int main(int argc, char* argv[]) { GLint i; glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(windowWidth, windowHeight); glutCreateWindow("Vertex Blending Demo"); glutReshapeFunc(ChangeSize); glutKeyboardFunc(KeyPressFunc); glutSpecialFunc(SpecialKeys); glutDisplayFunc(RenderScene); SetupRC(); // Create the menus mainMenu = glutCreateMenu(ProcessMenu); glutAddMenuEntry("Toggle vertex blending (currently ON)", 1); glutAddMenuEntry("Show bones (currently OFF)", 2); if (lowLevelAvailable && highLevelAvailable) { if (useHighLevel) { glutAddMenuEntry("Switch to low-level vertex shader", 3); } else { glutAddMenuEntry("Switch to high-level vertex shader", 3); } } glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); if (glDeleteObjectARB) { for (i = 0; i < TOTAL_SHADERS; i++) { glDeleteObjectARB(progObj[i]); glDeleteObjectARB(vShader[i]); } } return 0; }
int main(int argc, char* argv[]) { GLint i; glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(windowWidth, windowHeight); glutCreateWindow("Vertex Shaders Demo"); glutReshapeFunc(ChangeSize); glutKeyboardFunc(KeyPressFunc); glutSpecialFunc(SpecialKeys); glutDisplayFunc(RenderScene); SetupRC(); // Create the menus shaderMenu = glutCreateMenu(ProcessMenu); for (i = 0; i < TOTAL_SHADERS; i++) { char menuEntry[128]; sprintf(menuEntry, "\"%s\"", shaderNames[i]); glutAddMenuEntry(menuEntry, 1+i); } mainMenu = glutCreateMenu(ProcessMenu); { char menuEntry[128]; sprintf(menuEntry, "Choose vertex shader (currently \"%s\")", shaderNames[0]); glutAddSubMenu(menuEntry, shaderMenu); } glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); if (glDeleteShader && glDeleteProgram) { for (i = 0; i < TOTAL_SHADERS; i++) { glDeleteProgram(progObj[i]); glDeleteShader(vShader[i]); } } return 0; }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(800,600); glutCreateWindow("F-16 Thunderbird"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); SetupRC(); glutTimerFunc(5, TimerFunction, 1); glutMainLoop(); ShutdownRC(); return 0; }
int main (int argc, char * argv[]) { glutInit(&argc, argv); // Double buffered, RGBA with depth buffer glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH); glutInitWindowSize(800, 600); glutCreateWindow("Skelton GLUT app"); glutReshapeFunc(ChangeSize); glutKeyboardFunc(KeyPressFunc); glutDisplayFunc(RenderScene); SetupRC(); glutMainLoop(); return 0; }
// Main entry point for GLUT based programs int main(int argc, char* argv[]) { gltSetWorkingDirectory(argv[0]); glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL); glutInitWindowSize(800, 600); glutCreateWindow("Triangle"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); GLenum err = glewInit(); if(GLEW_OK != err) { fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err)); return 1; } SetupRC(); glutMainLoop(); return 0; }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow("Evolution"); glutReshapeFunc(ChangeSize); glutSpecialFunc(SpecialKeys); glutKeyboardFunc(NormalKeys); glutDisplayFunc(RenderScene); SetupRC(); glutTimerFunc(33, TimerFunction, 1); glutMainLoop(); return 0; }
int _tmain(int argc, _TCHAR* argv[]) { HANDLE hMutex; hMutex = CreateMutex(NULL,FALSE,L"ToPatcher"); if(GetLastError() == ERROR_ALREADY_EXISTS) { printf("이미 실행중입니다"); return 0; } SetupRC(); ScenePatch(); Quit(); CloseHandle(hMutex); return 0; }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); glutInitWindowSize(800,600); glutCreateWindow("Bounce"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glutTimerFunc(33, TimerFunction, 1); SetupRC(); const char* str = (const char*)glGetString(GL_EXTENSIONS); printf("%s", str); glutMainLoop(); return 0; }
