예제 #1
0
파일: weaponry.c 프로젝트: Elohim/FGmud
static void create() {
    room::create();
    SetTown("Ylsrim");
    SetClimate("indoors");
    SetAmbientLight(28);
    SetShort("the Ylsrim weaponry");
    SetLong((: CheckOpen :));
    SetItems( ([ ({ "case", "cases" }) : (: CheckItem :),
예제 #2
0
static void create() {
    room::create();
    SetTown("Ackian Training Camp 07B");
    SetClimate("sub-arctic");
    SetAmbientLight(40);
    SetShort("Ferdinand Street");
    SetLong("This is a Ferdinand, a fairly narrow street that leads north into the northern train terminal of "+
            "Ackian Training Camp 07B.  To either side of the street are the facades of two stone houses.  "+
            "The street itself is made up of flat stones that look like some sort of white slate.  To "+
            "the south, Ferdinand continues until it intersects with a larger street.");
    SetItems(([
        ({"here","room"}):"This is the northern end of Ferdinand Street in Ackian Training Camp 07B.",
예제 #3
0
파일: cherry6.c 프로젝트: hannerz/stirling
static void create() {
    room::create();
    SetTown("Ackian Training Camp 07B");
    SetClimate("sub-arctic");
    SetAmbientLight(40);
    SetShort("Cherry Avenue");
    SetLong("This is Cherry Avenue, shortly before it reaches a market .  "+
        "Unfortunately, the market looks to be closed.  Probably has "+
        "something to do with the barrier blocking the road.");
    SetItems(([
        ({"here","room"}):"This is a length of Cherry Avenue somewhat "+
            "west of its intersection with Ferdinand Street.",
예제 #4
0
파일: kaliid6.c 프로젝트: arylwen/terebi
static void create() {
    room::create();
    SetTown("Ylsrim");
    SetClimate("arid");
    SetAmbientLight(30);
    SetShort("Kaliid Road south of the bank");
    SetLong("Kaliid Road stretches as far as you can see east and west "
      "across Ylsrim.  The rough wall on the north side of the road "
      "looks like the distinctive adobe of the Bank of Ylsrim.  As "
      "the road travels along side the bank walls west, you can see "
      "Kaliid Road intersect with another.");
    AddItem(({ "bank", "bank of ylsrim" }), "Ylsrim's local bank.  It has "
      "an adobe wall filled with holes.", ({ "ylsrim" }));
예제 #5
0
void create() {
    room::create();
    SetAmbientLight(30);
    SetDayLight(30);
    SetNightLight(30);
    SetShort("The sky");
    SetLong("You are in the air above a fortress.");
    SetClimate("temperate");
    SetTown("wilderness");
    SetTerrainType(T_MIDAIR);
    SetMedium(MEDIUM_AIR);
    SetItems( ([
                ({ "sea", "ocean" }) : "A seemingly endless body of water.",
                ]) );
예제 #6
0
파일: kaliid4.c 프로젝트: arylwen/terebi
static void create() {
    room::create();
    SetTown("Ylsrim");
    SetClimate("arid");
    SetAmbientLight(30);
    SetShort("Kaliid Road north of the bazaar");
    SetLong("Kaliid Road stretches as far as you can see east and west across Ylsrim. South, Kaliid opens up into the central bazaar where vendors sell goods day and night.  on the opposite side of the road is the entrance to the local adventurers' hall.");
    SetExits( ([ 
        "east" : "/domains/Ylsrim/room/kaliid3",
        "south" : "/domains/Ylsrim/room/bazaar",
        "west" : "/domains/Ylsrim/room/kaliid5",
      ]) );
    AddItem("hall", "A small building which serves as the focal point for "
      "the adventuring activities for which Ylsrim's support "
      "is widely known.", ({ "adventurer", "adventurers" }));
예제 #7
0
파일: kaliid5.c 프로젝트: Lundex/deadsouls
static void create() {
    room::create();
    SetTown("Ylsrim");
    SetClimate("arid");
    SetAmbientLight(30);
    SetShort("Kaliid Road near the Fighters' Hall");
    SetLong("Kaliid Road stretches as far as you can see east and west "
      "across Ylsrim.  Along the north side of this stretch of road "
      "sits the local Fighters' Hall.  Immediately inside the entrance "
      "you notice a recruitment area where novice seekers of fortune "
      "decide to make their ways as fighters.");
    SetSkyDomain("town");
    AddItem("hall", "Fighters passing through Ylsrim stop in to yap about "
      "their adventures, and novices sign up to become fighters.",
      ({ "fighter", "fighters" }));
예제 #8
0
파일: tower.c 프로젝트: arylwen/terebi
void create() { 
    room::create();
    SetClimate("indoors");
    SetTown("Ylsrim");
    SetAmbientLight(28);
    SetShort("Ylsrim Tower");
    SetLong("The tower looks out over Kaliid Road.  South of the road is "
      "the always busy Ylsrim bazaar.  A spiraling staircase leads "
      "down into the heart of the adventurer's hall."
      "\n%^RED%^There is a sign here you can read.%^RESET%^");
    SetItems( ([ ({ "road", "kaliid road" }) :
        "You could probably jump down into the road from here.",
        "bazaar" : "It looks like it is bustling.",
        "sign":"A sign. To read it, 'read sign'.",
        "tower" : "The tower you are on.",
예제 #9
0
static void create() {
    room::create();
    SetTown("Ackian Training Camp 07B");
    SetClimate("indoors");
    SetAmbientLight(40);
    SetShort("A house");
    SetLong("This is a small house in the northern part of Ackian Training Camp 07B.  This is the kitchen area "+
        "as well as where most time is spent - it features everything from a stove to a small bookshelf.  What's "+
        "really quite odd is just how tidy everything is.  Dishes are stacked from largest to biggest, the stove "+
        "has a total of zero grease spots, and the dining room table doesn't have so much as a speck of dust on it."+
        "There are no windows, but since there is no door in the doorway to the east, you can't imagine needing one.  "+
        "In addition to the stove and bookshelf, there are also some cabinets, a kitchen table, and a painting "+
        "that hangs lopsided on the south wall.  There is a door in the north wall.");
    SetItems(([
        ({"floor","ground",}):"The floor of the house are wide wooden planks, spaced far enough apart "+
            "to be able to see the dirt underneath.",
예제 #10
0
파일: bank_roof.c 프로젝트: arylwen/terebi
static void create() {
    room::create();
    SetTown("Ylsrim");
    SetClimate("arid");
    SetAmbientLight(30);
    SetShort("The roof of the Bank of Ylsrim");
    SetDayLong("From your perfect vantage point atop the hot adobe of "
      "the Bank of Ylsrim you can see nearly the entire desert "
      "town.  On the south side of the bank, the wall is rough "
      "enough to get a foothold down into Kaliid Road.  The wall "
      "on the other sides of the building are simply too smooth to "
      "climb down. You might be able to jump into the road, as well."); 
    SetNightLong("The lights of Ylsrim look beautiful from this vantage "
      "on the bank roof.");
    AddItem("adobe", "The walls and roof are made of this substance.");
    // this is the wall that can be climbed down
    AddItem(new("/domains/Ylsrim/etc/roof_wall"));
    // this is the road that people can jump into
    AddItem(new("/domains/Ylsrim/etc/road"));
    // this is the roof people can jump from
    AddItem(new("/domains/Ylsrim/etc/roof"));
}