(m_taximask)); SetTaximaskNode(EP_PWT_Taxi); SetTaximaskNode(EP_CGT_Taxi); SetTaximaskNode(EP_EWT_Taxi); SetTaximaskNode(EP_NPT_Taxi); }
void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level) { // class specific initial known nodes switch (chrClass) { case CLASS_DEATH_KNIGHT: { for (uint8 i = 0; i < TaxiMaskSize; ++i) m_taximask[i] |= sOldContinentsNodesMask[i]; break; } } // race specific initial known nodes: capital and taxi hub masks switch (race) { case RACE_HUMAN: SetTaximaskNode(2); break; // Human case RACE_ORC: SetTaximaskNode(23); break; // Orc case RACE_DWARF: SetTaximaskNode(6); break; // Dwarf case RACE_NIGHTELF: SetTaximaskNode(26); SetTaximaskNode(27); break; // Night Elf case RACE_UNDEAD_PLAYER: SetTaximaskNode(11); break;// Undead case RACE_TAUREN: SetTaximaskNode(22); break; // Tauren case RACE_GNOME: SetTaximaskNode(6); break; // Gnome case RACE_TROLL: SetTaximaskNode(23); break; // Troll case RACE_BLOODELF: SetTaximaskNode(82); break; // Blood Elf case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei } // new continent starting masks (It will be accessible only at new map) switch (Player::TeamForRace(race)) { case ALLIANCE: SetTaximaskNode(100); break; case HORDE: SetTaximaskNode(99); break; } // level dependent taxi hubs if (level >= 68) SetTaximaskNode(213); //Shattered Sun Staging Area }