예제 #1
0
파일: select.cpp 프로젝트: 0xrofi/Aquaplus
int SelectWnd::selectExec()
{
    WORD			oldSelect;
    int				i;
    BOOL			bSetCursor = FALSE;

    oldSelect = selectNum;
    selectNum = -1;
    for(i=0; i<slctCnt; i++) {
        if(PtInRect(&selectRect[i],sysInf.msPoint)) {
            selectNum = i;
            break;
        }
    }
    if(keyState.push_action) {
        if(selectNum >= 0) {
            PlayEffectNum(evtHandle[1],SelectSnd);
            selectEnd();
            return selectNum;
        }
    } else if(bCancel && keyState.push_cancel) {
        PlayEffectNum(evtHandle[1],CancelSnd);
        selectEnd();
        return -2;
    } else if(keyState.push_up || keyState.push_down) {
        if(keyState.push_up) {
            if(selectNum == (-1))selectNum = 0;
            else if(selectNum == 0)selectNum = slctCnt -1;
            else selectNum --;
        } else {
            if(selectNum == (-1))selectNum = 0;
            else {
                selectNum ++;
                if(selectNum >= slctCnt)selectNum = 0;
            }
        }
        bSetCursor = TRUE;
    } else if(keyState.push_left || keyState.push_right) {
        if(keyState.push_left) {
            selectNum = 0;
        } else {
            selectNum = slctCnt -1;
        }
        bSetCursor = TRUE;
    }
    if(bSetCursor) {
        point.x = selectRect[selectNum].left + 30;
        point.y = selectRect[selectNum].top + 20;
        SetWindowCursorPos(sysInf.hWnd, point.x, point.y);
    }
    if(oldSelect!=selectNum && selectNum>=0) {
        PlayEffectNum(evtHandle[1],CurMoveSnd);
    }
    return -1;
} // SelectWnd::selectExec
예제 #2
0
파일: select.cpp 프로젝트: 0xrofi/Aquaplus
void SelectWnd::SelectStart(BOOL cancel)
{
    int		i,j,offsetX,offsetY;

    bSelect = on;
    bCancel = cancel;
    selectNum = -1;
    width = 640;
    height = 60*slctCnt;
    offsetX = (WIN_SIZEX -width -(slctCnt-1)*10) /2;
    offsetX += (slctCnt-1)*10;
    offsetY = (WIN_SIZEY -62*slctCnt)/2;
    selectBuf.loadLGF(pack_gparts,"SELECTWND");
    selectBase.loadLGF(pack_gparts,"SELECTWNDBase");
    selectMsg.createColorBuf(width,height,32);
    for(j=0; j<slctCnt; j++) {
        selectMsg.BltFast(0,60*j,&selectBuf,NULL,FALSE);
        int offset = (616 -lstrlen((char *)slctMsg[j])*(mainFontSize/2)) /2;
        for(i=0; i<(int)lstrlen((char *)slctMsg[j]); i+=2) {
            OutputOutlineFont(&selectMsg,(BYTE *)&slctMsg[j][i] ,i*(mainFontSize/2)+offset,60*j +14,mainFontSize);
            if(slctMsg[j][i]<0x80) i--;
        }
        selectRect[j].left = offsetX;
        selectRect[j].right = offsetX +width;
        selectRect[j].top = offsetY +62*j;
        selectRect[j].bottom = selectRect[j].top +60;
