예제 #1
0
SkeletonSlot::SkeletonSlot(ISkeleton* skeleton, SkeletonSlotModel* model)
	:INode(model->Name()), mSkeleton(skeleton),mModel(model), mAttachment(nullptr)
{
	SetToSetupPose();
	Stop();
}
예제 #2
0
SkeletonSlot::SkeletonSlot(ISkeleton* skeleton, SkeletonSlotModel* model)
	:INode(model->Name()), mSkeleton(skeleton),mModel(model)
{
	SetToSetupPose();
	Stop();
}