//Start Main Program. void main(int argc, char* argv[]) { //Initiate glut glutInit(&argc,argv); //Initiate DisplayMode glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); //Create an Window with X glutCreateWindow("Partition and Region Line - 20130219"); //set Callback Func - Display Routine glutDisplayFunc(RenderScene); //set Callback Func - Reshape Routine glutReshapeFunc(ChangeSize); //set Callback Func - Special Key Input Routine glutSpecialFunc(SpecialKeys); //set Rendering Option SetupRC(); //Start Routine glutMainLoop(); }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL); glutInitWindowSize(800,600); glutCreateWindow("OpenGL SphereWorld Demo + Texture Maps"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); SetupRC(); glutTimerFunc(33, TimerFunction, 1); glutMainLoop(); ShutdownRC(); return 0; }
int _tmain(int argc, _TCHAR* argv[]) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowPosition(0, 0); glutInitWindowSize(GWindowWidth, GWindowHeigth); glutCreateWindow("Homework4"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glutSpecialFunc(KeyControl); glutTimerFunc(2000, TimerFunc, 1); SetupRC(); glutMainLoop(); return 0; }
int main(void) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowPosition(0, 0); glutInitWindowSize(512, 512); glutCreateWindow("Triangle"); glutCreateMenu(ProcessMenu); glutAddMenuEntry("은면 제거", 1); glutAddMenuEntry("깊이 테스트", 2); glutAddMenuEntry("뒷면 라인 그리기", 3); glutAttachMenu(GLUT_RIGHT_BUTTON); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glutSpecialFunc(KeyControl); SetupRC(); glutMainLoop(); }
////////////////////////////////////////////////////// // Program entry point int main(int argc, char *argv[]) { gltSetWorkingDirectory(argv[0]); // Standard initialization stuff glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(800, 600); glutCreateWindow("Anisotropic Tunnel"); glutReshapeFunc(ChangeSize); glutSpecialFunc(SpecialKeys); glutDisplayFunc(RenderScene); #ifdef ANGLE glutKeyboardFunc(KeyPressFunc); #else // Add menu entries to change filter glutCreateMenu(ProcessMenu); glutAddMenuEntry("GL_NEAREST",0); glutAddMenuEntry("GL_LINEAR",1); glutAddMenuEntry("GL_NEAREST_MIPMAP_NEAREST",2); glutAddMenuEntry("GL_NEAREST_MIPMAP_LINEAR", 3); glutAddMenuEntry("GL_LINEAR_MIPMAP_NEAREST", 4); glutAddMenuEntry("GL_LINEAR_MIPMAP_LINEAR", 5); glutAddMenuEntry("Anisotropic Filter", 6); glutAddMenuEntry("Anisotropic Off", 7); glutAttachMenu(GLUT_RIGHT_BUTTON); GLenum err = glewInit(); if (GLEW_OK != err) { fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err)); return 1; } #endif // Startup, loop, shutdown SetupRC(); glutMainLoop(); ShutdownRC(); return 0; }
int main(int argc, char ** argv) { glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutCreateWindow("GLRect"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); SetupRC(); glutMainLoop(); // glutInit(&argc, argv); // glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); // glutInitWindowSize(400, 400); // glutInitWindowPosition(100, 200); // glutCreateWindow("Our first GLUT application!"); // glutDisplayFunc(Display); // Initialize(); // glutMainLoop(); return 0; }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitWindowSize(800,640); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow("Roda Automatica"); glutReshapeFunc(ChangeSize); glutSpecialFunc(SpecialKeys); glutKeyboardFunc(keyboard); glutDisplayFunc(RenderScene); //glutTimerFunc(330, TimerFunction, 1); SetupRC(); glutMainLoop(); return 0; }
int main(int argc, char* argv[]) { gltSetWorkingDirectory(argv[0]); glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(800,600); glutCreateWindow("OpenGL SphereWorld with Texture Rectangle"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); SetupRC(); glutMainLoop(); ShutdownRC(); return 0; }
int main(int argc, char* argv) { printf("Version: %s\nExtensions: %s\n", glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); printf("Delay: %d\n", DELAY); glutInit(&argc, &argv); glutInitWindowSize(1280, 400); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutCreateWindow("Hello Sine-Waves!"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glutTimerFunc(DELAY, TimerFunction, 1); SetupRC(); glutMainLoop(); }