        offsetX -= 10;
    }
    point.x = selectRect[0].left + 30;
    point.y = selectRect[0].top - 20;
    SetWindowCursorPos(sysInf.hWnd, point.x, point.y);
    if(sysInf.bReadSkip) {
        sysInf.bReadSkip = off;
        sysInf.bAlreadyRead = off;
        CheckMenuItem( sysInf.hMenu, ID_READSKIP,   MF_UNCHECKED );
    }
    back_mode = sysInf.execMode;
    changeExecMode(select_exec_mode);
} // SelectWnd::SelectStart
예제 #3
0
TitleWnd::TitleWnd()
{
	int		i;
	RECT	ptRect[4];

	ZeroMemory(this,sizeof(TitleWnd));
	ZeroMemory(&backSelectInf,sizeof(BackSelectInf));
	ESC_InitEOprFlag();
	lpSoundDS->ChangeMusic(bgmHandle,pack_bgmfile,2,TRUE,0);
	titleCBuf.loadLGF(pack_gparts,"title_op");
	titleBtnCBuf.loadLGF( pack_gparts,"TitleButton");
	rect.left = 200;	rect.right = rect.left +400;
	rect.top = 460;		rect.bottom = rect.top +70;
	for(i=0;i<4;i++){
		ptRect[i].left = 0;
		ptRect[i].right = ptRect[i].left +400;
		ptRect[i].top = 70*i;
		ptRect[i].bottom = ptRect[i].top +70;
	}
	btn.Create(1,&titleBtnCBuf,&rect,ptRect,&g_DibInf.colorBuf);
	SetWindowCursorPos(sysInf.hWnd,rect.left+10, rect.top+10);
	titleCBuf.alpha = 0;
	changeExecMode( opening_mode );
} // TitleWnd::TitleWnd
예제 #4
0
파일: saveWnd.cpp 프로젝트: 0xrofi/Aquaplus
BOOL SaveWnd::selectExec()
{
	int		i;
	BOOL	bSetCur = FALSE;
	int		oldSelect = selectNum, oldBtn = btnSelect;
	switch(state){
	  case save_fadein:
		if(timeGetTime() >= startTime){
			alpha = 1.0f;
			state = save_exec;
		}else{
			alpha = 1.0f - (startTime -timeGetTime()) /500.0f;
		}
		SetAlpha();
		btn[2].selectRect.top = 565; btn[2].selectRect.bottom = btn[2].selectRect.top+25;
		btn[2].selectRect.left = LONG(709 +(1.0f- alpha)*(47+40*4));
		btn[2].selectRect.right = btn[2].selectRect.left +86;
		return TRUE;
	  case save_fadeout:
		if(timeGetTime() >= startTime){
			alpha = 0;
			changeExecMode(bak_mode);	
			return FALSE;
		}
		alpha = (startTime -timeGetTime()) /500.0f;
		SetAlpha();
		btn[2].selectRect.top = 457+4*27;
		btn[2].selectRect.top += LONG((1.0f-alpha)*40);
		btn[2].selectRect.bottom = btn[2].selectRect.top +25;
		return TRUE;
	  case save_writeSure:
		if(keyState.push_left || keyState.push_right || keyState.push_up || keyState.push_down){
			bYesNo = !bYesNo;
			SetWindowCursorPos(sysInf.hWnd,yesnoBtn[bYesNo].selectRect.left+43, yesnoBtn[bYesNo].selectRect.top+12);
		}
		for(i=0;i<2;i++){
			if(yesnoBtn[i].CheckState(&sysInf.msPoint)){
				if(i==0){
					PlayEffectNum(evtHandle[11],SE_PUSH);
					state = save_writeExec;
					return TRUE;
				}else{
					PlayEffectNum(evtHandle[11],SE_CANCEL);
					state = save_exec;
				}
			}
		}
		if(keyState.push_cancel){
			PlayEffectNum(evtHandle[11],SE_CANCEL);
