SkeletonSlot::SkeletonSlot(ISkeleton* skeleton, SkeletonSlotModel* model) :INode(model->Name()), mSkeleton(skeleton),mModel(model), mAttachment(nullptr) { SetToSetupPose(); Stop(); }
SkeletonSlot::SkeletonSlot(ISkeleton* skeleton, SkeletonSlotModel* model) :INode(model->Name()), mSkeleton(skeleton),mModel(model) { SetToSetupPose(); Stop(); }