int main(int argc, char* argv[]) { gltSetWorkingDirectory(argv[0]); glfwInit(); glfwSetErrorCallback(OnError); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); GLFWwindow* window = glfwCreateWindow(800, 600, "Shaded Triangle", NULL, NULL); glfwSetFramebufferSizeCallback(window, ChangeSize); glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; GLenum err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err)); return 1; } printf("GLSL Version: %s\nGL Renderer: %s\nGL Version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION), glGetString(GL_RENDERER), glGetString(GL_VERSION) ); SetupRC(); while(!glfwWindowShouldClose(window)) { glfwPollEvents(); RenderScene(window); } ShutdownRC(); return 0; }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(windowWidth, windowHeight); glutCreateWindow("Pixel Buffer Object Demo"); glutReshapeFunc(ChangeSize); glutKeyboardFunc(KeyPressFunc); glutSpecialFunc(SpecialKeys); glutDisplayFunc(RenderScene); glutIdleFunc(RenderScene); SetupRC(); // Create the menus usageMenu = glutCreateMenu(ProcessMenu); glutAddMenuEntry("GL_STREAM_DRAW", 3); glutAddMenuEntry("GL_STREAM_READ", 4); glutAddMenuEntry("GL_STREAM_COPY", 5); glutAddMenuEntry("GL_STATIC_DRAW", 6); glutAddMenuEntry("GL_STATIC_READ", 7); glutAddMenuEntry("GL_STATIC_COPY", 8); glutAddMenuEntry("GL_DYNAMIC_DRAW", 9); glutAddMenuEntry("GL_DYNAMIC_READ", 10); glutAddMenuEntry("GL_DYNAMIC_COPY", 11); mainMenu = glutCreateMenu(ProcessMenu); glutAddMenuEntry("Toggle PBO usage (currently OFF)", 1); glutAddMenuEntry("Toggle motion blur (currently ON)", 2); glutAddSubMenu("Choose PBO usage (currently GL_STREAM_COPY)", usageMenu); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); for (int i = 0; i < 3; i++) { if (!usePBOs) free(pixels[i]); } return 0; }
void main(int args, char* argv[]) { GLenum err; glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); err = glewInit(); if(GLEW_OK != err){ printf("Error:%s\n", glewGetErrorString(err)); return; } glutCreateWindow("VBO"); glutPositionWindow(100,100); glutDisplayFunc(DisplayFunc); glutReshapeFunc(ReshapeFunc); SetupRC(); glutMainLoop(); }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(800, 600); glutCreateWindow("Smoothing Out The Jaggies"); // Create the Menu glutCreateMenu(ProcessMenu); glutAddMenuEntry("Antialiased Rendering",1); glutAddMenuEntry("Normal Rendering",2); glutAttachMenu(GLUT_RIGHT_BUTTON); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); SetupRC(); glutMainLoop(); return 0; }
int main(int argc, char* argv[]) { Initial(); glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB|GLUT_DEPTH ); glutInitWindowPosition(0,0); glutInitWindowSize(WINDOW_WIDTH,WINDOW_HEIGHT); glutCreateWindow("Hücresel Otomatlar Trafik Simülasyonu(CPU)"); glutReshapeFunc(ChangeSize); glutTimerFunc(WAIT,waitAndRedraw,1); glutDisplayFunc(RenderScene); glutKeyboardFunc(keyboard); glutMouseFunc(mouse); initMenus(); SetupRC(); glutMainLoop(); return 0; }
// Parte principal - ponto de incio de execucao // Cria janela // Inicializa aspectos relacionados a janela e a geracao da imagem // Especifica a funcao de callback de desenho int main( int argc, char** argv) { // Indica que deve ser usado um unico buffer para armazenamento da imagem e representacao de cores RGB glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); // Cria uma janela com o titulo especificado glutCreateWindow("Programa Basico OpenGL"); // Especifica para a OpenGL que funcao deve ser chamada para geracao da imagem glutDisplayFunc(RenderScene); // Executa a inicializacao de parametros de exibicao SetupRC(); // Dispara a "maquina de estados" de OpenGL glutMainLoop(); return 0; }