			state = save_exec;
		}
		return TRUE;
	  case save_loadSure:
		if(keyState.push_left || keyState.push_right || keyState.push_up || keyState.push_down){
			bYesNo = !bYesNo;
			SetWindowCursorPos(sysInf.hWnd,yesnoBtn[bYesNo].selectRect.left+43, yesnoBtn[bYesNo].selectRect.top+12);
		}
		for(i=0;i<2;i++){
			if(yesnoBtn[i].CheckState(&sysInf.msPoint)){
				if(i==0){
					if(SAV_Load( selectNum+offsetNum+1 )){
						PlayEffectNum(evtHandle[11],SE_PUSH);
						startTime = timeGetTime();
						state = save_loadEnd;
						return TRUE;
					}
					startTime = timeGetTime() +500;
					state = save_fadeout;
					return TRUE;
				}else{
					PlayEffectNum(evtHandle[11],SE_CANCEL);
					state = save_exec;
				}
			}
		}
		if(keyState.push_cancel){
			PlayEffectNum(evtHandle[11],SE_CANCEL);
			state = save_exec;
		}
		return TRUE;
	  case save_writeExec:
		new_time = selectNum+offsetNum+1;
		SAV_Save( new_time );
		useTable[selectNum+offsetNum] = TRUE;

		struct _stat	fstatus;
		char fname[32];
		wsprintf( fname, "save_%02d.sav", new_time );
		_stat(fname,&fstatus);
		file_time[selectNum+offsetNum] = fstatus.st_mtime;

		CreateInfo();
		startTime = timeGetTime();
		state = save_writeEnd;
	  case save_loadEnd:
	  case save_writeEnd:
		i = timeGetTime() -startTime;
		if(i>1000){
			if(state==save_writeEnd){
				changeExecMode(bak_mode);
			}else{
				changeExecMode(event_exec_mode);
			}
			startTime = timeGetTime();
			if(voicefile[0])PlayVoice(voicefile, FALSE, 255);
			voicefile[0] = '\0';
			bFadeOut = TRUE;
		}
		return TRUE;
	}
	btnSelect = 0xff;
	for(i=0;i<3;i++){
		if(btn[i].CheckState(&sysInf.msPoint)){
			btnSelect = i;
			switch(i){
			  case 0:	
				PlayEffectNum(evtHandle[11],SE_PUSH);		
				if(0==offsetNum)offsetNum = 45;
				else offsetNum -= 5;
				CreateInfo();
				return TRUE;
			  case 1:	
				PlayEffectNum(evtHandle[11],SE_PUSH);		
				offsetNum += 5;
				if(offsetNum>45)offsetNum = 0;
				CreateInfo();
				return TRUE;
			  default:	
				PlayEffectNum(evtHandle[11],SE_CANCEL);		
				startTime = timeGetTime() +500;
				state = save_fadeout;
				return TRUE;
			}
		}else if(btn_onCursor==btn[i].GetState()){
			btnSelect = i;
			if(oldBtn != btnSelect){
				PlayEffectNum(evtHandle[11],SE_SELECT);		
			}
		}
	}
	for(i=0;i<10;i++){
		if(pageBtn[i].CheckState(&sysInf.msPoint)){
			PlayEffectNum(evtHandle[11],SE_PUSH);
			btnSelect = i+3;
			offsetNum = i*5;
			CreateInfo();
			return TRUE;
		}else if(btn_onCursor==pageBtn[i].GetState()){
			btnSelect = i+3;
			if(oldBtn != btnSelect){
				PlayEffectNum(evtHandle[11],SE_SELECT);
			}
		}
	}
	if(keyState.push_action){
		if(selectNum<5){
			if(useTable[selectNum+offsetNum]){