int main(int argc, char *argv[]) { // Initialize GLUT and GLEW, then create a window. //////////////////// glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowPosition(100, 100); glutInitWindowSize(800, 600); glutCreateWindow("HW1 - 103062372"); // You cannot use OpenGL functions before this line; The OpenGL context must be created first by glutCreateWindow()! glewInit(); dumpInfo(); //////////////////// inittexture(); // Initialize OpenGL states. //////////////////////// SetupRC(); //initial //////////////////////// BuildMenu(); //build menu // Register GLUT callback functions. /////////////////////////////// glutDisplayFunc(My_Display); glutReshapeFunc(My_Reshape); glutMouseFunc(My_Mouse); glutMotionFunc(My_MouseMove); glutKeyboardFunc(My_Keyboard); glutSpecialFunc(My_SpecialKeys); glutTimerFunc(timer_speed, My_Timer, 0); /////////////////////////////// // Enter main event loop. ////////////// glutMainLoop(); ////////////// return 0; }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL); glutInitWindowSize(1024, 768); glutCreateWindow("Piramida"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); GLenum err = glewInit(); if (GLEW_OK != err) { fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err)); return 1; } SetupRC(); glutMainLoop(); return 0; }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(800, 600); glutCreateWindow("Texture Arrays"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); GLenum err = glewInit(); if (GLEW_OK != err) { fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err)); return 1; } SetupRC(); glutMainLoop(); return 0; }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow("Triangles Constructing Fan Example"); glutReshapeFunc(ChangeSize); glutSpecialFunc(SpecialKeys); glutDisplayFunc(RenderScene); SetupRC(); // utworzenie podmenu - Prymitywy int MenuPrimitive = glutCreateMenu(Menu); glutAddMenuEntry("GL_CULL_FACE", GL_CULL_FACE); glutAddMenuEntry("GL_DEPTH_TEST", GL_DEPTH_TEST); glutAddMenuEntry("Polygon mode LINE", GL_LINE); glutAddMenuEntry("Polygon mode FILL", GL_FILL); glutAddMenuEntry("Wyjecie", EXIT); // okre lenie przycisku myszki obs uguj cego menu podr czne glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); return 0; }
int main(int args, char *argv[]) { glutInit(&args, argv); glutInitWindowSize(windowWidth, windowHeight); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow("Occlusion"); glutDisplayFunc(RenderScene); SetupRC(); glutReshapeFunc(ChangeSize); glutCreateMenu(ProcessMenu); glutAddMenuEntry("Toogle occlusion culling(currently OFF)", 1); glutAttachMenu(GLUT_RIGHT_BUTTON); glutSpecialFunc(SpecialKey); glutMainLoop(); glDeleteQueries(27, queryIDs); return 0; }
int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow("Triangle Culling Example"); // Create the Menu glutCreateMenu(ProcessMenu); glutAddMenuEntry("Toggle depth test",1); glutAddMenuEntry("Toggle cull backface",2); glutAddMenuEntry("Toggle outline back",3); glutAttachMenu(GLUT_RIGHT_BUTTON); glutReshapeFunc(ChangeSize); glutSpecialFunc(SpecialKeys); glutDisplayFunc(RenderScene); SetupRC(); glutMainLoop(); return 0; }
int main(int argc, char * argv[]) { gltSetWorkingDirectory(argv[0]); glutInit(&argc, argv); glutInitDisplayMode(GL_DOUBLE | GL_DEPTH | GL_STENCIL); glutInitWindowSize(1440, 900); glutCreateWindow("Tunnel @Jingz"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); glutCreateMenu(ProcessMenu); glutAddMenuEntry("GL_NEAREST", 0); glutAddMenuEntry("GL_LINEAR", 1); glutAddMenuEntry("GL_NEAREST_MIPMAP_NEAREST", 2); glutAddMenuEntry("GL_NEAREST_MIPMAP_LINEAR", 3); glutAddMenuEntry("GL_LINEAR_MIPMAP_NEAREST", 4); glutAddMenuEntry("GL_LINEAR_MIPMAP_LINEAR", 5); glutAddMenuEntry("Anisotropic Filter", 6); glutAddMenuEntry("Anisotropic Off", 7); glutAttachMenu(GLUT_RIGHT_BUTTON); GLenum err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW ERROR: %s\n", glewGetErrorString(err)); } SetupRC(); glutMainLoop(); ShutdownRC(); return 0; }