				PlayEffectNum(evtHandle[11],SE_PUSH);
				SetWindowCursorPos(sysInf.hWnd,yesnoBtn[0].selectRect.left +43, yesnoBtn[0].selectRect.top +12);
				if(mode==save_mode) state = save_writeSure;
				else state = save_loadSure;
				return TRUE;
			}else if(mode==save_mode){
				PlayEffectNum(evtHandle[11],SE_PUSH);
				state = save_writeExec;
				return TRUE;
			}
		}
	}else if(keyState.push_cancel){
		PlayEffectNum(evtHandle[11],SE_CANCEL);		
		startTime = timeGetTime() +500;
		state = save_fadeout;
		return TRUE;
	}else if(keyState.push_up){
		for(i=0;i<5;i++){
			if(selectNum==0xff){
				selectNum = 0;
			}else if(selectNum==0){
				selectNum = 4;
				if(0==offsetNum)offsetNum = 45;
				else offsetNum -= 5;
				CreateInfo();
			}else{
				selectNum --;
			}
			if(mode==save_mode || useTable[selectNum+offsetNum])break;
		}
		if(i==5){
			selectNum = 0xff;
		}else{
			bSetCur = TRUE;
		}
	}else if(keyState.push_down){
		for(i=0;i<5;i++){
			if(selectNum>=4){
				selectNum = 0;
				offsetNum += 5;
				if(offsetNum>45)offsetNum = 0;
				CreateInfo();
			}else{
				selectNum ++;
			}
			if(mode==save_mode || useTable[selectNum+offsetNum])break;
		}
		if(i==5){
			selectNum = 0xff;
		}else{
			bSetCur = TRUE;
		}
	}else if(keyState.push_left){
		if(0==offsetNum)offsetNum = 45;
		else offsetNum -= 5;
		CreateInfo();
		return TRUE;
	}else if(keyState.push_right){
		offsetNum += 5;
		if(offsetNum>45)offsetNum = 0;
		CreateInfo();
		return TRUE;
	}
	if(bSetCur){
		if(sysInf.msPoint.x>=20 && sysInf.msPoint.x<706){
			point.x = sysInf.msPoint.x;
		}else{
			point.x = 20 +40;
		}
		point.y = 18 +40 +selectNum*100;
		SetWindowCursorPos(sysInf.hWnd, point.x, point.y);
	}else{
		selectNum = 0xff;
		for(i=0;i<5;i++){
			rect.left = 20;
			rect.right = rect.left +686;
			rect.top = 18 +100*i;
			rect.bottom = rect.top +96;
			if(myPtInRect(&rect, &sysInf.msPoint)){
				if(mode==save_mode || useTable[i+offsetNum]){
					selectNum = i;
					break;
				}
			}
		}
	}
	if(0xff != selectNum){
		yesnoBtn[0].selectRect.top = yesnoBtn[1].selectRect.top = 18+128+100*selectNum;
		yesnoBtn[0].selectRect.bottom = yesnoBtn[1].selectRect.bottom = yesnoBtn[0].selectRect.top +25;
		if(selectNum!=oldSelect){
			PlayEffectNum(evtHandle[11],SE_SELECT);
		}
	}
	return TRUE;
} // SaveWnd::selectExec
예제 #5
0
파일: saveWnd.cpp 프로젝트: 0xrofi/Aquaplus
SaveWnd::SaveWnd(exec_mode s_mode)
{
	int			i,j;
	ColorBuf	wallWnd;

	ZeroMemory(this,sizeof(SaveWnd));
	mode = s_mode;
	EnableMenuItem( sysInf.hMenu,ID_SAVEEXEC,   MF_GRAYED  );
	EnableMenuItem( sysInf.hMenu,ID_LOADEXEC,   MF_GRAYED  );
	bak_mode = sysInf.execMode;
	panel[0].loadLGF(pack_gparts,"database00");
	panel[1].loadLGF(pack_gparts,"database01");
	panel[2].loadLGF(pack_gparts,"database02");
	button.loadLGF(pack_gparts,"SavePageBtn");
	numParts.loadLGF(pack_gparts,"saveFont");
	newParts.loadLGF(pack_gparts,"saveNew");
	if(mode==save_mode){
		pagebutton.loadLGF(pack_gparts,"SavePageNoBtn1");
		wallWnd.loadLGF(pack_gparts,"savebg");
	}else{
		pagebutton.loadLGF(pack_gparts,"SavePageNoBtn2");
		wallWnd.loadLGF(pack_gparts,"loadbg");
	}
	retBtnPrt.loadLGF(pack_gparts,"returnBtn");
	confirmWnd.loadLGF(pack_gparts,"saveConfirm");
	yesNoWnd.loadLGF(pack_gparts,"saveYesNo");
	backupWnd.createColorBuf(WIN_SIZEX,WIN_SIZEY,24,FALSE);
	backupWnd.BltFast(0,0,&g_DibInf.colorBuf,NULL,FALSE);
	backWnd.createColorBuf(WIN_SIZEX,WIN_SIZEY,24,FALSE);
	infoWnd.createColorBuf(686,496,32,FALSE);
	saveBmp.createColorBuf(thumbnailW,thumbnailH,24,FALSE);
	backWnd.BltFast(0,0,&backColorBuf,NULL,FALSE);
	backWnd.BltFast(0,0,&wallWnd,NULL,TRUE);

	maskWnd.createColorBuf(WIN_SIZEX,WIN_SIZEY,24,TRUE);
	maskWnd.alpha = 0.5f;
	for(i=0;i<5;i++){
		backWnd.BltFast(20,18+100*i,&panel[0],NULL,TRUE);
	}
	saveBmp.Blt(NULL,&g_DibInf.colorBuf,NULL,FALSE);
	RECT	selectRect = {709,565,709+86,565+25};
	RECT	btnRect[7];
	for(i=0;i<5;i++){
		btnRect[i].left = 0; btnRect[i].right = 86;
		btnRect[i].top = 25*i; btnRect[i].bottom = btnRect[i].top +25;
	}
	btn[2].Create(3,&retBtnPrt,&selectRect,btnRect,&g_DibInf.colorBuf);
	selectRect.left = 22;	selectRect.right = selectRect.left +40;
	selectRect.top = 528;	selectRect.bottom = selectRect.top +40;
	for(i=0;i<5;i++){
		btnRect[i].left = 0;		btnRect[i].right = btnRect[i].left +40;
		btnRect[i].top = i*40;	btnRect[i].bottom = btnRect[i].top +40;
	}
	btn[0].Create(3,&button,&selectRect,btnRect,&g_DibInf.colorBuf);
	selectRect.left = 190;	selectRect.right = selectRect.left +40;
	selectRect.top = 528;	selectRect.bottom = selectRect.top +40;
	for(i=0;i<5;i++){
		btnRect[i].left = 40;	btnRect[i].right = btnRect[i].left +40;
		btnRect[i].top = i*40;	btnRect[i].bottom = btnRect[i].top +40;
	}
	btn[1].Create(3,&button,&selectRect,btnRect,&g_DibInf.colorBuf);
	selectRect.top = 528;	selectRect.bottom = selectRect.top +40;
	for(j=0;j<10;j++){
		selectRect.left = 286 +j*42;	selectRect.right = selectRect.left +40;
		for(i=0;i<7;i++){
			btnRect[i].left = j*40;		btnRect[i].right = btnRect[i].left +40;
			btnRect[i].top = i*40;	btnRect[i].bottom = btnRect[i].top +40;
		}
		pageBtn[j].Create(5,&pagebutton,&selectRect,btnRect,&g_DibInf.colorBuf);
	}
	selectRect.top = 18+128; selectRect.bottom = selectRect.top +25;
	for(j=0;j<2;j++){
		if(j==0){
			selectRect.left = 20+289; selectRect.right = selectRect.left +86;
		}else{
			selectRect.left = 20+385; selectRect.right = selectRect.left +86;
		}
		for(i=0;i<5;i++){
			btnRect[i].left = j*86;	btnRect[i].right = btnRect[i].left +86;
			btnRect[i].top = i*25;	btnRect[i].bottom = btnRect[i].top +25;
		}
		yesnoBtn[j].Create(3,&yesNoWnd,&selectRect,btnRect,&g_DibInf.colorBuf);
	}
	time_t		tmp_time = 0;
	for(i=0;i<50;i++){
		char	fname[32];
		struct _stat	fstatus;
		wsprintf( fname, "save_%02d.sav", i+1 );
		if(0==_access(fname,0)){
			useTable[i] = TRUE;
			_stat(fname,&fstatus);
			file_time[i] = fstatus.st_mtime;
			if(tmp_time < file_time[i]){
				tmp_time = file_time[i];
				new_time = i+1;
			}
		}
	}
	selectNum = btnSelect = 0xff;
	if(new_time){
		offsetNum = ((new_time-1) /5)*5;
		SetWindowCursorPos(sysInf.hWnd, 100, 18+45+ 100* (new_time-1-offsetNum));
		selectNum = (new_time-1-offsetNum);
	}
	CreateInfo();
	wallWnd.Release();
	changeExecMode(mode);
	startTime = timeGetTime() +500;
	state = save_fadein;
} // SaveWnd::SaveWnd
예제 #6
0
void TitleWnd::Exec()
{
	int		i;
	BOOL	bMoveCur = FALSE;
	short	oldSelect = selectNum;

	switch(state){
	  case 0:	
		baseCBuf.alpha += 0.02f;
		if(baseCBuf.alpha >= 1.0f){
			backColorBuf.clearColorBuf();
			baseCBuf.alpha = 1.0f;
			state = 1;
		}
		return;
	}
	if(keyState.push_up){
		selectNum --;
		while(1){
			if(selectNum<0){
				selectNum = 4;
				break;
			}
			if(btn[selectNum].GetState()!=btn_disable)break;
			selectNum --;
		}
		bMoveCur = TRUE;
	}else if(keyState.push_down){
		selectNum ++;
		while(1){
			if(selectNum>4){
				selectNum = 0;
				break;
			}
			if(btn[selectNum].GetState()!=btn_disable)break;
			selectNum ++;
		}
		bMoveCur = TRUE;
	}else if(keyState.push_left){
		selectNum = 0;
		bMoveCur = TRUE;
	}else if(keyState.push_right){
		selectNum = 4;
		bMoveCur = TRUE;
	}
	if(bMoveCur){
		SetWindowCursorPos(sysInf.hWnd,btn[selectNum].selectRect.left+10, btn[selectNum].selectRect.top+10);
	}else{
		selectNum = -1;
	}
	for(i=0;i<5;i++){
		if(FALSE==btn[i].CheckState(&sysInf.msPoint)){
			if(btn[i].GetState()==btn_onCursor)selectNum = i;
			continue;
		}
		selectNum = i;
		if(selectNum != 4) PlayEffectNum(evtHandle[1],SelectSnd);
		switch(i){
		  case 0:	
			EXEC_ReadLang( "0500.sdt", &LangData );
			AVG_SetScenarioNo(500);
			EXEC_StartLang( &LangData, MAIN_SCRIPT );
			c_cls_all();
			msgWnd.MsgCLS();
			lpSoundDS->FadeOut(bgmHandle);
			saveInf.musicNum = -1;
			changeExecMode( event_exec_mode );	
			break;
		  case 1:	
			EXEC_ReadLang( "0000.sdt", &LangData );
			AVG_SetScenarioNo(0);
			EXEC_StartLang( &LangData, MAIN_SCRIPT );
			c_cls_all();
			msgWnd.MsgCLS();
			lpSoundDS->FadeOut(bgmHandle);
			saveInf.musicNum = -1;
			changeExecMode( event_exec_mode );
			break;
		  case 2:
			EXEC_LangBuf  = (char *)&LangData.LangBuf;
			EXEC_LangInfo = &LangData;
			saveWnd = new SaveWnd(load_mode);
			break;
		  case 3:
			lpCGmodeWnd = new CGmodeWnd;
			break;
		  case 4:	
			sysInf.bGameEnd = on;
			break;
		}
	}
} // TitleWnd::Exec
예제 #7
0
TitleWnd::TitleWnd()
{
	int		i;
	RECT	ptRect[4];

	ZeroMemory(this,sizeof(TitleWnd));
	ZeroMemory(&backSelectInf,sizeof(BackSelectInf));
	EnableMenuItem( sysInf.hMenu, ID_BACKSELECT, MF_GRAYED );
	ESC_InitEOprFlag();
	lpSoundDS->ChangeMusic(bgmHandle,pack_bgmfile,2,TRUE,0);
	baseCBuf.loadLGF(pack_gparts,"TitleBase");
	btnCBuf.loadLGF( pack_gparts,"TitleButton");
	rect.left = 484;	rect.right = rect.left +272;
	rect.top = 216;		rect.bottom = rect.top +40;
	for(i=0;i<4;i++){
		ptRect[i].left = 272*i;
		ptRect[i].right = ptRect[i].left +272;
		ptRect[i].top = 0;	ptRect[i].bottom = 40;
	}
	btn[0].Create(1,&btnCBuf,&rect,ptRect,&baseCBuf);
	btn[0].Draw();
	btn[0].Create(1,&btnCBuf,&rect,ptRect,&g_DibInf.colorBuf);
	SetWindowCursorPos(sysInf.hWnd,rect.left+10, rect.top+10);
	rect.left = 484;	rect.right = rect.left +272;
	rect.top = 256;		rect.bottom = rect.top +40;
	for(i=0;i<4;i++){
		ptRect[i].left = 272*i;
		ptRect[i].right = ptRect[i].left +272;
		ptRect[i].top = 40;	ptRect[i].bottom = ptRect[i].top +40;
	}
	btn[1].Create(1,&btnCBuf,&rect,ptRect,&baseCBuf);
	btn[1].Draw();
	btn[1].Create(1,&btnCBuf,&rect,ptRect,&g_DibInf.colorBuf);
	rect.left = 484;	rect.right = rect.left +272;
	rect.top = 296;		rect.bottom = rect.top +40;
	for(i=0;i<4;i++){
		ptRect[i].left = 272*i;
		ptRect[i].right = ptRect[i].left +272;
		ptRect[i].top = 80;	ptRect[i].bottom = ptRect[i].top +40;
	}
	btn[2].Create(1,&btnCBuf,&rect,ptRect,&baseCBuf);
	btn[2].Draw();
	btn[2].Create(1,&btnCBuf,&rect,ptRect,&g_DibInf.colorBuf);
	rect.left = 484;	rect.right = rect.left +272;
	rect.top = 336;		rect.bottom = rect.top +40;
	for(i=0;i<4;i++){
		ptRect[i].left = 272*i;
		ptRect[i].right = ptRect[i].left +272;
		ptRect[i].top = 120;	ptRect[i].bottom = ptRect[i].top +40;
	}
	if(AVG_GetCgFlag(0)){
		btn[3].Create(1,&btnCBuf,&rect,ptRect,&baseCBuf);
		btn[3].Draw();
		btn[3].Create(1,&btnCBuf,&rect,ptRect,&g_DibInf.colorBuf);
	}else{
		btn[3].Create(1,&btnCBuf,&rect,ptRect,&g_DibInf.colorBuf);
		btn[3].SetState(btn_disable);
	}
	rect.left = 484;	rect.right = rect.left +272;
	rect.top = 416;		rect.bottom = rect.top +40;
	for(i=0;i<4;i++){
		ptRect[i].left = 272*i;
		ptRect[i].right = ptRect[i].left +272;
		ptRect[i].top = 200;	ptRect[i].bottom = ptRect[i].top +40;
	}
	btn[4].Create(1,&btnCBuf,&rect,ptRect,&baseCBuf);
	btn[4].Draw();
	btn[4].Create(1,&btnCBuf,&rect,ptRect,&g_DibInf.colorBuf);
	baseCBuf.alpha = 0;
	changeExecMode( opening_mode );	
} // TitleWnd::TitleWnd